feature/imgui-sdl
points-test
Last change
on this file since 07ed460 was 1a530df, checked in by Dmitry Portnoy <dmp1488@…>, 7 years ago |
Design an algorithm for rendering objects using colors or shaders and try to use a ubo for storing model matrices
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File size:
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1 | DEBUGGING
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2 | ==========
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3 | -Read the sections about shader debugging, starting from line 59
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4 | -Change the background to gray in case my square is being rendered in black
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5 |
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6 | TODO
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7 | ==========
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8 | -Change the logger class to use cout instead of printf. Consider how easy variable argument support would be.
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9 | -Change all error messages to use the logger class so they get printed to the log file as well.
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10 | -Make sure fullscreen works correctly on OSX. Check the book to see how to handle Retina Display.
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11 | -Check the book's "Printing Parameters from the GL Context" to output a bunch of OpenGL context params
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12 | -Add code to allow for resizing/maximizing the window
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13 | -Move some common functions into a Utils class
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14 |
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15 | DONE
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16 | ==========
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17 | -Print a warning if texture images don't sizes of 2^x
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18 | -Fix the texture-mapping code to not flip the texture upside down. |
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