[2488852] | 1 | #include <cstdlib>
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[371ce29] | 2 | #include <cstdio>
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[e3535b3] | 3 | #include <unistd.h>
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[2488852] | 4 | #include <string>
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[e3535b3] | 5 | #include <iostream>
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[3b1efcc] | 6 | #include <sstream>
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[edfd1d0] | 7 | #include <cstring>
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[60017fc] | 8 | #include <cmath>
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[371ce29] | 9 |
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[01d0d00] | 10 | #include <vector>
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| 11 | #include <map>
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| 12 |
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[d211210] | 13 | #include <sys/time.h>
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| 14 |
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[73f75c1] | 15 | #include <sys/socket.h>
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[371ce29] | 16 | #include <netdb.h>
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[73f75c1] | 17 | #include <netinet/in.h>
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| 18 | #include <arpa/inet.h>
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| 19 |
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[b128109] | 20 | #include <crypt.h>
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| 21 |
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[edfd1d0] | 22 | /*
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[e3535b3] | 23 | #include <openssl/bio.h>
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| 24 | #include <openssl/ssl.h>
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| 25 | #include <openssl/err.h>
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[edfd1d0] | 26 | */
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[e3535b3] | 27 |
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[b53c6b3] | 28 | #include "../common/Compiler.h"
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[3b1efcc] | 29 | #include "../common/Common.h"
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[edfd1d0] | 30 | #include "../common/Message.h"
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[60017fc] | 31 | #include "../common/WorldMap.h"
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[edfd1d0] | 32 | #include "../common/Player.h"
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[8dad966] | 33 | #include "../common/Projectile.h"
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[b53c6b3] | 34 |
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[36082e8] | 35 | #include "DataAccess.h"
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[d2b411a] | 36 |
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[e3535b3] | 37 | using namespace std;
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| 38 |
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[d211210] | 39 | // from used to be const. Removed that so I could take a reference
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| 40 | // and use it to send messages
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[8dad966] | 41 | bool processMessage(const NETWORK_MSG &clientMsg, struct sockaddr_in &from, map<unsigned int, Player>& mapPlayers, WorldMap* gameMap, unsigned int& unusedPlayerId, NETWORK_MSG &serverMsg, int sock, int &scoreBlue, int &scoreRed);
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[01d0d00] | 42 |
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[8dad966] | 43 | void updateUnusedPlayerId(unsigned int& id, map<unsigned int, Player>& mapPlayers);
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| 44 | void updateUnusedProjectileId(unsigned int& id, map<unsigned int, Projectile>& mapProjectiles);
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[8e540f4] | 45 |
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[73f75c1] | 46 | // this should probably go somewhere in the common folder
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[e3535b3] | 47 | void error(const char *msg)
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| 48 | {
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| 49 | perror(msg);
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| 50 | exit(0);
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| 51 | }
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| 52 |
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[01d0d00] | 53 | Player *findPlayerByName(map<unsigned int, Player> &m, string name)
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[2488852] | 54 | {
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[01d0d00] | 55 | map<unsigned int, Player>::iterator it;
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[2488852] | 56 |
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[01d0d00] | 57 | for (it = m.begin(); it != m.end(); it++)
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[2488852] | 58 | {
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[01d0d00] | 59 | if ( it->second.name.compare(name) == 0 )
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| 60 | return &(it->second);
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[2488852] | 61 | }
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| 62 |
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| 63 | return NULL;
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| 64 | }
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| 65 |
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[01d0d00] | 66 | Player *findPlayerByAddr(map<unsigned int, Player> &m, const sockaddr_in &addr)
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[73f75c1] | 67 | {
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[01d0d00] | 68 | map<unsigned int, Player>::iterator it;
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[73f75c1] | 69 |
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[01d0d00] | 70 | for (it = m.begin(); it != m.end(); it++)
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[73f75c1] | 71 | {
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[01d0d00] | 72 | if ( it->second.addr.sin_addr.s_addr == addr.sin_addr.s_addr &&
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| 73 | it->second.addr.sin_port == addr.sin_port )
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| 74 | return &(it->second);
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[73f75c1] | 75 | }
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| 76 |
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| 77 | return NULL;
