Changeset 5c02ddd in opengl-game


Ignore:
Timestamp:
Jul 4, 2018, 2:03:32 PM (6 years ago)
Author:
Dmitry Portnoy <dmp1488@…>
Branches:
feature/imgui-sdl, master, points-test
Children:
b155f13
Parents:
ebaa95c
Message:

Create an SFML demo project and update the TODO

Files:
3 added
1 edited

Legend:

Unmodified
Added
Removed
  • TODO.txt

    rebaa95c r5c02ddd  
    88-Change all error messages to use the logger class so they get printed to the log file as well.
    99-Make sure fullscreen works correctly on OSX. Check the book to see how to handle Retina Display.
     10-Add code to allow for resizing/maximizing the window
    1011-Check the book's "Printing Parameters from the GL Context" to output a bunch of OpenGL context params
    11 -Add code to allow for resizing/maximizing the window
    1212-Move some common functions into a Utils class
    1313
     
    2222-Show the fps in a gui component instead of printing it to the console
    2323
    24 New DONE
     24NEW DONE
    2525==========
    2626-Move buffer memory allocation code into populateBuffers()
    2727-Go through the large design comment blocks and clean them up. Turn them into documentation for the code that's been written since I wrote the designs.
     28
     29MAJOR TASKS TODO
     30==================
     31-Figure out why rendering doesn't work on the Windows laptop
     32-Investigate switching to SFML, i.e. create a simple demo of SFML with OpenGL and ImGui
     33-Implement lasers
     34
     35MAJOR TASKS DONE
     36==================
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