1 | #ifndef _GRAPHICS_PIPELINE_VULKAN_H
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2 | #define _GRAPHICS_PIPELINE_VULKAN_H
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3 |
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4 | #include "graphics-pipeline.hpp"
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5 |
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6 | #include <fstream>
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7 | #include <stdexcept>
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8 | #include <vector>
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9 |
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10 | #include <vulkan/vulkan.h>
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11 |
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12 | #define GLM_FORCE_RADIANS
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13 | #define GLM_FORCE_DEPTH_ZERO_TO_ONE // Since, in Vulkan, the depth range is 0 to 1 instead of -1 to 1
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14 | #define GLM_FORCE_RIGHT_HANDED
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15 |
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16 | #include <glm/glm.hpp>
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17 | #include <glm/gtc/matrix_transform.hpp>
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18 |
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19 | #include "vulkan-utils.hpp"
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20 |
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21 | using namespace glm;
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22 |
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23 | // TODO: Maybe change the name of this struct so I can call the list something other than descriptorInfoList
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24 | struct DescriptorInfo {
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25 | VkDescriptorType type;
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26 | VkShaderStageFlags stageFlags;
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27 |
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28 | // Only one of the below properties should be set
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29 | vector<VkDescriptorBufferInfo>* bufferDataList;
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30 | VkDescriptorImageInfo* imageData;
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31 | };
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32 |
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33 | // TODO: Change the index type to uint32_t and check the Vulkan Tutorial loading model section as a reference
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34 | // TODO: Create a typedef for index type so I can easily change uin16_t to something else later
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35 | template<class VertexType>
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36 | struct SceneObject {
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37 | vector<VertexType> vertices;
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38 | vector<uint16_t> indices;
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39 |
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40 | mat4 model_base;
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41 | mat4 model_transform;
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42 | };
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43 |
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44 | template<class VertexType>
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45 | class GraphicsPipeline_Vulkan : public GraphicsPipeline {
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46 | public:
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47 | GraphicsPipeline_Vulkan();
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48 | GraphicsPipeline_Vulkan(VkPhysicalDevice physicalDevice, VkDevice device, VkRenderPass renderPass,
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49 | Viewport viewport, size_t vertexCapacity, size_t indexCapacity);
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50 | ~GraphicsPipeline_Vulkan();
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51 |
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52 | void updateRenderPass(VkRenderPass renderPass);
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53 |
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54 | // Maybe I should rename these to addVertexAttribute (addVaryingAttribute) and addUniformAttribute
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55 |
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56 | void addAttribute(VkFormat format, size_t offset);
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57 |
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58 | void addDescriptorInfo(VkDescriptorType type, VkShaderStageFlags stageFlags, vector<VkDescriptorBufferInfo>* bufferData);
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59 | void addDescriptorInfo(VkDescriptorType type, VkShaderStageFlags stageFlags, VkDescriptorImageInfo* imageData);
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60 |
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61 | void createPipeline(string vertShaderFile, string fragShaderFile);
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62 | void createDescriptorSetLayout();
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63 | void createDescriptorPool(vector<VkImage>& swapChainImages);
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64 | void createDescriptorSets(vector<VkImage>& swapChainImages);
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65 |
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66 | void createRenderCommands(VkCommandBuffer& commandBuffer, uint32_t currentImage);
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67 |
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68 | vector<SceneObject<VertexType>>& getObjects();
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69 | void addObject(const vector<VertexType>& vertices, vector<uint16_t> indices, VkCommandPool commandPool,
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70 | VkQueue graphicsQueue);
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71 |
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72 | void cleanup();
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73 | void cleanupBuffers();
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74 |
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75 | private:
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76 | VkPhysicalDevice physicalDevice;
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77 | VkDevice device;
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78 | VkRenderPass renderPass;
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79 |
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80 | VkPipeline pipeline;
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81 | VkPipelineLayout pipelineLayout;
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82 |
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83 | VkVertexInputBindingDescription bindingDescription;
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84 |
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85 | vector<VkVertexInputAttributeDescription> attributeDescriptions;
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86 | vector<DescriptorInfo> descriptorInfoList;
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87 |
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88 | VkDescriptorSetLayout descriptorSetLayout;
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89 | VkDescriptorPool descriptorPool;
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90 | vector<VkDescriptorSet> descriptorSets;
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91 |
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92 | size_t numVertices;
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93 | size_t vertexCapacity;
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94 | VkBuffer vertexBuffer;
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95 | VkDeviceMemory vertexBufferMemory;
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96 |
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97 | size_t numIndices;
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98 | size_t indexCapacity;
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99 | VkBuffer indexBuffer;
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100 | VkDeviceMemory indexBufferMemory;
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101 |
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102 | // TODO: The objects vector isn't used at all in this class, except in the method that returns
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103 | // the number of objects. Move this vector and the SceneObject declaration into VulkanGame, esp.
