source: opengl-game/vulkan-game.cpp@ e3bef3a

feature/imgui-sdl points-test
Last change on this file since e3bef3a was e3bef3a, checked in by Dmitry Portnoy <dmp1488@…>, 5 years ago

Finish the rewrite of the original vulkangame project

  • Property mode set to 100644
File size: 39.0 KB
Line 
1#include "vulkan-game.hpp"
2
3#define GLM_FORCE_RADIANS
4#define GLM_FORCE_DEPTH_ZERO_TO_ONE
5
6#include <glm/gtc/matrix_transform.hpp>
7
8#include <array>
9#include <chrono>
10#include <iostream>
11#include <set>
12
13#include "consts.hpp"
14#include "logger.hpp"
15
16#include "utils.hpp"
17
18using namespace std;
19using namespace glm;
20
21struct UniformBufferObject {
22 alignas(16) mat4 model;
23 alignas(16) mat4 view;
24 alignas(16) mat4 proj;
25};
26
27VulkanGame::VulkanGame(int maxFramesInFlight) : MAX_FRAMES_IN_FLIGHT(maxFramesInFlight) {
28 gui = nullptr;
29 window = nullptr;
30 font = nullptr;
31 fontSDLTexture = nullptr;
32 imageSDLTexture = nullptr;
33
34 currentFrame = 0;
35 framebufferResized = false;
36}
37
38VulkanGame::~VulkanGame() {
39}
40
41void VulkanGame::run(int width, int height, unsigned char guiFlags) {
42 cout << "DEBUGGING IS " << (ENABLE_VALIDATION_LAYERS ? "ON" : "OFF") << endl;
43
44 cout << "Vulkan Game" << endl;
45
46 // This gets the runtime version, use SDL_VERSION() for the comppile-time version
47 // TODO: Create a game-gui function to get the gui version and retrieve it that way
48 SDL_GetVersion(&sdlVersion);
49
50 // TODO: Refactor the logger api to be more flexible,
51 // esp. since gl_log() and gl_log_err() have issues printing anything besides stirngs
52 restart_gl_log();
53 gl_log("starting SDL\n%s.%s.%s",
54 to_string(sdlVersion.major).c_str(),
55 to_string(sdlVersion.minor).c_str(),
56 to_string(sdlVersion.patch).c_str());
57
58 open_log();
59 get_log() << "starting SDL" << endl;
60 get_log() <<
61 (int)sdlVersion.major << "." <<
62 (int)sdlVersion.minor << "." <<
63 (int)sdlVersion.patch << endl;
64
65 if (initWindow(width, height, guiFlags) == RTWO_ERROR) {
66 return;
67 }
68
69 initVulkan();
70 mainLoop();
71 cleanup();
72
73 close_log();
74}
75
76// TODO: Make some more init functions, or call this initUI if the
77// amount of things initialized here keeps growing
78bool VulkanGame::initWindow(int width, int height, unsigned char guiFlags) {
79 // TODO: Put all fonts, textures, and images in the assets folder
80 gui = new GameGui_SDL();
81
82 if (gui->init() == RTWO_ERROR) {
83 // TODO: Also print these sorts of errors to the log
84 cout << "UI library could not be initialized!" << endl;
85 cout << gui->getError() << endl;
86 return RTWO_ERROR;
87 }
88
89 window = (SDL_Window*) gui->createWindow("Vulkan Game", width, height, guiFlags & GUI_FLAGS_WINDOW_FULLSCREEN);
90 if (window == nullptr) {
91 cout << "Window could not be created!" << endl;
92 cout << gui->getError() << endl;
93 return RTWO_ERROR;
94 }
95
96 cout << "Target window size: (" << width << ", " << height << ")" << endl;
97 cout << "Actual window size: (" << gui->getWindowWidth() << ", " << gui->getWindowHeight() << ")" << endl;
98
99 renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
100 if (renderer == nullptr) {
101 cout << "Renderer could not be created!" << endl;
102 cout << gui->getError() << endl;
103 return RTWO_ERROR;
104 }
105
106 SDL_VERSION(&sdlVersion);
107
108 cout << "SDL " << sdlVersion.major << "." << sdlVersion.minor << "." << sdlVersion.patch << endl;
109
110 font = TTF_OpenFont("assets/fonts/lazy.ttf", 28);
111 if (font == nullptr) {
112 cout << "Failed to load lazy font! SDL_ttf Error: " << TTF_GetError() << endl;
113 return RTWO_ERROR;
114 }
115
116 SDL_Surface* fontSDLSurface = TTF_RenderText_Solid(font, "Great success!", { 255, 255, 255 });
117 if (fontSDLSurface == nullptr) {
118 cout << "Unable to render text surface! SDL_ttf Error: " << TTF_GetError() << endl;
119 return RTWO_ERROR;
120 }
121
122 fontSDLTexture = SDL_CreateTextureFromSurface(renderer, fontSDLSurface);
123 if (fontSDLTexture == nullptr) {
124 cout << "Unable to create texture from rendered text! SDL Error: " << SDL_GetError() << endl;
125 SDL_FreeSurface(fontSDLSurface);
126 return RTWO_ERROR;
127 }
128
129 SDL_FreeSurface(fontSDLSurface);
130
131 // TODO: Load a PNG instead
132 SDL_Surface* imageSDLSurface = SDL_LoadBMP("assets/images/spaceship.bmp");
133 if (imageSDLSurface == nullptr) {
134 cout << "Unable to load image " << "spaceship.bmp" << "! SDL Error: " << SDL_GetError() << endl;
135 return RTWO_ERROR;
136 }
137
138 imageSDLTexture = SDL_CreateTextureFromSurface(renderer, imageSDLSurface);
139 if (imageSDLTexture == nullptr) {
140 cout << "Unable to create texture from BMP surface! SDL Error: " << SDL_GetError() << endl;
141 SDL_FreeSurface(imageSDLSurface);
142 return RTWO_ERROR;
143 }
144
145 SDL_FreeSurface(imageSDLSurface);
146
147 // In SDL 2.0.10 (currently, the latest), SDL_TEXTUREACCESS_TARGET is required to get a transparent overlay working
