1 | #include "game-gui-glfw.hpp"
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2 |
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3 | #include "compiler.hpp"
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4 | #include "consts.hpp"
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5 |
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6 | const int KEY_STATE_UNCHANGED = -1;
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7 |
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8 | string GameGui_GLFW::s_errorMessage;
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9 |
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10 | int GameGui_GLFW::s_keyState[NUM_KEYS];
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11 | bool GameGui_GLFW::s_keyDown[NUM_KEYS];
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12 |
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13 | string& GameGui_GLFW::GetError() {
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14 | return GameGui_GLFW::s_errorMessage;
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15 | }
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16 |
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17 | bool GameGui_GLFW::Init() {
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18 | GameGui_GLFW::s_errorMessage = "No error";
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19 | glfwSetErrorCallback(glfw_error_callback);
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20 |
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21 | return glfwInit() == GLFW_TRUE ? RTWO_SUCCESS : RTWO_ERROR;
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22 | }
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23 |
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24 | void GameGui_GLFW::Shutdown() {
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25 | glfwTerminate();
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26 | }
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27 |
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28 | void* GameGui_GLFW::CreateWindow(const string& title, unsigned int width, unsigned int height, bool fullscreen) {
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29 | GLFWwindow* window = nullptr;
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30 | GLFWmonitor* mon = nullptr;
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31 |
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32 | #if defined(GAMEGUI_INCLUDE_VULKAN)
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33 | glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); // This is for Vulkan, OpenGL needs different flags
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34 | #elif defined(MAC)
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35 | glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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36 | glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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37 | glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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38 | glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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39 | #else
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40 | glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
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41 | glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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42 | #endif
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43 |
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44 | glfwWindowHint(GLFW_SAMPLES, 16);
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45 | glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, true);
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46 |
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47 | if (fullscreen) {
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48 | mon = glfwGetPrimaryMonitor();
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49 | const GLFWvidmode* vmode = glfwGetVideoMode(mon);
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50 |
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51 | width = vmode->width;
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52 | height = vmode->height;
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53 |
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54 | // TODO: Should probably enable some way to retrieve this from outside this class
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55 | // and print it out there
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56 | cout << "Fullscreen resolution " << vmode->width << "x" << vmode->height << endl;
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57 | }
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58 |
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59 | window = glfwCreateWindow(width, height, title.c_str(), mon, nullptr);
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60 | //glfwMakeContextCurrent(window);
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61 |
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62 | //glfwSetMouseButtonCallback(window, mouse_button_callback);
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63 | glfwSetKeyCallback(window, glfw_key_callback);
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64 |
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65 | fill(GameGui_GLFW::s_keyState, GameGui_GLFW::s_keyState + NUM_KEYS, KEY_STATE_UNCHANGED);
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66 |
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67 | return window;
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68 | }
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69 |
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70 | void GameGui_GLFW::DestroyWindow() {
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71 | // TODO: This function can throw some errors. They should be handled
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72 | glfwDestroyWindow(window);
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73 | }
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74 |
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75 | #ifdef GAMEGUI_INCLUDE_VULKAN
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76 |
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77 | bool GameGui_GLFW::CreateVulkanSurface(VkInstance instance, VkSurfaceKHR* surface) {
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78 | return glfwCreateWindowSurface(instance, window, nullptr, surface) == VK_SUCCESS ?
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79 | RTWO_SUCCESS : RTWO_ERROR;
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80 | }
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81 |
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82 | #endif
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83 |
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84 | vector<const char*> GameGui_GLFW::GetRequiredExtensions() {
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85 | uint32_t glfwExtensionCount = 0;
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86 | const char** glfwExtensions;
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87 |
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88 | glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount);
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89 |
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90 | vector<const char*> extensions(glfwExtensions, glfwExtensions + glfwExtensionCount);
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91 |
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92 | return extensions;
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93 | }
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94 |
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95 | void GameGui_GLFW::GetWindowSize(int* width, int* height) {
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96 | glfwGetFramebufferSize(window, width, height);
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97 | }
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98 |
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99 | void glfw_error_callback(int error, const char* description) {
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100 | GameGui_GLFW::s_errorMessage = description;
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101 | }
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102 |
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103 | void glfw_key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) {
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104 | GameGui_GLFW::s_keyState[key] = action;
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105 |
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106 | // should be true for GLFW_PRESS and GLFW_REPEAT
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107 | GameGui_GLFW::s_keyDown[key] = (action != GLFW_RELEASE);
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108 | }
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