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104 | // since I'll be adding other object-specific fields such as transforms to SceneObject later
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105 | vector<SceneObject<VertexType>> objects;
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106 |
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107 | VkShaderModule createShaderModule(const vector<char>& code);
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108 | vector<char> readFile(const string& filename);
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109 |
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110 | void resizeVertexBuffer(VkCommandPool commandPool, VkQueue graphicsQueue);
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111 | void resizeIndexBuffer(VkCommandPool commandPool, VkQueue graphicsQueue);
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112 | };
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113 |
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114 | /*** PUBLIC METHODS ***/
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115 |
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116 | template<class VertexType>
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117 | GraphicsPipeline_Vulkan<VertexType>::GraphicsPipeline_Vulkan() {
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118 | }
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119 |
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120 | // TODO: Verify that vertex capacity and index capacity are both > 0
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121 | template<class VertexType>
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122 | GraphicsPipeline_Vulkan<VertexType>::GraphicsPipeline_Vulkan(VkPhysicalDevice physicalDevice, VkDevice device,
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123 | VkRenderPass renderPass, Viewport viewport, size_t vertexCapacity, size_t indexCapacity) {
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124 | this->physicalDevice = physicalDevice;
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125 | this->device = device;
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126 | this->renderPass = renderPass;
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127 | this->viewport = viewport;
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128 |
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129 | // Since there is only one array of vertex data, we use binding = 0
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130 | // I'll probably do that for the foreseeable future
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131 | // I can calculate the stride myself given info about all the varying attributes
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132 | this->bindingDescription.binding = 0;
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133 | this->bindingDescription.stride = sizeof(VertexType);
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134 | this->bindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
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135 |
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136 | this->numVertices = 0;
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137 | this->vertexCapacity = vertexCapacity;
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138 |
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139 | VulkanUtils::createBuffer(device, physicalDevice, vertexCapacity * sizeof(VertexType),
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140 | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
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141 | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, vertexBuffer, vertexBufferMemory);
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142 |
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143 | this->numIndices = 0;
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144 | this->indexCapacity = indexCapacity;
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145 |
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146 | VulkanUtils::createBuffer(device, physicalDevice, indexCapacity * sizeof(uint16_t),
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147 | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
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148 | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, indexBuffer, indexBufferMemory);
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149 | }
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150 |
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151 | template<class VertexType>
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152 | GraphicsPipeline_Vulkan<VertexType>::~GraphicsPipeline_Vulkan() {
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153 | }
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154 |
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155 | template<class VertexType>
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156 | void GraphicsPipeline_Vulkan<VertexType>::updateRenderPass(VkRenderPass renderPass) {
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157 | this->renderPass = renderPass;
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158 | }
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159 |
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160 | template<class VertexType>
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161 | void GraphicsPipeline_Vulkan<VertexType>::addAttribute(VkFormat format, size_t offset) {
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162 | VkVertexInputAttributeDescription attributeDesc = {};
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163 |
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164 | attributeDesc.binding = 0;
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165 | attributeDesc.location = this->attributeDescriptions.size();