148 // However, the latest SDL version available through homebrew on Mac is 2.0.9, which requires SDL_TEXTUREACCESS_STREAMING
149 // I tried building sdl 2.0.10 (and sdl_image and sdl_ttf) from source on Mac, but had some issues, so this is easier
150 // until the homebrew recipe is updated
151 if (sdlVersion.major == 2 && sdlVersion.minor == 0 && sdlVersion.patch == 9) {
152 uiOverlay = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING,
153 gui->getWindowWidth(), gui->getWindowHeight());
154 } else {
155 uiOverlay = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET,
156 gui->getWindowWidth(), gui->getWindowHeight());
157 }
158
159 if (uiOverlay == nullptr) {
160 cout << "Unable to create blank texture! SDL Error: " << SDL_GetError() << endl;
161 return RTWO_ERROR;
162 }
163 if (SDL_SetTextureBlendMode(uiOverlay, SDL_BLENDMODE_BLEND) != 0) {
164 cout << "Unable to set texture blend mode! SDL Error: " << SDL_GetError() << endl;
165 return RTWO_ERROR;
166 }
167
168 return RTWO_SUCCESS;
169}
170
171void VulkanGame::initVulkan() {
172 const vector<const char*> validationLayers = {
173 "VK_LAYER_KHRONOS_validation"
174 };
175 const vector<const char*> deviceExtensions = {
176 VK_KHR_SWAPCHAIN_EXTENSION_NAME
177 };
178
179 createVulkanInstance(validationLayers);
180 setupDebugMessenger();
181 createVulkanSurface();
182 pickPhysicalDevice(deviceExtensions);
183 createLogicalDevice(validationLayers, deviceExtensions);
184 createSwapChain();
185 createImageViews();
186 createRenderPass();
187 createCommandPool();
188
189 createImageResources();
190
191 createFramebuffers();
192 createUniformBuffers();
193
194 vector<Vertex> sceneVertices = {
195 {{-0.5f, -0.5f, -0.5f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
196 {{ 0.5f, -0.5f, -0.5f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
197 {{ 0.5f, 0.5f, -0.5f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
198 {{-0.5f, 0.5f, -0.5f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}},
199
200 {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
201 {{ 0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
202 {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
203 {{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}}
204 };
205 vector<uint16_t> sceneIndices = {
206 0, 1, 2, 2, 3, 0,
207 4, 5, 6, 6, 7, 4
208 };
209
210 graphicsPipelines.push_back(GraphicsPipeline_Vulkan(physicalDevice, device, renderPass,
211 { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, sizeof(Vertex)));
212
213 graphicsPipelines.back().bindData(sceneVertices, sceneIndices, commandPool, graphicsQueue);
214
215 graphicsPipelines.back().addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&Vertex::pos));
216 graphicsPipelines.back().addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&Vertex::color));
217 graphicsPipelines.back().addAttribute(VK_FORMAT_R32G32_SFLOAT, offset_of(&Vertex::texCoord));
218
219 graphicsPipelines.back().addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
220 VK_SHADER_STAGE_VERTEX_BIT, &uniformBufferInfoList);
221 graphicsPipelines.back().addDescriptorInfo(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
222 VK_SHADER_STAGE_FRAGMENT_BIT, &floorTextureImageDescriptor);
223
224 graphicsPipelines.back().createDescriptorSetLayout();
225 graphicsPipelines.back().createPipeline("shaders/scene-vert.spv", "shaders/scene-frag.spv");
226 graphicsPipelines.back().createDescriptorPool(swapChainImages);
227 graphicsPipelines.back().createDescriptorSets(swapChainImages);
228
229 vector<OverlayVertex> overlayVertices = {
230 {{-1.0f, 1.0f, 0.0f}, {0.0f, 1.0f}},
231 {{ 1.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
232 {{ 1.0f, -1.0f, 0.0f}, {1.0f, 0.0f}},
233 {{-1.0f, -1.0f, 0.0f}, {0.0f, 0.0f}}
234 };
235 vector<uint16_t> overlayIndices = {
236 0, 1, 2, 2, 3, 0
237 };
238
239 graphicsPipelines.push_back(GraphicsPipeline_Vulkan(physicalDevice, device, renderPass,
240 { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, sizeof(OverlayVertex)));
241
242 graphicsPipelines.back().bindData(overlayVertices, overlayIndices, commandPool, graphicsQueue);
243
244 graphicsPipelines.back().addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&OverlayVertex::pos));
245 graphicsPipelines.back().addAttribute(VK_FORMAT_R32G32_SFLOAT, offset_of(&OverlayVertex::texCoord));
246
247 graphicsPipelines.back().addDescriptorInfo(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
248 VK_SHADER_STAGE_FRAGMENT_BIT, &sdlOverlayImageDescriptor);
249
250 graphicsPipelines.back().createDescriptorSetLayout();
251 graphicsPipelines.back().createPipeline("shaders/overlay-vert.spv", "shaders/overlay-frag.spv");
252 graphicsPipelines.back().createDescriptorPool(swapChainImages);
253 graphicsPipelines.back().createDescriptorSets(swapChainImages);
254
255 cout << "Created " << graphicsPipelines.size() << " graphics pipelines" << endl;
256
257 numPlanes = 2;
258
259 createCommandBuffers();
260
261 createSyncObjects();
262}
263
264void VulkanGame::mainLoop() {
