1 | #include "vulkan-game.hpp"
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2 |
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3 | #define GLM_FORCE_RADIANS
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4 | #define GLM_FORCE_DEPTH_ZERO_TO_ONE
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5 |
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6 | #include <glm/gtc/matrix_transform.hpp>
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7 |
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8 | #include <array>
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9 | #include <chrono>
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10 | #include <iostream>
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11 | #include <set>
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12 |
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13 | #include "consts.hpp"
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14 | #include "logger.hpp"
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15 |
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16 | #include "utils.hpp"
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17 |
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18 | using namespace std;
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19 | using namespace glm;
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20 |
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21 | struct UniformBufferObject {
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22 | alignas(16) mat4 model;
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23 | alignas(16) mat4 view;
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24 | alignas(16) mat4 proj;
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25 | };
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26 |
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27 | VulkanGame::VulkanGame(int maxFramesInFlight) : MAX_FRAMES_IN_FLIGHT(maxFramesInFlight) {
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28 | gui = nullptr;
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29 | window = nullptr;
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30 | font = nullptr;
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31 | fontSDLTexture = nullptr;
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32 | imageSDLTexture = nullptr;
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33 |
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34 | currentFrame = 0;
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35 | framebufferResized = false;
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36 | }
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37 |
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38 | VulkanGame::~VulkanGame() {
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39 | }
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40 |
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41 | void VulkanGame::run(int width, int height, unsigned char guiFlags) {
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42 | cout << "DEBUGGING IS " << (ENABLE_VALIDATION_LAYERS ? "ON" : "OFF") << endl;
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43 |
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44 | cout << "Vulkan Game" << endl;
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45 |
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46 | // This gets the runtime version, use SDL_VERSION() for the comppile-time version
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47 | // TODO: Create a game-gui function to get the gui version and retrieve it that way
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48 | SDL_GetVersion(&sdlVersion);
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49 |
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50 | // TODO: Refactor the logger api to be more flexible,
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51 | // esp. since gl_log() and gl_log_err() have issues printing anything besides stirngs
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52 | restart_gl_log();
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53 | gl_log("starting SDL\n%s.%s.%s",
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54 | to_string(sdlVersion.major).c_str(),
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55 | to_string(sdlVersion.minor).c_str(),
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56 | to_string(sdlVersion.patch).c_str());
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57 |
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58 | open_log();
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59 | get_log() << "starting SDL" << endl;
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60 | get_log() <<
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61 | (int)sdlVersion.major << "." <<
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62 | (int)sdlVersion.minor << "." <<
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63 | (int)sdlVersion.patch << endl;
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64 |
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65 | if (initWindow(width, height, guiFlags) == RTWO_ERROR) {
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66 | return;
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67 | }
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68 |
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69 | initVulkan();
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70 | mainLoop();
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71 | cleanup();
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72 |
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73 | close_log();
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74 | }
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75 |
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76 | // TODO: Make some more init functions, or call this initUI if the
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77 | // amount of things initialized here keeps growing
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78 | bool VulkanGame::initWindow(int width, int height, unsigned char guiFlags) {
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79 | // TODO: Put all fonts, textures, and images in the assets folder
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80 | gui = new GameGui_SDL();
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81 |
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82 | if (gui->init() == RTWO_ERROR) {
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83 | // TODO: Also print these sorts of errors to the log
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84 | cout << "UI library could not be initialized!" << endl;
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85 | cout << gui->getError() << endl;
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86 | return RTWO_ERROR;
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87 | }
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88 |
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89 | window = (SDL_Window*) gui->createWindow("Vulkan Game", width, height, guiFlags & GUI_FLAGS_WINDOW_FULLSCREEN);
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90 | if (window == nullptr) {
