[2488852] | 1 | #include <cstdlib>
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[371ce29] | 2 | #include <cstdio>
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[e3535b3] | 3 | #include <unistd.h>
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[2488852] | 4 | #include <string>
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[e3535b3] | 5 | #include <iostream>
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[3b1efcc] | 6 | #include <sstream>
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[edfd1d0] | 7 | #include <cstring>
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[60017fc] | 8 | #include <cmath>
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[371ce29] | 9 |
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[01d0d00] | 10 | #include <vector>
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| 11 | #include <map>
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| 12 |
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[d211210] | 13 | #include <sys/time.h>
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| 14 |
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[73f75c1] | 15 | #include <sys/socket.h>
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[371ce29] | 16 | #include <netdb.h>
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[73f75c1] | 17 | #include <netinet/in.h>
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| 18 | #include <arpa/inet.h>
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| 19 |
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[b128109] | 20 | #include <crypt.h>
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| 21 |
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[edfd1d0] | 22 | /*
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[e3535b3] | 23 | #include <openssl/bio.h>
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| 24 | #include <openssl/ssl.h>
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| 25 | #include <openssl/err.h>
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[edfd1d0] | 26 | */
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[e3535b3] | 27 |
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[b53c6b3] | 28 | #include "../common/Compiler.h"
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[3b1efcc] | 29 | #include "../common/Common.h"
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[edfd1d0] | 30 | #include "../common/Message.h"
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[60017fc] | 31 | #include "../common/WorldMap.h"
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[edfd1d0] | 32 | #include "../common/Player.h"
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[8dad966] | 33 | #include "../common/Projectile.h"
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[b53c6b3] | 34 |
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[36082e8] | 35 | #include "DataAccess.h"
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[d2b411a] | 36 |
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[e3535b3] | 37 | using namespace std;
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| 38 |
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[d211210] | 39 | // from used to be const. Removed that so I could take a reference
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| 40 | // and use it to send messages
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[8dad966] | 41 | bool processMessage(const NETWORK_MSG &clientMsg, struct sockaddr_in &from, map<unsigned int, Player>& mapPlayers, WorldMap* gameMap, unsigned int& unusedPlayerId, NETWORK_MSG &serverMsg, int sock, int &scoreBlue, int &scoreRed);
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[01d0d00] | 42 |
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[8dad966] | 43 | void updateUnusedPlayerId(unsigned int& id, map<unsigned int, Player>& mapPlayers);
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| 44 | void updateUnusedProjectileId(unsigned int& id, map<unsigned int, Projectile>& mapProjectiles);
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[8e540f4] | 45 |
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[73f75c1] | 46 | // this should probably go somewhere in the common folder
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[e3535b3] | 47 | void error(const char *msg)
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| 48 | {
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| 49 | perror(msg);
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| 50 | exit(0);
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| 51 | }
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| 52 |
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[01d0d00] | 53 | Player *findPlayerByName(map<unsigned int, Player> &m, string name)
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[2488852] | 54 | {
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[01d0d00] | 55 | map<unsigned int, Player>::iterator it;
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[2488852] | 56 |
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[01d0d00] | 57 | for (it = m.begin(); it != m.end(); it++)
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[2488852] | 58 | {
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[01d0d00] | 59 | if ( it->second.name.compare(name) == 0 )
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| 60 | return &(it->second);
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[2488852] | 61 | }
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| 62 |
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| 63 | return NULL;
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| 64 | }
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| 65 |
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[01d0d00] | 66 | Player *findPlayerByAddr(map<unsigned int, Player> &m, const sockaddr_in &addr)
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[73f75c1] | 67 | {
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[01d0d00] | 68 | map<unsigned int, Player>::iterator it;
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[73f75c1] | 69 |
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[01d0d00] | 70 | for (it = m.begin(); it != m.end(); it++)
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[73f75c1] | 71 | {
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[01d0d00] | 72 | if ( it->second.addr.sin_addr.s_addr == addr.sin_addr.s_addr &&
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| 73 | it->second.addr.sin_port == addr.sin_port )
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| 74 | return &(it->second);
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[73f75c1] | 75 | }
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| 76 |
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| 77 | return NULL;
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| 78 | }
