feature/imgui-sdl
points-test
Last change
on this file since 5c02ddd was 5c02ddd, checked in by Dmitry Portnoy <dmp1488@…>, 6 years ago |
Create an SFML demo project and update the TODO
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1 | DEBUGGING
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2 | ==========
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3 | -Read the sections about shader debugging, starting from line 59
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4 |
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5 | TODO
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6 | ==========
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7 | -Change the logger class to use cout instead of printf. Consider how easy variable argument support would be.
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8 | -Change all error messages to use the logger class so they get printed to the log file as well.
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9 | -Make sure fullscreen works correctly on OSX. Check the book to see how to handle Retina Display.
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10 | -Add code to allow for resizing/maximizing the window
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11 | -Check the book's "Printing Parameters from the GL Context" to output a bunch of OpenGL context params
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12 | -Move some common functions into a Utils class
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13 |
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14 | DONE
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15 | ==========
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16 | -Print a warning if texture images don't have sizes of 2^x
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17 | -Fix the texture-mapping code to not flip the texture upside down.
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18 |
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19 | NEW TODO
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20 | ==========
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21 | -Unbind buffers (by binding to 0) once I'm done using them. This will help catch errors faster where I'm using a different buffer than I expect.
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22 | -Show the fps in a gui component instead of printing it to the console
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23 |
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24 | NEW DONE
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25 | ==========
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26 | -Move buffer memory allocation code into populateBuffers()
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27 | -Go through the large design comment blocks and clean them up. Turn them into documentation for the code that's been written since I wrote the designs.
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28 |
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29 | MAJOR TASKS TODO
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30 | ==================
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31 | -Figure out why rendering doesn't work on the Windows laptop
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32 | -Investigate switching to SFML, i.e. create a simple demo of SFML with OpenGL and ImGui
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33 | -Implement lasers
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34 |
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35 | MAJOR TASKS DONE
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36 | ==================
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