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| 78 | }
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| 79 |
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[e3535b3] | 80 | int main(int argc, char *argv[])
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| 81 | {
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| 82 | int sock, length, n;
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| 83 | struct sockaddr_in server;
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[3b1efcc] | 84 | struct sockaddr_in from; // info of client sending the message
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[e084950] | 85 | NETWORK_MSG clientMsg, serverMsg;
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[01d0d00] | 86 | map<unsigned int, Player> mapPlayers;
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[8dad966] | 87 | map<unsigned int, Projectile> mapProjectiles;
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| 88 | unsigned int unusedPlayerId = 1, unusedProjectileId = 1;
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[b8601ee] | 89 | int scoreBlue, scoreRed;
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| 90 |
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| 91 | scoreBlue = 0;
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| 92 | scoreRed = 0;
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[e084950] | 93 |
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[edfd1d0] | 94 | //SSL_load_error_strings();
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| 95 | //ERR_load_BIO_strings();
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| 96 | //OpenSSL_add_all_algorithms();
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[e3535b3] | 97 |
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| 98 | if (argc < 2) {
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[73f75c1] | 99 | cerr << "ERROR, no port provided" << endl;
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| 100 | exit(1);
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[e3535b3] | 101 | }
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[60017fc] | 102 |
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[7b43385] | 103 | WorldMap* gameMap = WorldMap::loadMapFromFile("../data/map.txt");
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[6e66ffd] | 104 |
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| 105 | // add some items to the map. They will be sent out
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| 106 | // to players when they login
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[5f868c0] | 107 | for (int y=0; y<gameMap->height; y++) {
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| 108 | for (int x=0; x<gameMap->width; x++) {
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| 109 | switch (gameMap->getStructure(x, y)) {
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| 110 | case WorldMap::STRUCTURE_BLUE_FLAG:
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| 111 | gameMap->addObject(WorldMap::OBJECT_BLUE_FLAG, x*25+12, y*25+12);
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| 112 | break;
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| 113 | case WorldMap::STRUCTURE_RED_FLAG:
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| 114 | gameMap->addObject(WorldMap::OBJECT_RED_FLAG, x*25+12, y*25+12);
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| 115 | break;
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| 116 | }
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| 117 | }
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| 118 | }
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[6e66ffd] | 119 |
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[371ce29] | 120 | sock = socket(AF_INET, SOCK_DGRAM, 0);
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[5b1e31e] | 121 | if (sock < 0)
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| 122 | error("Opening socket");
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[e3535b3] | 123 | length = sizeof(server);
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| 124 | bzero(&server,length);
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| 125 | server.sin_family=AF_INET;
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| 126 | server.sin_port=htons(atoi(argv[1]));
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[2488852] | 127 | server.sin_addr.s_addr=INADDR_ANY;
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| 128 | if ( bind(sock, (struct sockaddr *)&server, length) < 0 )
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[e084950] | 129 | error("binding");
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[73f75c1] | 130 |
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[371ce29] | 131 | set_nonblock(sock);
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| 132 |
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[da692b9] | 133 | bool broadcastResponse;
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[d211210] | 134 | timespec ts;
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[430c80e] | 135 | int timeLastUpdated = 0, curTime = 0, timeLastBroadcast = 0;
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[cb1f288] | 136 | while (true) {
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[371ce29] | 137 |
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| 138 | usleep(5000);
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| 139 |
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[d211210] | 140 | clock_gettime(CLOCK_REALTIME, &ts);
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[430c80e] | 141 | // make the number smaller so millis can fit in an int
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[d69eb32] | 142 | ts.tv_sec -= 1368000000;
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[430c80e] | 143 | curTime = ts.tv_sec*1000 + ts.tv_nsec/1000000;
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[d211210] | 144 |
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[430c80e] | 145 | if (timeLastUpdated == 0 || (curTime-timeLastUpdated) >= 50) {
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[d211210] | 146 | timeLastUpdated = curTime;
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| 147 |
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[11d21ee] | 148 | map<unsigned int, Player>::iterator it;
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| 149 |
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| 150 | // set targets for all chasing players (or make them attack if they're close enough)
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| 151 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++) {
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[5b1e31e] | 152 | if (it->second.updateTarget(mapPlayers)) {
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| 153 | serverMsg.type = MSG_TYPE_PLAYER;
