[2488852] | 1 | #include <cstdlib>
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[371ce29] | 2 | #include <cstdio>
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[e3535b3] | 3 | #include <unistd.h>
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[2488852] | 4 | #include <string>
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[e3535b3] | 5 | #include <iostream>
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[3b1efcc] | 6 | #include <sstream>
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[edfd1d0] | 7 | #include <cstring>
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[60017fc] | 8 | #include <cmath>
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[371ce29] | 9 |
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[01d0d00] | 10 | #include <vector>
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| 11 | #include <map>
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| 12 |
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[d211210] | 13 | #include <sys/time.h>
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| 14 |
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[73f75c1] | 15 | #include <sys/socket.h>
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[371ce29] | 16 | #include <netdb.h>
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[73f75c1] | 17 | #include <netinet/in.h>
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| 18 | #include <arpa/inet.h>
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| 19 |
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[b128109] | 20 | #include <crypt.h>
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| 21 |
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[edfd1d0] | 22 | /*
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[e3535b3] | 23 | #include <openssl/bio.h>
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| 24 | #include <openssl/ssl.h>
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| 25 | #include <openssl/err.h>
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[edfd1d0] | 26 | */
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[e3535b3] | 27 |
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[b53c6b3] | 28 | #include "../common/Compiler.h"
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[3b1efcc] | 29 | #include "../common/Common.h"
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[edfd1d0] | 30 | #include "../common/Message.h"
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[60017fc] | 31 | #include "../common/WorldMap.h"
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[edfd1d0] | 32 | #include "../common/Player.h"
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[8dad966] | 33 | #include "../common/Projectile.h"
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[b53c6b3] | 34 |
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[36082e8] | 35 | #include "DataAccess.h"
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[d2b411a] | 36 |
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[e3535b3] | 37 | using namespace std;
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| 38 |
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[d211210] | 39 | // from used to be const. Removed that so I could take a reference
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| 40 | // and use it to send messages
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[8dad966] | 41 | bool processMessage(const NETWORK_MSG &clientMsg, struct sockaddr_in &from, map<unsigned int, Player>& mapPlayers, WorldMap* gameMap, unsigned int& unusedPlayerId, NETWORK_MSG &serverMsg, int sock, int &scoreBlue, int &scoreRed);
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[01d0d00] | 42 |
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[8dad966] | 43 | void updateUnusedPlayerId(unsigned int& id, map<unsigned int, Player>& mapPlayers);
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| 44 | void updateUnusedProjectileId(unsigned int& id, map<unsigned int, Projectile>& mapProjectiles);
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[c76134b] | 45 | void damagePlayer(Player *p, int damage);
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[8e540f4] | 46 |
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[73f75c1] | 47 | // this should probably go somewhere in the common folder
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[e3535b3] | 48 | void error(const char *msg)
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| 49 | {
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| 50 | perror(msg);
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| 51 | exit(0);
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| 52 | }
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| 53 |
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[01d0d00] | 54 | Player *findPlayerByName(map<unsigned int, Player> &m, string name)
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[2488852] | 55 | {
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[01d0d00] | 56 | map<unsigned int, Player>::iterator it;
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[2488852] | 57 |
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[01d0d00] | 58 | for (it = m.begin(); it != m.end(); it++)
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[2488852] | 59 | {
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[01d0d00] | 60 | if ( it->second.name.compare(name) == 0 )
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| 61 | return &(it->second);
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[2488852] | 62 | }
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| 63 |
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| 64 | return NULL;
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| 65 | }
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| 66 |
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[01d0d00] | 67 | Player *findPlayerByAddr(map<unsigned int, Player> &m, const sockaddr_in &addr)
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[73f75c1] | 68 | {
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[01d0d00] | 69 | map<unsigned int, Player>::iterator it;
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[73f75c1] | 70 |
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[01d0d00] | 71 | for (it = m.begin(); it != m.end(); it++)
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[73f75c1] | 72 | {
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[01d0d00] | 73 | if ( it->second.addr.sin_addr.s_addr == addr.sin_addr.s_addr &&
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| 74 | it->second.addr.sin_port == addr.sin_port )
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| 75 | return &(it->second);
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[73f75c1] | 76 | }
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| 77 |
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| 78 | return NULL;
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| 79 | }
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| 80 |
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[e3535b3] | 81 | int main(int argc, char *argv[])
