feature/imgui-sdl
points-test
Last change
on this file since 046ce72 was e856d62, checked in by Dmitry Portnoy <dmp1488@…>, 7 years ago |
Make texture images appear right-side up and streamline the code for creating a window
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File size:
651 bytes
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1 | TODO
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2 | =====
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3 | -Change the logger class to use cout instead of printf. Consider how easy variable argument support would be.
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4 | -Change all error messages to use the logger class so they get printed to the log file as well.
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5 | -Make sure fullscreen works correctly on OSX. Check the book to see how to handle Retina Display.
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6 | -Check the book's "Printing Parameters from the GL Context" to output a bunch of OpenGL context params
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7 | -Add code to allow for resizing/maximizing the window
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8 | -Move some common functions into a Utils class
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9 |
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10 | DONE
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11 | =====
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12 | -Print a warning if texture images don't sizes of 2^x
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13 | -Fix the texture-mapping code to not flip the texture upside down. |
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