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| 154 | it->second.serialize(serverMsg.buffer);
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[11d21ee] | 155 |
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[5b1e31e] | 156 | map<unsigned int, Player>::iterator it2;
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| 157 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
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| 158 | {
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| 159 | if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
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| 160 | error("sendMessage");
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[11d21ee] | 161 | }
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| 162 | }
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| 163 | }
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| 164 |
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[8dad966] | 165 | // move all players
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[d211210] | 166 | // maybe put this in a separate method
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[23559e7] | 167 | FLOAT_POSITION oldPos;
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| 168 | bool broadcastMove = false;
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[d211210] | 169 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++) {
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[ff2133a] | 170 | cout << "Starting new for loop iteration" << endl;
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[23559e7] | 171 | oldPos = it->second.pos;
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| 172 | if (it->second.move(gameMap)) {
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| 173 |
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| 174 | // check if the move needs to be canceled
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| 175 | switch(gameMap->getElement(it->second.pos.x/25, it->second.pos.y/25)) {
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| 176 | case WorldMap::TERRAIN_NONE:
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| 177 | case WorldMap::TERRAIN_OCEAN:
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| 178 | case WorldMap::TERRAIN_ROCK:
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[e4c60ba] | 179 | {
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[23559e7] | 180 | it->second.pos = oldPos;
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| 181 | it->second.target.x = it->second.pos.x;
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| 182 | it->second.target.y = it->second.pos.y;
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[5b1e31e] | 183 | it->second.isChasing = false;
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[23559e7] | 184 | broadcastMove = true;
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| 185 | break;
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[e4c60ba] | 186 | }
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[23559e7] | 187 | default:
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| 188 | // if there are no obstacles, do nothing
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| 189 | break;
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| 190 | }
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| 191 |
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[e4c60ba] | 192 | WorldMap::ObjectType flagType;
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| 193 | POSITION pos;
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[7553db9] | 194 | bool flagTurnedIn = false;
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[446dc65] | 195 | bool flagReturned = false;
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| 196 | bool ownFlagAtBase = false;
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| 197 |
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[e4c60ba] | 198 | switch(gameMap->getStructure(it->second.pos.x/25, it->second.pos.y/25)) {
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| 199 | case WorldMap::STRUCTURE_BLUE_FLAG:
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| 200 | {
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[7553db9] | 201 | if (it->second.team == 0 && it->second.hasRedFlag)
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| 202 | {
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[446dc65] | 203 | // check that your flag is at your base
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| 204 | pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
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| 205 |
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| 206 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
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| 207 | vector<WorldMap::Object>::iterator itObjects;
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| 208 |
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| 209 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
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| 210 | if (itObjects->type == WorldMap::OBJECT_BLUE_FLAG) {
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| 211 | if (itObjects->pos.x == pos.x*25+12 && itObjects->pos.y == pos.y*25+12) {
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| 212 | ownFlagAtBase = true;
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| 213 | break;
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| 214 | }
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| 215 | }
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| 216 | }
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| 217 |
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| 218 | if (ownFlagAtBase) {
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| 219 | it->second.hasRedFlag = false;
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| 220 | flagType = WorldMap::OBJECT_RED_FLAG;
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| 221 | pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
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| 222 | flagTurnedIn = true;
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| 223 | scoreBlue++;
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| 224 | }
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[e4c60ba] | 225 | }
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[7553db9] | 226 |
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| 227 | break;
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[e4c60ba] | 228 | }
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| 229 | case WorldMap::STRUCTURE_RED_FLAG:
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| 230 | {
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[7553db9] | 231 | if (it->second.team == 1 && it->second.hasBlueFlag)