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| 82 | {
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| 83 | int sock, length, n;
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| 84 | struct sockaddr_in server;
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[3b1efcc] | 85 | struct sockaddr_in from; // info of client sending the message
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[e084950] | 86 | NETWORK_MSG clientMsg, serverMsg;
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[01d0d00] | 87 | map<unsigned int, Player> mapPlayers;
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[8dad966] | 88 | map<unsigned int, Projectile> mapProjectiles;
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| 89 | unsigned int unusedPlayerId = 1, unusedProjectileId = 1;
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[b8601ee] | 90 | int scoreBlue, scoreRed;
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| 91 |
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| 92 | scoreBlue = 0;
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| 93 | scoreRed = 0;
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[e084950] | 94 |
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[edfd1d0] | 95 | //SSL_load_error_strings();
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| 96 | //ERR_load_BIO_strings();
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| 97 | //OpenSSL_add_all_algorithms();
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[e3535b3] | 98 |
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| 99 | if (argc < 2) {
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[73f75c1] | 100 | cerr << "ERROR, no port provided" << endl;
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| 101 | exit(1);
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[e3535b3] | 102 | }
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[60017fc] | 103 |
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[7b43385] | 104 | WorldMap* gameMap = WorldMap::loadMapFromFile("../data/map.txt");
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[6e66ffd] | 105 |
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| 106 | // add some items to the map. They will be sent out
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| 107 | // to players when they login
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[5f868c0] | 108 | for (int y=0; y<gameMap->height; y++) {
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| 109 | for (int x=0; x<gameMap->width; x++) {
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| 110 | switch (gameMap->getStructure(x, y)) {
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| 111 | case WorldMap::STRUCTURE_BLUE_FLAG:
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| 112 | gameMap->addObject(WorldMap::OBJECT_BLUE_FLAG, x*25+12, y*25+12);
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| 113 | break;
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| 114 | case WorldMap::STRUCTURE_RED_FLAG:
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| 115 | gameMap->addObject(WorldMap::OBJECT_RED_FLAG, x*25+12, y*25+12);
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| 116 | break;
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| 117 | }
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| 118 | }
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| 119 | }
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[6e66ffd] | 120 |
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[371ce29] | 121 | sock = socket(AF_INET, SOCK_DGRAM, 0);
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[5b1e31e] | 122 | if (sock < 0)
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| 123 | error("Opening socket");
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[e3535b3] | 124 | length = sizeof(server);
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| 125 | bzero(&server,length);
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| 126 | server.sin_family=AF_INET;
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| 127 | server.sin_port=htons(atoi(argv[1]));
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[2488852] | 128 | server.sin_addr.s_addr=INADDR_ANY;
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| 129 | if ( bind(sock, (struct sockaddr *)&server, length) < 0 )
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[e084950] | 130 | error("binding");
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[73f75c1] | 131 |
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[371ce29] | 132 | set_nonblock(sock);
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| 133 |
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[da692b9] | 134 | bool broadcastResponse;
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[d211210] | 135 | timespec ts;
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[430c80e] | 136 | int timeLastUpdated = 0, curTime = 0, timeLastBroadcast = 0;
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[cb1f288] | 137 | while (true) {
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[371ce29] | 138 |
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| 139 | usleep(5000);
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| 140 |
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[d211210] | 141 | clock_gettime(CLOCK_REALTIME, &ts);
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[430c80e] | 142 | // make the number smaller so millis can fit in an int
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[d69eb32] | 143 | ts.tv_sec -= 1368000000;
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[430c80e] | 144 | curTime = ts.tv_sec*1000 + ts.tv_nsec/1000000;
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[d211210] | 145 |
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[430c80e] | 146 | if (timeLastUpdated == 0 || (curTime-timeLastUpdated) >= 50) {
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[d211210] | 147 | timeLastUpdated = curTime;
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| 148 |
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[11d21ee] | 149 | map<unsigned int, Player>::iterator it;
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| 150 |
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| 151 | // set targets for all chasing players (or make them attack if they're close enough)
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| 152 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++) {
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[c76134b] | 153 | // check if it's time to revive dead players
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| 154 | if (it->second.isDead) {
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| 155 | if (getCurrentMillis() - it->second.timeDied >= 10000) {
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| 156 | it->second.isDead = false;
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| 157 |
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| 158 | POSITION spawnPos;
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| 159 |