265 UIEvent e;
266 bool quit = false;
267
268 while (!quit) {
269 gui->processEvents();
270
271 while (gui->pollEvent(&e)) {
272 switch(e.type) {
273 case UI_EVENT_QUIT:
274 cout << "Quit event detected" << endl;
275 quit = true;
276 break;
277 case UI_EVENT_WINDOW:
278 cout << "Window event detected" << endl;
279 // Currently unused
280 break;
281 case UI_EVENT_WINDOWRESIZE:
282 cout << "Window resize event detected" << endl;
283 framebufferResized = true;
284 break;
285 case UI_EVENT_KEYDOWN:
286 if (e.key.keycode == SDL_SCANCODE_ESCAPE) {
287 quit = true;
288 } else if (e.key.keycode == SDL_SCANCODE_SPACE) {
289 cout << "Adding a plane" << endl;
290 float zOffset = -0.5f + (0.5f * numPlanes);
291 vector<Vertex> vertices = {
292 {{-0.5f, -0.5f, zOffset}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
293 {{ 0.5f, -0.5f, zOffset}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
294 {{ 0.5f, 0.5f, zOffset}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
295 {{-0.5f, 0.5f, zOffset}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}}
296 };
297 vector<uint16_t> indices = {
298 0, 1, 2, 2, 3, 0
299 };
300
301 if (graphicsPipelines[0].addObject(vertices, indices, commandPool, graphicsQueue)) {
302 vkFreeCommandBuffers(device, commandPool, static_cast<uint32_t>(commandBuffers.size()), commandBuffers.data());
303 createCommandBuffers();
304
305 numPlanes++;
306 }
307 } else {
308 cout << "Key event detected" << endl;
309 }
310 break;
311 case UI_EVENT_MOUSEBUTTONDOWN:
312 cout << "Mouse button down event detected" << endl;
313 break;
314 case UI_EVENT_MOUSEBUTTONUP:
315 cout << "Mouse button up event detected" << endl;
316 break;
317 case UI_EVENT_MOUSEMOTION:
318 break;
319 case UI_EVENT_UNKNOWN:
320 cout << "Unknown event type: 0x" << hex << e.unknown.eventType << dec << endl;
321 break;
322 default:
323 cout << "Unhandled UI event: " << e.type << endl;
324 }
325 }
326
327 renderUI();
328 renderScene();
329 }
330
331 vkDeviceWaitIdle(device);
332}
333
334void VulkanGame::renderUI() {
335 // TODO: Since I currently don't use any other render targets,
336 // I may as well set this once before the render loop
337 SDL_SetRenderTarget(renderer, uiOverlay);
338
339 SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0x00);
340 SDL_RenderClear(renderer);
341
342 SDL_Rect rect = {280, 220, 100, 100};
343 SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
344 SDL_RenderFillRect(renderer, &rect);
345
346 rect = {10, 10, 0, 0};
347 SDL_QueryTexture(fontSDLTexture, nullptr, nullptr, &(rect.w), &(rect.h));
348 SDL_RenderCopy(renderer, fontSDLTexture, nullptr, &rect);
349
350 rect = {10, 80, 0, 0};
351 SDL_QueryTexture(imageSDLTexture, nullptr, nullptr, &(rect.w), &(rect.h));
352 SDL_RenderCopy(renderer, imageSDLTexture, nullptr, &rect);
353
354 SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0xFF, 0xFF);
355 SDL_RenderDrawLine(renderer, 50, 5, 150, 500);
356
357 VulkanUtils::populateVulkanImageFromSDLTexture(device, physicalDevice, commandPool, uiOverlay, renderer,
358 sdlOverlayImage, graphicsQueue);
359}
360
361void VulkanGame::renderScene() {
362 vkWaitForFences(device, 1, &inFlightFences[currentFrame], VK_TRUE, numeric_limits<uint64_t>::max());
363
364 uint32_t imageIndex;
365
366 VkResult result = vkAcquireNextImageKHR(device, swapChain, numeric_limits<uint64_t>::max(),
367 imageAvailableSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex);
368
369 if (result == VK_ERROR_OUT_OF_DATE_KHR) {
370 recreateSwapChain();
371 return;
372 } else if (result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR) {
373 throw runtime_error("failed to acquire swap chain image!");
374 }
375
376 updateUniformBuffer(imageIndex);
377
378 VkSubmitInfo submitInfo = {};
379 submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
380
381 VkSemaphore waitSemaphores[] = { imageAvailableSemaphores[currentFrame] };
382 VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
383
384 submitInfo.waitSemaphoreCount = 1;
385 submitInfo.pWaitSemaphores = waitSemaphores;
386 submitInfo.pWaitDstStageMask = waitStages;
387 submitInfo.commandBufferCount = 1;
388 submitInfo.pCommandBuffers = &commandBuffers[imageIndex];
389
390 VkSemaphore signalSemaphores[] = { renderFinishedSemaphores[currentFrame] };
391
392 submitInfo.signalSemaphoreCount = 1;
393 submitInfo.pSignalSemaphores = signalSemaphores;
394
395 vkResetFences(device, 1, &inFlightFences[currentFrame]);
396
397 if (vkQueueSubmit(graphicsQueue, 1, &submitInfo, inFlightFences[currentFrame]) != VK_SUCCESS) {
398 throw runtime_error("failed to submit draw command buffer!");
399 }
400
401 VkPresentInfoKHR presentInfo = {};
402 presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
403 presentInfo.waitSemaphoreCount = 1;
404 presentInfo.pWaitSemaphores = signalSemaphores;
405
406 VkSwapchainKHR swapChains[] = { swapChain };
407 presentInfo.swapchainCount = 1;
408 presentInfo.pSwapchains = swapChains;
409 presentInfo.pImageIndices = &imageIndex;
