1 | // Include standard headers
|
---|
2 | #include <stdio.h>
|
---|
3 | #include <stdlib.h>
|
---|
4 | #include <iostream>
|
---|
5 |
|
---|
6 | // Include GLEW
|
---|
7 | #include <GL/glew.h>
|
---|
8 |
|
---|
9 | // Include GLFW
|
---|
10 | #include <GLFW/glfw3.h>
|
---|
11 | GLFWwindow* window;
|
---|
12 |
|
---|
13 | // Include GLM
|
---|
14 | #include <glm/glm.hpp>
|
---|
15 | #include <glm/gtc/matrix_transform.hpp>
|
---|
16 | using namespace glm;
|
---|
17 |
|
---|
18 | #include "common/controls.hpp"
|
---|
19 |
|
---|
20 | using namespace std;
|
---|
21 |
|
---|
22 | void framebuffer_size_callback(GLFWwindow* window, int width, int height);
|
---|
23 | void processInput(GLFWwindow *window);
|
---|
24 |
|
---|
25 | // settings
|
---|
26 | const unsigned int SCR_WIDTH = 800;
|
---|
27 | const unsigned int SCR_HEIGHT = 600;
|
---|
28 |
|
---|
29 | int main()
|
---|
30 | {
|
---|
31 | // glfw: initialize and configure
|
---|
32 | // ------------------------------
|
---|
33 | glfwInit();
|
---|
34 | glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
---|
35 | glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
---|
36 | glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
---|
37 | glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // uncomment this statement to fix compilation on OS X
|
---|
38 |
|
---|
39 | // glfw window creation
|
---|
40 | // --------------------
|
---|
41 | GLFWwindow* window = glfwCreateWindow(SCR_WIDTH, SCR_HEIGHT, "LearnOpenGL", NULL, NULL);
|
---|
42 | if (window == NULL)
|
---|
43 | {
|
---|
44 | cout << "Failed to create GLFW window" << endl;
|
---|
45 | glfwTerminate();
|
---|
46 | return -1;
|
---|
47 | }
|
---|
48 | glfwMakeContextCurrent(window);
|
---|
49 | glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
|
---|
50 |
|
---|
51 | // Set this to true so GLEW knows to use a modern approach to retrieving function pointers and extensions
|
---|
52 | glewExperimental = GL_TRUE;
|
---|
53 | // Initialize GLEW to setup the OpenGL Function pointers
|
---|
54 | if (glewInit() != GLEW_OK) {
|
---|
55 | cout << "Failed to initialize GLEW" << endl;
|
---|
56 | return EXIT_FAILURE;
|
---|
57 | }
|
---|
58 |
|
---|
59 | // render loop
|
---|
60 | // -----------
|
---|
61 | while (!glfwWindowShouldClose(window))
|
---|
62 | {
|
---|
63 | // input
|
---|
64 | // -----
|
---|
65 | processInput(window);
|
---|
66 |
|
---|
67 | glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
|
---|
68 | glClear(GL_COLOR_BUFFER_BIT);
|
---|
69 |
|
---|
70 | // glfw: swap buffers and poll IO events (keys pressed/released, mouse moved etc.)
|
---|
71 | // -------------------------------------------------------------------------------
|
---|
72 | glfwSwapBuffers(window);
|
---|
73 | glfwPollEvents();
|
---|
74 | }
|
---|
75 |
|
---|
76 | // glfw: terminate, clearing all previously allocated GLFW resources.
|
---|
77 | // ------------------------------------------------------------------
|
---|
78 | glfwTerminate();
|
---|
79 | return 0;
|
---|
80 | }
|
---|
81 |
|
---|
82 | // process all input: query GLFW whether relevant keys are pressed/released this frame and react accordingly
|
---|
83 | // ---------------------------------------------------------------------------------------------------------
|
---|
84 | void processInput(GLFWwindow *window)
|
---|
85 | {
|
---|
86 | if(glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS)
|
---|
87 | glfwSetWindowShouldClose(window, true);
|
---|
88 | }
|
---|
89 |
|
---|
90 | // glfw: whenever the window size changed (by OS or user resize) this callback function executes
|
---|
91 | // ---------------------------------------------------------------------------------------------
|
---|
92 | void framebuffer_size_callback(GLFWwindow* window, int width, int height)
|
---|
93 | {
|
---|
94 | // make sure the viewport matches the new window dimensions; note that width and
|
---|
95 | // height will be significantly larger than specified on retina displays.
|
---|
96 | glViewport(0, 0, width, height);
|
---|
97 | }
|
---|