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| 160 | switch (it->second.team) {
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| 161 | case 0:// blue team
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| 162 | spawnPos = gameMap->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
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| 163 | break;
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| 164 | case 1:// red team
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| 165 | spawnPos = gameMap->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
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| 166 | break;
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| 167 | default:
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| 168 | // should never go here
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| 169 | cout << "Error: Invalid team" << endl;
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| 170 | break;
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| 171 | }
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| 172 |
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| 173 | // spawn the player to the right of their flag location
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| 174 | spawnPos.x = (spawnPos.x+1) * 25 + 12;
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| 175 | spawnPos.y = spawnPos.y * 25 + 12;
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| 176 |
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| 177 | it->second.pos = spawnPos.toFloat();
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[66c4ec4] | 178 | it->second.target = spawnPos;
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| 179 | it->second.health = it->second.maxHealth;
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[c76134b] | 180 |
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| 181 | serverMsg.type = MSG_TYPE_PLAYER;
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| 182 | it->second.serialize(serverMsg.buffer);
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| 183 |
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| 184 | map<unsigned int, Player>::iterator it2;
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| 185 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
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| 186 | {
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| 187 | if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
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| 188 | error("sendMessage");
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| 189 | }
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| 190 | }
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| 191 |
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| 192 | continue;
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| 193 | }
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| 194 |
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[5b1e31e] | 195 | if (it->second.updateTarget(mapPlayers)) {
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| 196 | serverMsg.type = MSG_TYPE_PLAYER;
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| 197 | it->second.serialize(serverMsg.buffer);
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[11d21ee] | 198 |
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[5b1e31e] | 199 | map<unsigned int, Player>::iterator it2;
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| 200 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
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| 201 | {
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| 202 | if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
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| 203 | error("sendMessage");
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[11d21ee] | 204 | }
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| 205 | }
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| 206 | }
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| 207 |
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[8dad966] | 208 | // move all players
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[d211210] | 209 | // maybe put this in a separate method
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[23559e7] | 210 | FLOAT_POSITION oldPos;
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| 211 | bool broadcastMove = false;
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[d211210] | 212 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++) {
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[23559e7] | 213 | oldPos = it->second.pos;
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| 214 | if (it->second.move(gameMap)) {
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| 215 |
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| 216 | // check if the move needs to be canceled
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| 217 | switch(gameMap->getElement(it->second.pos.x/25, it->second.pos.y/25)) {
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| 218 | case WorldMap::TERRAIN_NONE:
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| 219 | case WorldMap::TERRAIN_OCEAN:
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| 220 | case WorldMap::TERRAIN_ROCK:
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[e4c60ba] | 221 | {
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[23559e7] | 222 | it->second.pos = oldPos;
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| 223 | it->second.target.x = it->second.pos.x;
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| 224 | it->second.target.y = it->second.pos.y;
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[5b1e31e] | 225 | it->second.isChasing = false;
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[23559e7] | 226 | broadcastMove = true;
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| 227 | break;
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[e4c60ba] | 228 | }
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[23559e7] | 229 | default:
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| 230 | // if there are no obstacles, do nothing
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| 231 | break;
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| 232 | }
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| 233 |
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[e4c60ba] | 234 | WorldMap::ObjectType flagType;
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| 235 | POSITION pos;
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[7553db9] | 236 | bool flagTurnedIn = false;
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[446dc65] | 237 | bool flagReturned = false;
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| 238 | bool ownFlagAtBase = false;
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| 239 |
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[e4c60ba] | 240 | switch(gameMap->getStructure(it->second.pos.x/25, it->second.pos.y/25)) {
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| 241 | case WorldMap::STRUCTURE_BLUE_FLAG:
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| 242 | {
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[7553db9] | 243 | if (it->second.team == 0 && it->second.hasRedFlag)
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| 244 | {
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[446dc65] | 245 | // check that your flag is at your base
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| 246 | pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
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| 247 |
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| 248 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
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| 249 | vector<WorldMap::Object>::iterator itObjects;
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| 250 |
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| 251 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
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| 252 | if (itObjects->type == WorldMap::OBJECT_BLUE_FLAG) {
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| 253 | if (itObjects->pos.x == pos.x*25+12 && itObjects->pos.y == pos.y*25+12) {
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| 254 | ownFlagAtBase = true;
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| 255 | break;
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| 256 | }
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| 257 | }
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| 258 | }
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| 259 |
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| 260 | if (ownFlagAtBase) {
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| 261 | it->second.hasRedFlag = false;
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| 262 | flagType = WorldMap::OBJECT_RED_FLAG;
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| 263 | pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
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| 264 | flagTurnedIn = true;
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| 265 | scoreBlue++;
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| 266 | }
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[e4c60ba] | 267 | }
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[7553db9] | 268 |
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| 269 | break;
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[e4c60ba] | 270 | }
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| 271 | case WorldMap::STRUCTURE_RED_FLAG:
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| 272 | {
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[7553db9] | 273 | if (it->second.team == 1 && it->second.hasBlueFlag)
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| 274 | {
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[446dc65] | 275 | // check that your flag is at your base
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| 276 | pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
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| 277 |
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| 278 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
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| 279 | vector<WorldMap::Object>::iterator itObjects;
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| 280 |
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| 281 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
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| 282 | if (itObjects->type == WorldMap::OBJECT_RED_FLAG) {
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| 283 | if (itObjects->pos.x == pos.x*25+12 && itObjects->pos.y == pos.y*25+12) {
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| 284 | ownFlagAtBase = true;
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| 285 | break;
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| 286 | }
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| 287 | }
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| 288 | }
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| 289 |
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| 290 | if (ownFlagAtBase) {
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| 291 | it->second.hasBlueFlag = false;
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| 292 | flagType = WorldMap::OBJECT_BLUE_FLAG;
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| 293 | pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
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| 294 | flagTurnedIn = true;
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| 295 | scoreRed++;
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| 296 | }
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[e4c60ba] | 297 | }
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| 298 |
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[7553db9] | 299 | break;
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| 300 | }
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| 301 | }
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[e4c60ba] | 302 |
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[7553db9] | 303 | if (flagTurnedIn) {
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| 304 | // send an OBJECT message to add the flag back to its spawn point
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| 305 | pos.x = pos.x*25+12;
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| 306 | pos.y = pos.y*25+12;
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| 307 | gameMap->addObject(flagType, pos.x, pos.y);
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[e4c60ba] | 308 |
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[7553db9] | 309 | serverMsg.type = MSG_TYPE_OBJECT;
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| 310 | gameMap->getObjects()->back().serialize(serverMsg.buffer);
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[e4c60ba] | 311 |
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[7553db9] | 312 | map<unsigned int, Player>::iterator it2;
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| 313 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
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| 314 | {
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| 315 | if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
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| 316 | error("sendMessage");
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[e4c60ba] | 317 | }
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[7553db9] | 318 |
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[b8601ee] | 319 | serverMsg.type = MSG_TYPE_SCORE;
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| 320 | memcpy(serverMsg.buffer, &scoreBlue, 4);
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| 321 | memcpy(serverMsg.buffer+4, &scoreRed, 4);
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| 322 |
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| 323 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
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| 324 | {