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| 79 |
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[e3535b3] | 80 | int main(int argc, char *argv[])
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| 81 | {
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| 82 | int sock, length, n;
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| 83 | struct sockaddr_in server;
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[3b1efcc] | 84 | struct sockaddr_in from; // info of client sending the message
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[e084950] | 85 | NETWORK_MSG clientMsg, serverMsg;
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[01d0d00] | 86 | map<unsigned int, Player> mapPlayers;
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[8dad966] | 87 | map<unsigned int, Projectile> mapProjectiles;
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| 88 | unsigned int unusedPlayerId = 1, unusedProjectileId = 1;
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[b8601ee] | 89 | int scoreBlue, scoreRed;
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| 90 |
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| 91 | scoreBlue = 0;
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| 92 | scoreRed = 0;
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[e084950] | 93 |
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[edfd1d0] | 94 | //SSL_load_error_strings();
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| 95 | //ERR_load_BIO_strings();
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| 96 | //OpenSSL_add_all_algorithms();
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[e3535b3] | 97 |
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| 98 | if (argc < 2) {
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[73f75c1] | 99 | cerr << "ERROR, no port provided" << endl;
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| 100 | exit(1);
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[e3535b3] | 101 | }
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[60017fc] | 102 |
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[7b43385] | 103 | WorldMap* gameMap = WorldMap::loadMapFromFile("../data/map.txt");
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[6e66ffd] | 104 |
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| 105 | // add some items to the map. They will be sent out
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| 106 | // to players when they login
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[5f868c0] | 107 | for (int y=0; y<gameMap->height; y++) {
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| 108 | for (int x=0; x<gameMap->width; x++) {
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| 109 | switch (gameMap->getStructure(x, y)) {
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| 110 | case WorldMap::STRUCTURE_BLUE_FLAG:
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| 111 | gameMap->addObject(WorldMap::OBJECT_BLUE_FLAG, x*25+12, y*25+12);
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| 112 | break;
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| 113 | case WorldMap::STRUCTURE_RED_FLAG:
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| 114 | gameMap->addObject(WorldMap::OBJECT_RED_FLAG, x*25+12, y*25+12);
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| 115 | break;
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| 116 | }
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| 117 | }
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| 118 | }
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[6e66ffd] | 119 |
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[371ce29] | 120 | sock = socket(AF_INET, SOCK_DGRAM, 0);
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[e3535b3] | 121 | if (sock < 0) error("Opening socket");
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| 122 | length = sizeof(server);
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| 123 | bzero(&server,length);
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| 124 | server.sin_family=AF_INET;
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| 125 | server.sin_port=htons(atoi(argv[1]));
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[2488852] | 126 | server.sin_addr.s_addr=INADDR_ANY;
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| 127 | if ( bind(sock, (struct sockaddr *)&server, length) < 0 )
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[e084950] | 128 | error("binding");
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[73f75c1] | 129 |
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[371ce29] | 130 | set_nonblock(sock);
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| 131 |
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[da692b9] | 132 | bool broadcastResponse;
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[d211210] | 133 | timespec ts;
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[430c80e] | 134 | int timeLastUpdated = 0, curTime = 0, timeLastBroadcast = 0;
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[cb1f288] | 135 | while (true) {
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[371ce29] | 136 |
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| 137 | usleep(5000);
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| 138 |
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[d211210] | 139 | clock_gettime(CLOCK_REALTIME, &ts);
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[430c80e] | 140 | // make the number smaller so millis can fit in an int
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[d69eb32] | 141 | ts.tv_sec -= 1368000000;
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[430c80e] | 142 | curTime = ts.tv_sec*1000 + ts.tv_nsec/1000000;
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[d211210] | 143 |
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[430c80e] | 144 | if (timeLastUpdated == 0 || (curTime-timeLastUpdated) >= 50) {
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[d211210] | 145 | timeLastUpdated = curTime;
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| 146 |
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[11d21ee] | 147 | map<unsigned int, Player>::iterator it;
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| 148 |
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| 149 | // set targets for all chasing players (or make them attack if they're close enough)
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| 150 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++) {
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[ff2133a] | 151 | //Player* p = &it->second;
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| 152 | it->second.updateTarget(mapPlayers);
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[11d21ee] | 153 |