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91 | cout << "Window could not be created!" << endl;
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92 | cout << gui->getError() << endl;
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93 | return RTWO_ERROR;
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94 | }
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95 |
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96 | cout << "Target window size: (" << width << ", " << height << ")" << endl;
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97 | cout << "Actual window size: (" << gui->getWindowWidth() << ", " << gui->getWindowHeight() << ")" << endl;
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98 |
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99 | renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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100 | if (renderer == nullptr) {
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101 | cout << "Renderer could not be created!" << endl;
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102 | cout << gui->getError() << endl;
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103 | return RTWO_ERROR;
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104 | }
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105 |
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106 | SDL_VERSION(&sdlVersion);
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107 |
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108 | cout << "SDL " << sdlVersion.major << "." << sdlVersion.minor << "." << sdlVersion.patch << endl;
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109 |
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110 | font = TTF_OpenFont("assets/fonts/lazy.ttf", 28);
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111 | if (font == nullptr) {
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112 | cout << "Failed to load lazy font! SDL_ttf Error: " << TTF_GetError() << endl;
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113 | return RTWO_ERROR;
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114 | }
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115 |
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116 | SDL_Surface* fontSDLSurface = TTF_RenderText_Solid(font, "Great success!", { 255, 255, 255 });
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117 | if (fontSDLSurface == nullptr) {
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118 | cout << "Unable to render text surface! SDL_ttf Error: " << TTF_GetError() << endl;
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119 | return RTWO_ERROR;
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120 | }
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121 |
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122 | fontSDLTexture = SDL_CreateTextureFromSurface(renderer, fontSDLSurface);
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123 | if (fontSDLTexture == nullptr) {
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124 | cout << "Unable to create texture from rendered text! SDL Error: " << SDL_GetError() << endl;
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125 | SDL_FreeSurface(fontSDLSurface);
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126 | return RTWO_ERROR;
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127 | }
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128 |
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129 | SDL_FreeSurface(fontSDLSurface);
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130 |
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131 | // TODO: Load a PNG instead
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132 | SDL_Surface* imageSDLSurface = SDL_LoadBMP("assets/images/spaceship.bmp");
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133 | if (imageSDLSurface == nullptr) {
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134 | cout << "Unable to load image " << "spaceship.bmp" << "! SDL Error: " << SDL_GetError() << endl;
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135 | return RTWO_ERROR;
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136 | }
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137 |
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138 | imageSDLTexture = SDL_CreateTextureFromSurface(renderer, imageSDLSurface);
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139 | if (imageSDLTexture == nullptr) {
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140 | cout << "Unable to create texture from BMP surface! SDL Error: " << SDL_GetError() << endl;
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141 | SDL_FreeSurface(imageSDLSurface);
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142 | return RTWO_ERROR;
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143 | }
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144 |
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145 | SDL_FreeSurface(imageSDLSurface);
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146 |
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147 | // In SDL 2.0.10 (currently, the latest), SDL_TEXTUREACCESS_TARGET is required to get a transparent overlay working
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148 | // However, the latest SDL version available through homebrew on Mac is 2.0.9, which requires SDL_TEXTUREACCESS_STREAMING
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149 | // I tried building sdl 2.0.10 (and sdl_image and sdl_ttf) from source on Mac, but had some issues, so this is easier
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150 | // until the homebrew recipe is updated
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151 | if (sdlVersion.major == 2 && sdlVersion.minor == 0 && sdlVersion.patch == 9) {
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152 | uiOverlay = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING,
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153 | gui->getWindowWidth(), gui->getWindowHeight());
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154 | } else {
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155 | uiOverlay = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET,
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156 | gui->getWindowWidth(), gui->getWindowHeight());
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157 | }
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158 |
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159 | if (uiOverlay == nullptr) {
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160 | cout << "Unable to create blank texture! SDL Error: " << SDL_GetError() << endl;
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161 | return RTWO_ERROR;
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162 | }
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163 | if (SDL_SetTextureBlendMode(uiOverlay, SDL_BLENDMODE_BLEND) != 0) {
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164 | cout << "Unable to set texture blend mode! SDL Error: " << SDL_GetError() << endl;
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165 | return RTWO_ERROR;
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166 | }
