1 | #include "vulkan-game.hpp"
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2 |
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3 | #define GLM_FORCE_RADIANS
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4 | #define GLM_FORCE_DEPTH_ZERO_TO_ONE
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5 |
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6 | #include <glm/gtc/matrix_transform.hpp>
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7 |
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8 | #include <array>
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9 | #include <chrono>
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10 | #include <iostream>
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11 | #include <set>
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12 |
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13 | #include "consts.hpp"
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14 | #include "logger.hpp"
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15 |
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16 | #include "utils.hpp"
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17 |
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18 | using namespace std;
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19 | using namespace glm;
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20 |
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21 | struct UniformBufferObject {
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22 | alignas(16) mat4 model;
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23 | alignas(16) mat4 view;
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24 | alignas(16) mat4 proj;
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25 | };
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26 |
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27 | VulkanGame::VulkanGame(int maxFramesInFlight) : MAX_FRAMES_IN_FLIGHT(maxFramesInFlight) {
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28 | gui = nullptr;
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29 | window = nullptr;
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30 | font = nullptr;
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31 | fontSDLTexture = nullptr;
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32 | imageSDLTexture = nullptr;
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33 |
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34 | currentFrame = 0;
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35 | framebufferResized = false;
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36 | }
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37 |
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38 | VulkanGame::~VulkanGame() {
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39 | }
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40 |
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41 | void VulkanGame::run(int width, int height, unsigned char guiFlags) {
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42 | cout << "DEBUGGING IS " << (ENABLE_VALIDATION_LAYERS ? "ON" : "OFF") << endl;
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43 |
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44 | cout << "Vulkan Game" << endl;
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45 |
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46 | // This gets the runtime version, use SDL_VERSION() for the comppile-time version
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47 | // TODO: Create a game-gui function to get the gui version and retrieve it that way
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48 | SDL_GetVersion(&sdlVersion);
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49 |
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50 | // TODO: Refactor the logger api to be more flexible,
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51 | // esp. since gl_log() and gl_log_err() have issues printing anything besides stirngs
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52 | restart_gl_log();
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53 | gl_log("starting SDL\n%s.%s.%s",
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54 | to_string(sdlVersion.major).c_str(),
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55 | to_string(sdlVersion.minor).c_str(),
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56 | to_string(sdlVersion.patch).c_str());
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57 |
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58 | open_log();
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59 | get_log() << "starting SDL" << endl;
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60 | get_log() <<
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61 | (int)sdlVersion.major << "." <<
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62 | (int)sdlVersion.minor << "." <<
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63 | (int)sdlVersion.patch << endl;
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64 |
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65 | if (initWindow(width, height, guiFlags) == RTWO_ERROR) {
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66 | return;
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67 | }
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68 |
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69 | initVulkan();
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70 | mainLoop();
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71 | cleanup();
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72 |
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73 | close_log();
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74 | }
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75 |
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76 | // TODO: Make some more init functions, or call this initUI if the
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77 | // amount of things initialized here keeps growing
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78 | bool VulkanGame::initWindow(int width, int height, unsigned char guiFlags) {
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79 | // TODO: Put all fonts, textures, and images in the assets folder
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80 | gui = new GameGui_SDL();
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81 |
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82 | if (gui->init() == RTWO_ERROR) {
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83 | // TODO: Also print these sorts of errors to the log
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84 | cout << "UI library could not be initialized!" << endl;
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85 | cout << gui->getError() << endl;
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86 | return RTWO_ERROR;
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87 | }
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88 |
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89 | window = (SDL_Window*) gui->createWindow("Vulkan Game", width, height, guiFlags & GUI_FLAGS_WINDOW_FULLSCREEN);
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90 | if (window == nullptr) {
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91 | cout << "Window could not be created!" << endl;
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92 | cout << gui->getError() << endl;
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93 | return RTWO_ERROR;
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94 | }
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95 |
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96 | cout << "Target window size: (" << width << ", " << height << ")" << endl;
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97 | cout << "Actual window size: (" << gui->getWindowWidth() << ", " << gui->getWindowHeight() << ")" << endl;
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98 |
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99 | renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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100 | if (renderer == nullptr) {