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166 | attributeDesc.format = format;
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167 | attributeDesc.offset = offset;
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168 |
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169 | this->attributeDescriptions.push_back(attributeDesc);
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170 | }
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171 |
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172 | template<class VertexType>
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173 | void GraphicsPipeline_Vulkan<VertexType>::addDescriptorInfo(VkDescriptorType type, VkShaderStageFlags stageFlags, vector<VkDescriptorBufferInfo>* bufferData) {
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174 | this->descriptorInfoList.push_back({ type, stageFlags, bufferData, nullptr });
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175 | }
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176 |
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177 | template<class VertexType>
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178 | void GraphicsPipeline_Vulkan<VertexType>::addDescriptorInfo(VkDescriptorType type, VkShaderStageFlags stageFlags, VkDescriptorImageInfo* imageData) {
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179 | this->descriptorInfoList.push_back({ type, stageFlags, nullptr, imageData });
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180 | }
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181 |
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182 | template<class VertexType>
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183 | void GraphicsPipeline_Vulkan<VertexType>::createPipeline(string vertShaderFile, string fragShaderFile) {
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184 | vector<char> vertShaderCode = readFile(vertShaderFile);
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185 | vector<char> fragShaderCode = readFile(fragShaderFile);
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186 |
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187 | VkShaderModule vertShaderModule = createShaderModule(vertShaderCode);
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188 | VkShaderModule fragShaderModule = createShaderModule(fragShaderCode);
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189 |
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190 | VkPipelineShaderStageCreateInfo vertShaderStageInfo = {};
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191 | vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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192 | vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
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193 | vertShaderStageInfo.module = vertShaderModule;
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194 | vertShaderStageInfo.pName = "main";
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195 |
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196 | VkPipelineShaderStageCreateInfo fragShaderStageInfo = {};
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197 | fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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198 | fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
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199 | fragShaderStageInfo.module = fragShaderModule;
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200 | fragShaderStageInfo.pName = "main";
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201 |
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202 | VkPipelineShaderStageCreateInfo shaderStages[] = { vertShaderStageInfo, fragShaderStageInfo };
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203 |
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204 | VkPipelineVertexInputStateCreateInfo vertexInputInfo = {};
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205 | vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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206 |
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207 | vertexInputInfo.vertexBindingDescriptionCount = 1;
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208 | vertexInputInfo.vertexAttributeDescriptionCount = static_cast<uint32_t>(this->attributeDescriptions.size());
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209 | vertexInputInfo.pVertexBindingDescriptions = &this->bindingDescription;
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210 | vertexInputInfo.pVertexAttributeDescriptions = this->attributeDescriptions.data();
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211 |
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212 | VkPipelineInputAssemblyStateCreateInfo inputAssembly = {};
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213 | inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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214 | inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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215 | inputAssembly.primitiveRestartEnable = VK_FALSE;
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216 |
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217 | VkViewport viewport = {};
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218 | viewport.x = (float)this->viewport.x;
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219 | viewport.y = (float)this->viewport.y;
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220 | viewport.width = (float)this->viewport.width;
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221 | viewport.height = (float)this->viewport.height;
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222 | viewport.minDepth = 0.0f;
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223 | viewport.maxDepth = 1.0f;