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[ff2133a] | 154 | /*
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[11d21ee] | 155 | if (p->isChasing) {
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| 156 | p->target.x = mapPlayers[p->targetPlayer].pos.x;
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| 157 | p->target.y = mapPlayers[p->targetPlayer].pos.y;
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| 158 |
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| 159 | if (posDistance(p->pos, p->target.toFloat()) <= p->range) {
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| 160 | p->target.x = p->pos.x;
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| 161 | p->target.y = p->pos.y;
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| 162 |
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| 163 | p->isChasing = false;
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| 164 | p->isAttacking = true;
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| 165 | p->timeAttackStarted = getCurrentMillis();
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| 166 | }
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| 167 | }
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[ff2133a] | 168 | */
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[11d21ee] | 169 | }
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| 170 |
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[8dad966] | 171 | // move all players
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[d211210] | 172 | // maybe put this in a separate method
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[23559e7] | 173 | FLOAT_POSITION oldPos;
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| 174 | bool broadcastMove = false;
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[d211210] | 175 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++) {
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[ff2133a] | 176 | cout << "Starting new for loop iteration" << endl;
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[23559e7] | 177 | oldPos = it->second.pos;
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| 178 | if (it->second.move(gameMap)) {
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| 179 |
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| 180 | // check if the move needs to be canceled
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| 181 | switch(gameMap->getElement(it->second.pos.x/25, it->second.pos.y/25)) {
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| 182 | case WorldMap::TERRAIN_NONE:
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| 183 | case WorldMap::TERRAIN_OCEAN:
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| 184 | case WorldMap::TERRAIN_ROCK:
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[e4c60ba] | 185 | {
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[23559e7] | 186 | it->second.pos = oldPos;
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| 187 | it->second.target.x = it->second.pos.x;
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| 188 | it->second.target.y = it->second.pos.y;
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| 189 | broadcastMove = true;
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| 190 | break;
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[e4c60ba] | 191 | }
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[23559e7] | 192 | default:
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| 193 | // if there are no obstacles, do nothing
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| 194 | break;
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| 195 | }
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| 196 |
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[e4c60ba] | 197 | WorldMap::ObjectType flagType;
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| 198 | POSITION pos;
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[7553db9] | 199 | bool flagTurnedIn = false;
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[446dc65] | 200 | bool flagReturned = false;
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| 201 | bool ownFlagAtBase = false;
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| 202 |
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[e4c60ba] | 203 | switch(gameMap->getStructure(it->second.pos.x/25, it->second.pos.y/25)) {
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| 204 | case WorldMap::STRUCTURE_BLUE_FLAG:
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| 205 | {
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[7553db9] | 206 | if (it->second.team == 0 && it->second.hasRedFlag)
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| 207 | {
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[446dc65] | 208 | // check that your flag is at your base
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| 209 | pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
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| 210 |
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| 211 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
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| 212 | vector<WorldMap::Object>::iterator itObjects;
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| 213 |
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| 214 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
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| 215 | if (itObjects->type == WorldMap::OBJECT_BLUE_FLAG) {
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| 216 | if (itObjects->pos.x == pos.x*25+12 && itObjects->pos.y == pos.y*25+12) {
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| 217 | ownFlagAtBase = true;
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| 218 | break;
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| 219 | }
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| 220 | }
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| 221 | }
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| 222 |
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| 223 | if (ownFlagAtBase) {
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| 224 | it->second.hasRedFlag = false;
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| 225 | flagType = WorldMap::OBJECT_RED_FLAG;
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| 226 | pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
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| 227 | flagTurnedIn = true;
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| 228 | scoreBlue++;
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| 229 | }
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[e4c60ba] | 230 | }
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[7553db9] | 231 |
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| 232 | break;