410 presentInfo.pResults = nullptr;
411
412 result = vkQueuePresentKHR(presentQueue, &presentInfo);
413
414 if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR || framebufferResized) {
415 framebufferResized = false;
416 recreateSwapChain();
417 } else if (result != VK_SUCCESS) {
418 throw runtime_error("failed to present swap chain image!");
419 }
420
421 currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT;
422 currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT;
423}
424
425void VulkanGame::cleanup() {
426 cleanupSwapChain();
427
428 VulkanUtils::destroyVulkanImage(device, floorTextureImage);
429 VulkanUtils::destroyVulkanImage(device, sdlOverlayImage);
430
431 vkDestroySampler(device, textureSampler, nullptr);
432
433 for (GraphicsPipeline_Vulkan pipeline : graphicsPipelines) {
434 pipeline.cleanupBuffers();
435 }
436
437 for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
438 vkDestroySemaphore(device, renderFinishedSemaphores[i], nullptr);
439 vkDestroySemaphore(device, imageAvailableSemaphores[i], nullptr);
440 vkDestroyFence(device, inFlightFences[i], nullptr);
441 }
442
443 vkDestroyCommandPool(device, commandPool, nullptr);
444 vkDestroyDevice(device, nullptr);
445 vkDestroySurfaceKHR(instance, surface, nullptr);
446
447 if (ENABLE_VALIDATION_LAYERS) {
448 VulkanUtils::destroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
449 }
450
451 vkDestroyInstance(instance, nullptr);
452
453 // TODO: Check if any of these functions accept null parameters
454 // If they do, I don't need to check for that
455
456 if (uiOverlay != nullptr) {
457 SDL_DestroyTexture(uiOverlay);
458 uiOverlay = nullptr;
459 }
460
461 if (fontSDLTexture != nullptr) {
462 SDL_DestroyTexture(fontSDLTexture);
463 fontSDLTexture = nullptr;
464 }
465
466 if (imageSDLTexture != nullptr) {
467 SDL_DestroyTexture(imageSDLTexture);
468 imageSDLTexture = nullptr;
469 }
470
471 TTF_CloseFont(font);
472 font = nullptr;
473
474 SDL_DestroyRenderer(renderer);
475 renderer = nullptr;
476
477 gui->destroyWindow();
478 gui->shutdown();
479 delete gui;
480}
481
482void VulkanGame::createVulkanInstance(const vector<const char*> &validationLayers) {
483 if (ENABLE_VALIDATION_LAYERS && !VulkanUtils::checkValidationLayerSupport(validationLayers)) {
484 throw runtime_error("validation layers requested, but not available!");
485 }
486
487 VkApplicationInfo appInfo = {};
488 appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
489 appInfo.pApplicationName = "Vulkan Game";
490 appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
491 appInfo.pEngineName = "No Engine";
492 appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
493 appInfo.apiVersion = VK_API_VERSION_1_0;
494
495 VkInstanceCreateInfo createInfo = {};
496 createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
497 createInfo.pApplicationInfo = &appInfo;
498
499 vector<const char*> extensions = gui->getRequiredExtensions();
500 if (ENABLE_VALIDATION_LAYERS) {
501 extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
502 }
503
504 createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
505 createInfo.ppEnabledExtensionNames = extensions.data();
506
507 cout << endl << "Extensions:" << endl;
508 for (const char* extensionName : extensions) {
509 cout << extensionName << endl;
510 }
511 cout << endl;
512
513 VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo;
514 if (ENABLE_VALIDATION_LAYERS) {
515 createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
516 createInfo.ppEnabledLayerNames = validationLayers.data();
517
518 populateDebugMessengerCreateInfo(debugCreateInfo);
519 createInfo.pNext = &debugCreateInfo;
520 } else {
521 createInfo.enabledLayerCount = 0;
522
523 createInfo.pNext = nullptr;
524 }
525
526 if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
527 throw runtime_error("failed to create instance!");
528 }
529}
530
531void VulkanGame::setupDebugMessenger() {
532 if (!ENABLE_VALIDATION_LAYERS) return;
533
534 VkDebugUtilsMessengerCreateInfoEXT createInfo;
535 populateDebugMessengerCreateInfo(createInfo);
536
537 if (VulkanUtils::createDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) {
538 throw runtime_error("failed to set up debug messenger!");
539 }
540}
541
542void VulkanGame::populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) {
543 createInfo = {};
544 createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
545 createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
546 createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
547 createInfo.pfnUserCallback = debugCallback;
548}
549
550VKAPI_ATTR VkBool32 VKAPI_CALL VulkanGame::debugCallback(
551 VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
552 VkDebugUtilsMessageTypeFlagsEXT messageType,
553 const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
554 void* pUserData) {
555 cerr << "validation layer: " << pCallbackData->pMessage << endl;
556
557 return VK_FALSE;
558}
559
560void VulkanGame::createVulkanSurface() {
