source: network-game/server@ 87b3ee2

Name Size Rev Age Author Last Change
../
.gitignore 11 bytes 2488852   12 years dmp1488 Added the player class, added a list of logged-in players, and changed …
crypt.cpp 196 bytes e3535b3   12 years dmp1488 Initial commit for server
crypt.h 138 bytes e3535b3   12 years dmp1488 Initial commit for server
DataAccess.cpp 2.3 KB 59061f6   12 years dmp1488 Added new data access methods to save and retrieve player data
DataAccess.h 474 bytes 59061f6   12 years dmp1488 Added new data access methods to save and retrieve player data
database.cpp 897 bytes e3535b3   12 years dmp1488 Initial commit for server
database.h 335 bytes e3535b3   12 years dmp1488 Initial commit for server
makefile 313 bytes 36082e8   12 years dmp1488 Moved the database code to a new class
Player.cpp 694 bytes 59061f6   12 years dmp1488 Added new data access methods to save and retrieve player data
Player.h 391 bytes 59061f6   12 years dmp1488 Added new data access methods to save and retrieve player data
server.cpp 7.3 KB 371ce29   12 years dmp1488 The server now uses nonblocking sockets and sleep to free up cpu usage
  • Property mode set to 040000
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