feature/imgui-sdl
points-test
Last change
on this file since eeece4e was 21de283, checked in by Dmitry Portnoy <dmp1488@…>, 7 years ago |
Create a VS project for the new version of the game
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1.2 KB
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1 | Installation Instructions for Linux
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2 | ---------------------------------------
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3 |
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4 | sudo apt-get install xorg-dev libglew-dev libglm-dev
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5 |
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6 | make game
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7 |
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8 | (Old Linux instructions for compuling game.cpp)
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9 | -sudo apt-get install cmake xorg-dev libglew-dev libglu1-mesa-dev freeglut3-dev mesa-common-dev
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10 | -
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11 | --Compile GLFW3 from source
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12 | - (cmake . && make && sudo make install)
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13 |
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14 | Installation Instructions for OSX
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15 | ---------------------------------------
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16 |
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17 | Install and link glfw and glew using homebrew. This should place all necessary
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18 | files (or possibly symlinks to them) in /usr/loca/include and /usr/local/lib.
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19 |
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20 | Run 'xcode-select --install'
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21 | This should make g++ check for libraries in /usr/local/
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22 |
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23 | Installation Instructions for Windows
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24 | ---------------------------------------
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25 |
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26 | Download the precompiled 32bit binaries of GLFW and GLEW. Create lib/ and
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27 | include/ folders in the root opengl-game directory you cloned. Copy the include/GL/ and include/GLFW/ folders into your include/ folder and all the files in
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28 | the lib/ folders of the GLFW and GLEW libraries into your lib/ folder. Also
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29 | copy the .dll files into the root opengl-game directory. This should be enough
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30 | to compile and run the project.
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31 |
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32 | I would like to figure out how to statically compile glew and glfw to eliminate the need for the dlls.
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