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224 |
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225 | VkRect2D scissor = {};
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226 | scissor.offset = { 0, 0 };
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227 | scissor.extent = { (uint32_t)this->viewport.width, (uint32_t)this->viewport.height };
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228 |
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229 | VkPipelineViewportStateCreateInfo viewportState = {};
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230 | viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
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231 | viewportState.viewportCount = 1;
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232 | viewportState.pViewports = &viewport;
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233 | viewportState.scissorCount = 1;
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234 | viewportState.pScissors = &scissor;
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235 |
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236 | VkPipelineRasterizationStateCreateInfo rasterizer = {};
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237 | rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
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238 | rasterizer.depthClampEnable = VK_FALSE;
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239 | rasterizer.rasterizerDiscardEnable = VK_FALSE;
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240 | rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
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241 | rasterizer.lineWidth = 1.0f;
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242 | rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
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243 | rasterizer.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
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244 | rasterizer.depthBiasEnable = VK_FALSE;
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245 |
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246 | VkPipelineMultisampleStateCreateInfo multisampling = {};
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247 | multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
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248 | multisampling.sampleShadingEnable = VK_FALSE;
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249 | multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
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250 |
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251 | VkPipelineColorBlendAttachmentState colorBlendAttachment = {};
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252 | colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
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253 | colorBlendAttachment.blendEnable = VK_TRUE;
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254 | colorBlendAttachment.colorBlendOp = VK_BLEND_OP_ADD;
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255 | colorBlendAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
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256 | colorBlendAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
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257 | colorBlendAttachment.alphaBlendOp = VK_BLEND_OP_ADD;
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258 | colorBlendAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
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259 | colorBlendAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
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260 |
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261 | VkPipelineColorBlendStateCreateInfo colorBlending = {};
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262 | colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
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263 | colorBlending.logicOpEnable = VK_FALSE;
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264 | colorBlending.logicOp = VK_LOGIC_OP_COPY;
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265 | colorBlending.attachmentCount = 1;
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266 | colorBlending.pAttachments = &colorBlendAttachment;
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267 | colorBlending.blendConstants[0] = 0.0f;
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268 | colorBlending.blendConstants[1] = 0.0f;
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269 | colorBlending.blendConstants[2] = 0.0f;
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270 | colorBlending.blendConstants[3] = 0.0f;
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271 |
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272 | VkPipelineDepthStencilStateCreateInfo depthStencil = {};
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273 | depthStencil.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
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274 | depthStencil.depthTestEnable = VK_TRUE;
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275 | depthStencil.depthWriteEnable = VK_TRUE;
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276 | depthStencil.depthCompareOp = VK_COMPARE_OP_LESS;
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277 | depthStencil.depthBoundsTestEnable = VK_FALSE;
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278 | depthStencil.minDepthBounds = 0.0f;
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279 | depthStencil.maxDepthBounds = 1.0f;
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280 | depthStencil.stencilTestEnable = VK_FALSE;
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281 | depthStencil.front = {};
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282 | depthStencil.back = {};