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167 |
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168 | return RTWO_SUCCESS;
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169 | }
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170 |
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171 | void VulkanGame::initVulkan() {
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172 | const vector<const char*> validationLayers = {
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173 | "VK_LAYER_KHRONOS_validation"
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174 | };
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175 | const vector<const char*> deviceExtensions = {
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176 | VK_KHR_SWAPCHAIN_EXTENSION_NAME
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177 | };
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178 |
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179 | createVulkanInstance(validationLayers);
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180 | setupDebugMessenger();
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181 | createVulkanSurface();
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182 | pickPhysicalDevice(deviceExtensions);
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183 | createLogicalDevice(validationLayers, deviceExtensions);
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184 | createSwapChain();
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185 | createImageViews();
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186 | createRenderPass();
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187 | createCommandPool();
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188 |
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189 | createImageResources();
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190 |
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191 | createFramebuffers();
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192 | createUniformBuffers();
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193 |
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194 | vector<Vertex> sceneVertices = {
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195 | {{-0.5f, -0.5f, -0.5f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
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196 | {{ 0.5f, -0.5f, -0.5f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
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197 | {{ 0.5f, 0.5f, -0.5f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
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198 | {{-0.5f, 0.5f, -0.5f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}},
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199 |
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200 | {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
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201 | {{ 0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
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202 | {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
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203 | {{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}}
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204 | };
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205 | vector<uint16_t> sceneIndices = {
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206 | 0, 1, 2, 2, 3, 0,
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207 | 4, 5, 6, 6, 7, 4
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208 | };
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209 |
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210 | graphicsPipelines.push_back(GraphicsPipeline_Vulkan(physicalDevice, device, renderPass,
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211 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, sizeof(Vertex)));
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212 |
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213 | graphicsPipelines.back().bindData(sceneVertices, sceneIndices, commandPool, graphicsQueue);
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214 |
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215 | graphicsPipelines.back().addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&Vertex::pos));
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216 | graphicsPipelines.back().addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&Vertex::color));
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217 | graphicsPipelines.back().addAttribute(VK_FORMAT_R32G32_SFLOAT, offset_of(&Vertex::texCoord));
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218 |
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219 | graphicsPipelines.back().addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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220 | VK_SHADER_STAGE_VERTEX_BIT, &uniformBufferInfoList);
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221 | graphicsPipelines.back().addDescriptorInfo(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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222 | VK_SHADER_STAGE_FRAGMENT_BIT, &floorTextureImageDescriptor);
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223 |
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224 | graphicsPipelines.back().createDescriptorSetLayout();
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225 | graphicsPipelines.back().createPipeline("shaders/scene-vert.spv", "shaders/scene-frag.spv");
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226 | graphicsPipelines.back().createDescriptorPool(swapChainImages);
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227 | graphicsPipelines.back().createDescriptorSets(swapChainImages);
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228 |
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229 | vector<OverlayVertex> overlayVertices = {
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230 | {{-1.0f, 1.0f, 0.0f}, {0.0f, 1.0f}},
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231 | {{ 1.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
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232 | {{ 1.0f, -1.0f, 0.0f}, {1.0f, 0.0f}},
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233 | {{-1.0f, -1.0f, 0.0f}, {0.0f, 0.0f}}
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234 | };
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235 | vector<uint16_t> overlayIndices = {
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236 | 0, 1, 2, 2, 3, 0
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237 | };
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238 |
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239 | graphicsPipelines.push_back(GraphicsPipeline_Vulkan(physicalDevice, device, renderPass,
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240 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, sizeof(OverlayVertex)));
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241 |
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242 | graphicsPipelines.back().bindData(overlayVertices, overlayIndices, commandPool, graphicsQueue);
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243 |