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| 232 | {
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[446dc65] | 233 | // check that your flag is at your base
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| 234 | pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
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| 235 |
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| 236 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
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| 237 | vector<WorldMap::Object>::iterator itObjects;
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| 238 |
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| 239 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
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| 240 | if (itObjects->type == WorldMap::OBJECT_RED_FLAG) {
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| 241 | if (itObjects->pos.x == pos.x*25+12 && itObjects->pos.y == pos.y*25+12) {
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| 242 | ownFlagAtBase = true;
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| 243 | break;
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| 244 | }
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| 245 | }
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| 246 | }
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| 247 |
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| 248 | if (ownFlagAtBase) {
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| 249 | it->second.hasBlueFlag = false;
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| 250 | flagType = WorldMap::OBJECT_BLUE_FLAG;
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| 251 | pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
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| 252 | flagTurnedIn = true;
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| 253 | scoreRed++;
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| 254 | }
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[e4c60ba] | 255 | }
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| 256 |
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[7553db9] | 257 | break;
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| 258 | }
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| 259 | }
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[e4c60ba] | 260 |
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[7553db9] | 261 | if (flagTurnedIn) {
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| 262 | // send an OBJECT message to add the flag back to its spawn point
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| 263 | pos.x = pos.x*25+12;
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| 264 | pos.y = pos.y*25+12;
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| 265 | gameMap->addObject(flagType, pos.x, pos.y);
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[e4c60ba] | 266 |
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[7553db9] | 267 | serverMsg.type = MSG_TYPE_OBJECT;
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| 268 | gameMap->getObjects()->back().serialize(serverMsg.buffer);
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[e4c60ba] | 269 |
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[7553db9] | 270 | map<unsigned int, Player>::iterator it2;
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| 271 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
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| 272 | {
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| 273 | if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
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| 274 | error("sendMessage");
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[e4c60ba] | 275 | }
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[7553db9] | 276 |
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[b8601ee] | 277 | serverMsg.type = MSG_TYPE_SCORE;
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| 278 | memcpy(serverMsg.buffer, &scoreBlue, 4);
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| 279 | memcpy(serverMsg.buffer+4, &scoreRed, 4);
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| 280 |
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| 281 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
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| 282 | {
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| 283 | if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
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| 284 | error("sendMessage");
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| 285 | }
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| 286 |
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[7553db9] | 287 | // this means a PLAYER message will be sent
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| 288 | broadcastMove = true;
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[e4c60ba] | 289 | }
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| 290 |
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[446dc65] | 291 | // go through all objects and check if the player is close to one and if its their flag
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| 292 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
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| 293 | vector<WorldMap::Object>::iterator itObjects;
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| 294 | POSITION structPos;
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| 295 |
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| 296 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
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| 297 | POSITION pos = itObjects->pos;
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| 298 |
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| 299 | if (posDistance(it->second.pos, pos.toFloat()) < 10) {
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| 300 | if (it->second.team == 0 &&
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| 301 | itObjects->type == WorldMap::OBJECT_BLUE_FLAG) {
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| 302 | structPos = gameMap->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
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| 303 | flagReturned = true;
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| 304 | break;
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| 305 | } else if (it->second.team == 1 &&
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| 306 | itObjects->type == WorldMap::OBJECT_RED_FLAG) {
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| 307 | structPos = gameMap->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
