[8a6d19d] | 1 | // Include standard headers
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| 2 | #include <stdio.h>
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| 3 | #include <stdlib.h>
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| 4 | #include <iostream>
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| 5 |
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| 6 | // Include GLEW
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| 7 | #include <GL/glew.h>
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| 8 |
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| 9 | // Include GLFW
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| 10 | #include <GLFW/glfw3.h>
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| 11 | GLFWwindow* window;
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| 12 |
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| 13 | // Include GLM
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| 14 | #include <glm/glm.hpp>
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| 15 | #include <glm/gtc/matrix_transform.hpp>
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| 16 | using namespace glm;
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| 17 |
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| 18 | #include "common/controls.hpp"
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| 19 |
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| 20 | using namespace std;
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| 21 |
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| 22 | void framebuffer_size_callback(GLFWwindow* window, int width, int height);
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| 23 | void processInput(GLFWwindow *window);
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| 24 |
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| 25 | // settings
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| 26 | const unsigned int SCR_WIDTH = 800;
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| 27 | const unsigned int SCR_HEIGHT = 600;
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| 28 |
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| 29 | int main()
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| 30 | {
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| 31 | // glfw: initialize and configure
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| 32 | // ------------------------------
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| 33 | glfwInit();
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| 34 | glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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| 35 | glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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| 36 | glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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| 37 | glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // uncomment this statement to fix compilation on OS X
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| 38 |
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| 39 | // glfw window creation
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| 40 | // --------------------
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| 41 | GLFWwindow* window = glfwCreateWindow(SCR_WIDTH, SCR_HEIGHT, "LearnOpenGL", NULL, NULL);
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| 42 | if (window == NULL)
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| 43 | {
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| 44 | cout << "Failed to create GLFW window" << endl;
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| 45 | glfwTerminate();
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| 46 | return -1;
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| 47 | }
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| 48 | glfwMakeContextCurrent(window);
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| 49 | glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
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| 50 |
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| 51 | // Set this to true so GLEW knows to use a modern approach to retrieving function pointers and extensions
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| 52 | glewExperimental = GL_TRUE;
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| 53 | // Initialize GLEW to setup the OpenGL Function pointers
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| 54 | if (glewInit() != GLEW_OK) {
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| 55 | cout << "Failed to initialize GLEW" << endl;
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| 56 | return EXIT_FAILURE;
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| 57 | }
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| 58 |
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| 59 | // render loop
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| 60 | // -----------
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| 61 | while (!glfwWindowShouldClose(window))
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| 62 | {
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| 63 | // input
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| 64 | // -----
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| 65 | processInput(window);
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| 66 |
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| 67 | glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
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| 68 | glClear(GL_COLOR_BUFFER_BIT);
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| 69 |
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| 70 | // glfw: swap buffers and poll IO events (keys pressed/released, mouse moved etc.)
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| 71 | // -------------------------------------------------------------------------------
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| 72 | glfwSwapBuffers(window);
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| 73 | glfwPollEvents();
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| 74 | }
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| 75 |
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| 76 | // glfw: terminate, clearing all previously allocated GLFW resources.
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| 77 | // ------------------------------------------------------------------
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| 78 | glfwTerminate();
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| 79 | return 0;
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| 80 | }
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| 81 |
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| 82 | // process all input: query GLFW whether relevant keys are pressed/released this frame and react accordingly
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| 83 | // ---------------------------------------------------------------------------------------------------------
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| 84 | void processInput(GLFWwindow *window)
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| 85 | {
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| 86 | if(glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS)
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| 87 | glfwSetWindowShouldClose(window, true);
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| 88 | }
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| 89 |
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| 90 | // glfw: whenever the window size changed (by OS or user resize) this callback function executes
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| 91 | // ---------------------------------------------------------------------------------------------
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| 92 | void framebuffer_size_callback(GLFWwindow* window, int width, int height)
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| 93 | {
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| 94 | // make sure the viewport matches the new window dimensions; note that width and
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| 95 | // height will be significantly larger than specified on retina displays.
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| 96 | glViewport(0, 0, width, height);
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| 97 | }
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