561 if (gui->createVulkanSurface(instance, &surface) == RTWO_ERROR) {
562 throw runtime_error("failed to create window surface!");
563 }
564}
565
566void VulkanGame::pickPhysicalDevice(const vector<const char*>& deviceExtensions) {
567 uint32_t deviceCount = 0;
568 vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
569
570 if (deviceCount == 0) {
571 throw runtime_error("failed to find GPUs with Vulkan support!");
572 }
573
574 vector<VkPhysicalDevice> devices(deviceCount);
575 vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
576
577 cout << endl << "Graphics cards:" << endl;
578 for (const VkPhysicalDevice& device : devices) {
579 if (isDeviceSuitable(device, deviceExtensions)) {
580 physicalDevice = device;
581 break;
582 }
583 }
584 cout << endl;
585
586 if (physicalDevice == VK_NULL_HANDLE) {
587 throw runtime_error("failed to find a suitable GPU!");
588 }
589}
590
591bool VulkanGame::isDeviceSuitable(VkPhysicalDevice physicalDevice,
592 const vector<const char*>& deviceExtensions) {
593 VkPhysicalDeviceProperties deviceProperties;
594 vkGetPhysicalDeviceProperties(physicalDevice, &deviceProperties);
595
596 cout << "Device: " << deviceProperties.deviceName << endl;
597
598 QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
599 bool extensionsSupported = VulkanUtils::checkDeviceExtensionSupport(physicalDevice, deviceExtensions);
600 bool swapChainAdequate = false;
601
602 if (extensionsSupported) {
603 SwapChainSupportDetails swapChainSupport = VulkanUtils::querySwapChainSupport(physicalDevice, surface);
604 swapChainAdequate = !swapChainSupport.formats.empty() && !swapChainSupport.presentModes.empty();
605 }
606
607 VkPhysicalDeviceFeatures supportedFeatures;
608 vkGetPhysicalDeviceFeatures(physicalDevice, &supportedFeatures);
609
610 return indices.isComplete() && extensionsSupported && swapChainAdequate && supportedFeatures.samplerAnisotropy;
611}
612
613void VulkanGame::createLogicalDevice(
614 const vector<const char*> validationLayers,
615 const vector<const char*>& deviceExtensions) {
616 QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
617
618 vector<VkDeviceQueueCreateInfo> queueCreateInfoList;
619 set<uint32_t> uniqueQueueFamilies = { indices.graphicsFamily.value(), indices.presentFamily.value() };
620
621 float queuePriority = 1.0f;
622 for (uint32_t queueFamily : uniqueQueueFamilies) {
623 VkDeviceQueueCreateInfo queueCreateInfo = {};
624 queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
625 queueCreateInfo.queueFamilyIndex = queueFamily;
626 queueCreateInfo.queueCount = 1;
627 queueCreateInfo.pQueuePriorities = &queuePriority;
628
629 queueCreateInfoList.push_back(queueCreateInfo);
630 }
631
632 VkPhysicalDeviceFeatures deviceFeatures = {};
633 deviceFeatures.samplerAnisotropy = VK_TRUE;
634
635 VkDeviceCreateInfo createInfo = {};
636 createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
637 createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfoList.size());
638 createInfo.pQueueCreateInfos = queueCreateInfoList.data();
639
640 createInfo.pEnabledFeatures = &deviceFeatures;
641
642 createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
643 createInfo.ppEnabledExtensionNames = deviceExtensions.data();
644
645 // These fields are ignored by up-to-date Vulkan implementations,
646 // but it's a good idea to set them for backwards compatibility
647 if (ENABLE_VALIDATION_LAYERS) {
648 createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
649 createInfo.ppEnabledLayerNames = validationLayers.data();
650 } else {
651 createInfo.enabledLayerCount = 0;
652 }
653
654 if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
655 throw runtime_error("failed to create logical device!");
656 }
657
658 vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue);
659 vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue);
660}
661
662void VulkanGame::createSwapChain() {
663 SwapChainSupportDetails swapChainSupport = VulkanUtils::querySwapChainSupport(physicalDevice, surface);
664
665 VkSurfaceFormatKHR surfaceFormat = VulkanUtils::chooseSwapSurfaceFormat(swapChainSupport.formats);
666 VkPresentModeKHR presentMode = VulkanUtils::chooseSwapPresentMode(swapChainSupport.presentModes);
667 VkExtent2D extent = VulkanUtils::chooseSwapExtent(swapChainSupport.capabilities, gui->getWindowWidth(), gui->getWindowHeight());
668
669 uint32_t imageCount = swapChainSupport.capabilities.minImageCount + 1;
670 if (swapChainSupport.capabilities.maxImageCount > 0 && imageCount > swapChainSupport.capabilities.maxImageCount) {
671 imageCount = swapChainSupport.capabilities.maxImageCount;
672 }
673
674 VkSwapchainCreateInfoKHR createInfo = {};
675 createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
676 createInfo.surface = surface;
677 createInfo.minImageCount = imageCount;
678 createInfo.imageFormat = surfaceFormat.format;
679 createInfo.imageColorSpace = surfaceFormat.colorSpace;
680 createInfo.imageExtent = extent;
681 createInfo.imageArrayLayers = 1;