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101 | cout << "Renderer could not be created!" << endl;
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102 | cout << gui->getError() << endl;
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103 | return RTWO_ERROR;
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104 | }
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105 |
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106 | SDL_VERSION(&sdlVersion);
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107 |
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108 | cout << "SDL " << sdlVersion.major << "." << sdlVersion.minor << "." << sdlVersion.patch << endl;
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109 |
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110 | font = TTF_OpenFont("assets/fonts/lazy.ttf", 28);
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111 | if (font == nullptr) {
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112 | cout << "Failed to load lazy font! SDL_ttf Error: " << TTF_GetError() << endl;
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113 | return RTWO_ERROR;
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114 | }
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115 |
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116 | SDL_Surface* fontSDLSurface = TTF_RenderText_Solid(font, "Great success!", { 255, 255, 255 });
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117 | if (fontSDLSurface == nullptr) {
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118 | cout << "Unable to render text surface! SDL_ttf Error: " << TTF_GetError() << endl;
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119 | return RTWO_ERROR;
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120 | }
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121 |
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122 | fontSDLTexture = SDL_CreateTextureFromSurface(renderer, fontSDLSurface);
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123 | if (fontSDLTexture == nullptr) {
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124 | cout << "Unable to create texture from rendered text! SDL Error: " << SDL_GetError() << endl;
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125 | SDL_FreeSurface(fontSDLSurface);
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126 | return RTWO_ERROR;
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127 | }
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128 |
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129 | SDL_FreeSurface(fontSDLSurface);
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130 |
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131 | // TODO: Load a PNG instead
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132 | SDL_Surface* imageSDLSurface = SDL_LoadBMP("assets/images/spaceship.bmp");
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133 | if (imageSDLSurface == nullptr) {
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134 | cout << "Unable to load image " << "spaceship.bmp" << "! SDL Error: " << SDL_GetError() << endl;
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135 | return RTWO_ERROR;
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136 | }
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137 |
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138 | imageSDLTexture = SDL_CreateTextureFromSurface(renderer, imageSDLSurface);
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139 | if (imageSDLTexture == nullptr) {
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140 | cout << "Unable to create texture from BMP surface! SDL Error: " << SDL_GetError() << endl;
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141 | SDL_FreeSurface(imageSDLSurface);
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142 | return RTWO_ERROR;
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143 | }
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144 |
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145 | SDL_FreeSurface(imageSDLSurface);
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146 |
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147 | // In SDL 2.0.10 (currently, the latest), SDL_TEXTUREACCESS_TARGET is required to get a transparent overlay working
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148 | // However, the latest SDL version available through homebrew on Mac is 2.0.9, which requires SDL_TEXTUREACCESS_STREAMING
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149 | // I tried building sdl 2.0.10 (and sdl_image and sdl_ttf) from source on Mac, but had some issues, so this is easier
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150 | // until the homebrew recipe is updated
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151 | if (sdlVersion.major == 2 && sdlVersion.minor == 0 && sdlVersion.patch == 9) {
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152 | uiOverlay = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING,
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153 | gui->getWindowWidth(), gui->getWindowHeight());
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154 | } else {
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155 | uiOverlay = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET,
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156 | gui->getWindowWidth(), gui->getWindowHeight());
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157 | }
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158 |
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159 | if (uiOverlay == nullptr) {
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160 | cout << "Unable to create blank texture! SDL Error: " << SDL_GetError() << endl;
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161 | return RTWO_ERROR;
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162 | }
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163 | if (SDL_SetTextureBlendMode(uiOverlay, SDL_BLENDMODE_BLEND) != 0) {
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164 | cout << "Unable to set texture blend mode! SDL Error: " << SDL_GetError() << endl;
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165 | return RTWO_ERROR;
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166 | }
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167 |
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168 | SDL_SetRenderTarget(renderer, uiOverlay);
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169 |
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170 | return RTWO_SUCCESS;
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171 | }
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172 |
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173 | void VulkanGame::initVulkan() {
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174 | const vector<const char*> validationLayers = {
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175 | "VK_LAYER_KHRONOS_validation"
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176 | };
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177 | const vector<const char*> deviceExtensions = {
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178 | VK_KHR_SWAPCHAIN_EXTENSION_NAME
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179 | };
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180 |
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181 | createVulkanInstance(validationLayers);
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182 | setupDebugMessenger();
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183 | createVulkanSurface();
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184 | pickPhysicalDevice(deviceExtensions);
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185 | createLogicalDevice(validationLayers, deviceExtensions);
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186 | createSwapChain();
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187 | createImageViews();
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188 | createRenderPass();
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189 | createCommandPool();
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190 |
