feature/imgui-sdl
Last change
on this file since e1f88a9 was e1f88a9, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 4 years ago |
Create a system to draw and switch between different screens, a Screen class, a MainScreen class that extends it, and some classes for UI elements that can be added to screens.
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File size:
1.8 KB
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[0e6ecf3] | 1 | #ifndef _GAME_GUI_H
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| 2 | #define _GAME_GUI_H
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| 3 |
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[9546928] | 4 | #include <string>
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| 5 | #include <vector>
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| 6 |
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[4eb4d0a] | 7 | #ifdef GAMEGUI_INCLUDE_VULKAN
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| 8 | #include <vulkan/vulkan.h>
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| 9 | #endif
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[0e6ecf3] | 10 |
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| 11 | using namespace std;
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| 12 |
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[e1f88a9] | 13 | // TODO: See if it makes sense to combine this with the files in the gui folder
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| 14 |
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[f6521fb] | 15 | enum EventType {
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| 16 | UI_EVENT_QUIT,
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| 17 | UI_EVENT_WINDOW,
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[0e09340] | 18 | UI_EVENT_WINDOWRESIZE,
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[5a23277] | 19 | UI_EVENT_KEYDOWN,
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| 20 | UI_EVENT_KEYUP,
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[f6521fb] | 21 | UI_EVENT_MOUSEBUTTONDOWN,
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| 22 | UI_EVENT_MOUSEBUTTONUP,
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[a0da009] | 23 | UI_EVENT_MOUSEMOTION,
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| 24 | UI_EVENT_UNKNOWN
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[f6521fb] | 25 | };
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| 26 |
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| 27 | struct WindowEvent {
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| 28 | EventType type;
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| 29 | };
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| 30 |
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| 31 | struct KeyEvent {
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| 32 | EventType type;
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| 33 | unsigned int keycode;
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[0ecab17] | 34 | bool repeat;
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[f6521fb] | 35 | };
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| 36 |
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| 37 | struct MouseEvent {
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| 38 | EventType type;
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[b8d4456] | 39 | int x;
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| 40 | int y;
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[a0da009] | 41 | /*
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| 42 | int button;
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| 43 | int action;
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| 44 | */
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| 45 | };
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| 46 |
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[83b5b4b] | 47 | struct WindowResizeEvent {
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| 48 | EventType type;
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| 49 | int width;
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| 50 | int height;
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| 51 | };
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| 52 |
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[a0da009] | 53 | struct UnknownEvent {
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| 54 | EventType type;
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| 55 | unsigned int eventType;
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[f6521fb] | 56 | };
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| 57 |
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[e1f88a9] | 58 | // TODO: Switch from union to std::variant
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| 59 |
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[f6521fb] | 60 | union UIEvent {
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| 61 | EventType type;
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| 62 | WindowEvent window;
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| 63 | KeyEvent key;
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| 64 | MouseEvent mouse;
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[83b5b4b] | 65 | WindowResizeEvent windowResize;
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[a0da009] | 66 | UnknownEvent unknown;
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[f6521fb] | 67 | };
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| 68 |
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[f898c5f] | 69 | class GameGui {
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| 70 | public:
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[98f3232] | 71 | virtual ~GameGui() {};
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| 72 |
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[7fc5e27] | 73 | virtual string& getError() = 0;
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[d5f2b42] | 74 |
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[7fc5e27] | 75 | virtual bool init() = 0;
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| 76 | virtual void shutdown() = 0;
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[0e6ecf3] | 77 |
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[7fc5e27] | 78 | virtual void* createWindow(const string& title, int width, int height, bool fullscreen) = 0;
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| 79 | virtual void destroyWindow() = 0;
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[0e6ecf3] | 80 |
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[f6521fb] | 81 | virtual void processEvents() = 0;
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| 82 | virtual int pollEvent(UIEvent* event) = 0;
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[cd1cb0f] | 83 | virtual bool keyPressed(unsigned int key) = 0;
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[f6521fb] | 84 |
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[a6f6833] | 85 | virtual void refreshWindowSize() = 0;
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| 86 | virtual int getWindowWidth() = 0;
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| 87 | virtual int getWindowHeight() = 0;
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[27c40ce] | 88 |
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[4eb4d0a] | 89 | #ifdef GAMEGUI_INCLUDE_VULKAN
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[7fc5e27] | 90 | virtual bool createVulkanSurface(VkInstance instance, VkSurfaceKHR* surface) = 0;
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| 91 | virtual vector<const char*> getRequiredExtensions() = 0;
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[a6f6833] | 92 | #endif
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[0e6ecf3] | 93 | };
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| 94 |
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[27c40ce] | 95 | #endif // _GAME_GUI_H
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