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244 | graphicsPipelines.back().addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&OverlayVertex::pos));
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245 | graphicsPipelines.back().addAttribute(VK_FORMAT_R32G32_SFLOAT, offset_of(&OverlayVertex::texCoord));
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246 |
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247 | graphicsPipelines.back().addDescriptorInfo(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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248 | VK_SHADER_STAGE_FRAGMENT_BIT, &sdlOverlayImageDescriptor);
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249 |
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250 | graphicsPipelines.back().createDescriptorSetLayout();
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251 | graphicsPipelines.back().createPipeline("shaders/overlay-vert.spv", "shaders/overlay-frag.spv");
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252 | graphicsPipelines.back().createDescriptorPool(swapChainImages);
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253 | graphicsPipelines.back().createDescriptorSets(swapChainImages);
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254 |
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255 | cout << "Created " << graphicsPipelines.size() << " graphics pipelines" << endl;
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256 |
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257 | numPlanes = 2;
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258 |
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259 | createCommandBuffers();
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260 |
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261 | createSyncObjects();
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262 | }
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263 |
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264 | void VulkanGame::mainLoop() {
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265 | UIEvent e;
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266 | bool quit = false;
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267 |
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268 | while (!quit) {
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269 | gui->processEvents();
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270 |
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271 | while (gui->pollEvent(&e)) {
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272 | switch(e.type) {
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273 | case UI_EVENT_QUIT:
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274 | cout << "Quit event detected" << endl;
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275 | quit = true;
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276 | break;
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277 | case UI_EVENT_WINDOW:
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278 | cout << "Window event detected" << endl;
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279 | // Currently unused
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280 | break;
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281 | case UI_EVENT_WINDOWRESIZE:
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282 | cout << "Window resize event detected" << endl;
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283 | framebufferResized = true;
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284 | break;
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285 | case UI_EVENT_KEYDOWN:
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286 | if (e.key.keycode == SDL_SCANCODE_ESCAPE) {
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287 | quit = true;
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288 | } else if (e.key.keycode == SDL_SCANCODE_SPACE) {
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289 | cout << "Adding a plane" << endl;
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290 | float zOffset = -0.5f + (0.5f * numPlanes);
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291 | vector<Vertex> vertices = {
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292 | {{-0.5f, -0.5f, zOffset}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
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293 | {{ 0.5f, -0.5f, zOffset}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
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294 | {{ 0.5f, 0.5f, zOffset}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
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295 | {{-0.5f, 0.5f, zOffset}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}}
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296 | };
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297 | vector<uint16_t> indices = {
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298 | 0, 1, 2, 2, 3, 0
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299 | };
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300 |
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301 | if (graphicsPipelines[0].addObject(vertices, indices, commandPool, graphicsQueue)) {
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302 | vkFreeCommandBuffers(device, commandPool, static_cast<uint32_t>(commandBuffers.size()), commandBuffers.data());
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303 | createCommandBuffers();
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304 |
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305 | numPlanes++;
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306 | }
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307 | } else {
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308 | cout << "Key event detected" << endl;
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309 | }
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310 | break;
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311 | case UI_EVENT_MOUSEBUTTONDOWN:
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312 | cout << "Mouse button down event detected" << endl;
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313 | break;
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314 | case UI_EVENT_MOUSEBUTTONUP:
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315 | cout << "Mouse button up event detected" << endl;
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316 | break;
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317 | case UI_EVENT_MOUSEMOTION:
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318 | break;
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319 | case UI_EVENT_UNKNOWN:
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320 | cout << "Unknown event type: 0x" << hex << e.unknown.eventType << dec << endl;
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321 | break;
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322 | default:
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323 | cout << "Unhandled UI event: " << e.type << endl;
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324 | }
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325 | }
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326 |