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191 | createImageResources();
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192 |
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193 | createFramebuffers();
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194 | createUniformBuffers();
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195 |
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196 | vector<Vertex> sceneVertices = {
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197 | {{-0.5f, -0.5f, -0.5f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
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198 | {{ 0.5f, -0.5f, -0.5f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
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199 | {{ 0.5f, 0.5f, -0.5f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
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200 | {{-0.5f, 0.5f, -0.5f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}},
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201 |
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202 | {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
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203 | {{ 0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
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204 | {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
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205 | {{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}}
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206 | };
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207 | vector<uint16_t> sceneIndices = {
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208 | 0, 1, 2, 2, 3, 0,
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209 | 4, 5, 6, 6, 7, 4
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210 | };
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211 |
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212 | graphicsPipelines.push_back(GraphicsPipeline_Vulkan(physicalDevice, device, renderPass,
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213 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, sizeof(Vertex)));
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214 |
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215 | graphicsPipelines.back().bindData(sceneVertices, sceneIndices, commandPool, graphicsQueue);
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216 |
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217 | graphicsPipelines.back().addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&Vertex::pos));
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218 | graphicsPipelines.back().addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&Vertex::color));
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219 | graphicsPipelines.back().addAttribute(VK_FORMAT_R32G32_SFLOAT, offset_of(&Vertex::texCoord));
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220 |
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221 | graphicsPipelines.back().addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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222 | VK_SHADER_STAGE_VERTEX_BIT, &uniformBufferInfoList);
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223 | graphicsPipelines.back().addDescriptorInfo(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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224 | VK_SHADER_STAGE_FRAGMENT_BIT, &floorTextureImageDescriptor);
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225 |
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226 | graphicsPipelines.back().createDescriptorSetLayout();
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227 | graphicsPipelines.back().createPipeline("shaders/scene-vert.spv", "shaders/scene-frag.spv");
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228 | graphicsPipelines.back().createDescriptorPool(swapChainImages);
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229 | graphicsPipelines.back().createDescriptorSets(swapChainImages);
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230 |
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231 | vector<OverlayVertex> overlayVertices = {
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232 | {{-1.0f, 1.0f, 0.0f}, {0.0f, 1.0f}},
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233 | {{ 1.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
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234 | {{ 1.0f, -1.0f, 0.0f}, {1.0f, 0.0f}},
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235 | {{-1.0f, -1.0f, 0.0f}, {0.0f, 0.0f}}
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236 | };
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237 | vector<uint16_t> overlayIndices = {
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238 | 0, 1, 2, 2, 3, 0
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239 | };
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240 |
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241 | graphicsPipelines.push_back(GraphicsPipeline_Vulkan(physicalDevice, device, renderPass,
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242 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, sizeof(OverlayVertex)));
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243 |
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244 | graphicsPipelines.back().bindData(overlayVertices, overlayIndices, commandPool, graphicsQueue);
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245 |
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246 | graphicsPipelines.back().addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&OverlayVertex::pos));
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247 | graphicsPipelines.back().addAttribute(VK_FORMAT_R32G32_SFLOAT, offset_of(&OverlayVertex::texCoord));
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248 |
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249 | graphicsPipelines.back().addDescriptorInfo(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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250 | VK_SHADER_STAGE_FRAGMENT_BIT, &sdlOverlayImageDescriptor);
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251 |
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252 | graphicsPipelines.back().createDescriptorSetLayout();
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253 | graphicsPipelines.back().createPipeline("shaders/overlay-vert.spv", "shaders/overlay-frag.spv");
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254 | graphicsPipelines.back().createDescriptorPool(swapChainImages);
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255 | graphicsPipelines.back().createDescriptorSets(swapChainImages);
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256 |
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257 | cout << "Created " << graphicsPipelines.size() << " graphics pipelines" << endl;
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258 |
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259 | numPlanes = 2;
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260 |
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261 | createCommandBuffers();
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262 |
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263 | createSyncObjects();
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264 | }
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265 |
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266 | void VulkanGame::mainLoop() {
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267 | UIEvent e;
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268 | bool quit = false;
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269 |
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270 | while (!quit) {
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271 | gui->processEvents();
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272 |
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273 | while (gui->pollEvent(&e)) {
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274 | switch(e.type) {
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275 | case UI_EVENT_QUIT:
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276 | cout << "Quit event detected" << endl;