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| 308 | flagReturned = true;
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| 309 | break;
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| 310 | }
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| 311 | }
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| 312 | }
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| 313 |
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| 314 | if (flagReturned) {
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| 315 | itObjects->pos.x = structPos.x*25+12;
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| 316 | itObjects->pos.y = structPos.y*25+12;
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| 317 |
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| 318 | serverMsg.type = MSG_TYPE_OBJECT;
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| 319 | itObjects->serialize(serverMsg.buffer);
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| 320 |
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| 321 | map<unsigned int, Player>::iterator it2;
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| 322 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
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| 323 | {
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| 324 | if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
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| 325 | error("sendMessage");
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| 326 | }
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| 327 | }
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| 328 |
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[23559e7] | 329 | if (broadcastMove) {
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| 330 | serverMsg.type = MSG_TYPE_PLAYER;
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| 331 | it->second.serialize(serverMsg.buffer);
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| 332 |
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| 333 | cout << "about to broadcast move" << endl;
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[b07eeac] | 334 | map<unsigned int, Player>::iterator it2;
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[23559e7] | 335 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
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| 336 | {
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| 337 | if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
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| 338 | error("sendMessage");
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| 339 | }
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[d211210] | 340 | }
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| 341 | }
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[8dad966] | 342 |
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| 343 | // check if the player's attack animation is complete
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| 344 | if (it->second.isAttacking && it->second.timeAttackStarted+it->second.attackCooldown <= getCurrentMillis()) {
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| 345 | it->second.isAttacking = false;
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[8795a38] | 346 | cout << "Attack animation is complete" << endl;
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[8dad966] | 347 |
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| 348 | //send everyone an ATTACK message
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| 349 | cout << "about to broadcast attack" << endl;
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| 350 |
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| 351 | serverMsg.type = MSG_TYPE_ATTACK;
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| 352 | memcpy(serverMsg.buffer, &it->second.id, 4);
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| 353 | memcpy(serverMsg.buffer+4, &it->second.targetPlayer, 4);
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| 354 |
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| 355 | map<unsigned int, Player>::iterator it2;
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| 356 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
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| 357 | {
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| 358 | if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
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| 359 | error("sendMessage");
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| 360 | }
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| 361 |
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| 362 | if (it->second.attackType == Player::ATTACK_MELEE) {
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[ff2133a] | 363 | cout << "Melee attack" << endl;
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| 364 |
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[8dad966] | 365 | Player* target = &mapPlayers[it->second.targetPlayer];
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| 366 |
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| 367 | target->health -= it->second.damage;
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| 368 | if (target->health < 0)
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| 369 | target->health = 0;
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| 370 |
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| 371 | serverMsg.type = MSG_TYPE_PLAYER;
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| 372 | target->serialize(serverMsg.buffer);
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| 373 | }else if (it->second.attackType == Player::ATTACK_RANGED) {
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[ff2133a] | 374 | cout << "Ranged attack" << endl;
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| 375 |
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[8dad966] | 376 | Projectile proj(it->second.pos.x, it->second.pos.y, it->second.targetPlayer, it->second.damage);
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| 377 | proj.id = unusedProjectileId;
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| 378 | updateUnusedProjectileId(unusedProjectileId, mapProjectiles);
|
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| 379 | mapProjectiles[proj.id] = proj;
|
---|
| 380 |
|
---|
[8795a38] | 381 | int x = it->second.pos.x;
|
---|
| 382 | int y = it->second.pos.y;
|
---|
| 383 |
|
---|
[8dad966] | 384 | serverMsg.type = MSG_TYPE_PROJECTILE;
|
---|
[8795a38] | 385 | memcpy(serverMsg.buffer, &proj.id, 4);
|
---|
| 386 | memcpy(serverMsg.buffer+4, &x, 4);
|
---|
| 387 | memcpy(serverMsg.buffer+8, &y, 4);
|
---|
| 388 | memcpy(serverMsg.buffer+12, &it->second.targetPlayer, 4);
|
---|
[8dad966] | 389 | }else {
|
---|
