source:
network-game/server@
87b3ee2
Name | Size | Rev | Age | Author | Last Change |
---|---|---|---|---|---|
../ | |||||
.gitignore | 11 bytes | 2488852 | 12 years | Added the player class, added a list of logged-in players, and changed … | |
crypt.cpp | 196 bytes | e3535b3 | 12 years | Initial commit for server | |
crypt.h | 138 bytes | e3535b3 | 12 years | Initial commit for server | |
DataAccess.cpp | 2.3 KB | 59061f6 | 12 years | Added new data access methods to save and retrieve player data | |
DataAccess.h | 474 bytes | 59061f6 | 12 years | Added new data access methods to save and retrieve player data | |
database.cpp | 897 bytes | e3535b3 | 12 years | Initial commit for server | |
database.h | 335 bytes | e3535b3 | 12 years | Initial commit for server | |
makefile | 313 bytes | 36082e8 | 12 years | Moved the database code to a new class | |
Player.cpp | 694 bytes | 59061f6 | 12 years | Added new data access methods to save and retrieve player data | |
Player.h | 391 bytes | 59061f6 | 12 years | Added new data access methods to save and retrieve player data | |
server.cpp | 7.3 KB | 371ce29 | 12 years | The server now uses nonblocking sockets and sleep to free up cpu usage |
|
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