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| 325 | if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
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| 326 | error("sendMessage");
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| 327 | }
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| 328 |
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[7553db9] | 329 | // this means a PLAYER message will be sent
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| 330 | broadcastMove = true;
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[e4c60ba] | 331 | }
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| 332 |
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[446dc65] | 333 | // go through all objects and check if the player is close to one and if its their flag
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| 334 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
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| 335 | vector<WorldMap::Object>::iterator itObjects;
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| 336 | POSITION structPos;
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| 337 |
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| 338 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
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| 339 | POSITION pos = itObjects->pos;
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| 340 |
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| 341 | if (posDistance(it->second.pos, pos.toFloat()) < 10) {
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| 342 | if (it->second.team == 0 &&
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| 343 | itObjects->type == WorldMap::OBJECT_BLUE_FLAG) {
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| 344 | structPos = gameMap->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
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| 345 | flagReturned = true;
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| 346 | break;
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| 347 | } else if (it->second.team == 1 &&
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| 348 | itObjects->type == WorldMap::OBJECT_RED_FLAG) {
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| 349 | structPos = gameMap->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
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| 350 | flagReturned = true;
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| 351 | break;
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| 352 | }
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| 353 | }
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| 354 | }
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| 355 |
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| 356 | if (flagReturned) {
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| 357 | itObjects->pos.x = structPos.x*25+12;
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| 358 | itObjects->pos.y = structPos.y*25+12;
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| 359 |
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| 360 | serverMsg.type = MSG_TYPE_OBJECT;
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| 361 | itObjects->serialize(serverMsg.buffer);
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| 362 |
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| 363 | map<unsigned int, Player>::iterator it2;
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| 364 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
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| 365 | {
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| 366 | if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
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| 367 | error("sendMessage");
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| 368 | }
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| 369 | }
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| 370 |
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[23559e7] | 371 | if (broadcastMove) {
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| 372 | serverMsg.type = MSG_TYPE_PLAYER;
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| 373 | it->second.serialize(serverMsg.buffer);
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| 374 |
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| 375 | cout << "about to broadcast move" << endl;
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[b07eeac] | 376 | map<unsigned int, Player>::iterator it2;
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[23559e7] | 377 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
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| 378 | {
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| 379 | if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
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| 380 | error("sendMessage");
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| 381 | }
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[d211210] | 382 | }
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| 383 | }
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[8dad966] | 384 |
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| 385 | // check if the player's attack animation is complete
|
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| 386 | if (it->second.isAttacking && it->second.timeAttackStarted+it->second.attackCooldown <= getCurrentMillis()) {
|
---|
| 387 | it->second.isAttacking = false;
|
---|
[8795a38] | 388 | cout << "Attack animation is complete" << endl;
|
---|
[8dad966] | 389 |
|
---|
| 390 | //send everyone an ATTACK message
|
---|
| 391 | cout << "about to broadcast attack" << endl;
|
---|
| 392 |
|
---|
| 393 | serverMsg.type = MSG_TYPE_ATTACK;
|
---|
| 394 | memcpy(serverMsg.buffer, &it->second.id, 4);
|
---|
| 395 | memcpy(serverMsg.buffer+4, &it->second.targetPlayer, 4);
|
---|
| 396 |
|
---|
| 397 | map<unsigned int, Player>::iterator it2;
|
---|
| 398 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
|
---|
| 399 | {
|
---|
| 400 | if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
|
---|
| 401 | error("sendMessage");
|
---|
| 402 | }
|
---|
| 403 |
|
---|
| 404 | if (it->second.attackType == Player::ATTACK_MELEE) {
|
---|
[ff2133a] | 405 | cout << "Melee attack" << endl;
|
---|
| 406 |
|
---|
[8dad966] | 407 | Player* target = &mapPlayers[it->second.targetPlayer];
|
---|
[c76134b] | 408 | damagePlayer(target, it->second.damage);
|
---|
[8dad966] | 409 |
|
---|
| 410 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 411 | target->serialize(serverMsg.buffer);
|
---|
| 412 | }else if (it->second.attackType == Player::ATTACK_RANGED) {
|
---|
[ff2133a] | 413 | cout << "Ranged attack" << endl;
|
---|
| 414 |
|
---|
[8dad966] | 415 | Projectile proj(it->second.pos.x, it->second.pos.y, it->second.targetPlayer, it->second.damage);
|
---|
| 416 | proj.id = unusedProjectileId;
|
---|
| 417 | updateUnusedProjectileId(unusedProjectileId, mapProjectiles);
|
---|
| 418 | mapProjectiles[proj.id] = proj;
|
---|
| 419 |
|
---|