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277 | quit = true;
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278 | break;
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279 | case UI_EVENT_WINDOW:
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280 | cout << "Window event detected" << endl;
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281 | // Currently unused
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282 | break;
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283 | case UI_EVENT_WINDOWRESIZE:
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284 | cout << "Window resize event detected" << endl;
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285 | framebufferResized = true;
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286 | break;
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287 | case UI_EVENT_KEYDOWN:
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288 | if (e.key.keycode == SDL_SCANCODE_ESCAPE) {
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289 | quit = true;
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290 | } else if (e.key.keycode == SDL_SCANCODE_SPACE) {
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291 | cout << "Adding a plane" << endl;
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292 | float zOffset = -0.5f + (0.5f * numPlanes);
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293 | vector<Vertex> vertices = {
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294 | {{-0.5f, -0.5f, zOffset}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
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295 | {{ 0.5f, -0.5f, zOffset}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
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296 | {{ 0.5f, 0.5f, zOffset}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
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297 | {{-0.5f, 0.5f, zOffset}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}}
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298 | };
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299 | vector<uint16_t> indices = {
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300 | 0, 1, 2, 2, 3, 0
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301 | };
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302 |
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303 | if (graphicsPipelines[0].addObject(vertices, indices, commandPool, graphicsQueue)) {
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304 | vkFreeCommandBuffers(device, commandPool, static_cast<uint32_t>(commandBuffers.size()), commandBuffers.data());
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305 | createCommandBuffers();
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306 |
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307 | numPlanes++;
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308 | }
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309 | } else {
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310 | cout << "Key event detected" << endl;
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311 | }
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312 | break;
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313 | case UI_EVENT_MOUSEBUTTONDOWN:
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314 | cout << "Mouse button down event detected" << endl;
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315 | break;
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316 | case UI_EVENT_MOUSEBUTTONUP:
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317 | cout << "Mouse button up event detected" << endl;
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318 | break;
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319 | case UI_EVENT_MOUSEMOTION:
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320 | break;
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321 | case UI_EVENT_UNKNOWN:
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322 | cout << "Unknown event type: 0x" << hex << e.unknown.eventType << dec << endl;
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323 | break;
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324 | default:
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325 | cout << "Unhandled UI event: " << e.type << endl;
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326 | }
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327 | }
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328 |
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329 | renderUI();
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330 | renderScene();
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331 | }
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332 |
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333 | vkDeviceWaitIdle(device);
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334 | }
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335 |
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336 | void VulkanGame::renderUI() {
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337 | SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0x00);
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338 | SDL_RenderClear(renderer);
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339 |
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340 | SDL_Rect rect = {280, 220, 100, 100};
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341 | SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
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342 | SDL_RenderFillRect(renderer, &rect);
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343 |
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344 | rect = {10, 10, 0, 0};
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345 | SDL_QueryTexture(fontSDLTexture, nullptr, nullptr, &(rect.w), &(rect.h));
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346 | SDL_RenderCopy(renderer, fontSDLTexture, nullptr, &rect);
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347 |
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348 | rect = {10, 80, 0, 0};
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349 | SDL_QueryTexture(imageSDLTexture, nullptr, nullptr, &(rect.w), &(rect.h));
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350 | SDL_RenderCopy(renderer, imageSDLTexture, nullptr, &rect);
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351 |
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352 | SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0xFF, 0xFF);
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353 | SDL_RenderDrawLine(renderer, 50, 5, 150, 500);
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354 |
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355 | VulkanUtils::populateVulkanImageFromSDLTexture(device, physicalDevice, commandPool, uiOverlay, renderer,
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356 | sdlOverlayImage, graphicsQueue);
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357 | }
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358 |
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359 | void VulkanGame::renderScene() {
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360 | vkWaitForFences(device, 1, &inFlightFences[currentFrame], VK_TRUE, numeric_limits<uint64_t>::max());
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361 |
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362 | uint32_t imageIndex;
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363 |
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364 | VkResult result = vkAcquireNextImageKHR(device, swapChain, numeric_limits<uint64_t>::max(),
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365 | imageAvailableSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex);
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366 |
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367 | if (result == VK_ERROR_OUT_OF_DATE_KHR) {
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368 | recreateSwapChain();
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369 | return;
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370 | } else if (result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR) {