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[e4c60ba] | 233 | }
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| 234 | case WorldMap::STRUCTURE_RED_FLAG:
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| 235 | {
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[7553db9] | 236 | if (it->second.team == 1 && it->second.hasBlueFlag)
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| 237 | {
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[446dc65] | 238 | // check that your flag is at your base
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| 239 | pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
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| 240 |
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| 241 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
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| 242 | vector<WorldMap::Object>::iterator itObjects;
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| 243 |
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| 244 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
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| 245 | if (itObjects->type == WorldMap::OBJECT_RED_FLAG) {
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| 246 | if (itObjects->pos.x == pos.x*25+12 && itObjects->pos.y == pos.y*25+12) {
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| 247 | ownFlagAtBase = true;
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| 248 | break;
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| 249 | }
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| 250 | }
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| 251 | }
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| 252 |
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| 253 | if (ownFlagAtBase) {
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| 254 | it->second.hasBlueFlag = false;
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| 255 | flagType = WorldMap::OBJECT_BLUE_FLAG;
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| 256 | pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
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| 257 | flagTurnedIn = true;
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| 258 | scoreRed++;
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| 259 | }
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[e4c60ba] | 260 | }
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| 261 |
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[7553db9] | 262 | break;
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| 263 | }
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| 264 | }
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[e4c60ba] | 265 |
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[7553db9] | 266 | if (flagTurnedIn) {
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| 267 | // send an OBJECT message to add the flag back to its spawn point
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| 268 | pos.x = pos.x*25+12;
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| 269 | pos.y = pos.y*25+12;
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| 270 | gameMap->addObject(flagType, pos.x, pos.y);
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[e4c60ba] | 271 |
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[7553db9] | 272 | serverMsg.type = MSG_TYPE_OBJECT;
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| 273 | gameMap->getObjects()->back().serialize(serverMsg.buffer);
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[e4c60ba] | 274 |
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[7553db9] | 275 | map<unsigned int, Player>::iterator it2;
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| 276 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
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| 277 | {
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| 278 | if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
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| 279 | error("sendMessage");
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[e4c60ba] | 280 | }
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[7553db9] | 281 |
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[b8601ee] | 282 | serverMsg.type = MSG_TYPE_SCORE;
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| 283 | memcpy(serverMsg.buffer, &scoreBlue, 4);
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| 284 | memcpy(serverMsg.buffer+4, &scoreRed, 4);
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| 285 |
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| 286 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
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| 287 | {
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| 288 | if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
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| 289 | error("sendMessage");
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| 290 | }
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| 291 |
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[7553db9] | 292 | // this means a PLAYER message will be sent
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| 293 | broadcastMove = true;
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[e4c60ba] | 294 | }
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| 295 |
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[446dc65] | 296 | // go through all objects and check if the player is close to one and if its their flag
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| 297 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
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| 298 | vector<WorldMap::Object>::iterator itObjects;
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| 299 | POSITION structPos;
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| 300 |
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| 301 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
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| 302 | POSITION pos = itObjects->pos;
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| 303 |
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| 304 | if (posDistance(it->second.pos, pos.toFloat()) < 10) {
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| 305 | if (it->second.team == 0 &&
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| 306 | itObjects->type == WorldMap::OBJECT_BLUE_FLAG) {
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| 307 | structPos = gameMap->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
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| 308 | flagReturned = true;
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| 309 | break;
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| 310 | } else if (it->second.team == 1 &&
