Changeset 5c02ddd in opengl-game
- Timestamp:
- Jul 4, 2018, 2:03:32 PM (6 years ago)
- Branches:
- feature/imgui-sdl, master, points-test
- Children:
- b155f13
- Parents:
- ebaa95c
- Files:
-
- 3 added
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
TODO.txt
rebaa95c r5c02ddd 8 8 -Change all error messages to use the logger class so they get printed to the log file as well. 9 9 -Make sure fullscreen works correctly on OSX. Check the book to see how to handle Retina Display. 10 -Add code to allow for resizing/maximizing the window 10 11 -Check the book's "Printing Parameters from the GL Context" to output a bunch of OpenGL context params 11 -Add code to allow for resizing/maximizing the window12 12 -Move some common functions into a Utils class 13 13 … … 22 22 -Show the fps in a gui component instead of printing it to the console 23 23 24 N ewDONE24 NEW DONE 25 25 ========== 26 26 -Move buffer memory allocation code into populateBuffers() 27 27 -Go through the large design comment blocks and clean them up. Turn them into documentation for the code that's been written since I wrote the designs. 28 29 MAJOR TASKS TODO 30 ================== 31 -Figure out why rendering doesn't work on the Windows laptop 32 -Investigate switching to SFML, i.e. create a simple demo of SFML with OpenGL and ImGui 33 -Implement lasers 34 35 MAJOR TASKS DONE 36 ==================
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