[8795a38] | 420 | int x = it->second.pos.x;
|
---|
| 421 | int y = it->second.pos.y;
|
---|
| 422 |
|
---|
[8dad966] | 423 | serverMsg.type = MSG_TYPE_PROJECTILE;
|
---|
[8795a38] | 424 | memcpy(serverMsg.buffer, &proj.id, 4);
|
---|
| 425 | memcpy(serverMsg.buffer+4, &x, 4);
|
---|
| 426 | memcpy(serverMsg.buffer+8, &y, 4);
|
---|
| 427 | memcpy(serverMsg.buffer+12, &it->second.targetPlayer, 4);
|
---|
[8dad966] | 428 | }else {
|
---|
| 429 | cout << "Invalid attack type: " << it->second.attackType << endl;
|
---|
| 430 | }
|
---|
| 431 |
|
---|
| 432 | // broadcast either a PLAYER or PROJECTILE message
|
---|
[ff2133a] | 433 | cout << "Broadcasting player or projectile message" << endl;
|
---|
[8dad966] | 434 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
|
---|
| 435 | {
|
---|
[ff2133a] | 436 | if (sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
|
---|
[8dad966] | 437 | error("sendMessage");
|
---|
| 438 | }
|
---|
[ff2133a] | 439 | cout << "Done broadcasting" << endl;
|
---|
[8dad966] | 440 | }
|
---|
| 441 | }
|
---|
| 442 |
|
---|
| 443 | // move all projectiles
|
---|
| 444 | map<unsigned int, Projectile>::iterator itProj;
|
---|
| 445 | for (itProj = mapProjectiles.begin(); itProj != mapProjectiles.end(); itProj++) {
|
---|
[c76134b] | 446 | cout << "About to call projectile move" << endl;
|
---|
[8dad966] | 447 | if (itProj->second.move(mapPlayers)) {
|
---|
| 448 | // send a REMOVE_PROJECTILE message
|
---|
[ff2133a] | 449 | cout << "send a REMOVE_PROJECTILE message" << endl;
|
---|
[8dad966] | 450 | serverMsg.type = MSG_TYPE_REMOVE_PROJECTILE;
|
---|
| 451 | memcpy(serverMsg.buffer, &itProj->second.id, 4);
|
---|
| 452 | mapProjectiles.erase(itProj->second.id);
|
---|
| 453 |
|
---|
| 454 | map<unsigned int, Player>::iterator it2;
|
---|
[ff2133a] | 455 | cout << "Broadcasting REMOVE_PROJECTILE" << endl;
|
---|
[8dad966] | 456 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
|
---|
| 457 | {
|
---|
| 458 | if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
|
---|
| 459 | error("sendMessage");
|
---|
| 460 | }
|
---|
| 461 |
|
---|
[ff2133a] | 462 | cout << "send a PLAYER message after dealing damage" << endl;
|
---|
[8dad966] | 463 | // send a PLAYER message after dealing damage
|
---|
[8795a38] | 464 | Player* target = &mapPlayers[itProj->second.target];
|
---|
[8dad966] | 465 |
|
---|
[c76134b] | 466 | damagePlayer(target, itProj->second.damage);
|
---|
[8dad966] | 467 |
|
---|
| 468 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 469 | target->serialize(serverMsg.buffer);
|
---|
| 470 |
|
---|
[ff2133a] | 471 | cout << "Sending a PLAYER message" << endl;
|
---|
[8dad966] | 472 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
|
---|
| 473 | {
|
---|
| 474 | if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
|
---|
| 475 | error("sendMessage");
|
---|
| 476 | }
|
---|
| 477 | }
|
---|
[c76134b] | 478 | cout << "Projectile was not moved" << endl;
|
---|
[d211210] | 479 | }
|
---|
| 480 | }
|
---|
| 481 |
|
---|
[e084950] | 482 | n = receiveMessage(&clientMsg, sock, &from);
|
---|
[8e540f4] | 483 |
|
---|
[371ce29] | 484 | if (n >= 0) {
|
---|
[8dad966] | 485 | broadcastResponse = processMessage(clientMsg, from, mapPlayers, gameMap, unusedPlayerId, serverMsg, sock, scoreBlue, scoreRed);
|
---|
[371ce29] | 486 |
|
---|
[da692b9] | 487 | if (broadcastResponse)
|
---|
[3b1efcc] | 488 | {
|
---|
[da692b9] | 489 | cout << "Should be broadcasting the message" << endl;
|
---|
| 490 |
|
---|
[01d0d00] | 491 | map<unsigned int, Player>::iterator it;
|
---|
| 492 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
[3b1efcc] | 493 | {
|
---|
[d211210] | 494 | cout << "Sent message back to " << it->second.name << endl;
|
---|
[01d0d00] | 495 | if ( sendMessage(&serverMsg, sock, &(it->second.addr)) < 0 )
|
---|
[3b1efcc] | 496 | error("sendMessage");
|
---|
| 497 | }
|
---|
| 498 | }
|
---|
| 499 | else
|
---|
| 500 | {
|
---|
[da692b9] | 501 | cout << "Should be sending back the message" << endl;
|
---|
| 502 |
|
---|
[3b1efcc] | 503 | if ( sendMessage(&serverMsg, sock, &from) < 0 )
|
---|
| 504 | error("sendMessage");
|
---|
| 505 | }
|
---|
[7b43385] | 506 | }
|
---|
[8e540f4] | 507 | }
|
---|
[371ce29] | 508 |
|
---|
[8e540f4] | 509 | return 0;
|
---|
| 510 | }
|
---|
| 511 |
|
---|
[8dad966] | 512 | bool processMessage(const NETWORK_MSG& clientMsg, struct sockaddr_in& from, map<unsigned int, Player>& mapPlayers, WorldMap* gameMap, unsigned int& unusedPlayerId, NETWORK_MSG& serverMsg, int sock, int &scoreBlue, int &scoreRed)
|
---|
[8e540f4] | 513 | {
|
---|
[41ad8ed] | 514 | DataAccess da;
|
---|
| 515 |
|
---|
[b8cb03f] | 516 | cout << "Received message" << endl;
|
---|
[8e540f4] | 517 | cout << "MSG: type: " << clientMsg.type << endl;
|
---|
| 518 | cout << "MSG contents: " << clientMsg.buffer << endl;
|
---|
| 519 |
|
---|
[da692b9] | 520 | // maybe we should make a message class and have this be a member
|
---|
[3b1efcc] | 521 | bool broadcastResponse = false;
|
---|
| 522 |
|
---|
[8e540f4] | 523 | // Check that if an invalid message is sent, the client will correctly
|
---|
| 524 | // receive and display the response. Maybe make a special error msg type
|
---|
| 525 | switch(clientMsg.type)
|
---|
| 526 | {
|
---|
| 527 | case MSG_TYPE_REGISTER:
|
---|
[d2b411a] | 528 | {
|
---|
[8e540f4] | 529 | string username(clientMsg.buffer);
|
---|
| 530 | string password(strchr(clientMsg.buffer, '\0')+1);
|
---|
[521c88b] | 531 | Player::PlayerClass playerClass;
|
---|
| 532 |
|
---|
| 533 | memcpy(&playerClass, clientMsg.buffer+username.length()+password.length()+2, 4);
|
---|
[d2b411a] | 534 |
|
---|
[8e540f4] | 535 | cout << "username: " << username << endl;
|
---|
| 536 | cout << "password: " << password << endl;
|
---|
[d2b411a] | 537 |
|
---|
[521c88b] | 538 | if (playerClass == Player::CLASS_WARRIOR)
|
---|
| 539 | cout << "class: WARRIOR" << endl;
|
---|
| 540 | else if (playerClass == Player::CLASS_RANGER)
|
---|
| 541 | cout << "class: RANGER" << endl;
|
---|
| 542 | else
|
---|
| 543 | cout << "Unknown player class detected" << endl;
|
---|
| 544 |
|
---|
| 545 | int error = da.insertPlayer(username, password, playerClass);
|
---|
[41ad8ed] | 546 |
|
---|
[3b1efcc] | 547 | if (!error)
|
---|
| 548 | strcpy(serverMsg.buffer, "Registration successful.");
|
---|
| 549 | else
|
---|
| 550 | strcpy(serverMsg.buffer, "Registration failed. Please try again.");
|
---|
[8e540f4] | 551 |
|
---|
| 552 | serverMsg.type = MSG_TYPE_REGISTER;
|
---|
[d2b411a] | 553 |
|
---|
[8e540f4] | 554 | break;
|
---|
| 555 | }
|
---|
| 556 | case MSG_TYPE_LOGIN:
|
---|
| 557 | {
|
---|
[60017fc] | 558 | cout << "Got login message" << endl;
|
---|
| 559 |
|
---|
[d211210] | 560 | serverMsg.type = MSG_TYPE_LOGIN;
|
---|
| 561 |
|
---|
[8e540f4] | 562 | string username(clientMsg.buffer);
|
---|
[41ad8ed] | 563 | string password(strchr(clientMsg.buffer, '\0')+1);
|
---|
[8e540f4] | 564 |
|
---|
[41ad8ed] | 565 | Player* p = da.getPlayer(username);
|
---|
[d2b411a] | 566 |
|
---|
[b128109] | 567 | if (p == NULL || !da.verifyPassword(password, p->password))
|
---|
[41ad8ed] | 568 | {
|
---|
| 569 | strcpy(serverMsg.buffer, "Incorrect username or password");