682 createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
683
684 QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
685 uint32_t queueFamilyIndices[] = { indices.graphicsFamily.value(), indices.presentFamily.value() };
686
687 if (indices.graphicsFamily != indices.presentFamily) {
688 createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
689 createInfo.queueFamilyIndexCount = 2;
690 createInfo.pQueueFamilyIndices = queueFamilyIndices;
691 } else {
692 createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
693 createInfo.queueFamilyIndexCount = 0;
694 createInfo.pQueueFamilyIndices = nullptr;
695 }
696
697 createInfo.preTransform = swapChainSupport.capabilities.currentTransform;
698 createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
699 createInfo.presentMode = presentMode;
700 createInfo.clipped = VK_TRUE;
701 createInfo.oldSwapchain = VK_NULL_HANDLE;
702
703 if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS) {
704 throw runtime_error("failed to create swap chain!");
705 }
706
707 vkGetSwapchainImagesKHR(device, swapChain, &imageCount, nullptr);
708 swapChainImages.resize(imageCount);
709 vkGetSwapchainImagesKHR(device, swapChain, &imageCount, swapChainImages.data());
710
711 swapChainImageFormat = surfaceFormat.format;
712 swapChainExtent = extent;
713}
714
715void VulkanGame::createImageViews() {
716 swapChainImageViews.resize(swapChainImages.size());
717
718 for (size_t i = 0; i < swapChainImages.size(); i++) {
719 swapChainImageViews[i] = VulkanUtils::createImageView(device, swapChainImages[i], swapChainImageFormat,
720 VK_IMAGE_ASPECT_COLOR_BIT);
721 }
722}
723
724void VulkanGame::createRenderPass() {
725 VkAttachmentDescription colorAttachment = {};
726 colorAttachment.format = swapChainImageFormat;
727 colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
728 colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
729 colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
730 colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
731 colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
732 colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
733 colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
734
735 VkAttachmentReference colorAttachmentRef = {};
736 colorAttachmentRef.attachment = 0;
737 colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
738
739 VkAttachmentDescription depthAttachment = {};
740 depthAttachment.format = findDepthFormat();
741 depthAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
742 depthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
743 depthAttachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
744 depthAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
745 depthAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
746 depthAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
747 depthAttachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
748
749 VkAttachmentReference depthAttachmentRef = {};
750 depthAttachmentRef.attachment = 1;
751 depthAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
752
753 VkSubpassDescription subpass = {};
754 subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
755 subpass.colorAttachmentCount = 1;
756 subpass.pColorAttachments = &colorAttachmentRef;
757 subpass.pDepthStencilAttachment = &depthAttachmentRef;
758
759 VkSubpassDependency dependency = {};
760 dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
761 dependency.dstSubpass = 0;
762 dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
763 dependency.srcAccessMask = 0;
764 dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
765 dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
766
767 array<VkAttachmentDescription, 2> attachments = { colorAttachment, depthAttachment };
768 VkRenderPassCreateInfo renderPassInfo = {};
769 renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
770 renderPassInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
771 renderPassInfo.pAttachments = attachments.data();
772 renderPassInfo.subpassCount = 1;
773 renderPassInfo.pSubpasses = &subpass;
774 renderPassInfo.dependencyCount = 1;
775 renderPassInfo.pDependencies = &dependency;
776
777 if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) {
778 throw runtime_error("failed to create render pass!");
779 }
780}
781
782VkFormat VulkanGame::findDepthFormat() {
783 return VulkanUtils::findSupportedFormat(
784 physicalDevice,
785 { VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT },
786 VK_IMAGE_TILING_OPTIMAL,
787 VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
788 );
789}
790
791void VulkanGame::createCommandPool() {
792 QueueFamilyIndices queueFamilyIndices = VulkanUtils::findQueueFamilies(physicalDevice, surface);;
793
794 VkCommandPoolCreateInfo poolInfo = {};
795 poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
796 poolInfo.queueFamilyIndex = queueFamilyIndices.graphicsFamily.value();
797 poolInfo.flags = 0;
798