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371 | throw runtime_error("failed to acquire swap chain image!");
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372 | }
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373 |
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374 | updateUniformBuffer(imageIndex);
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375 |
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376 | VkSubmitInfo submitInfo = {};
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377 | submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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378 |
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379 | VkSemaphore waitSemaphores[] = { imageAvailableSemaphores[currentFrame] };
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380 | VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
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381 |
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382 | submitInfo.waitSemaphoreCount = 1;
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383 | submitInfo.pWaitSemaphores = waitSemaphores;
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384 | submitInfo.pWaitDstStageMask = waitStages;
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385 | submitInfo.commandBufferCount = 1;
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386 | submitInfo.pCommandBuffers = &commandBuffers[imageIndex];
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387 |
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388 | VkSemaphore signalSemaphores[] = { renderFinishedSemaphores[currentFrame] };
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389 |
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390 | submitInfo.signalSemaphoreCount = 1;
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391 | submitInfo.pSignalSemaphores = signalSemaphores;
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392 |
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393 | vkResetFences(device, 1, &inFlightFences[currentFrame]);
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394 |
|
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395 | if (vkQueueSubmit(graphicsQueue, 1, &submitInfo, inFlightFences[currentFrame]) != VK_SUCCESS) {
|
---|
396 | throw runtime_error("failed to submit draw command buffer!");
|
---|
397 | }
|
---|
398 |
|
---|
399 | VkPresentInfoKHR presentInfo = {};
|
---|
400 | presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
---|
401 | presentInfo.waitSemaphoreCount = 1;
|
---|
402 | presentInfo.pWaitSemaphores = signalSemaphores;
|
---|
403 |
|
---|
404 | VkSwapchainKHR swapChains[] = { swapChain };
|
---|
405 | presentInfo.swapchainCount = 1;
|
---|
406 | presentInfo.pSwapchains = swapChains;
|
---|
407 | presentInfo.pImageIndices = &imageIndex;
|
---|
408 | presentInfo.pResults = nullptr;
|
---|
409 |
|
---|
410 | result = vkQueuePresentKHR(presentQueue, &presentInfo);
|
---|
411 |
|
---|
412 | if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR || framebufferResized) {
|
---|
413 | framebufferResized = false;
|
---|
414 | recreateSwapChain();
|
---|
415 | } else if (result != VK_SUCCESS) {
|
---|
416 | throw runtime_error("failed to present swap chain image!");
|
---|
417 | }
|
---|
418 |
|
---|
419 | currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT;
|
---|
420 | currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT;
|
---|
421 | }
|
---|
422 |
|
---|
423 | void VulkanGame::cleanup() {
|
---|
424 | cleanupSwapChain();
|
---|
425 |
|
---|
426 | VulkanUtils::destroyVulkanImage(device, floorTextureImage);
|
---|
427 | VulkanUtils::destroyVulkanImage(device, sdlOverlayImage);
|
---|
428 |
|
---|
429 | vkDestroySampler(device, textureSampler, nullptr);
|
---|
430 |
|
---|
431 | for (GraphicsPipeline_Vulkan pipeline : graphicsPipelines) {
|
---|
432 | pipeline.cleanupBuffers();
|
---|
433 | }
|
---|
434 |
|
---|
435 | for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
|
---|
436 | vkDestroySemaphore(device, renderFinishedSemaphores[i], nullptr);
|
---|
437 | vkDestroySemaphore(device, imageAvailableSemaphores[i], nullptr);
|
---|
438 | vkDestroyFence(device, inFlightFences[i], nullptr);
|
---|
439 | }
|
---|
440 |
|
---|
441 | vkDestroyCommandPool(device, commandPool, nullptr);
|
---|
442 | vkDestroyDevice(device, nullptr);
|
---|
443 | vkDestroySurfaceKHR(instance, surface, nullptr);
|
---|
444 |
|
---|
445 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
446 | VulkanUtils::destroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
|
---|
447 | }
|
---|
448 |
|
---|
449 | vkDestroyInstance(instance, nullptr);
|
---|
450 |
|
---|
451 | // TODO: Check if any of these functions accept null parameters
|
---|
452 | // If they do, I don't need to check for that
|
---|
453 |
|
---|
454 | if (uiOverlay != nullptr) {
|
---|
455 | SDL_DestroyTexture(uiOverlay);
|
---|
456 | uiOverlay = nullptr;
|
---|
457 | }
|
---|
458 |
|
---|
459 | if (fontSDLTexture != nullptr) {
|
---|
460 | SDL_DestroyTexture(fontSDLTexture);
|
---|
461 | fontSDLTexture = nullptr;
|
---|
462 | }
|
---|
463 |
|
---|
464 | if (imageSDLTexture != nullptr) {
|
---|
465 | SDL_DestroyTexture(imageSDLTexture);
|
---|
466 | imageSDLTexture = nullptr;
|
---|
467 | }
|
---|
468 |
|
---|
469 | TTF_CloseFont(font);
|
---|
470 | font = nullptr;
|
---|
471 |
|
---|
472 | SDL_DestroyRenderer(renderer);
|
---|
473 | renderer = nullptr;
|
---|
474 |
|
---|
475 | gui->destroyWindow();
|
---|
476 | gui->shutdown();
|
---|
477 | delete gui;
|
---|
478 | }
|
---|
479 |
|
---|
480 | void VulkanGame::createVulkanInstance(const vector<const char*> &validationLayers) {
|
---|
481 | if (ENABLE_VALIDATION_LAYERS && !VulkanUtils::checkValidationLayerSupport(validationLayers)) {
|
---|
482 | throw runtime_error("validation layers requested, but not available!");
|
---|
483 | }
|
---|
484 |
|
---|
485 | VkApplicationInfo appInfo = {};
|
---|
486 | appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
|
---|
487 | appInfo.pApplicationName = "Vulkan Game";
|
---|
488 | appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
|
---|
489 | appInfo.pEngineName = "No Engine";
|
---|
490 | appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
|
---|
491 | appInfo.apiVersion = VK_API_VERSION_1_0;
|
---|
492 |
|
---|
493 | VkInstanceCreateInfo createInfo = {};
|
---|
494 | createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
|
---|
495 | createInfo.pApplicationInfo = &appInfo;
|
---|
496 |
|
---|
497 | vector<const char*> extensions = gui->getRequiredExtensions();
|
---|
498 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
499 | extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
|
---|
500 | }
|
---|
501 |
|
---|
502 | createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
|
---|
503 | createInfo.ppEnabledExtensionNames = extensions.data();
|
---|
504 |
|
---|
505 | cout << endl << "Extensions:" << endl;
|
---|
506 | for (const char* extensionName : extensions) {
|
---|
507 | cout << extensionName << endl;
|
---|
508 | }
|
---|
509 | cout << endl;
|
---|
510 |
|
---|
511 | VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo;
|
---|
512 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
513 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
---|
514 | createInfo.ppEnabledLayerNames = validationLayers.data();
|
---|
515 |
|
---|
516 | populateDebugMessengerCreateInfo(debugCreateInfo);
|
---|
517 | createInfo.pNext = &debugCreateInfo;
|
---|
518 | } else {
|
---|
519 | createInfo.enabledLayerCount = 0;
|
---|
520 |
|
---|
521 | createInfo.pNext = nullptr;
|
---|
522 | }
|
---|
523 |
|
---|
524 | if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
|
---|
525 | throw runtime_error("failed to create instance!");
|
---|
526 | }
|
---|
527 | }
|
---|
528 |
|
---|
529 | void VulkanGame::setupDebugMessenger() {
|
---|
530 | if (!ENABLE_VALIDATION_LAYERS) return;
|
---|
531 |
|
---|
532 | VkDebugUtilsMessengerCreateInfoEXT createInfo;
|
---|
533 | populateDebugMessengerCreateInfo(createInfo);
|
---|
534 |
|
---|
535 | if (VulkanUtils::createDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) {
|
---|
536 | throw runtime_error("failed to set up debug messenger!");
|
---|
537 | }
|
---|