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| 311 | itObjects->type == WorldMap::OBJECT_RED_FLAG) {
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| 312 | structPos = gameMap->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
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| 313 | flagReturned = true;
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| 314 | break;
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| 315 | }
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| 316 | }
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| 317 | }
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| 318 |
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| 319 | if (flagReturned) {
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| 320 | itObjects->pos.x = structPos.x*25+12;
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| 321 | itObjects->pos.y = structPos.y*25+12;
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| 322 |
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| 323 | serverMsg.type = MSG_TYPE_OBJECT;
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| 324 | itObjects->serialize(serverMsg.buffer);
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| 325 |
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| 326 | map<unsigned int, Player>::iterator it2;
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| 327 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
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| 328 | {
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| 329 | if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
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| 330 | error("sendMessage");
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| 331 | }
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| 332 | }
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| 333 |
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[23559e7] | 334 | if (broadcastMove) {
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| 335 | serverMsg.type = MSG_TYPE_PLAYER;
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| 336 | it->second.serialize(serverMsg.buffer);
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| 337 |
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| 338 | cout << "about to broadcast move" << endl;
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[b07eeac] | 339 | map<unsigned int, Player>::iterator it2;
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[23559e7] | 340 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
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| 341 | {
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| 342 | if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
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| 343 | error("sendMessage");
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| 344 | }
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[d211210] | 345 | }
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| 346 | }
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[8dad966] | 347 |
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| 348 | // check if the player's attack animation is complete
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| 349 | if (it->second.isAttacking && it->second.timeAttackStarted+it->second.attackCooldown <= getCurrentMillis()) {
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| 350 | it->second.isAttacking = false;
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[8795a38] | 351 | cout << "Attack animation is complete" << endl;
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[8dad966] | 352 |
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| 353 | //send everyone an ATTACK message
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| 354 | cout << "about to broadcast attack" << endl;
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| 355 |
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| 356 | serverMsg.type = MSG_TYPE_ATTACK;
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| 357 | memcpy(serverMsg.buffer, &it->second.id, 4);
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| 358 | memcpy(serverMsg.buffer+4, &it->second.targetPlayer, 4);
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| 359 |
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| 360 | map<unsigned int, Player>::iterator it2;
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| 361 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
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| 362 | {
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| 363 | if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
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| 364 | error("sendMessage");
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| 365 | }
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| 366 |
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| 367 | if (it->second.attackType == Player::ATTACK_MELEE) {
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[ff2133a] | 368 | cout << "Melee attack" << endl;
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| 369 |
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[8dad966] | 370 | Player* target = &mapPlayers[it->second.targetPlayer];
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| 371 |
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| 372 | target->health -= it->second.damage;
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| 373 | if (target->health < 0)
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| 374 | target->health = 0;
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| 375 |
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| 376 | serverMsg.type = MSG_TYPE_PLAYER;
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| 377 | target->serialize(serverMsg.buffer);
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| 378 | }else if (it->second.attackType == Player::ATTACK_RANGED) {
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[ff2133a] | 379 | cout << "Ranged attack" << endl;
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| 380 |
|
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[8dad966] | 381 | Projectile proj(it->second.pos.x, it->second.pos.y, it->second.targetPlayer, it->second.damage);
|
---|
| 382 | proj.id = unusedProjectileId;
|
---|
| 383 | updateUnusedProjectileId(unusedProjectileId, mapProjectiles);
|
---|
| 384 | mapProjectiles[proj.id] = proj;
|
---|
| 385 |
|
---|
[8795a38] | 386 | int x = it->second.pos.x;
|
---|
| 387 | int y = it->second.pos.y;
|
---|
| 388 |
|
---|
[8dad966] | 389 | serverMsg.type = MSG_TYPE_PROJECTILE;
|
---|
[8795a38] | 390 | memcpy(serverMsg.buffer, &proj.id, 4);
|
---|
| 391 | memcpy(serverMsg.buffer+4, &x, 4);
|
---|