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327 | renderUI();
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328 | renderScene();
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329 | }
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330 |
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331 | vkDeviceWaitIdle(device);
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332 | }
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333 |
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334 | void VulkanGame::renderUI() {
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335 | // TODO: Since I currently don't use any other render targets,
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336 | // I may as well set this once before the render loop
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337 | SDL_SetRenderTarget(renderer, uiOverlay);
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338 |
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339 | SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0x00);
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340 | SDL_RenderClear(renderer);
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341 |
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342 | SDL_Rect rect = {280, 220, 100, 100};
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343 | SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
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344 | SDL_RenderFillRect(renderer, &rect);
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345 |
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346 | rect = {10, 10, 0, 0};
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347 | SDL_QueryTexture(fontSDLTexture, nullptr, nullptr, &(rect.w), &(rect.h));
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348 | SDL_RenderCopy(renderer, fontSDLTexture, nullptr, &rect);
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349 |
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350 | rect = {10, 80, 0, 0};
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351 | SDL_QueryTexture(imageSDLTexture, nullptr, nullptr, &(rect.w), &(rect.h));
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352 | SDL_RenderCopy(renderer, imageSDLTexture, nullptr, &rect);
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353 |
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354 | SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0xFF, 0xFF);
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355 | SDL_RenderDrawLine(renderer, 50, 5, 150, 500);
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356 |
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357 | VulkanUtils::populateVulkanImageFromSDLTexture(device, physicalDevice, commandPool, uiOverlay, renderer,
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358 | sdlOverlayImage, graphicsQueue);
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359 | }
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360 |
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361 | void VulkanGame::renderScene() {
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362 | vkWaitForFences(device, 1, &inFlightFences[currentFrame], VK_TRUE, numeric_limits<uint64_t>::max());
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363 |
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364 | uint32_t imageIndex;
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365 |
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366 | VkResult result = vkAcquireNextImageKHR(device, swapChain, numeric_limits<uint64_t>::max(),
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367 | imageAvailableSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex);
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368 |
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369 | if (result == VK_ERROR_OUT_OF_DATE_KHR) {
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370 | recreateSwapChain();
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371 | return;
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372 | } else if (result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR) {
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373 | throw runtime_error("failed to acquire swap chain image!");
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374 | }
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375 |
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376 | updateUniformBuffer(imageIndex);
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377 |
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378 | VkSubmitInfo submitInfo = {};
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379 | submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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380 |
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381 | VkSemaphore waitSemaphores[] = { imageAvailableSemaphores[currentFrame] };
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382 | VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
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383 |
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384 | submitInfo.waitSemaphoreCount = 1;
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385 | submitInfo.pWaitSemaphores = waitSemaphores;
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386 | submitInfo.pWaitDstStageMask = waitStages;
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387 | submitInfo.commandBufferCount = 1;
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388 | submitInfo.pCommandBuffers = &commandBuffers[imageIndex];
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389 |
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390 | VkSemaphore signalSemaphores[] = { renderFinishedSemaphores[currentFrame] };
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391 |
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392 | submitInfo.signalSemaphoreCount = 1;
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393 | submitInfo.pSignalSemaphores = signalSemaphores;
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394 |
|
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395 | vkResetFences(device, 1, &inFlightFences[currentFrame]);
|
---|
396 |
|
---|
397 | if (vkQueueSubmit(graphicsQueue, 1, &submitInfo, inFlightFences[currentFrame]) != VK_SUCCESS) {
|
---|
398 | throw runtime_error("failed to submit draw command buffer!");
|
---|
399 | }
|
---|
400 |
|
---|
401 | VkPresentInfoKHR presentInfo = {};
|
---|
402 | presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
---|
403 | presentInfo.waitSemaphoreCount = 1;
|
---|
404 | presentInfo.pWaitSemaphores = signalSemaphores;
|
---|
405 |
|
---|
406 | VkSwapchainKHR swapChains[] = { swapChain };
|
---|
407 | presentInfo.swapchainCount = 1;
|
---|
408 | presentInfo.pSwapchains = swapChains;
|
---|
409 | presentInfo.pImageIndices = &imageIndex;
|
---|
410 | presentInfo.pResults = nullptr;
|
---|
411 |
|
---|
412 | result = vkQueuePresentKHR(presentQueue, &presentInfo);
|
---|
413 |
|
---|
414 | if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR || framebufferResized) {
|
---|
415 | framebufferResized = false;
|
---|
416 | recreateSwapChain();
|
---|
417 | } else if (result != VK_SUCCESS) {
|
---|