799 if (vkCreateCommandPool(device, &poolInfo, nullptr, &commandPool) != VK_SUCCESS) {
800 throw runtime_error("failed to create graphics command pool!");
801 }
802}
803
804void VulkanGame::createImageResources() {
805 VulkanUtils::createDepthImage(device, physicalDevice, commandPool, findDepthFormat(), swapChainExtent,
806 depthImage, graphicsQueue);
807
808 createTextureSampler();
809
810 VulkanUtils::createVulkanImageFromFile(device, physicalDevice, commandPool, "textures/texture.jpg",
811 floorTextureImage, graphicsQueue);
812
813 floorTextureImageDescriptor = {};
814 floorTextureImageDescriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
815 floorTextureImageDescriptor.imageView = floorTextureImage.imageView;
816 floorTextureImageDescriptor.sampler = textureSampler;
817
818 VulkanUtils::createVulkanImageFromSDLTexture(device, physicalDevice, uiOverlay, sdlOverlayImage);
819
820 sdlOverlayImageDescriptor = {};
821 sdlOverlayImageDescriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
822 sdlOverlayImageDescriptor.imageView = sdlOverlayImage.imageView;
823 sdlOverlayImageDescriptor.sampler = textureSampler;
824}
825
826void VulkanGame::createTextureSampler() {
827 VkSamplerCreateInfo samplerInfo = {};
828 samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
829 samplerInfo.magFilter = VK_FILTER_LINEAR;
830 samplerInfo.minFilter = VK_FILTER_LINEAR;
831
832 samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
833 samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
834 samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
835
836 samplerInfo.anisotropyEnable = VK_TRUE;
837 samplerInfo.maxAnisotropy = 16;
838 samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
839 samplerInfo.unnormalizedCoordinates = VK_FALSE;
840 samplerInfo.compareEnable = VK_FALSE;
841 samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
842 samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
843 samplerInfo.mipLodBias = 0.0f;
844 samplerInfo.minLod = 0.0f;
845 samplerInfo.maxLod = 0.0f;
846
847 if (vkCreateSampler(device, &samplerInfo, nullptr, &textureSampler) != VK_SUCCESS) {
848 throw runtime_error("failed to create texture sampler!");
849 }
850}
851
852void VulkanGame::createFramebuffers() {
853 swapChainFramebuffers.resize(swapChainImageViews.size());
854
855 for (size_t i = 0; i < swapChainImageViews.size(); i++) {
856 array<VkImageView, 2> attachments = {
857 swapChainImageViews[i],
858 depthImage.imageView
859 };
860
861 VkFramebufferCreateInfo framebufferInfo = {};
862 framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
863 framebufferInfo.renderPass = renderPass;
864 framebufferInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
865 framebufferInfo.pAttachments = attachments.data();
866 framebufferInfo.width = swapChainExtent.width;
867 framebufferInfo.height = swapChainExtent.height;
868 framebufferInfo.layers = 1;
869
870 if (vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swapChainFramebuffers[i]) != VK_SUCCESS) {
871 throw runtime_error("failed to create framebuffer!");
872 }
873 }
874}
875
876void VulkanGame::createUniformBuffers() {
877 VkDeviceSize bufferSize = sizeof(UniformBufferObject);
878
879 uniformBuffers.resize(swapChainImages.size());
880 uniformBuffersMemory.resize(swapChainImages.size());
881 uniformBufferInfoList.resize(swapChainImages.size());
882
883 for (size_t i = 0; i < swapChainImages.size(); i++) {
884 VulkanUtils::createBuffer(device, physicalDevice, bufferSize, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
885 VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
886 uniformBuffers[i], uniformBuffersMemory[i]);
887
888 uniformBufferInfoList[i].buffer = uniformBuffers[i];
889 uniformBufferInfoList[i].offset = 0;
890 uniformBufferInfoList[i].range = sizeof(UniformBufferObject);
891 }
892}
893
894void VulkanGame::createCommandBuffers() {
895 commandBuffers.resize(swapChainImages.size());
896
897 VkCommandBufferAllocateInfo allocInfo = {};
898 allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
899 allocInfo.commandPool = commandPool;
900 allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
901 allocInfo.commandBufferCount = (uint32_t) commandBuffers.size();
902
903 if (vkAllocateCommandBuffers(device, &allocInfo, commandBuffers.data()) != VK_SUCCESS) {
904 throw runtime_error("failed to allocate command buffers!");
905 }
906
907 for (size_t i = 0; i < commandBuffers.size(); i++) {
908 VkCommandBufferBeginInfo beginInfo = {};
909 beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
910 beginInfo.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT;
911 beginInfo.pInheritanceInfo = nullptr;
912
913 if (vkBeginCommandBuffer(commandBuffers[i], &beginInfo) != VK_SUCCESS) {
914 throw runtime_error("failed to begin recording command buffer!");
915 }
916
917 VkRenderPassBeginInfo renderPassInfo = {};
918 renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
919 renderPassInfo.renderPass = renderPass;
920 renderPassInfo.framebuffer = swapChainFramebuffers[i];