| 390 | cout << "Invalid attack type: " << it->second.attackType << endl;
|
---|
| 391 | }
|
---|
| 392 |
|
---|
| 393 | // broadcast either a PLAYER or PROJECTILE message
|
---|
[ff2133a] | 394 | cout << "Broadcasting player or projectile message" << endl;
|
---|
[8dad966] | 395 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
|
---|
| 396 | {
|
---|
[ff2133a] | 397 | if (sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
|
---|
[8dad966] | 398 | error("sendMessage");
|
---|
| 399 | }
|
---|
[ff2133a] | 400 | cout << "Done broadcasting" << endl;
|
---|
[8dad966] | 401 | }
|
---|
| 402 | }
|
---|
| 403 |
|
---|
[ff2133a] | 404 | cout << "Done with the for loop" << endl;
|
---|
| 405 |
|
---|
[8dad966] | 406 | // move all projectiles
|
---|
[ff2133a] | 407 | cout << "Moving projectiles" << endl;
|
---|
[8dad966] | 408 | map<unsigned int, Projectile>::iterator itProj;
|
---|
| 409 | for (itProj = mapProjectiles.begin(); itProj != mapProjectiles.end(); itProj++) {
|
---|
| 410 | if (itProj->second.move(mapPlayers)) {
|
---|
| 411 | // send a REMOVE_PROJECTILE message
|
---|
[ff2133a] | 412 | cout << "send a REMOVE_PROJECTILE message" << endl;
|
---|
[8dad966] | 413 | serverMsg.type = MSG_TYPE_REMOVE_PROJECTILE;
|
---|
| 414 | memcpy(serverMsg.buffer, &itProj->second.id, 4);
|
---|
| 415 | mapProjectiles.erase(itProj->second.id);
|
---|
| 416 |
|
---|
| 417 | map<unsigned int, Player>::iterator it2;
|
---|
[ff2133a] | 418 | cout << "Broadcasting REMOVE_PROJECTILE" << endl;
|
---|
[8dad966] | 419 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
|
---|
| 420 | {
|
---|
| 421 | if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
|
---|
| 422 | error("sendMessage");
|
---|
| 423 | }
|
---|
| 424 |
|
---|
[ff2133a] | 425 | cout << "send a PLAYER message after dealing damage" << endl;
|
---|
[8dad966] | 426 | // send a PLAYER message after dealing damage
|
---|
[8795a38] | 427 | Player* target = &mapPlayers[itProj->second.target];
|
---|
[8dad966] | 428 |
|
---|
| 429 | target->health -= itProj->second.damage;
|
---|
| 430 | if (target->health < 0)
|
---|
| 431 | target->health = 0;
|
---|
| 432 |
|
---|
| 433 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 434 | target->serialize(serverMsg.buffer);
|
---|
| 435 |
|
---|
[ff2133a] | 436 | cout << "Sending a PLAYER message" << endl;
|
---|
[8dad966] | 437 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
|
---|
| 438 | {
|
---|
| 439 | if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
|
---|
| 440 | error("sendMessage");
|
---|
| 441 | }
|
---|
| 442 | }
|
---|
[d211210] | 443 | }
|
---|
| 444 | }
|
---|
[ff2133a] | 445 | cout << "Done moving projectiles" << endl;
|
---|
[d211210] | 446 |
|
---|
[e084950] | 447 | n = receiveMessage(&clientMsg, sock, &from);
|
---|
[8e540f4] | 448 |
|
---|
[371ce29] | 449 | if (n >= 0) {
|
---|
[8dad966] | 450 | broadcastResponse = processMessage(clientMsg, from, mapPlayers, gameMap, unusedPlayerId, serverMsg, sock, scoreBlue, scoreRed);
|
---|
[371ce29] | 451 |
|
---|
[da692b9] | 452 | if (broadcastResponse)
|
---|
[3b1efcc] | 453 | {
|
---|
[da692b9] | 454 | cout << "Should be broadcasting the message" << endl;
|
---|
| 455 |
|
---|
[01d0d00] | 456 | map<unsigned int, Player>::iterator it;
|
---|
| 457 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
[3b1efcc] | 458 | {
|
---|
[d211210] | 459 | cout << "Sent message back to " << it->second.name << endl;
|
---|
[01d0d00] | 460 | if ( sendMessage(&serverMsg, sock, &(it->second.addr)) < 0 )
|
---|
[3b1efcc] | 461 | error("sendMessage");
|
---|
| 462 | }
|
---|
| 463 | }
|
---|
| 464 | else
|
---|
| 465 | {
|
---|
[da692b9] | 466 | cout << "Should be sending back the message" << endl;
|
---|
| 467 |
|
---|
[3b1efcc] | 468 | if ( sendMessage(&serverMsg, sock, &from) < 0 )
|
---|
| 469 | error("sendMessage");
|
---|
| 470 | }
|
---|
[7b43385] | 471 | }
|
---|
[8e540f4] | 472 | }
|
---|
[371ce29] | 473 |
|
---|
[8e540f4] | 474 | return 0;
|
---|
| 475 | }
|
---|
| 476 |
|
---|
[8dad966] | 477 | bool processMessage(const NETWORK_MSG& clientMsg, struct sockaddr_in& from, map<unsigned int, Player>& mapPlayers, WorldMap* gameMap, unsigned int& unusedPlayerId, NETWORK_MSG& serverMsg, int sock, int &scoreBlue, int &scoreRed)
|
---|
[8e540f4] | 478 | {
|
---|
[41ad8ed] | 479 | DataAccess da;
|
---|
| 480 |
|
---|
[b8cb03f] | 481 | cout << "Received message" << endl;
|
---|
[8e540f4] | 482 | cout << "MSG: type: " << clientMsg.type << endl;
|
---|
| 483 | cout << "MSG contents: " << clientMsg.buffer << endl;
|
---|
| 484 |
|
---|
[da692b9] | 485 | // maybe we should make a message class and have this be a member
|
---|
[3b1efcc] | 486 | bool broadcastResponse = false;
|
---|
| 487 |
|
---|
[8e540f4] | 488 | // Check that if an invalid message is sent, the client will correctly
|
---|
| 489 | // receive and display the response. Maybe make a special error msg type
|
---|
| 490 | switch(clientMsg.type)
|
---|
| 491 | {
|
---|
| 492 | case MSG_TYPE_REGISTER:
|
---|
[d2b411a] | 493 | {
|
---|
[8e540f4] | 494 | string username(clientMsg.buffer);
|
---|
| 495 | string password(strchr(clientMsg.buffer, '\0')+1);
|
---|
[d2b411a] | 496 |
|
---|
[8e540f4] | 497 | cout << "username: " << username << endl;
|
---|
| 498 | cout << "password: " << password << endl;
|
---|
[d2b411a] | 499 |
|
---|
[3b1efcc] | 500 | int error = da.insertPlayer(username, password);
|
---|
[41ad8ed] | 501 |
|
---|
[3b1efcc] | 502 | if (!error)
|
---|
| 503 | strcpy(serverMsg.buffer, "Registration successful.");
|
---|
| 504 | else
|
---|
| 505 | strcpy(serverMsg.buffer, "Registration failed. Please try again.");
|
---|
[8e540f4] | 506 |
|
---|
| 507 | serverMsg.type = MSG_TYPE_REGISTER;
|
---|
[d2b411a] | 508 |
|
---|
[8e540f4] | 509 | break;
|
---|
| 510 | }
|
---|
| 511 | case MSG_TYPE_LOGIN:
|
---|
| 512 | {
|
---|
[60017fc] | 513 | cout << "Got login message" << endl;
|
---|
| 514 |
|
---|
[d211210] | 515 | serverMsg.type = MSG_TYPE_LOGIN;
|
---|
| 516 |
|
---|
[8e540f4] | 517 | string username(clientMsg.buffer);
|
---|
[41ad8ed] | 518 | string password(strchr(clientMsg.buffer, '\0')+1);
|
---|
[8e540f4] | 519 |
|
---|
[41ad8ed] | 520 | Player* p = da.getPlayer(username);
|
---|
[d2b411a] | 521 |
|
---|
[b128109] | 522 | if (p == NULL || !da.verifyPassword(password, p->password))
|
---|
[41ad8ed] | 523 | {
|
---|
| 524 | strcpy(serverMsg.buffer, "Incorrect username or password");
|
---|
| 525 | }
|
---|
[01d0d00] | 526 | else if(findPlayerByName(mapPlayers, username) != NULL)
|
---|
[41ad8ed] | 527 | {
|
---|
| 528 | strcpy(serverMsg.buffer, "Player has already logged in.");
|
---|
| 529 | }
|
---|
| 530 | else
|
---|
[8e540f4] | 531 | {
|
---|
[d211210] | 532 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 533 |
|
---|
[8dad966] | 534 | updateUnusedPlayerId(unusedPlayerId, mapPlayers);
|
---|
| 535 | p->id = unusedPlayerId;
|
---|
[d211210] | 536 | cout << "new player id: " << p->id << endl;