418 | throw runtime_error("failed to present swap chain image!");
|
---|
419 | }
|
---|
420 |
|
---|
421 | currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT;
|
---|
422 | currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT;
|
---|
423 | }
|
---|
424 |
|
---|
425 | void VulkanGame::cleanup() {
|
---|
426 | cleanupSwapChain();
|
---|
427 |
|
---|
428 | VulkanUtils::destroyVulkanImage(device, floorTextureImage);
|
---|
429 | VulkanUtils::destroyVulkanImage(device, sdlOverlayImage);
|
---|
430 |
|
---|
431 | vkDestroySampler(device, textureSampler, nullptr);
|
---|
432 |
|
---|
433 | for (GraphicsPipeline_Vulkan pipeline : graphicsPipelines) {
|
---|
434 | pipeline.cleanupBuffers();
|
---|
435 | }
|
---|
436 |
|
---|
437 | for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
|
---|
438 | vkDestroySemaphore(device, renderFinishedSemaphores[i], nullptr);
|
---|
439 | vkDestroySemaphore(device, imageAvailableSemaphores[i], nullptr);
|
---|
440 | vkDestroyFence(device, inFlightFences[i], nullptr);
|
---|
441 | }
|
---|
442 |
|
---|
443 | vkDestroyCommandPool(device, commandPool, nullptr);
|
---|
444 | vkDestroyDevice(device, nullptr);
|
---|
445 | vkDestroySurfaceKHR(instance, surface, nullptr);
|
---|
446 |
|
---|
447 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
448 | VulkanUtils::destroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
|
---|
449 | }
|
---|
450 |
|
---|
451 | vkDestroyInstance(instance, nullptr);
|
---|
452 |
|
---|
453 | // TODO: Check if any of these functions accept null parameters
|
---|
454 | // If they do, I don't need to check for that
|
---|
455 |
|
---|
456 | if (uiOverlay != nullptr) {
|
---|
457 | SDL_DestroyTexture(uiOverlay);
|
---|
458 | uiOverlay = nullptr;
|
---|
459 | }
|
---|
460 |
|
---|
461 | if (fontSDLTexture != nullptr) {
|
---|
462 | SDL_DestroyTexture(fontSDLTexture);
|
---|
463 | fontSDLTexture = nullptr;
|
---|
464 | }
|
---|
465 |
|
---|
466 | if (imageSDLTexture != nullptr) {
|
---|
467 | SDL_DestroyTexture(imageSDLTexture);
|
---|
468 | imageSDLTexture = nullptr;
|
---|
469 | }
|
---|
470 |
|
---|
471 | TTF_CloseFont(font);
|
---|
472 | font = nullptr;
|
---|
473 |
|
---|
474 | SDL_DestroyRenderer(renderer);
|
---|
475 | renderer = nullptr;
|
---|
476 |
|
---|
477 | gui->destroyWindow();
|
---|
478 | gui->shutdown();
|
---|
479 | delete gui;
|
---|
480 | }
|
---|
481 |
|
---|
482 | void VulkanGame::createVulkanInstance(const vector<const char*> &validationLayers) {
|
---|
483 | if (ENABLE_VALIDATION_LAYERS && !VulkanUtils::checkValidationLayerSupport(validationLayers)) {
|
---|
484 | throw runtime_error("validation layers requested, but not available!");
|
---|
485 | }
|
---|
486 |
|
---|
487 | VkApplicationInfo appInfo = {};
|
---|
488 | appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
|
---|
489 | appInfo.pApplicationName = "Vulkan Game";
|
---|
490 | appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
|
---|
491 | appInfo.pEngineName = "No Engine";
|
---|
492 | appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
|
---|
493 | appInfo.apiVersion = VK_API_VERSION_1_0;
|
---|
494 |
|
---|
495 | VkInstanceCreateInfo createInfo = {};
|
---|
496 | createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
|
---|
497 | createInfo.pApplicationInfo = &appInfo;
|
---|
498 |
|
---|
499 | vector<const char*> extensions = gui->getRequiredExtensions();
|
---|
500 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
501 | extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
|
---|
502 | }
|
---|
503 |
|
---|
504 | createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
|
---|
505 | createInfo.ppEnabledExtensionNames = extensions.data();
|
---|
506 |
|
---|
507 | cout << endl << "Extensions:" << endl;
|
---|
508 | for (const char* extensionName : extensions) {
|
---|
509 | cout << extensionName << endl;
|
---|
510 | }
|
---|
511 | cout << endl;
|
---|
512 |
|
---|
513 | VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo;
|
---|
514 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
515 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
---|
516 | createInfo.ppEnabledLayerNames = validationLayers.data();
|
---|
517 |
|
---|
518 | populateDebugMessengerCreateInfo(debugCreateInfo);
|
---|
519 | createInfo.pNext = &debugCreateInfo;
|
---|
520 | } else {
|
---|
521 | createInfo.enabledLayerCount = 0;
|
---|
522 |
|
---|
523 | createInfo.pNext = nullptr;
|
---|
524 | }
|
---|
525 |
|
---|
526 | if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
|
---|
527 | throw runtime_error("failed to create instance!");
|
---|
528 | }
|
---|
529 | }
|
---|
530 |
|
---|
531 | void VulkanGame::setupDebugMessenger() {
|
---|
532 | if (!ENABLE_VALIDATION_LAYERS) return;
|
---|
533 |
|
---|
534 | VkDebugUtilsMessengerCreateInfoEXT createInfo;
|
---|
535 | populateDebugMessengerCreateInfo(createInfo);
|
---|
536 |
|
---|
537 | if (VulkanUtils::createDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) {
|
---|
538 | throw runtime_error("failed to set up debug messenger!");
|
---|
539 | }
|
---|
540 | }
|
---|
541 |
|
---|
542 | void VulkanGame::populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) {
|
---|
543 | createInfo = {};
|
---|
544 | createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
|
---|
545 | createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
|
---|
546 | createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
|
---|
547 | createInfo.pfnUserCallback = debugCallback;
|
---|
548 | }
|
---|
549 |
|
---|
550 | VKAPI_ATTR VkBool32 VKAPI_CALL VulkanGame::debugCallback(
|
---|
551 | VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
|
---|
552 | VkDebugUtilsMessageTypeFlagsEXT messageType,
|
---|
553 | const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
|
---|
554 | void* pUserData) {
|
---|
555 | cerr << "validation layer: " << pCallbackData->pMessage << endl;
|
---|
556 |
|
---|
557 | return VK_FALSE;
|
---|
558 | }
|
---|
559 |
|
---|
560 | void VulkanGame::createVulkanSurface() {
|
---|
561 | if (gui->createVulkanSurface(instance, &surface) == RTWO_ERROR) {
|
---|
562 | throw runtime_error("failed to create window surface!");
|
---|
563 | }
|
---|
564 | }
|
---|
565 |
|
---|
566 | void VulkanGame::pickPhysicalDevice(const vector<const char*>& deviceExtensions) {
|
---|
567 | uint32_t deviceCount = 0;
|
---|
568 | vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
|
---|
569 |
|
---|
570 | if (deviceCount == 0) {
|
---|
571 | throw runtime_error("failed to find GPUs with Vulkan support!");
|
---|
572 | }
|
---|
573 |
|
---|
574 | vector<VkPhysicalDevice> devices(deviceCount);
|
---|
575 | vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
|
---|
576 |
|
---|
577 | cout << endl << "Graphics cards:" << endl;
|
---|
578 | for (const VkPhysicalDevice& device : devices) {
|
---|
579 | if (isDeviceSuitable(device, deviceExtensions)) {
|
---|
580 | physicalDevice = device;
|
---|
581 | break;
|
---|
582 | }
|
---|
583 | }
|
---|
584 | cout << endl;
|
---|
585 |
|
---|
586 | if (physicalDevice == VK_NULL_HANDLE) {
|
---|
587 | throw runtime_error("failed to find a suitable GPU!");
|
---|
588 | }
|
---|
589 | }
|
---|
590 |
|
---|
591 | bool VulkanGame::isDeviceSuitable(VkPhysicalDevice physicalDevice,
|
---|
592 | const vector<const char*>& deviceExtensions) {
|
---|
593 | VkPhysicalDeviceProperties deviceProperties;