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283 |
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284 | VkPipelineLayoutCreateInfo pipelineLayoutInfo = {};
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285 | pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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286 | pipelineLayoutInfo.setLayoutCount = 1;
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287 | pipelineLayoutInfo.pSetLayouts = &this->descriptorSetLayout;
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288 | pipelineLayoutInfo.pushConstantRangeCount = 0;
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289 |
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290 | if (vkCreatePipelineLayout(this->device, &pipelineLayoutInfo, nullptr, &this->pipelineLayout) != VK_SUCCESS) {
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291 | throw runtime_error("failed to create pipeline layout!");
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292 | }
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293 |
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294 | VkGraphicsPipelineCreateInfo pipelineInfo = {};
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295 | pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
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296 | pipelineInfo.stageCount = 2;
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297 | pipelineInfo.pStages = shaderStages;
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298 | pipelineInfo.pVertexInputState = &vertexInputInfo;
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299 | pipelineInfo.pInputAssemblyState = &inputAssembly;
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300 | pipelineInfo.pViewportState = &viewportState;
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301 | pipelineInfo.pRasterizationState = &rasterizer;
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302 | pipelineInfo.pMultisampleState = &multisampling;
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303 | pipelineInfo.pDepthStencilState = &depthStencil;
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304 | pipelineInfo.pColorBlendState = &colorBlending;
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305 | pipelineInfo.pDynamicState = nullptr;
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306 | pipelineInfo.layout = this->pipelineLayout;
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307 | pipelineInfo.renderPass = this->renderPass;
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308 | pipelineInfo.subpass = 0;
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309 | pipelineInfo.basePipelineHandle = VK_NULL_HANDLE;
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310 | pipelineInfo.basePipelineIndex = -1;
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311 |
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312 | if (vkCreateGraphicsPipelines(this->device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &this->pipeline) != VK_SUCCESS) {
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313 | throw runtime_error("failed to create graphics pipeline!");
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314 | }
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315 |
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316 | vkDestroyShaderModule(this->device, vertShaderModule, nullptr);
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317 | vkDestroyShaderModule(this->device, fragShaderModule, nullptr);
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318 | }
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319 |
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320 | template<class VertexType>
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321 | void GraphicsPipeline_Vulkan<VertexType>::createDescriptorSetLayout() {
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322 | vector<VkDescriptorSetLayoutBinding> bindings(this->descriptorInfoList.size());
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323 |
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324 | for (size_t i = 0; i < bindings.size(); i++) {
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325 | bindings[i].binding = i;
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326 | bindings[i].descriptorCount = 1;
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327 | bindings[i].descriptorType = this->descriptorInfoList[i].type;
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328 | bindings[i].stageFlags = this->descriptorInfoList[i].stageFlags;
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329 | bindings[i].pImmutableSamplers = nullptr;
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330 | }
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331 |
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332 | VkDescriptorSetLayoutCreateInfo layoutInfo = {};
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333 | layoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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334 | layoutInfo.bindingCount = static_cast<uint32_t>(bindings.size());
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335 | layoutInfo.pBindings = bindings.data();
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336 |
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337 | if (vkCreateDescriptorSetLayout(this->device, &layoutInfo, nullptr, &this->descriptorSetLayout) != VK_SUCCESS) {
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338 | throw runtime_error("failed to create descriptor set layout!");
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339 | }
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340 | }
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341 |
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342 | template<class VertexType>