921 renderPassInfo.renderArea.offset = { 0, 0 };
922 renderPassInfo.renderArea.extent = swapChainExtent;
923
924 array<VkClearValue, 2> clearValues = {};
925 clearValues[0].color = {{ 0.0f, 0.0f, 0.0f, 1.0f }};
926 clearValues[1].depthStencil = { 1.0f, 0 };
927
928 renderPassInfo.clearValueCount = static_cast<uint32_t>(clearValues.size());
929 renderPassInfo.pClearValues = clearValues.data();
930
931 vkCmdBeginRenderPass(commandBuffers[i], &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
932
933 for (GraphicsPipeline_Vulkan pipeline : graphicsPipelines) {
934 pipeline.createRenderCommands(commandBuffers[i], i);
935 }
936
937 vkCmdEndRenderPass(commandBuffers[i]);
938
939 if (vkEndCommandBuffer(commandBuffers[i]) != VK_SUCCESS) {
940 throw runtime_error("failed to record command buffer!");
941 }
942 }
943}
944
945void VulkanGame::createSyncObjects() {
946 imageAvailableSemaphores.resize(MAX_FRAMES_IN_FLIGHT);
947 renderFinishedSemaphores.resize(MAX_FRAMES_IN_FLIGHT);
948 inFlightFences.resize(MAX_FRAMES_IN_FLIGHT);
949
950 VkSemaphoreCreateInfo semaphoreInfo = {};
951 semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
952
953 VkFenceCreateInfo fenceInfo = {};
954 fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
955 fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
956
957 for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
958 if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAvailableSemaphores[i]) != VK_SUCCESS ||
959 vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderFinishedSemaphores[i]) != VK_SUCCESS ||
960 vkCreateFence(device, &fenceInfo, nullptr, &inFlightFences[i]) != VK_SUCCESS) {
961 throw runtime_error("failed to create synchronization objects for a frame!");
962 }
963 }
964}
965
966// TODO: Fix the crash that happens when alt-tabbing
967void VulkanGame::recreateSwapChain() {
968 cout << "Recreating swap chain" << endl;
969 gui->refreshWindowSize();
970
971 while (gui->getWindowWidth() == 0 || gui->getWindowHeight() == 0 ||
972 (SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED) != 0) {
973 SDL_WaitEvent(nullptr);
974 gui->refreshWindowSize();
975 }
976
977 vkDeviceWaitIdle(device);
978
979 cleanupSwapChain();
980
981 createSwapChain();
982 createImageViews();
983 createRenderPass();
984
985 VulkanUtils::createDepthImage(device, physicalDevice, commandPool, findDepthFormat(), swapChainExtent,
986 depthImage, graphicsQueue);
987 createFramebuffers();
988 createUniformBuffers();
989
990 graphicsPipelines[0].updateRenderPass(renderPass);
991 graphicsPipelines[0].createPipeline("shaders/scene-vert.spv", "shaders/scene-frag.spv");
992 graphicsPipelines[0].createDescriptorPool(swapChainImages);
993 graphicsPipelines[0].createDescriptorSets(swapChainImages);
994
995 graphicsPipelines[1].updateRenderPass(renderPass);
996 graphicsPipelines[1].createPipeline("shaders/overlay-vert.spv", "shaders/overlay-frag.spv");
997 graphicsPipelines[1].createDescriptorPool(swapChainImages);
998 graphicsPipelines[1].createDescriptorSets(swapChainImages);
999
1000 createCommandBuffers();
1001}
1002
1003void VulkanGame::updateUniformBuffer(uint32_t currentImage) {
1004 static auto startTime = chrono::high_resolution_clock::now();
1005
1006 auto currentTime = chrono::high_resolution_clock::now();
1007 float time = chrono::duration<float, chrono::seconds::period>(currentTime - startTime).count();
1008
1009 UniformBufferObject ubo = {};
1010 ubo.model = rotate(mat4(1.0f), time * radians(90.0f), vec3(0.0f, 0.0f, 1.0f));
1011 ubo.view = lookAt(vec3(0.0f, 2.0f, 2.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 1.0f, 0.0f));
1012 ubo.proj = perspective(radians(45.0f), swapChainExtent.width / (float)swapChainExtent.height, 0.1f, 10.0f);
1013 ubo.proj[1][1] *= -1; // flip the y-axis so that +y is up
1014
1015 void* data;
1016 vkMapMemory(device, uniformBuffersMemory[currentImage], 0, sizeof(ubo), 0, &data);
1017 memcpy(data, &ubo, sizeof(ubo));
1018 vkUnmapMemory(device, uniformBuffersMemory[currentImage]);
1019}
1020
1021void VulkanGame::cleanupSwapChain() {
1022 VulkanUtils::destroyVulkanImage(device, depthImage);
1023
1024 for (VkFramebuffer framebuffer : swapChainFramebuffers) {
1025 vkDestroyFramebuffer(device, framebuffer, nullptr);
1026 }
1027
1028 vkFreeCommandBuffers(device, commandPool, static_cast<uint32_t>(commandBuffers.size()), commandBuffers.data());
1029
1030 for (GraphicsPipeline_Vulkan pipeline : graphicsPipelines) {
1031 pipeline.cleanup();
1032 }
1033
1034 vkDestroyRenderPass(device, renderPass, nullptr);
1035
1036 for (VkImageView imageView : swapChainImageViews) {
1037 vkDestroyImageView(device, imageView, nullptr);
1038 }
1039
1040 vkDestroySwapchainKHR(device, swapChain, nullptr);
1041
1042 for (size_t i = 0; i < uniformBuffers.size(); i++) {
1043 vkDestroyBuffer(device, uniformBuffers[i], nullptr);
1044 vkFreeMemory(device, uniformBuffersMemory[i], nullptr);
1045 }
1046}
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