| 392 | memcpy(serverMsg.buffer+8, &y, 4);
|
---|
| 393 | memcpy(serverMsg.buffer+12, &it->second.targetPlayer, 4);
|
---|
[8dad966] | 394 | }else {
|
---|
| 395 | cout << "Invalid attack type: " << it->second.attackType << endl;
|
---|
| 396 | }
|
---|
| 397 |
|
---|
| 398 | // broadcast either a PLAYER or PROJECTILE message
|
---|
[ff2133a] | 399 | cout << "Broadcasting player or projectile message" << endl;
|
---|
[8dad966] | 400 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
|
---|
| 401 | {
|
---|
[ff2133a] | 402 | if (sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
|
---|
[8dad966] | 403 | error("sendMessage");
|
---|
| 404 | }
|
---|
[ff2133a] | 405 | cout << "Done broadcasting" << endl;
|
---|
[8dad966] | 406 | }
|
---|
| 407 | }
|
---|
| 408 |
|
---|
[ff2133a] | 409 | cout << "Done with the for loop" << endl;
|
---|
| 410 |
|
---|
[8dad966] | 411 | // move all projectiles
|
---|
[ff2133a] | 412 | cout << "Moving projectiles" << endl;
|
---|
[8dad966] | 413 | map<unsigned int, Projectile>::iterator itProj;
|
---|
| 414 | for (itProj = mapProjectiles.begin(); itProj != mapProjectiles.end(); itProj++) {
|
---|
| 415 | if (itProj->second.move(mapPlayers)) {
|
---|
| 416 | // send a REMOVE_PROJECTILE message
|
---|
[ff2133a] | 417 | cout << "send a REMOVE_PROJECTILE message" << endl;
|
---|
[8dad966] | 418 | serverMsg.type = MSG_TYPE_REMOVE_PROJECTILE;
|
---|
| 419 | memcpy(serverMsg.buffer, &itProj->second.id, 4);
|
---|
| 420 | mapProjectiles.erase(itProj->second.id);
|
---|
| 421 |
|
---|
| 422 | map<unsigned int, Player>::iterator it2;
|
---|
[ff2133a] | 423 | cout << "Broadcasting REMOVE_PROJECTILE" << endl;
|
---|
[8dad966] | 424 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
|
---|
| 425 | {
|
---|
| 426 | if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
|
---|
| 427 | error("sendMessage");
|
---|
| 428 | }
|
---|
| 429 |
|
---|
[ff2133a] | 430 | cout << "send a PLAYER message after dealing damage" << endl;
|
---|
[8dad966] | 431 | // send a PLAYER message after dealing damage
|
---|
[8795a38] | 432 | Player* target = &mapPlayers[itProj->second.target];
|
---|
[8dad966] | 433 |
|
---|
| 434 | target->health -= itProj->second.damage;
|
---|
| 435 | if (target->health < 0)
|
---|
| 436 | target->health = 0;
|
---|
| 437 |
|
---|
| 438 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 439 | target->serialize(serverMsg.buffer);
|
---|
| 440 |
|
---|
[ff2133a] | 441 | cout << "Sending a PLAYER message" << endl;
|
---|
[8dad966] | 442 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
|
---|
| 443 | {
|
---|
| 444 | if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
|
---|
| 445 | error("sendMessage");
|
---|
| 446 | }
|
---|
| 447 | }
|
---|
[d211210] | 448 | }
|
---|
| 449 | }
|
---|
[ff2133a] | 450 | cout << "Done moving projectiles" << endl;
|
---|
[d211210] | 451 |
|
---|
[e084950] | 452 | n = receiveMessage(&clientMsg, sock, &from);
|
---|
[8e540f4] | 453 |
|
---|
[371ce29] | 454 | if (n >= 0) {
|
---|
[8dad966] | 455 | broadcastResponse = processMessage(clientMsg, from, mapPlayers, gameMap, unusedPlayerId, serverMsg, sock, scoreBlue, scoreRed);
|
---|
[371ce29] | 456 |
|
---|
[da692b9] | 457 | if (broadcastResponse)
|
---|
[3b1efcc] | 458 | {
|
---|
[da692b9] | 459 | cout << "Should be broadcasting the message" << endl;
|
---|
| 460 |
|
---|
[01d0d00] | 461 | map<unsigned int, Player>::iterator it;
|
---|
| 462 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
[3b1efcc] | 463 | {
|
---|
[d211210] | 464 | cout << "Sent message back to " << it->second.name << endl;
|
---|
[01d0d00] | 465 | if ( sendMessage(&serverMsg, sock, &(it->second.addr)) < 0 )
|
---|
[3b1efcc] | 466 | error("sendMessage");
|
---|
| 467 | }
|
---|
| 468 | }
|
---|
| 469 | else
|
---|
| 470 | {
|
---|
[da692b9] | 471 | cout << "Should be sending back the message" << endl;
|
---|
| 472 |
|
---|
[3b1efcc] | 473 | if ( sendMessage(&serverMsg, sock, &from) < 0 )
|
---|
| 474 | error("sendMessage");
|
---|
| 475 | }
|
---|
[7b43385] | 476 | }
|
---|
[8e540f4] | 477 | }
|
---|
[371ce29] | 478 |
|
---|
[8e540f4] | 479 | return 0;
|
---|
| 480 | }
|
---|
| 481 |
|
---|
[8dad966] | 482 | bool processMessage(const NETWORK_MSG& clientMsg, struct sockaddr_in& from, map<unsigned int, Player>& mapPlayers, WorldMap* gameMap, unsigned int& unusedPlayerId, NETWORK_MSG& serverMsg, int sock, int &scoreBlue, int &scoreRed)
|
---|
[8e540f4] | 483 | {
|
---|
[41ad8ed] | 484 | DataAccess da;
|
---|
| 485 |
|
---|
[b8cb03f] | 486 | cout << "Received message" << endl;
|
---|
[8e540f4] | 487 | cout << "MSG: type: " << clientMsg.type << endl;
|
---|
| 488 | cout << "MSG contents: " << clientMsg.buffer << endl;
|
---|
| 489 |
|
---|
[da692b9] | 490 | // maybe we should make a message class and have this be a member
|
---|
[3b1efcc] | 491 | bool broadcastResponse = false;
|
---|
| 492 |
|
---|
[8e540f4] | 493 | // Check that if an invalid message is sent, the client will correctly
|
---|
| 494 | // receive and display the response. Maybe make a special error msg type
|
---|
| 495 | switch(clientMsg.type)
|
---|
| 496 | {
|
---|
| 497 | case MSG_TYPE_REGISTER:
|
---|
[d2b411a] | 498 | {
|
---|
[8e540f4] | 499 | string username(clientMsg.buffer);
|
---|
| 500 | string password(strchr(clientMsg.buffer, '\0')+1);
|
---|
[d2b411a] | 501 |
|
---|
[8e540f4] | 502 | cout << "username: " << username << endl;
|
---|
| 503 | cout << "password: " << password << endl;
|
---|
[d2b411a] | 504 |
|
---|
[3b1efcc] | 505 | int error = da.insertPlayer(username, password);
|
---|
[41ad8ed] | 506 |
|
---|
[3b1efcc] | 507 | if (!error)
|
---|
| 508 | strcpy(serverMsg.buffer, "Registration successful.");
|
---|
| 509 | else
|
---|
| 510 | strcpy(serverMsg.buffer, "Registration failed. Please try again.");
|
---|
[8e540f4] | 511 |
|
---|
| 512 | serverMsg.type = MSG_TYPE_REGISTER;
|
---|
[d2b411a] | 513 |
|
---|
[8e540f4] | 514 | break;
|
---|
| 515 | }
|
---|
| 516 | case MSG_TYPE_LOGIN:
|
---|
| 517 | {
|
---|
[60017fc] | 518 | cout << "Got login message" << endl;
|
---|
| 519 |
|
---|
[d211210] | 520 | serverMsg.type = MSG_TYPE_LOGIN;
|
---|
| 521 |
|
---|
[8e540f4] | 522 | string username(clientMsg.buffer);
|
---|
[41ad8ed] | 523 | string password(strchr(clientMsg.buffer, '\0')+1);
|
---|
[8e540f4] | 524 |
|
---|
[41ad8ed] | 525 | Player* p = da.getPlayer(username);
|
---|
[d2b411a] | 526 |
|
---|
[b128109] | 527 | if (p == NULL || !da.verifyPassword(password, p->password))
|
---|
[41ad8ed] | 528 | {
|
---|
| 529 | strcpy(serverMsg.buffer, "Incorrect username or password");
|
---|
| 530 | }
|
---|
[01d0d00] | 531 | else if(findPlayerByName(mapPlayers, username) != NULL)
|
---|
[41ad8ed] | 532 | {
|
---|
| 533 | strcpy(serverMsg.buffer, "Player has already logged in.");
|
---|
| 534 | }
|
---|
| 535 | else
|
---|
[8e540f4] | 536 | {
|
---|
[d211210] | 537 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 538 |
|
---|