|
---|
594 | vkGetPhysicalDeviceProperties(physicalDevice, &deviceProperties);
|
---|
595 |
|
---|
596 | cout << "Device: " << deviceProperties.deviceName << endl;
|
---|
597 |
|
---|
598 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
599 | bool extensionsSupported = VulkanUtils::checkDeviceExtensionSupport(physicalDevice, deviceExtensions);
|
---|
600 | bool swapChainAdequate = false;
|
---|
601 |
|
---|
602 | if (extensionsSupported) {
|
---|
603 | SwapChainSupportDetails swapChainSupport = VulkanUtils::querySwapChainSupport(physicalDevice, surface);
|
---|
604 | swapChainAdequate = !swapChainSupport.formats.empty() && !swapChainSupport.presentModes.empty();
|
---|
605 | }
|
---|
606 |
|
---|
607 | VkPhysicalDeviceFeatures supportedFeatures;
|
---|
608 | vkGetPhysicalDeviceFeatures(physicalDevice, &supportedFeatures);
|
---|
609 |
|
---|
610 | return indices.isComplete() && extensionsSupported && swapChainAdequate && supportedFeatures.samplerAnisotropy;
|
---|
611 | }
|
---|
612 |
|
---|
613 | void VulkanGame::createLogicalDevice(
|
---|
614 | const vector<const char*> validationLayers,
|
---|
615 | const vector<const char*>& deviceExtensions) {
|
---|
616 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
617 |
|
---|
618 | vector<VkDeviceQueueCreateInfo> queueCreateInfoList;
|
---|
619 | set<uint32_t> uniqueQueueFamilies = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
---|
620 |
|
---|
621 | float queuePriority = 1.0f;
|
---|
622 | for (uint32_t queueFamily : uniqueQueueFamilies) {
|
---|
623 | VkDeviceQueueCreateInfo queueCreateInfo = {};
|
---|
624 | queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
---|
625 | queueCreateInfo.queueFamilyIndex = queueFamily;
|
---|
626 | queueCreateInfo.queueCount = 1;
|
---|
627 | queueCreateInfo.pQueuePriorities = &queuePriority;
|
---|
628 |
|
---|
629 | queueCreateInfoList.push_back(queueCreateInfo);
|
---|
630 | }
|
---|
631 |
|
---|
632 | VkPhysicalDeviceFeatures deviceFeatures = {};
|
---|
633 | deviceFeatures.samplerAnisotropy = VK_TRUE;
|
---|
634 |
|
---|
635 | VkDeviceCreateInfo createInfo = {};
|
---|
636 | createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
---|
637 | createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfoList.size());
|
---|
638 | createInfo.pQueueCreateInfos = queueCreateInfoList.data();
|
---|
639 |
|
---|
640 | createInfo.pEnabledFeatures = &deviceFeatures;
|
---|
641 |
|
---|
642 | createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
|
---|
643 | createInfo.ppEnabledExtensionNames = deviceExtensions.data();
|
---|
644 |
|
---|
645 | // These fields are ignored by up-to-date Vulkan implementations,
|
---|
646 | // but it's a good idea to set them for backwards compatibility
|
---|
647 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
648 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
---|
649 | createInfo.ppEnabledLayerNames = validationLayers.data();
|
---|
650 | } else {
|
---|
651 | createInfo.enabledLayerCount = 0;
|
---|
652 | }
|
---|
653 |
|
---|
654 | if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
|
---|
655 | throw runtime_error("failed to create logical device!");
|
---|
656 | }
|
---|
657 |
|
---|
658 | vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue);
|
---|
659 | vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue);
|
---|
660 | }
|
---|
661 |
|
---|
662 | void VulkanGame::createSwapChain() {
|
---|
663 | SwapChainSupportDetails swapChainSupport = VulkanUtils::querySwapChainSupport(physicalDevice, surface);
|
---|
664 |
|
---|
665 | VkSurfaceFormatKHR surfaceFormat = VulkanUtils::chooseSwapSurfaceFormat(swapChainSupport.formats);
|
---|
666 | VkPresentModeKHR presentMode = VulkanUtils::chooseSwapPresentMode(swapChainSupport.presentModes);
|
---|
667 | VkExtent2D extent = VulkanUtils::chooseSwapExtent(swapChainSupport.capabilities, gui->getWindowWidth(), gui->getWindowHeight());
|
---|
668 |
|
---|
669 | uint32_t imageCount = swapChainSupport.capabilities.minImageCount + 1;
|
---|
670 | if (swapChainSupport.capabilities.maxImageCount > 0 && imageCount > swapChainSupport.capabilities.maxImageCount) {
|
---|
671 | imageCount = swapChainSupport.capabilities.maxImageCount;
|
---|
672 | }
|
---|
673 |
|
---|
674 | VkSwapchainCreateInfoKHR createInfo = {};
|
---|
675 | createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
|
---|
676 | createInfo.surface = surface;
|
---|
677 | createInfo.minImageCount = imageCount;
|
---|
678 | createInfo.imageFormat = surfaceFormat.format;
|
---|
679 | createInfo.imageColorSpace = surfaceFormat.colorSpace;
|
---|
680 | createInfo.imageExtent = extent;
|
---|
681 | createInfo.imageArrayLayers = 1;
|
---|
682 | createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
---|
683 |
|
---|
684 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
685 | uint32_t queueFamilyIndices[] = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
---|
686 |
|
---|
687 | if (indices.graphicsFamily != indices.presentFamily) {
|
---|
688 | createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
|
---|
689 | createInfo.queueFamilyIndexCount = 2;
|
---|
690 | createInfo.pQueueFamilyIndices = queueFamilyIndices;
|
---|
691 | } else {
|
---|
692 | createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
---|
693 | createInfo.queueFamilyIndexCount = 0;
|
---|
694 | createInfo.pQueueFamilyIndices = nullptr;
|
---|
695 | }
|
---|
696 |
|
---|
697 | createInfo.preTransform = swapChainSupport.capabilities.currentTransform;
|
---|
698 | createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
---|
699 | createInfo.presentMode = presentMode;
|
---|
700 | createInfo.clipped = VK_TRUE;
|
---|
701 | createInfo.oldSwapchain = VK_NULL_HANDLE;
|
---|
702 |
|
---|
703 | if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS) {
|
---|
704 | throw runtime_error("failed to create swap chain!");
|
---|
705 | }
|
---|
706 |
|
---|
707 | vkGetSwapchainImagesKHR(device, swapChain, &imageCount, nullptr);
|
---|
708 | swapChainImages.resize(imageCount);
|
---|
709 | vkGetSwapchainImagesKHR(device, swapChain, &imageCount, swapChainImages.data());
|
---|
710 |
|
---|
711 | swapChainImageFormat = surfaceFormat.format;
|
---|
712 | swapChainExtent = extent;
|
---|
713 | }
|
---|
714 |
|
---|
715 | void VulkanGame::createImageViews() {
|
---|
716 | swapChainImageViews.resize(swapChainImages.size());
|
---|
717 |
|
---|
718 | for (size_t i = 0; i < swapChainImages.size(); i++) {
|
---|
719 | swapChainImageViews[i] = VulkanUtils::createImageView(device, swapChainImages[i], swapChainImageFormat,
|
---|
720 | VK_IMAGE_ASPECT_COLOR_BIT);
|
---|
721 | }
|
---|
722 | }
|
---|
723 |
|
---|
724 | void VulkanGame::createRenderPass() {
|
---|
725 | VkAttachmentDescription colorAttachment = {};
|
---|
726 | colorAttachment.format = swapChainImageFormat;
|
---|
727 | colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
---|
728 | colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
---|
729 | colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
---|
730 | colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
---|
731 | colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
732 | colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
---|
733 | colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
---|
734 |
|
---|
735 | VkAttachmentReference colorAttachmentRef = {};