|
---|
[df79cfd] | 537 | p->setAddr(from);
|
---|
| 538 |
|
---|
| 539 | // choose a random team (either 0 or 1)
|
---|
| 540 | p->team = rand() % 2;
|
---|
[d211210] | 541 |
|
---|
[46fa35a] | 542 | // choose a random class
|
---|
| 543 | int intClass = rand() % 2;
|
---|
| 544 | switch (intClass) {
|
---|
| 545 | case 0:
|
---|
| 546 | p->setClass(Player::CLASS_WARRIOR);
|
---|
| 547 | break;
|
---|
| 548 | case 1:
|
---|
| 549 | p->setClass(Player::CLASS_RANGER);
|
---|
| 550 | break;
|
---|
| 551 | }
|
---|
| 552 |
|
---|
[d211210] | 553 | // tell the new player about all the existing players
|
---|
| 554 | cout << "Sending other players to new player" << endl;
|
---|
| 555 |
|
---|
| 556 | map<unsigned int, Player>::iterator it;
|
---|
| 557 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
| 558 | {
|
---|
| 559 | it->second.serialize(serverMsg.buffer);
|
---|
| 560 |
|
---|
| 561 | cout << "sending info about " << it->second.name << endl;
|
---|
[5f868c0] | 562 | cout << "sending id " << it->second.id << endl;
|
---|
| 563 | if ( sendMessage(&serverMsg, sock, &from) < 0 )
|
---|
| 564 | error("sendMessage");
|
---|
| 565 | }
|
---|
| 566 |
|
---|
| 567 | // tell the new player about all map objects
|
---|
| 568 | // (currently just the flags)
|
---|
| 569 | serverMsg.type = MSG_TYPE_OBJECT;
|
---|
[e487381] | 570 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
|
---|
[5f868c0] | 571 | vector<WorldMap::Object>::iterator itObjects;
|
---|
| 572 | cout << "sending items" << endl;
|
---|
[e487381] | 573 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
|
---|
[5f868c0] | 574 | itObjects->serialize(serverMsg.buffer);
|
---|
| 575 | cout << "sending item id " << itObjects->id << endl;
|
---|
[d211210] | 576 | if ( sendMessage(&serverMsg, sock, &from) < 0 )
|
---|
| 577 | error("sendMessage");
|
---|
| 578 | }
|
---|
[59061f6] | 579 |
|
---|
[b8601ee] | 580 | // send the current score
|
---|
| 581 | serverMsg.type = MSG_TYPE_SCORE;
|
---|
| 582 | memcpy(serverMsg.buffer, &scoreBlue, 4);
|
---|
| 583 | memcpy(serverMsg.buffer+4, &scoreRed, 4);
|
---|
| 584 | if ( sendMessage(&serverMsg, sock, &from) < 0 )
|
---|
| 585 | error("sendMessage");
|
---|
| 586 |
|
---|
| 587 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
[594d2e9] | 588 | p->serialize(serverMsg.buffer);
|
---|
[d211210] | 589 | cout << "Should be broadcasting the message" << endl;
|
---|
| 590 |
|
---|
| 591 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
| 592 | {
|
---|
| 593 | cout << "Sent message back to " << it->second.name << endl;
|
---|
| 594 | if ( sendMessage(&serverMsg, sock, &(it->second.addr)) < 0 )
|
---|
| 595 | error("sendMessage");
|
---|
| 596 | }
|
---|
| 597 |
|
---|
| 598 | serverMsg.type = MSG_TYPE_LOGIN;
|
---|
[8dad966] | 599 | mapPlayers[unusedPlayerId] = *p;
|
---|
[07028b9] | 600 | }
|
---|
| 601 |
|
---|
[41ad8ed] | 602 | delete(p);
|
---|
[07028b9] | 603 |
|
---|
[8e540f4] | 604 | break;
|
---|
| 605 | }
|
---|
| 606 | case MSG_TYPE_LOGOUT:
|
---|
| 607 | {
|
---|
| 608 | string name(clientMsg.buffer);
|
---|
| 609 | cout << "Player logging out: " << name << endl;
|
---|
| 610 |
|
---|
[01d0d00] | 611 | Player *p = findPlayerByName(mapPlayers, name);
|
---|
[633f42a] | 612 |
|
---|
[8e540f4] | 613 | if (p == NULL)
|
---|
| 614 | {
|
---|
| 615 | strcpy(serverMsg.buffer, "That player is not logged in. This is either a bug, or you're trying to hack the server.");
|
---|
[8a3ef42] | 616 | cout << "Player not logged in" << endl;
|
---|
[07028b9] | 617 | }
|
---|
[01d0d00] | 618 | else if ( p->addr.sin_addr.s_addr != from.sin_addr.s_addr ||
|
---|
| 619 | p->addr.sin_port != from.sin_port )
|
---|
[07028b9] | 620 | {
|
---|
[8e540f4] | 621 | strcpy(serverMsg.buffer, "That player is logged in using a differemt connection. This is either a bug, or you're trying to hack the server.");
|
---|
[8a3ef42] | 622 | cout << "Player logged in using a different connection" << endl;
|
---|
[2488852] | 623 | }
|
---|
[8e540f4] | 624 | else
|
---|
[2488852] | 625 | {
|
---|
[8dad966] | 626 | if (p->id < unusedPlayerId)
|
---|
| 627 | unusedPlayerId = p->id;
|
---|
[01d0d00] | 628 | mapPlayers.erase(p->id);
|
---|
[41ad8ed] | 629 | strcpy(serverMsg.buffer, "You have successfully logged out.");
|
---|
[8e540f4] | 630 | }
|
---|
[07028b9] | 631 |
|
---|
[d211210] | 632 | serverMsg.type = MSG_TYPE_LOGOUT;
|
---|
[8a3ef42] | 633 |
|
---|
[8e540f4] | 634 | break;
|
---|
| 635 | }
|
---|
| 636 | case MSG_TYPE_CHAT:
|
---|
| 637 | {
|
---|
[da692b9] | 638 | cout << "Got a chat message" << endl;
|
---|
| 639 |
|
---|
[01d0d00] | 640 | Player *p = findPlayerByAddr(mapPlayers, from);
|
---|
[07028b9] | 641 |
|
---|
[8e540f4] | 642 | if (p == NULL)
|
---|
| 643 | {
|
---|
| 644 | strcpy(serverMsg.buffer, "No player is logged in using this connection. This is either a bug, or you're trying to hack the server.");
|
---|
[2488852] | 645 | }
|
---|
[8e540f4] | 646 | else
|
---|
| 647 | {
|
---|
[3b1efcc] | 648 | broadcastResponse = true;
|
---|
| 649 |
|
---|
[b128109] | 650 | ostringstream oss;
|
---|
| 651 | oss << p->name << ": " << clientMsg.buffer;
|
---|
[3b1efcc] | 652 |
|
---|
[b128109] | 653 | strcpy(serverMsg.buffer, oss.str().c_str());
|
---|
[8e540f4] | 654 | }
|
---|
| 655 |
|
---|
| 656 | serverMsg.type = MSG_TYPE_CHAT;
|
---|
| 657 |
|
---|
| 658 | break;
|
---|
[e084950] | 659 | }
|
---|
[b128109] | 660 | case MSG_TYPE_PLAYER_MOVE:
|
---|
| 661 | {
|
---|
| 662 | cout << "PLAYER_MOVE" << endl;
|
---|
| 663 |
|
---|
| 664 | int id, x, y;
|
---|
| 665 |
|
---|
| 666 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 667 | memcpy(&x, clientMsg.buffer+4, 4);
|
---|
| 668 | memcpy(&y, clientMsg.buffer+8, 4);
|
---|
[7b43385] | 669 |
|
---|
[b128109] | 670 | cout << "x: " << x << endl;
|
---|
| 671 | cout << "y: " << y << endl;
|
---|
| 672 | cout << "id: " << id << endl;
|
---|
[7b43385] | 673 |
|
---|
[b128109] | 674 | if ( mapPlayers[id].addr.sin_addr.s_addr == from.sin_addr.s_addr &&
|
---|
| 675 | mapPlayers[id].addr.sin_port == from.sin_port )
|
---|
| 676 | {
|
---|
[60017fc] | 677 | // we need to make sure the player can move here
|
---|
| 678 | if (0 <= x && x < 300 && 0 <= y && y < 300 &&
|
---|
| 679 | gameMap->getElement(x/25, y/25) == WorldMap::TERRAIN_GRASS)
|
---|
| 680 | {
|
---|
[7b43385] | 681 | cout << "valid terrain" << endl;
|
---|
| 682 |
|
---|
[60017fc] | 683 | mapPlayers[id].target.x = x;
|
---|
| 684 | mapPlayers[id].target.y = y;
|
---|
| 685 |
|
---|
[5b1e31e] | 686 | mapPlayers[id].isChasing = false;
|
---|
| 687 | mapPlayers[id].isAttacking = false;
|
---|
| 688 |
|
---|
[60017fc] | 689 | serverMsg.type = MSG_TYPE_PLAYER_MOVE;
|
---|
| 690 |
|
---|
| 691 | memcpy(serverMsg.buffer, &id, 4);
|
---|
[d211210] | 692 | memcpy(serverMsg.buffer+4, &mapPlayers[id].target.x, 4);
|
---|
| 693 | memcpy(serverMsg.buffer+8, &mapPlayers[id].target.y, 4);