[8dad966] | 539 | updateUnusedPlayerId(unusedPlayerId, mapPlayers);
|
---|
| 540 | p->id = unusedPlayerId;
|
---|
[d211210] | 541 | cout << "new player id: " << p->id << endl;
|
---|
[df79cfd] | 542 | p->setAddr(from);
|
---|
| 543 |
|
---|
| 544 | // choose a random team (either 0 or 1)
|
---|
| 545 | p->team = rand() % 2;
|
---|
[d211210] | 546 |
|
---|
[46fa35a] | 547 | // choose a random class
|
---|
| 548 | int intClass = rand() % 2;
|
---|
| 549 | switch (intClass) {
|
---|
| 550 | case 0:
|
---|
| 551 | p->setClass(Player::CLASS_WARRIOR);
|
---|
| 552 | break;
|
---|
| 553 | case 1:
|
---|
| 554 | p->setClass(Player::CLASS_RANGER);
|
---|
| 555 | break;
|
---|
| 556 | }
|
---|
| 557 |
|
---|
[d211210] | 558 | // tell the new player about all the existing players
|
---|
| 559 | cout << "Sending other players to new player" << endl;
|
---|
| 560 |
|
---|
| 561 | map<unsigned int, Player>::iterator it;
|
---|
| 562 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
| 563 | {
|
---|
| 564 | it->second.serialize(serverMsg.buffer);
|
---|
| 565 |
|
---|
| 566 | cout << "sending info about " << it->second.name << endl;
|
---|
[5f868c0] | 567 | cout << "sending id " << it->second.id << endl;
|
---|
| 568 | if ( sendMessage(&serverMsg, sock, &from) < 0 )
|
---|
| 569 | error("sendMessage");
|
---|
| 570 | }
|
---|
| 571 |
|
---|
| 572 | // tell the new player about all map objects
|
---|
| 573 | // (currently just the flags)
|
---|
| 574 | serverMsg.type = MSG_TYPE_OBJECT;
|
---|
[e487381] | 575 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
|
---|
[5f868c0] | 576 | vector<WorldMap::Object>::iterator itObjects;
|
---|
| 577 | cout << "sending items" << endl;
|
---|
[e487381] | 578 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
|
---|
[5f868c0] | 579 | itObjects->serialize(serverMsg.buffer);
|
---|
| 580 | cout << "sending item id " << itObjects->id << endl;
|
---|
[d211210] | 581 | if ( sendMessage(&serverMsg, sock, &from) < 0 )
|
---|
| 582 | error("sendMessage");
|
---|
| 583 | }
|
---|
[59061f6] | 584 |
|
---|
[b8601ee] | 585 | // send the current score
|
---|
| 586 | serverMsg.type = MSG_TYPE_SCORE;
|
---|
| 587 | memcpy(serverMsg.buffer, &scoreBlue, 4);
|
---|
| 588 | memcpy(serverMsg.buffer+4, &scoreRed, 4);
|
---|
| 589 | if ( sendMessage(&serverMsg, sock, &from) < 0 )
|
---|
| 590 | error("sendMessage");
|
---|
| 591 |
|
---|
| 592 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
[594d2e9] | 593 | p->serialize(serverMsg.buffer);
|
---|
[d211210] | 594 | cout << "Should be broadcasting the message" << endl;
|
---|
| 595 |
|
---|
| 596 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
| 597 | {
|
---|
| 598 | cout << "Sent message back to " << it->second.name << endl;
|
---|
| 599 | if ( sendMessage(&serverMsg, sock, &(it->second.addr)) < 0 )
|
---|
| 600 | error("sendMessage");
|
---|
| 601 | }
|
---|
| 602 |
|
---|
| 603 | serverMsg.type = MSG_TYPE_LOGIN;
|
---|
[8dad966] | 604 | mapPlayers[unusedPlayerId] = *p;
|
---|
[07028b9] | 605 | }
|
---|
| 606 |
|
---|
[41ad8ed] | 607 | delete(p);
|
---|
[07028b9] | 608 |
|
---|
[8e540f4] | 609 | break;
|
---|
| 610 | }
|
---|
| 611 | case MSG_TYPE_LOGOUT:
|
---|
| 612 | {
|
---|
| 613 | string name(clientMsg.buffer);
|
---|
| 614 | cout << "Player logging out: " << name << endl;
|
---|
| 615 |
|
---|
[01d0d00] | 616 | Player *p = findPlayerByName(mapPlayers, name);
|
---|
[633f42a] | 617 |
|
---|
[8e540f4] | 618 | if (p == NULL)
|
---|
| 619 | {
|
---|
| 620 | strcpy(serverMsg.buffer, "That player is not logged in. This is either a bug, or you're trying to hack the server.");
|
---|
[8a3ef42] | 621 | cout << "Player not logged in" << endl;
|
---|
[07028b9] | 622 | }
|
---|
[01d0d00] | 623 | else if ( p->addr.sin_addr.s_addr != from.sin_addr.s_addr ||
|
---|
| 624 | p->addr.sin_port != from.sin_port )
|
---|
[07028b9] | 625 | {
|
---|
[8e540f4] | 626 | strcpy(serverMsg.buffer, "That player is logged in using a differemt connection. This is either a bug, or you're trying to hack the server.");
|
---|
[8a3ef42] | 627 | cout << "Player logged in using a different connection" << endl;
|
---|
[2488852] | 628 | }
|
---|
[8e540f4] | 629 | else
|
---|
[2488852] | 630 | {
|
---|
[8dad966] | 631 | if (p->id < unusedPlayerId)
|
---|
| 632 | unusedPlayerId = p->id;
|
---|
[01d0d00] | 633 | mapPlayers.erase(p->id);
|
---|
[41ad8ed] | 634 | strcpy(serverMsg.buffer, "You have successfully logged out.");
|
---|
[8e540f4] | 635 | }
|
---|
[07028b9] | 636 |
|
---|
[d211210] | 637 | serverMsg.type = MSG_TYPE_LOGOUT;
|
---|
[8a3ef42] | 638 |
|
---|
[8e540f4] | 639 | break;
|
---|
| 640 | }
|
---|
| 641 | case MSG_TYPE_CHAT:
|
---|
| 642 | {
|
---|
[da692b9] | 643 | cout << "Got a chat message" << endl;
|
---|
| 644 |
|
---|
[01d0d00] | 645 | Player *p = findPlayerByAddr(mapPlayers, from);
|
---|
[07028b9] | 646 |
|
---|
[8e540f4] | 647 | if (p == NULL)
|
---|
| 648 | {
|
---|
| 649 | strcpy(serverMsg.buffer, "No player is logged in using this connection. This is either a bug, or you're trying to hack the server.");
|
---|
[2488852] | 650 | }
|
---|
[8e540f4] | 651 | else
|
---|
| 652 | {
|
---|
[3b1efcc] | 653 | broadcastResponse = true;
|
---|
| 654 |
|
---|
[b128109] | 655 | ostringstream oss;
|
---|
| 656 | oss << p->name << ": " << clientMsg.buffer;
|
---|
[3b1efcc] | 657 |
|
---|
[b128109] | 658 | strcpy(serverMsg.buffer, oss.str().c_str());
|
---|
[8e540f4] | 659 | }
|
---|
| 660 |
|
---|
| 661 | serverMsg.type = MSG_TYPE_CHAT;
|
---|
| 662 |
|
---|
| 663 | break;
|
---|
[e084950] | 664 | }
|
---|
[b128109] | 665 | case MSG_TYPE_PLAYER_MOVE:
|
---|
| 666 | {
|
---|
| 667 | cout << "PLAYER_MOVE" << endl;
|
---|
| 668 |
|
---|
| 669 | int id, x, y;
|
---|
| 670 |
|
---|
| 671 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 672 | memcpy(&x, clientMsg.buffer+4, 4);
|
---|
| 673 | memcpy(&y, clientMsg.buffer+8, 4);
|
---|
[7b43385] | 674 |
|
---|
[b128109] | 675 | cout << "x: " << x << endl;
|
---|
| 676 | cout << "y: " << y << endl;
|
---|
| 677 | cout << "id: " << id << endl;
|
---|
[7b43385] | 678 |
|
---|
[b128109] | 679 | if ( mapPlayers[id].addr.sin_addr.s_addr == from.sin_addr.s_addr &&
|
---|
| 680 | mapPlayers[id].addr.sin_port == from.sin_port )
|
---|
| 681 | {
|
---|
[60017fc] | 682 | // we need to make sure the player can move here
|
---|
| 683 | if (0 <= x && x < 300 && 0 <= y && y < 300 &&
|
---|
| 684 | gameMap->getElement(x/25, y/25) == WorldMap::TERRAIN_GRASS)
|
---|
| 685 | {
|
---|
[7b43385] | 686 | cout << "valid terrain" << endl;
|
---|
| 687 |
|
---|
[60017fc] | 688 | mapPlayers[id].target.x = x;
|
---|
| 689 | mapPlayers[id].target.y = y;
|
---|
| 690 |
|
---|
| 691 | serverMsg.type = MSG_TYPE_PLAYER_MOVE;
|
---|
| 692 |
|
---|
| 693 | memcpy(serverMsg.buffer, &id, 4);
|
---|
[d211210] | 694 | memcpy(serverMsg.buffer+4, &mapPlayers[id].target.x, 4);
|
---|
| 695 | memcpy(serverMsg.buffer+8, &mapPlayers[id].target.y, 4);