|
---|
| 570 | }
|
---|
[01d0d00] | 571 | else if(findPlayerByName(mapPlayers, username) != NULL)
|
---|
[41ad8ed] | 572 | {
|
---|
| 573 | strcpy(serverMsg.buffer, "Player has already logged in.");
|
---|
| 574 | }
|
---|
| 575 | else
|
---|
[8e540f4] | 576 | {
|
---|
[d211210] | 577 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 578 |
|
---|
[8dad966] | 579 | updateUnusedPlayerId(unusedPlayerId, mapPlayers);
|
---|
| 580 | p->id = unusedPlayerId;
|
---|
[d211210] | 581 | cout << "new player id: " << p->id << endl;
|
---|
[df79cfd] | 582 | p->setAddr(from);
|
---|
| 583 |
|
---|
| 584 | // choose a random team (either 0 or 1)
|
---|
| 585 | p->team = rand() % 2;
|
---|
[d211210] | 586 |
|
---|
| 587 | // tell the new player about all the existing players
|
---|
| 588 | cout << "Sending other players to new player" << endl;
|
---|
| 589 |
|
---|
| 590 | map<unsigned int, Player>::iterator it;
|
---|
| 591 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
| 592 | {
|
---|
| 593 | it->second.serialize(serverMsg.buffer);
|
---|
| 594 |
|
---|
| 595 | cout << "sending info about " << it->second.name << endl;
|
---|
[5f868c0] | 596 | cout << "sending id " << it->second.id << endl;
|
---|
| 597 | if ( sendMessage(&serverMsg, sock, &from) < 0 )
|
---|
| 598 | error("sendMessage");
|
---|
| 599 | }
|
---|
| 600 |
|
---|
| 601 | // tell the new player about all map objects
|
---|
| 602 | // (currently just the flags)
|
---|
| 603 | serverMsg.type = MSG_TYPE_OBJECT;
|
---|
[e487381] | 604 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
|
---|
[5f868c0] | 605 | vector<WorldMap::Object>::iterator itObjects;
|
---|
| 606 | cout << "sending items" << endl;
|
---|
[e487381] | 607 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
|
---|
[5f868c0] | 608 | itObjects->serialize(serverMsg.buffer);
|
---|
| 609 | cout << "sending item id " << itObjects->id << endl;
|
---|
[d211210] | 610 | if ( sendMessage(&serverMsg, sock, &from) < 0 )
|
---|
| 611 | error("sendMessage");
|
---|
| 612 | }
|
---|
[59061f6] | 613 |
|
---|
[b8601ee] | 614 | // send the current score
|
---|
| 615 | serverMsg.type = MSG_TYPE_SCORE;
|
---|
| 616 | memcpy(serverMsg.buffer, &scoreBlue, 4);
|
---|
| 617 | memcpy(serverMsg.buffer+4, &scoreRed, 4);
|
---|
| 618 | if ( sendMessage(&serverMsg, sock, &from) < 0 )
|
---|
| 619 | error("sendMessage");
|
---|
| 620 |
|
---|
| 621 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
[594d2e9] | 622 | p->serialize(serverMsg.buffer);
|
---|
[d211210] | 623 | cout << "Should be broadcasting the message" << endl;
|
---|
| 624 |
|
---|
| 625 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
| 626 | {
|
---|
| 627 | cout << "Sent message back to " << it->second.name << endl;
|
---|
| 628 | if ( sendMessage(&serverMsg, sock, &(it->second.addr)) < 0 )
|
---|
| 629 | error("sendMessage");
|
---|
| 630 | }
|
---|
| 631 |
|
---|
| 632 | serverMsg.type = MSG_TYPE_LOGIN;
|
---|
[8dad966] | 633 | mapPlayers[unusedPlayerId] = *p;
|
---|
[07028b9] | 634 | }
|
---|
| 635 |
|
---|
[41ad8ed] | 636 | delete(p);
|
---|
[07028b9] | 637 |
|
---|
[8e540f4] | 638 | break;
|
---|
| 639 | }
|
---|
| 640 | case MSG_TYPE_LOGOUT:
|
---|
| 641 | {
|
---|
| 642 | string name(clientMsg.buffer);
|
---|
| 643 | cout << "Player logging out: " << name << endl;
|
---|
| 644 |
|
---|
[01d0d00] | 645 | Player *p = findPlayerByName(mapPlayers, name);
|
---|
[633f42a] | 646 |
|
---|
[8e540f4] | 647 | if (p == NULL)
|
---|
| 648 | {
|
---|
| 649 | strcpy(serverMsg.buffer, "That player is not logged in. This is either a bug, or you're trying to hack the server.");
|
---|
[8a3ef42] | 650 | cout << "Player not logged in" << endl;
|
---|
[07028b9] | 651 | }
|
---|
[01d0d00] | 652 | else if ( p->addr.sin_addr.s_addr != from.sin_addr.s_addr ||
|
---|
| 653 | p->addr.sin_port != from.sin_port )
|
---|
[07028b9] | 654 | {
|
---|
[8e540f4] | 655 | strcpy(serverMsg.buffer, "That player is logged in using a differemt connection. This is either a bug, or you're trying to hack the server.");
|
---|
[8a3ef42] | 656 | cout << "Player logged in using a different connection" << endl;
|
---|
[2488852] | 657 | }
|
---|
[8e540f4] | 658 | else
|
---|
[2488852] | 659 | {
|
---|
[8dad966] | 660 | if (p->id < unusedPlayerId)
|
---|
| 661 | unusedPlayerId = p->id;
|
---|
[01d0d00] | 662 | mapPlayers.erase(p->id);
|
---|
[41ad8ed] | 663 | strcpy(serverMsg.buffer, "You have successfully logged out.");
|
---|
[8e540f4] | 664 | }
|
---|
[07028b9] | 665 |
|
---|
[d211210] | 666 | serverMsg.type = MSG_TYPE_LOGOUT;
|
---|
[8a3ef42] | 667 |
|
---|
[8e540f4] | 668 | break;
|
---|
| 669 | }
|
---|
| 670 | case MSG_TYPE_CHAT:
|
---|
| 671 | {
|
---|
[da692b9] | 672 | cout << "Got a chat message" << endl;
|
---|
| 673 |
|
---|
[01d0d00] | 674 | Player *p = findPlayerByAddr(mapPlayers, from);
|
---|
[07028b9] | 675 |
|
---|
[8e540f4] | 676 | if (p == NULL)
|
---|
| 677 | {
|
---|
| 678 | strcpy(serverMsg.buffer, "No player is logged in using this connection. This is either a bug, or you're trying to hack the server.");
|
---|
[2488852] | 679 | }
|
---|
[8e540f4] | 680 | else
|
---|
| 681 | {
|
---|
[3b1efcc] | 682 | broadcastResponse = true;
|
---|
| 683 |
|
---|
[b128109] | 684 | ostringstream oss;
|
---|
| 685 | oss << p->name << ": " << clientMsg.buffer;
|
---|
[3b1efcc] | 686 |
|
---|
[b128109] | 687 | strcpy(serverMsg.buffer, oss.str().c_str());
|
---|
[8e540f4] | 688 | }
|
---|
| 689 |
|
---|
| 690 | serverMsg.type = MSG_TYPE_CHAT;
|
---|
| 691 |
|
---|
| 692 | break;
|
---|
[e084950] | 693 | }
|
---|
[b128109] | 694 | case MSG_TYPE_PLAYER_MOVE:
|
---|
| 695 | {
|
---|
| 696 | cout << "PLAYER_MOVE" << endl;
|
---|
| 697 |
|
---|
| 698 | int id, x, y;
|
---|
| 699 |
|
---|
| 700 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 701 | memcpy(&x, clientMsg.buffer+4, 4);
|
---|
| 702 | memcpy(&y, clientMsg.buffer+8, 4);
|
---|
[7b43385] | 703 |
|
---|
[b128109] | 704 | cout << "x: " << x << endl;
|
---|
| 705 | cout << "y: " << y << endl;
|
---|
| 706 | cout << "id: " << id << endl;
|
---|
[7b43385] | 707 |
|
---|
[b128109] | 708 | if ( mapPlayers[id].addr.sin_addr.s_addr == from.sin_addr.s_addr &&
|
---|
| 709 | mapPlayers[id].addr.sin_port == from.sin_port )
|
---|
| 710 | {
|
---|
[60017fc] | 711 | // we need to make sure the player can move here
|
---|
| 712 | if (0 <= x && x < 300 && 0 <= y && y < 300 &&
|
---|
| 713 | gameMap->getElement(x/25, y/25) == WorldMap::TERRAIN_GRASS)
|
---|
| 714 | {
|
---|
[7b43385] | 715 | cout << "valid terrain" << endl;
|
---|
| 716 |
|
---|
[60017fc] | 717 | mapPlayers[id].target.x = x;
|
---|
| 718 | mapPlayers[id].target.y = y;
|
---|
| 719 |
|
---|
[5b1e31e] | 720 | mapPlayers[id].isChasing = false;
|
---|
| 721 | mapPlayers[id].isAttacking = false;
|
---|
| 722 |
|
---|
[60017fc] | 723 | serverMsg.type = MSG_TYPE_PLAYER_MOVE;
|
---|
| 724 |
|
---|
| 725 | memcpy(serverMsg.buffer, &id, 4);
|
---|
[d211210] | 726 | memcpy(serverMsg.buffer+4, &mapPlayers[id].target.x, 4);
|
---|
| 727 | memcpy(serverMsg.buffer+8, &mapPlayers[id].target.y, 4);
|
---|
[60017fc] | 728 |
|
---|
| 729 | broadcastResponse = true;
|
---|
| 730 | }
|
---|
| 731 | else
|
---|