538 | }
|
---|
539 |
|
---|
540 | void VulkanGame::populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) {
|
---|
541 | createInfo = {};
|
---|
542 | createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
|
---|
543 | createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
|
---|
544 | createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
|
---|
545 | createInfo.pfnUserCallback = debugCallback;
|
---|
546 | }
|
---|
547 |
|
---|
548 | VKAPI_ATTR VkBool32 VKAPI_CALL VulkanGame::debugCallback(
|
---|
549 | VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
|
---|
550 | VkDebugUtilsMessageTypeFlagsEXT messageType,
|
---|
551 | const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
|
---|
552 | void* pUserData) {
|
---|
553 | cerr << "validation layer: " << pCallbackData->pMessage << endl;
|
---|
554 |
|
---|
555 | return VK_FALSE;
|
---|
556 | }
|
---|
557 |
|
---|
558 | void VulkanGame::createVulkanSurface() {
|
---|
559 | if (gui->createVulkanSurface(instance, &surface) == RTWO_ERROR) {
|
---|
560 | throw runtime_error("failed to create window surface!");
|
---|
561 | }
|
---|
562 | }
|
---|
563 |
|
---|
564 | void VulkanGame::pickPhysicalDevice(const vector<const char*>& deviceExtensions) {
|
---|
565 | uint32_t deviceCount = 0;
|
---|
566 | vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
|
---|
567 |
|
---|
568 | if (deviceCount == 0) {
|
---|
569 | throw runtime_error("failed to find GPUs with Vulkan support!");
|
---|
570 | }
|
---|
571 |
|
---|
572 | vector<VkPhysicalDevice> devices(deviceCount);
|
---|
573 | vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
|
---|
574 |
|
---|
575 | cout << endl << "Graphics cards:" << endl;
|
---|
576 | for (const VkPhysicalDevice& device : devices) {
|
---|
577 | if (isDeviceSuitable(device, deviceExtensions)) {
|
---|
578 | physicalDevice = device;
|
---|
579 | break;
|
---|
580 | }
|
---|
581 | }
|
---|
582 | cout << endl;
|
---|
583 |
|
---|
584 | if (physicalDevice == VK_NULL_HANDLE) {
|
---|
585 | throw runtime_error("failed to find a suitable GPU!");
|
---|
586 | }
|
---|
587 | }
|
---|
588 |
|
---|
589 | bool VulkanGame::isDeviceSuitable(VkPhysicalDevice physicalDevice,
|
---|
590 | const vector<const char*>& deviceExtensions) {
|
---|
591 | VkPhysicalDeviceProperties deviceProperties;
|
---|
592 | vkGetPhysicalDeviceProperties(physicalDevice, &deviceProperties);
|
---|
593 |
|
---|
594 | cout << "Device: " << deviceProperties.deviceName << endl;
|
---|
595 |
|
---|
596 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
597 | bool extensionsSupported = VulkanUtils::checkDeviceExtensionSupport(physicalDevice, deviceExtensions);
|
---|
598 | bool swapChainAdequate = false;
|
---|
599 |
|
---|
600 | if (extensionsSupported) {
|
---|
601 | SwapChainSupportDetails swapChainSupport = VulkanUtils::querySwapChainSupport(physicalDevice, surface);
|
---|
602 | swapChainAdequate = !swapChainSupport.formats.empty() && !swapChainSupport.presentModes.empty();
|
---|
603 | }
|
---|
604 |
|
---|
605 | VkPhysicalDeviceFeatures supportedFeatures;
|
---|
606 | vkGetPhysicalDeviceFeatures(physicalDevice, &supportedFeatures);
|
---|
607 |
|
---|
608 | return indices.isComplete() && extensionsSupported && swapChainAdequate && supportedFeatures.samplerAnisotropy;
|
---|
609 | }
|
---|
610 |
|
---|
611 | void VulkanGame::createLogicalDevice(
|
---|
612 | const vector<const char*> validationLayers,
|
---|
613 | const vector<const char*>& deviceExtensions) {
|
---|
614 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
615 |
|
---|
616 | vector<VkDeviceQueueCreateInfo> queueCreateInfoList;
|
---|
617 | set<uint32_t> uniqueQueueFamilies = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
---|
618 |
|
---|
619 | float queuePriority = 1.0f;
|
---|
620 | for (uint32_t queueFamily : uniqueQueueFamilies) {
|
---|
621 | VkDeviceQueueCreateInfo queueCreateInfo = {};
|
---|
622 | queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
---|
623 | queueCreateInfo.queueFamilyIndex = queueFamily;
|
---|
624 | queueCreateInfo.queueCount = 1;
|
---|
625 | queueCreateInfo.pQueuePriorities = &queuePriority;
|
---|
626 |
|
---|
627 | queueCreateInfoList.push_back(queueCreateInfo);
|
---|
628 | }
|
---|
629 |
|
---|
630 | VkPhysicalDeviceFeatures deviceFeatures = {};
|
---|
631 | deviceFeatures.samplerAnisotropy = VK_TRUE;
|
---|
632 |
|
---|
633 | VkDeviceCreateInfo createInfo = {};
|
---|
634 | createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
---|
635 | createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfoList.size());
|
---|
636 | createInfo.pQueueCreateInfos = queueCreateInfoList.data();
|
---|
637 |
|
---|
638 | createInfo.pEnabledFeatures = &deviceFeatures;
|
---|
639 |
|
---|
640 | createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
|
---|
641 | createInfo.ppEnabledExtensionNames = deviceExtensions.data();
|
---|
642 |
|
---|
643 | // These fields are ignored by up-to-date Vulkan implementations,
|
---|
644 | // but it's a good idea to set them for backwards compatibility
|
---|
645 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
646 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
---|
647 | createInfo.ppEnabledLayerNames = validationLayers.data();
|
---|
648 | } else {
|
---|
649 | createInfo.enabledLayerCount = 0;
|
---|
650 | }
|
---|
651 |
|
---|
652 | if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
|
---|
653 | throw runtime_error("failed to create logical device!");
|
---|
654 | }
|
---|
655 |
|
---|
656 | vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue);
|
---|
657 | vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue);
|
---|
658 | }
|
---|
659 |
|
---|
660 | void VulkanGame::createSwapChain() {
|
---|
661 | SwapChainSupportDetails swapChainSupport = VulkanUtils::querySwapChainSupport(physicalDevice, surface);
|
---|
662 |
|
---|
663 | VkSurfaceFormatKHR surfaceFormat = VulkanUtils::chooseSwapSurfaceFormat(swapChainSupport.formats);
|
---|
664 | VkPresentModeKHR presentMode = VulkanUtils::chooseSwapPresentMode(swapChainSupport.presentModes);
|
---|
665 | VkExtent2D extent = VulkanUtils::chooseSwapExtent(swapChainSupport.capabilities, gui->getWindowWidth(), gui->getWindowHeight());
|
---|
666 |
|
---|
667 | uint32_t imageCount = swapChainSupport.capabilities.minImageCount + 1;
|
---|
668 | if (swapChainSupport.capabilities.maxImageCount > 0 && imageCount > swapChainSupport.capabilities.maxImageCount) {
|
---|
669 | imageCount = swapChainSupport.capabilities.maxImageCount;
|
---|
670 | }
|
---|
671 |
|
---|
672 | VkSwapchainCreateInfoKHR createInfo = {};
|
---|
673 | createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
|
---|
674 | createInfo.surface = surface;
|
---|
675 | createInfo.minImageCount = imageCount;
|
---|
676 | createInfo.imageFormat = surfaceFormat.format;
|
---|
677 | createInfo.imageColorSpace = surfaceFormat.colorSpace;
|
---|
678 | createInfo.imageExtent = extent;
|
---|
679 | createInfo.imageArrayLayers = 1;
|
---|
680 | createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
---|
681 |
|
---|
682 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
683 | uint32_t queueFamilyIndices[] = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
---|
684 |
|
---|
685 | if (indices.graphicsFamily != indices.presentFamily) {
|
---|
686 | createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
|
---|
687 | createInfo.queueFamilyIndexCount = 2;
|
---|
688 | createInfo.pQueueFamilyIndices = queueFamilyIndices;
|
---|
689 | } else {
|
---|
690 | createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
---|
691 | createInfo.queueFamilyIndexCount = 0;
|
---|
692 | createInfo.pQueueFamilyIndices = nullptr;
|
---|
693 | }
|
---|
694 |
|
---|
695 | createInfo.preTransform = swapChainSupport.capabilities.currentTransform;
|
---|
696 | createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
---|
697 | createInfo.presentMode = presentMode;
|
---|
698 | createInfo.clipped = VK_TRUE;
|
---|
699 | createInfo.oldSwapchain = VK_NULL_HANDLE;
|
---|
700 |
|
---|
701 | if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS) {
|
---|
702 | throw runtime_error("failed to create swap chain!");
|
---|
703 | }
|
---|
704 |
|
---|
705 | vkGetSwapchainImagesKHR(device, swapChain, &imageCount, nullptr);
|
---|
706 | swapChainImages.resize(imageCount);
|
---|