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343 | void GraphicsPipeline_Vulkan<VertexType>::createDescriptorPool(vector<VkImage>& swapChainImages) {
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344 | vector<VkDescriptorPoolSize> poolSizes(this->descriptorInfoList.size());
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345 |
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346 | for (size_t i = 0; i < poolSizes.size(); i++) {
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347 | poolSizes[i].type = this->descriptorInfoList[i].type;
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348 | poolSizes[i].descriptorCount = static_cast<uint32_t>(swapChainImages.size());
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349 | }
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350 |
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351 | VkDescriptorPoolCreateInfo poolInfo = {};
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352 | poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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353 | poolInfo.poolSizeCount = static_cast<uint32_t>(poolSizes.size());
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354 | poolInfo.pPoolSizes = poolSizes.data();
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355 | poolInfo.maxSets = static_cast<uint32_t>(swapChainImages.size());
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356 |
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357 | if (vkCreateDescriptorPool(this->device, &poolInfo, nullptr, &this->descriptorPool) != VK_SUCCESS) {
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358 | throw runtime_error("failed to create descriptor pool!");
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359 | }
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360 | }
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361 |
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362 | template<class VertexType>
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363 | void GraphicsPipeline_Vulkan<VertexType>::createDescriptorSets(vector<VkImage>& swapChainImages) {
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364 | vector<VkDescriptorSetLayout> layouts(swapChainImages.size(), this->descriptorSetLayout);
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365 |
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366 | VkDescriptorSetAllocateInfo allocInfo = {};
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367 | allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
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368 | allocInfo.descriptorPool = this->descriptorPool;
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369 | allocInfo.descriptorSetCount = static_cast<uint32_t>(swapChainImages.size());
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370 | allocInfo.pSetLayouts = layouts.data();
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371 |
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372 | this->descriptorSets.resize(swapChainImages.size());
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373 | if (vkAllocateDescriptorSets(device, &allocInfo, this->descriptorSets.data()) != VK_SUCCESS) {
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374 | throw runtime_error("failed to allocate descriptor sets!");
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375 | }
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376 |
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377 | for (size_t i = 0; i < swapChainImages.size(); i++) {
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378 | vector<VkWriteDescriptorSet> descriptorWrites(this->descriptorInfoList.size());
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379 |
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380 | for (size_t j = 0; j < descriptorWrites.size(); j++) {
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381 | descriptorWrites[j].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
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382 | descriptorWrites[j].dstSet = this->descriptorSets[i];
|
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383 | descriptorWrites[j].dstBinding = j;
|
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384 | descriptorWrites[j].dstArrayElement = 0;
|
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385 | descriptorWrites[j].descriptorType = this->descriptorInfoList[j].type;
|
---|
386 | descriptorWrites[j].descriptorCount = 1;
|
---|
387 | descriptorWrites[j].pBufferInfo = nullptr;
|
---|
388 | descriptorWrites[j].pImageInfo = nullptr;
|
---|
389 | descriptorWrites[j].pTexelBufferView = nullptr;
|
---|
390 |
|
---|
391 | switch (descriptorWrites[j].descriptorType) {
|
---|
392 | case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
|
---|
393 | case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
|
---|
394 | descriptorWrites[j].pBufferInfo = &(*this->descriptorInfoList[j].bufferDataList)[i];
|
---|
395 | break;
|
---|
396 | case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
|
---|
397 | descriptorWrites[j].pImageInfo = this->descriptorInfoList[j].imageData;
|
---|
398 | break;
|
---|
399 | default:
|
---|
400 | throw runtime_error("Unknown descriptor type: " + to_string(descriptorWrites[j].descriptorType));
|
---|
401 | }
|
---|
402 | }
|
---|
403 |
|
---|
404 | vkUpdateDescriptorSets(this->device, static_cast<uint32_t>(descriptorWrites.size()), descriptorWrites.data(), 0, nullptr);
|
---|
405 | }
|
---|
406 | }
|
---|
407 |
|
---|
408 | template<class VertexType>
|
---|
409 | void GraphicsPipeline_Vulkan<VertexType>::createRenderCommands(VkCommandBuffer& commandBuffer, uint32_t currentImage) {
|
---|
410 | vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
---|
411 | vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1,
|
---|
412 | &descriptorSets[currentImage], 0, nullptr);
|
---|
413 |
|
---|
414 | VkBuffer vertexBuffers[] = { vertexBuffer };
|
---|