| 732 | cout << "Bad terrain detected" << endl;
|
---|
[b128109] | 733 | }
|
---|
| 734 | else // nned to send back a message indicating failure
|
---|
| 735 | cout << "Player id (" << id << ") doesn't match sender" << endl;
|
---|
| 736 |
|
---|
| 737 | break;
|
---|
| 738 | }
|
---|
[5299436] | 739 | case MSG_TYPE_PICKUP_FLAG:
|
---|
| 740 | {
|
---|
| 741 | // may want to check the id matches the sender, just like for PLAYER_NOVE
|
---|
| 742 | cout << "PICKUP_FLAG" << endl;
|
---|
| 743 |
|
---|
| 744 | int id;
|
---|
| 745 |
|
---|
| 746 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 747 | cout << "id: " << id << endl;
|
---|
| 748 |
|
---|
[5c84d54] | 749 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
|
---|
| 750 | vector<WorldMap::Object>::iterator itObjects;
|
---|
| 751 |
|
---|
| 752 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end();) {
|
---|
| 753 | POSITION pos = itObjects->pos;
|
---|
| 754 | bool gotFlag = false;
|
---|
| 755 |
|
---|
| 756 | if (posDistance(mapPlayers[id].pos, pos.toFloat()) < 10) {
|
---|
| 757 | switch (itObjects->type) {
|
---|
| 758 | case WorldMap::OBJECT_BLUE_FLAG:
|
---|
| 759 | if (mapPlayers[id].team == 1) {
|
---|
| 760 | gotFlag = true;
|
---|
| 761 | mapPlayers[id].hasBlueFlag = true;
|
---|
| 762 | broadcastResponse = true;
|
---|
| 763 | }
|
---|
| 764 | break;
|
---|
| 765 | case WorldMap::OBJECT_RED_FLAG:
|
---|
| 766 | if (mapPlayers[id].team == 0) {
|
---|
| 767 | gotFlag = true;
|
---|
| 768 | mapPlayers[id].hasRedFlag = true;
|
---|
| 769 | broadcastResponse = true;
|
---|
| 770 | }
|
---|
| 771 | break;
|
---|
| 772 | }
|
---|
| 773 |
|
---|
| 774 | if (gotFlag) {
|
---|
| 775 | serverMsg.type = MSG_TYPE_REMOVE_OBJECT;
|
---|
| 776 | memcpy(serverMsg.buffer, &itObjects->id, 4);
|
---|
| 777 |
|
---|
| 778 | map<unsigned int, Player>::iterator it;
|
---|
| 779 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
| 780 | {
|
---|
| 781 | if ( sendMessage(&serverMsg, sock, &(it->second.addr)) < 0 )
|
---|
| 782 | error("sendMessage");
|
---|
| 783 | }
|
---|
| 784 |
|
---|
| 785 | // remove the object from the server-side map
|
---|
| 786 | cout << "size before: " << gameMap->getObjects()->size() << endl;
|
---|
| 787 | itObjects = vctObjects->erase(itObjects);
|
---|
| 788 | cout << "size after: " << gameMap->getObjects()->size() << endl;
|
---|
| 789 | }
|
---|
| 790 | }
|
---|
| 791 |
|
---|
| 792 | if (!gotFlag)
|
---|
| 793 | itObjects++;
|
---|
| 794 | }
|
---|
| 795 |
|
---|
| 796 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 797 | mapPlayers[id].serialize(serverMsg.buffer);
|
---|
| 798 |
|
---|
[5299436] | 799 | break;
|
---|
| 800 | }
|
---|
[e487381] | 801 | case MSG_TYPE_DROP_FLAG:
|
---|
| 802 | {
|
---|
| 803 | // may want to check the id matches the sender, just like for PLAYER_NOVE
|
---|
| 804 | cout << "DROP_FLAG" << endl;
|
---|
| 805 |
|
---|
| 806 | int id;
|
---|
| 807 |
|
---|
| 808 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 809 | cout << "id: " << id << endl;
|
---|
| 810 |
|
---|
| 811 | WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
|
---|
| 812 | if (mapPlayers[id].hasBlueFlag)
|
---|
| 813 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
---|
| 814 | else if (mapPlayers[id].hasRedFlag)
|
---|
| 815 | flagType = WorldMap::OBJECT_RED_FLAG;
|
---|
| 816 |
|
---|
| 817 | gameMap->addObject(flagType, mapPlayers[id].pos.x, mapPlayers[id].pos.y);
|
---|
| 818 |
|
---|
| 819 | // need to send the OBJECT message too
|
---|
| 820 | serverMsg.type = MSG_TYPE_OBJECT;
|
---|
| 821 | gameMap->getObjects()->back().serialize(serverMsg.buffer);
|
---|
| 822 |
|
---|
| 823 | map<unsigned int, Player>::iterator it;
|
---|
| 824 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
| 825 | {
|
---|
| 826 | if ( sendMessage(&serverMsg, sock, &(it->second.addr)) < 0 )
|
---|
| 827 | error("sendMessage");
|
---|
| 828 | }
|
---|
| 829 |
|
---|
| 830 | mapPlayers[id].hasBlueFlag = false;
|
---|
| 831 | mapPlayers[id].hasRedFlag = false;
|
---|
| 832 |
|
---|
| 833 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 834 | mapPlayers[id].serialize(serverMsg.buffer);
|
---|
| 835 |
|
---|
| 836 | broadcastResponse = true;
|
---|
| 837 |
|
---|
| 838 | break;
|
---|
| 839 | }
|
---|
[4b4b153] | 840 | case MSG_TYPE_START_ATTACK:
|
---|
| 841 | {
|
---|
| 842 | cout << "Received a START_ATTACK message" << endl;
|
---|
| 843 |
|
---|
[8a4ed74] | 844 | int id, targetId;
|
---|
| 845 |
|
---|
| 846 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 847 | memcpy(&targetId, clientMsg.buffer+4, 4);
|
---|
| 848 |
|
---|
[8dad966] | 849 | Player* source = &mapPlayers[id];
|
---|
| 850 | source->targetPlayer = targetId;
|
---|
[11d21ee] | 851 | source->isChasing = true;
|
---|
[8dad966] | 852 |
|
---|
[11d21ee] | 853 | // this is irrelevant since the client doesn't even listen for START_ATTACK messages
|
---|
| 854 | // actually, the client should not ignore this and should instead perform the same movement
|
---|
| 855 | // algorithm on its end (following the target player until in range) that the server does.
|
---|
| 856 | // Once the attacker is in range, the client should stop movement and wait for messages
|
---|
| 857 | // from the server
|
---|
[4b4b153] | 858 | serverMsg.type = MSG_TYPE_START_ATTACK;
|
---|
[8dad966] | 859 | memcpy(serverMsg.buffer, &id, 4);
|
---|
| 860 | memcpy(serverMsg.buffer+4, &targetId, 4);
|
---|
[4b4b153] | 861 | broadcastResponse = true;
|
---|
[8a4ed74] | 862 |
|
---|
| 863 | break;
|
---|
[4b4b153] | 864 | }
|
---|
| 865 | case MSG_TYPE_ATTACK:
|
---|
| 866 | {
|
---|
| 867 | cout << "Received am ATTACK message" << endl;
|
---|
[8dad966] | 868 | cout << "ERROR: Clients should not send ATTACK messages" << endl;
|
---|
[8a4ed74] | 869 |
|
---|
| 870 | break;
|
---|
[4b4b153] | 871 | }
|
---|
[8e540f4] | 872 | default:
|
---|
| 873 | {
|
---|
| 874 | strcpy(serverMsg.buffer, "Server error occured. Report this please.");
|
---|
[e084950] | 875 |
|
---|
[8e540f4] | 876 | serverMsg.type = MSG_TYPE_CHAT;
|
---|
[e084950] | 877 |
|
---|
[8e540f4] | 878 | break;
|
---|
| 879 | }
|
---|
[e3535b3] | 880 | }
|
---|
[da692b9] | 881 |
|
---|
| 882 | return broadcastResponse;
|
---|
[e3535b3] | 883 | }
|
---|
[da692b9] | 884 |
|
---|
[8dad966] | 885 | void updateUnusedPlayerId(unsigned int& id, map<unsigned int, Player>& mapPlayers)
|
---|
[01d0d00] | 886 | {
|
---|
[1106210] | 887 | while (mapPlayers.find(id) != mapPlayers.end())
|
---|
| 888 | id++;
|
---|
[01d0d00] | 889 | }
|
---|
[8dad966] | 890 |
|
---|
| 891 | void updateUnusedProjectileId(unsigned int& id, map<unsigned int, Projectile>& mapProjectiles)
|
---|
| 892 | {
|
---|
| 893 | while (mapProjectiles.find(id) != mapProjectiles.end())
|
---|
| 894 | id++;
|
---|
| 895 | }
|
---|
[c76134b] | 896 |
|
---|
| 897 | void damagePlayer(Player *p, int damage) {
|
---|
| 898 | p->health -= damage;
|
---|
| 899 | if (p->health < 0)
|
---|
| 900 | p->health = 0;
|
---|
| 901 | if (p->health == 0) {
|
---|
[66c4ec4] | 902 | cout << "Player died" << endl;
|
---|
[c76134b] | 903 | p->isDead = true;
|
---|
| 904 | p->timeDied = getCurrentMillis();
|
---|
| 905 | }
|
---|
| 906 | }
|
---|