707 | vkGetSwapchainImagesKHR(device, swapChain, &imageCount, swapChainImages.data());
|
---|
708 |
|
---|
709 | swapChainImageFormat = surfaceFormat.format;
|
---|
710 | swapChainExtent = extent;
|
---|
711 | }
|
---|
712 |
|
---|
713 | void VulkanGame::createImageViews() {
|
---|
714 | swapChainImageViews.resize(swapChainImages.size());
|
---|
715 |
|
---|
716 | for (size_t i = 0; i < swapChainImages.size(); i++) {
|
---|
717 | swapChainImageViews[i] = VulkanUtils::createImageView(device, swapChainImages[i], swapChainImageFormat,
|
---|
718 | VK_IMAGE_ASPECT_COLOR_BIT);
|
---|
719 | }
|
---|
720 | }
|
---|
721 |
|
---|
722 | void VulkanGame::createRenderPass() {
|
---|
723 | VkAttachmentDescription colorAttachment = {};
|
---|
724 | colorAttachment.format = swapChainImageFormat;
|
---|
725 | colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
---|
726 | colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
---|
727 | colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
---|
728 | colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
---|
729 | colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
730 | colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
---|
731 | colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
---|
732 |
|
---|
733 | VkAttachmentReference colorAttachmentRef = {};
|
---|
734 | colorAttachmentRef.attachment = 0;
|
---|
735 | colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
---|
736 |
|
---|
737 | VkAttachmentDescription depthAttachment = {};
|
---|
738 | depthAttachment.format = findDepthFormat();
|
---|
739 | depthAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
---|
740 | depthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
---|
741 | depthAttachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
742 | depthAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
---|
743 | depthAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
744 | depthAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
---|
745 | depthAttachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
---|
746 |
|
---|
747 | VkAttachmentReference depthAttachmentRef = {};
|
---|
748 | depthAttachmentRef.attachment = 1;
|
---|
749 | depthAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
---|
750 |
|
---|
751 | VkSubpassDescription subpass = {};
|
---|
752 | subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
---|
753 | subpass.colorAttachmentCount = 1;
|
---|
754 | subpass.pColorAttachments = &colorAttachmentRef;
|
---|
755 | subpass.pDepthStencilAttachment = &depthAttachmentRef;
|
---|
756 |
|
---|
757 | VkSubpassDependency dependency = {};
|
---|
758 | dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
|
---|
759 | dependency.dstSubpass = 0;
|
---|
760 | dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
---|
761 | dependency.srcAccessMask = 0;
|
---|
762 | dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
---|
763 | dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
---|
764 |
|
---|
765 | array<VkAttachmentDescription, 2> attachments = { colorAttachment, depthAttachment };
|
---|
766 | VkRenderPassCreateInfo renderPassInfo = {};
|
---|
767 | renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
---|
768 | renderPassInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
|
---|
769 | renderPassInfo.pAttachments = attachments.data();
|
---|
770 | renderPassInfo.subpassCount = 1;
|
---|
771 | renderPassInfo.pSubpasses = &subpass;
|
---|
772 | renderPassInfo.dependencyCount = 1;
|
---|
773 | renderPassInfo.pDependencies = &dependency;
|
---|
774 |
|
---|
775 | if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) {
|
---|
776 | throw runtime_error("failed to create render pass!");
|
---|
777 | }
|
---|
778 | }
|
---|
779 |
|
---|
780 | VkFormat VulkanGame::findDepthFormat() {
|
---|
781 | return VulkanUtils::findSupportedFormat(
|
---|
782 | physicalDevice,
|
---|
783 | { VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT },
|
---|
784 | VK_IMAGE_TILING_OPTIMAL,
|
---|
785 | VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
|
---|
786 | );
|
---|
787 | }
|
---|
788 |
|
---|
789 | void VulkanGame::createCommandPool() {
|
---|
790 | QueueFamilyIndices queueFamilyIndices = VulkanUtils::findQueueFamilies(physicalDevice, surface);;
|
---|
791 |
|
---|
792 | VkCommandPoolCreateInfo poolInfo = {};
|
---|
793 | poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
---|
794 | poolInfo.queueFamilyIndex = queueFamilyIndices.graphicsFamily.value();
|
---|
795 | poolInfo.flags = 0;
|
---|
796 |
|
---|
797 | if (vkCreateCommandPool(device, &poolInfo, nullptr, &commandPool) != VK_SUCCESS) {
|
---|
798 | throw runtime_error("failed to create graphics command pool!");
|
---|
799 | }
|
---|
800 | }
|
---|
801 |
|
---|
802 | void VulkanGame::createImageResources() {
|
---|
803 | VulkanUtils::createDepthImage(device, physicalDevice, commandPool, findDepthFormat(), swapChainExtent,
|
---|
804 | depthImage, graphicsQueue);
|
---|
805 |
|
---|
806 | createTextureSampler();
|
---|
807 |
|
---|
808 | VulkanUtils::createVulkanImageFromFile(device, physicalDevice, commandPool, "textures/texture.jpg",
|
---|
809 | floorTextureImage, graphicsQueue);
|
---|
810 |
|
---|
811 | floorTextureImageDescriptor = {};
|
---|
812 | floorTextureImageDescriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
---|
813 | floorTextureImageDescriptor.imageView = floorTextureImage.imageView;
|
---|
814 | floorTextureImageDescriptor.sampler = textureSampler;
|
---|
815 |
|
---|
816 | VulkanUtils::createVulkanImageFromSDLTexture(device, physicalDevice, uiOverlay, sdlOverlayImage);
|
---|
817 |
|
---|
818 | sdlOverlayImageDescriptor = {};
|
---|
819 | sdlOverlayImageDescriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
---|
820 | sdlOverlayImageDescriptor.imageView = sdlOverlayImage.imageView;
|
---|
821 | sdlOverlayImageDescriptor.sampler = textureSampler;
|
---|
822 | }
|
---|
823 |
|
---|
824 | void VulkanGame::createTextureSampler() {
|
---|
825 | VkSamplerCreateInfo samplerInfo = {};
|
---|
826 | samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
---|
827 | samplerInfo.magFilter = VK_FILTER_LINEAR;
|
---|
828 | samplerInfo.minFilter = VK_FILTER_LINEAR;
|
---|
829 |
|
---|
830 | samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
---|
831 | samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
---|
832 | samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
---|
833 |
|
---|
834 | samplerInfo.anisotropyEnable = VK_TRUE;
|
---|
835 | samplerInfo.maxAnisotropy = 16;
|
---|
836 | samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
|
---|
837 | samplerInfo.unnormalizedCoordinates = VK_FALSE;
|
---|
838 | samplerInfo.compareEnable = VK_FALSE;
|
---|
839 | samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
|
---|
840 | samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
---|
841 | samplerInfo.mipLodBias = 0.0f;
|
---|
842 | samplerInfo.minLod = 0.0f;
|
---|
843 | samplerInfo.maxLod = 0.0f;
|
---|
844 |
|
---|
845 | if (vkCreateSampler(device, &samplerInfo, nullptr, &textureSampler) != VK_SUCCESS) {
|
---|
846 | throw runtime_error("failed to create texture sampler!");
|
---|
847 | }
|
---|
848 | }
|
---|
849 |
|
---|
850 | void VulkanGame::createFramebuffers() {
|
---|
851 | swapChainFramebuffers.resize(swapChainImageViews.size());
|
---|
852 |
|
---|
853 | for (size_t i = 0; i < swapChainImageViews.size(); i++) {
|
---|
854 | array<VkImageView, 2> attachments = {
|
---|
855 | swapChainImageViews[i],
|
---|
856 | depthImage.imageView
|
---|
857 | };
|
---|
858 |
|
---|
859 | VkFramebufferCreateInfo framebufferInfo = {};
|
---|
860 | framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
---|
861 | framebufferInfo.renderPass = renderPass;
|
---|
862 | framebufferInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
|
---|
863 | framebufferInfo.pAttachments = attachments.data();
|
---|
864 | framebufferInfo.width = swapChainExtent.width;
|
---|
865 | framebufferInfo.height = swapChainExtent.height;
|
---|
866 | framebufferInfo.layers = 1;
|
---|
867 |
|
---|
868 | if (vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swapChainFramebuffers[i]) != VK_SUCCESS) {
|
---|
869 | throw runtime_error("failed to create framebuffer!");
|
---|
870 | }
|
---|
871 | }
|
---|
872 | }
|
---|
873 |
|
---|
874 | void VulkanGame::createUniformBuffers() {
