1 | #include "game-gui-glfw.hpp"
|
---|
2 |
|
---|
3 | #include "compiler.hpp"
|
---|
4 | #include "consts.hpp"
|
---|
5 |
|
---|
6 | const int KEY_STATE_UNCHANGED = -1;
|
---|
7 |
|
---|
8 | string GameGui_GLFW::s_errorMessage;
|
---|
9 |
|
---|
10 | int GameGui_GLFW::s_keyState[NUM_KEYS];
|
---|
11 | bool GameGui_GLFW::s_keyDown[NUM_KEYS];
|
---|
12 |
|
---|
13 | string& GameGui_GLFW::getError() {
|
---|
14 | return GameGui_GLFW::s_errorMessage;
|
---|
15 | }
|
---|
16 |
|
---|
17 | bool GameGui_GLFW::init() {
|
---|
18 | GameGui_GLFW::s_errorMessage = "No error";
|
---|
19 | glfwSetErrorCallback(glfw_error_callback);
|
---|
20 |
|
---|
21 | windowWidth = -1;
|
---|
22 | windowHeight = -1;
|
---|
23 |
|
---|
24 | return glfwInit() == GLFW_TRUE ? RTWO_SUCCESS : RTWO_ERROR;
|
---|
25 | }
|
---|
26 |
|
---|
27 | void GameGui_GLFW::shutdown() {
|
---|
28 | glfwTerminate();
|
---|
29 | }
|
---|
30 |
|
---|
31 | void* GameGui_GLFW::createWindow(const string& title, int width, int height, bool fullscreen) {
|
---|
32 | GLFWwindow* window = nullptr;
|
---|
33 | GLFWmonitor* mon = nullptr;
|
---|
34 |
|
---|
35 | #if defined(GAMEGUI_INCLUDE_VULKAN)
|
---|
36 | glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); // This is for Vulkan, OpenGL needs different flags
|
---|
37 | #elif defined(MAC)
|
---|
38 | glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
---|
39 | glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
---|
40 | glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
|
---|
41 | glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
---|
42 | #else
|
---|
43 | glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
|
---|
44 | glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
---|
45 | #endif
|
---|
46 |
|
---|
47 | glfwWindowHint(GLFW_SAMPLES, 16);
|
---|
48 | glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, true);
|
---|
49 |
|
---|
50 | if (fullscreen) {
|
---|
51 | mon = glfwGetPrimaryMonitor();
|
---|
52 | const GLFWvidmode* vmode = glfwGetVideoMode(mon);
|
---|
53 |
|
---|
54 | windowWidth = vmode->width;
|
---|
55 | windowHeight = vmode->height;
|
---|
56 | } else {
|
---|
57 | windowWidth = width;
|
---|
58 | windowHeight = height;
|
---|
59 | }
|
---|
60 |
|
---|
61 | window = glfwCreateWindow(windowWidth, windowHeight, title.c_str(), mon, nullptr);
|
---|
62 | //glfwMakeContextCurrent(window);
|
---|
63 |
|
---|
64 | //glfwSetMouseButtonCallback(window, mouse_button_callback);
|
---|
65 | glfwSetKeyCallback(window, glfw_key_callback);
|
---|
66 |
|
---|
67 | fill(GameGui_GLFW::s_keyState, GameGui_GLFW::s_keyState + NUM_KEYS, KEY_STATE_UNCHANGED);
|
---|
68 |
|
---|
69 | return window;
|
---|
70 | }
|
---|
71 |
|
---|
72 | void GameGui_GLFW::destroyWindow() {
|
---|
73 | // TODO: This function can throw some errors. They should be handled
|
---|
74 | glfwDestroyWindow(window);
|
---|
75 | }
|
---|
76 |
|
---|
77 | #ifdef GAMEGUI_INCLUDE_VULKAN
|
---|
78 |
|
---|
79 | bool GameGui_GLFW::createVulkanSurface(VkInstance instance, VkSurfaceKHR* surface) {
|
---|
80 | return glfwCreateWindowSurface(instance, window, nullptr, surface) == VK_SUCCESS ?
|
---|
81 | RTWO_SUCCESS : RTWO_ERROR;
|
---|
82 | }
|
---|
83 |
|
---|
84 | #endif
|
---|
85 |
|
---|
86 | vector<const char*> GameGui_GLFW::getRequiredExtensions() {
|
---|
87 | uint32_t glfwExtensionCount = 0;
|
---|
88 | const char** glfwExtensions;
|
---|
89 |
|
---|
90 | glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount);
|
---|
91 |
|
---|
92 | vector<const char*> extensions(glfwExtensions, glfwExtensions + glfwExtensionCount);
|
---|
93 |
|
---|
94 | return extensions;
|
---|
95 | }
|
---|
96 |
|
---|
97 | void GameGui_GLFW::getWindowSize(int* width, int* height) {
|
---|
98 | // This function segfaults on OSX, check other platforms
|
---|
99 | //glfwGetFramebufferSize(window, width, height);
|
---|
100 |
|
---|
101 | *width = windowWidth;
|
---|
102 | *height = windowHeight;
|
---|
103 | }
|
---|
104 |
|
---|
105 | void glfw_error_callback(int error, const char* description) {
|
---|
106 | GameGui_GLFW::s_errorMessage = description;
|
---|
107 | }
|
---|
108 |
|
---|
109 | void glfw_key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) {
|
---|
110 | GameGui_GLFW::s_keyState[key] = action;
|
---|
111 |
|
---|
112 | // should be true for GLFW_PRESS and GLFW_REPEAT
|
---|
113 | GameGui_GLFW::s_keyDown[key] = (action != GLFW_RELEASE);
|
---|
114 | }
|
---|