415 | VkDeviceSize offsets[] = { 0 };
|
---|
416 | vkCmdBindVertexBuffers(commandBuffer, 0, 1, vertexBuffers, offsets);
|
---|
417 |
|
---|
418 | vkCmdBindIndexBuffer(commandBuffer, indexBuffer, 0, VK_INDEX_TYPE_UINT16);
|
---|
419 |
|
---|
420 | vkCmdDrawIndexed(commandBuffer, static_cast<uint32_t>(numIndices), 1, 0, 0, 0);
|
---|
421 | }
|
---|
422 |
|
---|
423 | template<class VertexType>
|
---|
424 | vector<SceneObject<VertexType>>& GraphicsPipeline_Vulkan<VertexType>::getObjects() {
|
---|
425 | return objects;
|
---|
426 | }
|
---|
427 |
|
---|
428 | template<class VertexType>
|
---|
429 | void GraphicsPipeline_Vulkan<VertexType>::addObject(const vector<VertexType>& vertices, vector<uint16_t> indices,
|
---|
430 | VkCommandPool commandPool, VkQueue graphicsQueue) {
|
---|
431 |
|
---|
432 | if (numVertices + vertices.size() > vertexCapacity) {
|
---|
433 | resizeVertexBuffer(commandPool, graphicsQueue);
|
---|
434 | }
|
---|
435 | if (numIndices + indices.size() > indexCapacity) {
|
---|
436 | resizeIndexBuffer(commandPool, graphicsQueue);
|
---|
437 | }
|
---|
438 |
|
---|
439 | for (uint16_t& idx : indices) {
|
---|
440 | idx += numVertices;
|
---|
441 | }
|
---|
442 | objects.push_back({ vertices, indices, mat4(1.0f), mat4(1.0f) });
|
---|
443 |
|
---|
444 | VulkanUtils::copyDataToBuffer(device, physicalDevice, commandPool, vertices, vertexBuffer, numVertices,
|
---|
445 | graphicsQueue);
|
---|
446 | numVertices += vertices.size();
|
---|
447 |
|
---|
448 | VulkanUtils::copyDataToBuffer(device, physicalDevice, commandPool, indices, indexBuffer, numIndices,
|
---|
449 | graphicsQueue);
|
---|
450 | numIndices += indices.size();
|
---|
451 | }
|
---|
452 |
|
---|
453 | template<class VertexType>
|
---|
454 | void GraphicsPipeline_Vulkan<VertexType>::cleanup() {
|
---|
455 | vkDestroyPipeline(device, pipeline, nullptr);
|
---|
456 | vkDestroyDescriptorPool(device, descriptorPool, nullptr);
|
---|
457 | vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
---|
458 | }
|
---|
459 |
|
---|
460 | template<class VertexType>
|
---|
461 | void GraphicsPipeline_Vulkan<VertexType>::cleanupBuffers() {
|
---|
462 | vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
---|
463 |
|
---|
464 | vkDestroyBuffer(device, vertexBuffer, nullptr);
|
---|
465 | vkFreeMemory(device, vertexBufferMemory, nullptr);
|
---|
466 | vkDestroyBuffer(device, indexBuffer, nullptr);
|
---|
467 | vkFreeMemory(device, indexBufferMemory, nullptr);
|
---|
468 | }
|
---|
469 |
|
---|
470 | /*** PRIVATE METHODS ***/
|
---|
471 |
|
---|
472 | template<class VertexType>
|
---|
473 | VkShaderModule GraphicsPipeline_Vulkan<VertexType>::createShaderModule(const vector<char>& code) {
|
---|
474 | VkShaderModuleCreateInfo createInfo = {};
|
---|
475 | createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
---|
476 | createInfo.codeSize = code.size();
|
---|
477 | createInfo.pCode = reinterpret_cast<const uint32_t*>(code.data());
|
---|
478 |
|
---|
479 | VkShaderModule shaderModule;
|
---|
480 | if (vkCreateShaderModule(this->device, &createInfo, nullptr, &shaderModule) != VK_SUCCESS) {
|
---|
481 | throw runtime_error("failed to create shader module!");
|
---|
482 | }
|
---|
483 |
|
---|
484 | return shaderModule;
|
---|
485 | }
|
---|
486 |
|
---|
487 | template<class VertexType>
|
---|
488 | vector<char> GraphicsPipeline_Vulkan<VertexType>::readFile(const string& filename) {
|
---|
489 | ifstream file(filename, ios::ate | ios::binary);
|
---|
490 |
|
---|
491 | if (!file.is_open()) {
|
---|
492 | throw runtime_error("failed to open file!");
|
---|
493 | }
|
---|
494 |
|
---|
495 | size_t fileSize = (size_t)file.tellg();
|
---|
496 | vector<char> buffer(fileSize);
|
---|
497 |
|
---|
498 | file.seekg(0);
|
---|
499 | file.read(buffer.data(), fileSize);
|
---|
500 |
|
---|
501 | file.close();
|
---|
502 |
|
---|
503 | return buffer;
|
---|
504 | }
|
---|
505 |
|
---|
506 | template<class VertexType>
|
---|
507 | void GraphicsPipeline_Vulkan<VertexType>::resizeVertexBuffer(VkCommandPool commandPool, VkQueue graphicsQueue) {
|
---|
508 | VkBuffer newVertexBuffer;
|
---|
509 | VkDeviceMemory newVertexBufferMemory;
|
---|
510 | vertexCapacity *= 2;
|
---|
511 |
|
---|
512 | VulkanUtils::createBuffer(device, physicalDevice, vertexCapacity * sizeof(VertexType),
|
---|
513 | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
|
---|
514 | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, newVertexBuffer, newVertexBufferMemory);
|
---|
515 |
|
---|
516 | VulkanUtils::copyBuffer(device, commandPool, vertexBuffer, newVertexBuffer, 0, 0, numVertices * sizeof(VertexType), graphicsQueue);
|
---|
517 |
|
---|
518 | vkDestroyBuffer(device, vertexBuffer, nullptr);
|
---|
519 | vkFreeMemory(device, vertexBufferMemory, nullptr);
|
---|
520 |
|
---|
521 | vertexBuffer = newVertexBuffer;
|
---|
522 | vertexBufferMemory = newVertexBufferMemory;
|
---|
523 | }
|
---|
524 |
|
---|
525 | template<class VertexType>
|
---|
526 | void GraphicsPipeline_Vulkan<VertexType>::resizeIndexBuffer(VkCommandPool commandPool, VkQueue graphicsQueue) {
|
---|
527 | VkBuffer newIndexBuffer;
|
---|
528 | VkDeviceMemory newIndexBufferMemory;
|
---|
529 | indexCapacity *= 2;
|
---|
530 |
|
---|
531 | VulkanUtils::createBuffer(device, physicalDevice, indexCapacity * sizeof(uint16_t),
|
---|
532 | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
|
---|
533 | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, newIndexBuffer, newIndexBufferMemory);
|
---|
534 |
|
---|
535 | VulkanUtils::copyBuffer(device, commandPool, indexBuffer, newIndexBuffer, 0, 0, numIndices * sizeof(uint16_t), graphicsQueue);
|
---|
536 |
|
---|
537 | vkDestroyBuffer(device, indexBuffer, nullptr);
|
---|
538 | vkFreeMemory(device, indexBufferMemory, nullptr);
|
---|
539 |
|
---|
540 | indexBuffer = newIndexBuffer;
|
---|
541 | indexBufferMemory = newIndexBufferMemory;
|
---|
542 | }
|
---|
543 |
|
---|
544 | #endif // _GRAPHICS_PIPELINE_VULKAN_H
|
---|