|
---|
875 | VkDeviceSize bufferSize = sizeof(UniformBufferObject);
|
---|
876 |
|
---|
877 | uniformBuffers.resize(swapChainImages.size());
|
---|
878 | uniformBuffersMemory.resize(swapChainImages.size());
|
---|
879 | uniformBufferInfoList.resize(swapChainImages.size());
|
---|
880 |
|
---|
881 | for (size_t i = 0; i < swapChainImages.size(); i++) {
|
---|
882 | VulkanUtils::createBuffer(device, physicalDevice, bufferSize, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
883 | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
---|
884 | uniformBuffers[i], uniformBuffersMemory[i]);
|
---|
885 |
|
---|
886 | uniformBufferInfoList[i].buffer = uniformBuffers[i];
|
---|
887 | uniformBufferInfoList[i].offset = 0;
|
---|
888 | uniformBufferInfoList[i].range = sizeof(UniformBufferObject);
|
---|
889 | }
|
---|
890 | }
|
---|
891 |
|
---|
892 | void VulkanGame::createCommandBuffers() {
|
---|
893 | commandBuffers.resize(swapChainImages.size());
|
---|
894 |
|
---|
895 | VkCommandBufferAllocateInfo allocInfo = {};
|
---|
896 | allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
---|
897 | allocInfo.commandPool = commandPool;
|
---|
898 | allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
---|
899 | allocInfo.commandBufferCount = (uint32_t) commandBuffers.size();
|
---|
900 |
|
---|
901 | if (vkAllocateCommandBuffers(device, &allocInfo, commandBuffers.data()) != VK_SUCCESS) {
|
---|
902 | throw runtime_error("failed to allocate command buffers!");
|
---|
903 | }
|
---|
904 |
|
---|
905 | for (size_t i = 0; i < commandBuffers.size(); i++) {
|
---|
906 | VkCommandBufferBeginInfo beginInfo = {};
|
---|
907 | beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
---|
908 | beginInfo.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT;
|
---|
909 | beginInfo.pInheritanceInfo = nullptr;
|
---|
910 |
|
---|
911 | if (vkBeginCommandBuffer(commandBuffers[i], &beginInfo) != VK_SUCCESS) {
|
---|
912 | throw runtime_error("failed to begin recording command buffer!");
|
---|
913 | }
|
---|
914 |
|
---|
915 | VkRenderPassBeginInfo renderPassInfo = {};
|
---|
916 | renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
---|
917 | renderPassInfo.renderPass = renderPass;
|
---|
918 | renderPassInfo.framebuffer = swapChainFramebuffers[i];
|
---|
919 | renderPassInfo.renderArea.offset = { 0, 0 };
|
---|
920 | renderPassInfo.renderArea.extent = swapChainExtent;
|
---|
921 |
|
---|
922 | array<VkClearValue, 2> clearValues = {};
|
---|
923 | clearValues[0].color = {{ 0.0f, 0.0f, 0.0f, 1.0f }};
|
---|
924 | clearValues[1].depthStencil = { 1.0f, 0 };
|
---|
925 |
|
---|
926 | renderPassInfo.clearValueCount = static_cast<uint32_t>(clearValues.size());
|
---|
927 | renderPassInfo.pClearValues = clearValues.data();
|
---|
928 |
|
---|
929 | vkCmdBeginRenderPass(commandBuffers[i], &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
|
---|
930 |
|
---|
931 | for (GraphicsPipeline_Vulkan pipeline : graphicsPipelines) {
|
---|
932 | pipeline.createRenderCommands(commandBuffers[i], i);
|
---|
933 | }
|
---|
934 |
|
---|
935 | vkCmdEndRenderPass(commandBuffers[i]);
|
---|
936 |
|
---|
937 | if (vkEndCommandBuffer(commandBuffers[i]) != VK_SUCCESS) {
|
---|
938 | throw runtime_error("failed to record command buffer!");
|
---|
939 | }
|
---|
940 | }
|
---|
941 | }
|
---|
942 |
|
---|
943 | void VulkanGame::createSyncObjects() {
|
---|
944 | imageAvailableSemaphores.resize(MAX_FRAMES_IN_FLIGHT);
|
---|
945 | renderFinishedSemaphores.resize(MAX_FRAMES_IN_FLIGHT);
|
---|
946 | inFlightFences.resize(MAX_FRAMES_IN_FLIGHT);
|
---|
947 |
|
---|
948 | VkSemaphoreCreateInfo semaphoreInfo = {};
|
---|
949 | semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
---|
950 |
|
---|
951 | VkFenceCreateInfo fenceInfo = {};
|
---|
952 | fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
---|
953 | fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
|
---|
954 |
|
---|
955 | for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
|
---|
956 | if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAvailableSemaphores[i]) != VK_SUCCESS ||
|
---|
957 | vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderFinishedSemaphores[i]) != VK_SUCCESS ||
|
---|
958 | vkCreateFence(device, &fenceInfo, nullptr, &inFlightFences[i]) != VK_SUCCESS) {
|
---|
959 | throw runtime_error("failed to create synchronization objects for a frame!");
|
---|
960 | }
|
---|
961 | }
|
---|
962 | }
|
---|
963 |
|
---|
964 | // TODO: Fix the crash that happens when alt-tabbing
|
---|
965 | void VulkanGame::recreateSwapChain() {
|
---|
966 | cout << "Recreating swap chain" << endl;
|
---|
967 | gui->refreshWindowSize();
|
---|
968 |
|
---|
969 | while (gui->getWindowWidth() == 0 || gui->getWindowHeight() == 0 ||
|
---|
970 | (SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED) != 0) {
|
---|
971 | SDL_WaitEvent(nullptr);
|
---|
972 | gui->refreshWindowSize();
|
---|
973 | }
|
---|
974 |
|
---|
975 | vkDeviceWaitIdle(device);
|
---|
976 |
|
---|
977 | cleanupSwapChain();
|
---|
978 |
|
---|
979 | createSwapChain();
|
---|
980 | createImageViews();
|
---|
981 | createRenderPass();
|
---|
982 |
|
---|
983 | VulkanUtils::createDepthImage(device, physicalDevice, commandPool, findDepthFormat(), swapChainExtent,
|
---|
984 | depthImage, graphicsQueue);
|
---|
985 | createFramebuffers();
|
---|
986 | createUniformBuffers();
|
---|
987 |
|
---|
988 | graphicsPipelines[0].updateRenderPass(renderPass);
|
---|
989 | graphicsPipelines[0].createPipeline("shaders/scene-vert.spv", "shaders/scene-frag.spv");
|
---|
990 | graphicsPipelines[0].createDescriptorPool(swapChainImages);
|
---|
991 | graphicsPipelines[0].createDescriptorSets(swapChainImages);
|
---|
992 |
|
---|
993 | graphicsPipelines[1].updateRenderPass(renderPass);
|
---|
994 | graphicsPipelines[1].createPipeline("shaders/overlay-vert.spv", "shaders/overlay-frag.spv");
|
---|
995 | graphicsPipelines[1].createDescriptorPool(swapChainImages);
|
---|
996 | graphicsPipelines[1].createDescriptorSets(swapChainImages);
|
---|
997 |
|
---|
998 | createCommandBuffers();
|
---|
999 | }
|
---|
1000 |
|
---|
1001 | void VulkanGame::updateUniformBuffer(uint32_t currentImage) {
|
---|
1002 | static auto startTime = chrono::high_resolution_clock::now();
|
---|
1003 |
|
---|
1004 | auto currentTime = chrono::high_resolution_clock::now();
|
---|
1005 | float time = chrono::duration<float, chrono::seconds::period>(currentTime - startTime).count();
|
---|
1006 |
|
---|
1007 | UniformBufferObject ubo = {};
|
---|
1008 | ubo.model = rotate(mat4(1.0f), time * radians(90.0f), vec3(0.0f, 0.0f, 1.0f));
|
---|
1009 | ubo.view = lookAt(vec3(0.0f, 2.0f, 2.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 1.0f, 0.0f));
|
---|
1010 | ubo.proj = perspective(radians(45.0f), swapChainExtent.width / (float)swapChainExtent.height, 0.1f, 10.0f);
|
---|
1011 | ubo.proj[1][1] *= -1; // flip the y-axis so that +y is up
|
---|
1012 |
|
---|
1013 | void* data;
|
---|
1014 | vkMapMemory(device, uniformBuffersMemory[currentImage], 0, sizeof(ubo), 0, &data);
|
---|
1015 | memcpy(data, &ubo, sizeof(ubo));
|
---|
1016 | vkUnmapMemory(device, uniformBuffersMemory[currentImage]);
|
---|
1017 | }
|
---|
1018 |
|
---|
1019 | void VulkanGame::cleanupSwapChain() {
|
---|
1020 | VulkanUtils::destroyVulkanImage(device, depthImage);
|
---|
1021 |
|
---|
1022 | for (VkFramebuffer framebuffer : swapChainFramebuffers) {
|
---|
1023 | vkDestroyFramebuffer(device, framebuffer, nullptr);
|
---|
1024 | }
|
---|
1025 |
|
---|
1026 | vkFreeCommandBuffers(device, commandPool, static_cast<uint32_t>(commandBuffers.size()), commandBuffers.data());
|
---|
1027 |
|
---|
1028 | for (GraphicsPipeline_Vulkan pipeline : graphicsPipelines) {
|
---|
1029 | pipeline.cleanup();
|
---|
1030 | }
|
---|
1031 |
|
---|
1032 | vkDestroyRenderPass(device, renderPass, nullptr);
|
---|
1033 |
|
---|
1034 | for (VkImageView imageView : swapChainImageViews) {
|
---|
1035 | vkDestroyImageView(device, imageView, nullptr);
|
---|
1036 | }
|
---|
1037 |
|
---|
1038 | vkDestroySwapchainKHR(device, swapChain, nullptr);
|
---|
1039 |
|
---|
1040 | for (size_t i = 0; i < uniformBuffers.size(); i++) {
|
---|
1041 | vkDestroyBuffer(device, uniformBuffers[i], nullptr);
|
---|
1042 | vkFreeMemory(device, uniformBuffersMemory[i], nullptr);
|
---|
1043 | }
|
---|
1044 | }
|
---|