|
---|
[60017fc] | 694 |
|
---|
| 695 | broadcastResponse = true;
|
---|
| 696 | }
|
---|
| 697 | else
|
---|
| 698 | cout << "Bad terrain detected" << endl;
|
---|
[b128109] | 699 | }
|
---|
| 700 | else // nned to send back a message indicating failure
|
---|
| 701 | cout << "Player id (" << id << ") doesn't match sender" << endl;
|
---|
| 702 |
|
---|
| 703 | break;
|
---|
| 704 | }
|
---|
[5299436] | 705 | case MSG_TYPE_PICKUP_FLAG:
|
---|
| 706 | {
|
---|
| 707 | // may want to check the id matches the sender, just like for PLAYER_NOVE
|
---|
| 708 | cout << "PICKUP_FLAG" << endl;
|
---|
| 709 |
|
---|
| 710 | int id;
|
---|
| 711 |
|
---|
| 712 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 713 | cout << "id: " << id << endl;
|
---|
| 714 |
|
---|
[5c84d54] | 715 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
|
---|
| 716 | vector<WorldMap::Object>::iterator itObjects;
|
---|
| 717 |
|
---|
| 718 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end();) {
|
---|
| 719 | POSITION pos = itObjects->pos;
|
---|
| 720 | bool gotFlag = false;
|
---|
| 721 |
|
---|
| 722 | if (posDistance(mapPlayers[id].pos, pos.toFloat()) < 10) {
|
---|
| 723 | switch (itObjects->type) {
|
---|
| 724 | case WorldMap::OBJECT_BLUE_FLAG:
|
---|
| 725 | if (mapPlayers[id].team == 1) {
|
---|
| 726 | gotFlag = true;
|
---|
| 727 | mapPlayers[id].hasBlueFlag = true;
|
---|
| 728 | broadcastResponse = true;
|
---|
| 729 | }
|
---|
| 730 | break;
|
---|
| 731 | case WorldMap::OBJECT_RED_FLAG:
|
---|
| 732 | if (mapPlayers[id].team == 0) {
|
---|
| 733 | gotFlag = true;
|
---|
| 734 | mapPlayers[id].hasRedFlag = true;
|
---|
| 735 | broadcastResponse = true;
|
---|
| 736 | }
|
---|
| 737 | break;
|
---|
| 738 | }
|
---|
| 739 |
|
---|
| 740 | if (gotFlag) {
|
---|
| 741 | serverMsg.type = MSG_TYPE_REMOVE_OBJECT;
|
---|
| 742 | memcpy(serverMsg.buffer, &itObjects->id, 4);
|
---|
| 743 |
|
---|
| 744 | map<unsigned int, Player>::iterator it;
|
---|
| 745 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
| 746 | {
|
---|
| 747 | if ( sendMessage(&serverMsg, sock, &(it->second.addr)) < 0 )
|
---|
| 748 | error("sendMessage");
|
---|
| 749 | }
|
---|
| 750 |
|
---|
| 751 | // remove the object from the server-side map
|
---|
| 752 | cout << "size before: " << gameMap->getObjects()->size() << endl;
|
---|
| 753 | itObjects = vctObjects->erase(itObjects);
|
---|
| 754 | cout << "size after: " << gameMap->getObjects()->size() << endl;
|
---|
| 755 | }
|
---|
| 756 | }
|
---|
| 757 |
|
---|
| 758 | if (!gotFlag)
|
---|
| 759 | itObjects++;
|
---|
| 760 | }
|
---|
| 761 |
|
---|
| 762 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 763 | mapPlayers[id].serialize(serverMsg.buffer);
|
---|
| 764 |
|
---|
[5299436] | 765 | break;
|
---|
| 766 | }
|
---|
[e487381] | 767 | case MSG_TYPE_DROP_FLAG:
|
---|
| 768 | {
|
---|
| 769 | // may want to check the id matches the sender, just like for PLAYER_NOVE
|
---|
| 770 | cout << "DROP_FLAG" << endl;
|
---|
| 771 |
|
---|
| 772 | int id;
|
---|
| 773 |
|
---|
| 774 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 775 | cout << "id: " << id << endl;
|
---|
| 776 |
|
---|
| 777 | WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
|
---|
| 778 | if (mapPlayers[id].hasBlueFlag)
|
---|
| 779 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
---|
| 780 | else if (mapPlayers[id].hasRedFlag)
|
---|
| 781 | flagType = WorldMap::OBJECT_RED_FLAG;
|
---|
| 782 |
|
---|
| 783 | gameMap->addObject(flagType, mapPlayers[id].pos.x, mapPlayers[id].pos.y);
|
---|
| 784 |
|
---|
| 785 | // need to send the OBJECT message too
|
---|
| 786 | serverMsg.type = MSG_TYPE_OBJECT;
|
---|
| 787 | gameMap->getObjects()->back().serialize(serverMsg.buffer);
|
---|
| 788 |
|
---|
| 789 | map<unsigned int, Player>::iterator it;
|
---|
| 790 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
| 791 | {
|
---|
| 792 | if ( sendMessage(&serverMsg, sock, &(it->second.addr)) < 0 )
|
---|
| 793 | error("sendMessage");
|
---|
| 794 | }
|
---|
| 795 |
|
---|
| 796 | mapPlayers[id].hasBlueFlag = false;
|
---|
| 797 | mapPlayers[id].hasRedFlag = false;
|
---|
| 798 |
|
---|
| 799 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 800 | mapPlayers[id].serialize(serverMsg.buffer);
|
---|
| 801 |
|
---|
| 802 | broadcastResponse = true;
|
---|
| 803 |
|
---|
| 804 | break;
|
---|
| 805 | }
|
---|
[4b4b153] | 806 | case MSG_TYPE_START_ATTACK:
|
---|
| 807 | {
|
---|
| 808 | cout << "Received a START_ATTACK message" << endl;
|
---|
| 809 |
|
---|
[8a4ed74] | 810 | int id, targetId;
|
---|
| 811 |
|
---|
| 812 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 813 | memcpy(&targetId, clientMsg.buffer+4, 4);
|
---|
| 814 |
|
---|
[8dad966] | 815 | Player* source = &mapPlayers[id];
|
---|
| 816 | source->targetPlayer = targetId;
|
---|
[11d21ee] | 817 | source->isChasing = true;
|
---|
[8dad966] | 818 |
|
---|
[11d21ee] | 819 | // this is irrelevant since the client doesn't even listen for START_ATTACK messages
|
---|
| 820 | // actually, the client should not ignore this and should instead perform the same movement
|
---|
| 821 | // algorithm on its end (following the target player until in range) that the server does.
|
---|
| 822 | // Once the attacker is in range, the client should stop movement and wait for messages
|
---|
| 823 | // from the server
|
---|
[4b4b153] | 824 | serverMsg.type = MSG_TYPE_START_ATTACK;
|
---|
[8dad966] | 825 | memcpy(serverMsg.buffer, &id, 4);
|
---|
| 826 | memcpy(serverMsg.buffer+4, &targetId, 4);
|
---|
[4b4b153] | 827 | broadcastResponse = true;
|
---|
[8a4ed74] | 828 |
|
---|
| 829 | break;
|
---|
[4b4b153] | 830 | }
|
---|
| 831 | case MSG_TYPE_ATTACK:
|
---|
| 832 | {
|
---|
| 833 | cout << "Received am ATTACK message" << endl;
|
---|
[8dad966] | 834 | cout << "ERROR: Clients should not send ATTACK messages" << endl;
|
---|
[8a4ed74] | 835 |
|
---|
| 836 | break;
|
---|
[4b4b153] | 837 | }
|
---|
[8e540f4] | 838 | default:
|
---|
| 839 | {
|
---|
| 840 | strcpy(serverMsg.buffer, "Server error occured. Report this please.");
|
---|
[e084950] | 841 |
|
---|
[8e540f4] | 842 | serverMsg.type = MSG_TYPE_CHAT;
|
---|
[e084950] | 843 |
|
---|
[8e540f4] | 844 | break;
|
---|
| 845 | }
|
---|
[e3535b3] | 846 | }
|
---|
[da692b9] | 847 |
|
---|
| 848 | return broadcastResponse;
|
---|
[e3535b3] | 849 | }
|
---|
[da692b9] | 850 |
|
---|
[8dad966] | 851 | void updateUnusedPlayerId(unsigned int& id, map<unsigned int, Player>& mapPlayers)
|
---|
[01d0d00] | 852 | {
|
---|
[1106210] | 853 | while (mapPlayers.find(id) != mapPlayers.end())
|
---|
| 854 | id++;
|
---|
[01d0d00] | 855 | }
|
---|
[8dad966] | 856 |
|
---|
| 857 | void updateUnusedProjectileId(unsigned int& id, map<unsigned int, Projectile>& mapProjectiles)
|
---|
| 858 | {
|
---|
| 859 | while (mapProjectiles.find(id) != mapProjectiles.end())
|
---|
| 860 | id++;
|
---|
| 861 | }
|
---|