|
---|
[60017fc] | 696 |
|
---|
| 697 | broadcastResponse = true;
|
---|
| 698 | }
|
---|
| 699 | else
|
---|
| 700 | cout << "Bad terrain detected" << endl;
|
---|
[b128109] | 701 | }
|
---|
| 702 | else // nned to send back a message indicating failure
|
---|
| 703 | cout << "Player id (" << id << ") doesn't match sender" << endl;
|
---|
| 704 |
|
---|
| 705 | break;
|
---|
| 706 | }
|
---|
[5299436] | 707 | case MSG_TYPE_PICKUP_FLAG:
|
---|
| 708 | {
|
---|
| 709 | // may want to check the id matches the sender, just like for PLAYER_NOVE
|
---|
| 710 | cout << "PICKUP_FLAG" << endl;
|
---|
| 711 |
|
---|
| 712 | int id;
|
---|
| 713 |
|
---|
| 714 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 715 | cout << "id: " << id << endl;
|
---|
| 716 |
|
---|
[5c84d54] | 717 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
|
---|
| 718 | vector<WorldMap::Object>::iterator itObjects;
|
---|
| 719 |
|
---|
| 720 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end();) {
|
---|
| 721 | POSITION pos = itObjects->pos;
|
---|
| 722 | bool gotFlag = false;
|
---|
| 723 |
|
---|
| 724 | if (posDistance(mapPlayers[id].pos, pos.toFloat()) < 10) {
|
---|
| 725 | switch (itObjects->type) {
|
---|
| 726 | case WorldMap::OBJECT_BLUE_FLAG:
|
---|
| 727 | if (mapPlayers[id].team == 1) {
|
---|
| 728 | gotFlag = true;
|
---|
| 729 | mapPlayers[id].hasBlueFlag = true;
|
---|
| 730 | broadcastResponse = true;
|
---|
| 731 | }
|
---|
| 732 | break;
|
---|
| 733 | case WorldMap::OBJECT_RED_FLAG:
|
---|
| 734 | if (mapPlayers[id].team == 0) {
|
---|
| 735 | gotFlag = true;
|
---|
| 736 | mapPlayers[id].hasRedFlag = true;
|
---|
| 737 | broadcastResponse = true;
|
---|
| 738 | }
|
---|
| 739 | break;
|
---|
| 740 | }
|
---|
| 741 |
|
---|
| 742 | if (gotFlag) {
|
---|
| 743 | serverMsg.type = MSG_TYPE_REMOVE_OBJECT;
|
---|
| 744 | memcpy(serverMsg.buffer, &itObjects->id, 4);
|
---|
| 745 |
|
---|
| 746 | map<unsigned int, Player>::iterator it;
|
---|
| 747 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
| 748 | {
|
---|
| 749 | if ( sendMessage(&serverMsg, sock, &(it->second.addr)) < 0 )
|
---|
| 750 | error("sendMessage");
|
---|
| 751 | }
|
---|
| 752 |
|
---|
| 753 | // remove the object from the server-side map
|
---|
| 754 | cout << "size before: " << gameMap->getObjects()->size() << endl;
|
---|
| 755 | itObjects = vctObjects->erase(itObjects);
|
---|
| 756 | cout << "size after: " << gameMap->getObjects()->size() << endl;
|
---|
| 757 | }
|
---|
| 758 | }
|
---|
| 759 |
|
---|
| 760 | if (!gotFlag)
|
---|
| 761 | itObjects++;
|
---|
| 762 | }
|
---|
| 763 |
|
---|
| 764 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 765 | mapPlayers[id].serialize(serverMsg.buffer);
|
---|
| 766 |
|
---|
[5299436] | 767 | break;
|
---|
| 768 | }
|
---|
[e487381] | 769 | case MSG_TYPE_DROP_FLAG:
|
---|
| 770 | {
|
---|
| 771 | // may want to check the id matches the sender, just like for PLAYER_NOVE
|
---|
| 772 | cout << "DROP_FLAG" << endl;
|
---|
| 773 |
|
---|
| 774 | int id;
|
---|
| 775 |
|
---|
| 776 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 777 | cout << "id: " << id << endl;
|
---|
| 778 |
|
---|
| 779 | WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
|
---|
| 780 | if (mapPlayers[id].hasBlueFlag)
|
---|
| 781 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
---|
| 782 | else if (mapPlayers[id].hasRedFlag)
|
---|
| 783 | flagType = WorldMap::OBJECT_RED_FLAG;
|
---|
| 784 |
|
---|
| 785 | gameMap->addObject(flagType, mapPlayers[id].pos.x, mapPlayers[id].pos.y);
|
---|
| 786 |
|
---|
| 787 | // need to send the OBJECT message too
|
---|
| 788 | serverMsg.type = MSG_TYPE_OBJECT;
|
---|
| 789 | gameMap->getObjects()->back().serialize(serverMsg.buffer);
|
---|
| 790 |
|
---|
| 791 | map<unsigned int, Player>::iterator it;
|
---|
| 792 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
| 793 | {
|
---|
| 794 | if ( sendMessage(&serverMsg, sock, &(it->second.addr)) < 0 )
|
---|
| 795 | error("sendMessage");
|
---|
| 796 | }
|
---|
| 797 |
|
---|
| 798 | mapPlayers[id].hasBlueFlag = false;
|
---|
| 799 | mapPlayers[id].hasRedFlag = false;
|
---|
| 800 |
|
---|
| 801 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 802 | mapPlayers[id].serialize(serverMsg.buffer);
|
---|
| 803 |
|
---|
| 804 | broadcastResponse = true;
|
---|
| 805 |
|
---|
| 806 | break;
|
---|
| 807 | }
|
---|
[4b4b153] | 808 | case MSG_TYPE_START_ATTACK:
|
---|
| 809 | {
|
---|
| 810 | cout << "Received a START_ATTACK message" << endl;
|
---|
| 811 |
|
---|
[8a4ed74] | 812 | int id, targetId;
|
---|
| 813 |
|
---|
| 814 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 815 | memcpy(&targetId, clientMsg.buffer+4, 4);
|
---|
| 816 |
|
---|
[8dad966] | 817 | Player* source = &mapPlayers[id];
|
---|
| 818 | source->targetPlayer = targetId;
|
---|
[11d21ee] | 819 | source->isChasing = true;
|
---|
[8dad966] | 820 |
|
---|
[11d21ee] | 821 | // this is irrelevant since the client doesn't even listen for START_ATTACK messages
|
---|
| 822 | // actually, the client should not ignore this and should instead perform the same movement
|
---|
| 823 | // algorithm on its end (following the target player until in range) that the server does.
|
---|
| 824 | // Once the attacker is in range, the client should stop movement and wait for messages
|
---|
| 825 | // from the server
|
---|
[4b4b153] | 826 | serverMsg.type = MSG_TYPE_START_ATTACK;
|
---|
[8dad966] | 827 | memcpy(serverMsg.buffer, &id, 4);
|
---|
| 828 | memcpy(serverMsg.buffer+4, &targetId, 4);
|
---|
[4b4b153] | 829 | broadcastResponse = true;
|
---|
[8a4ed74] | 830 |
|
---|
| 831 | break;
|
---|
[4b4b153] | 832 | }
|
---|
| 833 | case MSG_TYPE_ATTACK:
|
---|
| 834 | {
|
---|
| 835 | cout << "Received am ATTACK message" << endl;
|
---|
[8dad966] | 836 | cout << "ERROR: Clients should not send ATTACK messages" << endl;
|
---|
[8a4ed74] | 837 |
|
---|
| 838 | break;
|
---|
[4b4b153] | 839 | }
|
---|
[8e540f4] | 840 | default:
|
---|
| 841 | {
|
---|
| 842 | strcpy(serverMsg.buffer, "Server error occured. Report this please.");
|
---|
[e084950] | 843 |
|
---|
[8e540f4] | 844 | serverMsg.type = MSG_TYPE_CHAT;
|
---|
[e084950] | 845 |
|
---|
[8e540f4] | 846 | break;
|
---|
| 847 | }
|
---|
[e3535b3] | 848 | }
|
---|
[da692b9] | 849 |
|
---|
| 850 | return broadcastResponse;
|
---|
[e3535b3] | 851 | }
|
---|
[da692b9] | 852 |
|
---|
[8dad966] | 853 | void updateUnusedPlayerId(unsigned int& id, map<unsigned int, Player>& mapPlayers)
|
---|
[01d0d00] | 854 | {
|
---|
[1106210] | 855 | while (mapPlayers.find(id) != mapPlayers.end())
|
---|
| 856 | id++;
|
---|
[01d0d00] | 857 | }
|
---|
[8dad966] | 858 |
|
---|
| 859 | void updateUnusedProjectileId(unsigned int& id, map<unsigned int, Projectile>& mapProjectiles)
|
---|
| 860 | {
|
---|
| 861 | while (mapProjectiles.find(id) != mapProjectiles.end())
|
---|
| 862 | id++;
|
---|
| 863 | }
|
---|