feature/imgui-sdl
Last change
on this file since 670c09a was 0807aeb, checked in by Dmitry Portnoy <dmp1488@…>, 5 years ago |
Spawn asteroids at a regular interval and make them move in the player's direction, change the movement of all game objects to depend on elapsed time and be framerate-independent, and switch from SDL2 timers to the C++ chrono library
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Property mode
set to
100644
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File size:
938 bytes
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[a23fc08] | 1 | #ifndef __UTILS_H__
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| 2 | #define __UTILS_H__
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| 3 |
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| 4 | #include <string>
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| 5 |
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| 6 | #include <glm/mat4x4.hpp>
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[4762301] | 7 | #include <glm/gtc/type_ptr.hpp>
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[a23fc08] | 8 |
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| 9 | using namespace std;
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| 10 | using namespace glm;
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| 11 |
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[0807aeb] | 12 | void seedRandomNums();
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[a23fc08] | 13 | float getRandomNum(float low, float high);
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| 14 |
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| 15 | void printVec3(string label, const vec3& v);
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| 16 | void printVec4(string label, const vec4& v);
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| 17 | void printMat4(string label, const mat4& m);
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| 18 |
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[caa2359] | 19 | // Code for offset_of function from https://gist.github.com/graphitemaster/494f21190bb2c63c5516
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[7e10667] | 20 |
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| 21 | template <typename T1, typename T2>
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| 22 | struct offset_of_impl {
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| 23 | static T2 object;
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| 24 | static constexpr size_t offset(T1 T2::*member) {
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| 25 | return size_t(&(offset_of_impl<T1, T2>::object.*member)) -
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| 26 | size_t(&offset_of_impl<T1, T2>::object);
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| 27 | }
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| 28 | };
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| 29 | template <typename T1, typename T2>
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| 30 | T2 offset_of_impl<T1, T2>::object;
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| 31 |
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| 32 | template <typename T1, typename T2>
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| 33 | inline constexpr size_t offset_of(T1 T2::*member) {
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| 34 | return offset_of_impl<T1, T2>::offset(member);
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[a23fc08] | 35 | }
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| 36 |
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[4762301] | 37 | #endif
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