|
---|
736 | colorAttachmentRef.attachment = 0;
|
---|
737 | colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
---|
738 |
|
---|
739 | VkAttachmentDescription depthAttachment = {};
|
---|
740 | depthAttachment.format = findDepthFormat();
|
---|
741 | depthAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
---|
742 | depthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
---|
743 | depthAttachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
744 | depthAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
---|
745 | depthAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
746 | depthAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
---|
747 | depthAttachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
---|
748 |
|
---|
749 | VkAttachmentReference depthAttachmentRef = {};
|
---|
750 | depthAttachmentRef.attachment = 1;
|
---|
751 | depthAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
---|
752 |
|
---|
753 | VkSubpassDescription subpass = {};
|
---|
754 | subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
---|
755 | subpass.colorAttachmentCount = 1;
|
---|
756 | subpass.pColorAttachments = &colorAttachmentRef;
|
---|
757 | subpass.pDepthStencilAttachment = &depthAttachmentRef;
|
---|
758 |
|
---|
759 | VkSubpassDependency dependency = {};
|
---|
760 | dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
|
---|
761 | dependency.dstSubpass = 0;
|
---|
762 | dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
---|
763 | dependency.srcAccessMask = 0;
|
---|
764 | dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
---|
765 | dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
---|
766 |
|
---|
767 | array<VkAttachmentDescription, 2> attachments = { colorAttachment, depthAttachment };
|
---|
768 | VkRenderPassCreateInfo renderPassInfo = {};
|
---|
769 | renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
---|
770 | renderPassInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
|
---|
771 | renderPassInfo.pAttachments = attachments.data();
|
---|
772 | renderPassInfo.subpassCount = 1;
|
---|
773 | renderPassInfo.pSubpasses = &subpass;
|
---|
774 | renderPassInfo.dependencyCount = 1;
|
---|
775 | renderPassInfo.pDependencies = &dependency;
|
---|
776 |
|
---|
777 | if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) {
|
---|
778 | throw runtime_error("failed to create render pass!");
|
---|
779 | }
|
---|
780 | }
|
---|
781 |
|
---|
782 | VkFormat VulkanGame::findDepthFormat() {
|
---|
783 | return VulkanUtils::findSupportedFormat(
|
---|
784 | physicalDevice,
|
---|
785 | { VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT },
|
---|
786 | VK_IMAGE_TILING_OPTIMAL,
|
---|
787 | VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
|
---|
788 | );
|
---|
789 | }
|
---|
790 |
|
---|
791 | void VulkanGame::createCommandPool() {
|
---|
792 | QueueFamilyIndices queueFamilyIndices = VulkanUtils::findQueueFamilies(physicalDevice, surface);;
|
---|
793 |
|
---|
794 | VkCommandPoolCreateInfo poolInfo = {};
|
---|
795 | poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
---|
796 | poolInfo.queueFamilyIndex = queueFamilyIndices.graphicsFamily.value();
|
---|
797 | poolInfo.flags = 0;
|
---|
798 |
|
---|
799 | if (vkCreateCommandPool(device, &poolInfo, nullptr, &commandPool) != VK_SUCCESS) {
|
---|
800 | throw runtime_error("failed to create graphics command pool!");
|
---|
801 | }
|
---|
802 | }
|
---|
803 |
|
---|
804 | void VulkanGame::createImageResources() {
|
---|
805 | VulkanUtils::createDepthImage(device, physicalDevice, commandPool, findDepthFormat(), swapChainExtent,
|
---|
806 | depthImage, graphicsQueue);
|
---|
807 |
|
---|
808 | createTextureSampler();
|
---|
809 |
|
---|
810 | VulkanUtils::createVulkanImageFromFile(device, physicalDevice, commandPool, "textures/texture.jpg",
|
---|
811 | floorTextureImage, graphicsQueue);
|
---|
812 |
|
---|
813 | floorTextureImageDescriptor = {};
|
---|
814 | floorTextureImageDescriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
---|
815 | floorTextureImageDescriptor.imageView = floorTextureImage.imageView;
|
---|
816 | floorTextureImageDescriptor.sampler = textureSampler;
|
---|
817 |
|
---|
818 | VulkanUtils::createVulkanImageFromSDLTexture(device, physicalDevice, uiOverlay, sdlOverlayImage);
|
---|
819 |
|
---|
820 | sdlOverlayImageDescriptor = {};
|
---|
821 | sdlOverlayImageDescriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
---|
822 | sdlOverlayImageDescriptor.imageView = sdlOverlayImage.imageView;
|
---|
823 | sdlOverlayImageDescriptor.sampler = textureSampler;
|
---|
824 | }
|
---|
825 |
|
---|
826 | void VulkanGame::createTextureSampler() {
|
---|
827 | VkSamplerCreateInfo samplerInfo = {};
|
---|
828 | samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
---|
829 | samplerInfo.magFilter = VK_FILTER_LINEAR;
|
---|
830 | samplerInfo.minFilter = VK_FILTER_LINEAR;
|
---|
831 |
|
---|
832 | samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
---|
833 | samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
---|
834 | samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
---|
835 |
|
---|
836 | samplerInfo.anisotropyEnable = VK_TRUE;
|
---|
837 | samplerInfo.maxAnisotropy = 16;
|
---|
838 | samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
|
---|
839 | samplerInfo.unnormalizedCoordinates = VK_FALSE;
|
---|
840 | samplerInfo.compareEnable = VK_FALSE;
|
---|
841 | samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
|
---|
842 | samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
---|
843 | samplerInfo.mipLodBias = 0.0f;
|
---|
844 | samplerInfo.minLod = 0.0f;
|
---|
845 | samplerInfo.maxLod = 0.0f;
|
---|
846 |
|
---|
847 | if (vkCreateSampler(device, &samplerInfo, nullptr, &textureSampler) != VK_SUCCESS) {
|
---|
848 | throw runtime_error("failed to create texture sampler!");
|
---|
849 | }
|
---|
850 | }
|
---|
851 |
|
---|
852 | void VulkanGame::createFramebuffers() {
|
---|
853 | swapChainFramebuffers.resize(swapChainImageViews.size());
|
---|
854 |
|
---|
855 | for (size_t i = 0; i < swapChainImageViews.size(); i++) {
|
---|
856 | array<VkImageView, 2> attachments = {
|
---|
857 | swapChainImageViews[i],
|
---|
858 | depthImage.imageView
|
---|
859 | };
|
---|
860 |
|
---|
861 | VkFramebufferCreateInfo framebufferInfo = {};
|
---|
862 | framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
---|
863 | framebufferInfo.renderPass = renderPass;
|
---|
864 | framebufferInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
|
---|
865 | framebufferInfo.pAttachments = attachments.data();
|
---|
866 | framebufferInfo.width = swapChainExtent.width;
|
---|
867 | framebufferInfo.height = swapChainExtent.height;
|
---|
868 | framebufferInfo.layers = 1;
|
---|
869 |
|
---|
870 | if (vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swapChainFramebuffers[i]) != VK_SUCCESS) {
|
---|
871 | throw runtime_error("failed to create framebuffer!");
|
---|
872 | }
|
---|
873 | }
|
---|
874 | }
|
---|
875 |
|
---|
876 | void VulkanGame::createUniformBuffers() {
|
---|
877 | VkDeviceSize bufferSize = sizeof(UniformBufferObject);
|
---|
878 |
|
---|
879 | uniformBuffers.resize(swapChainImages.size());
|
---|
880 | uniformBuffersMemory.resize(swapChainImages.size());
|
---|
881 | uniformBufferInfoList.resize(swapChainImages.size());
|
---|
882 |
|
---|
883 | for (size_t i = 0; i < swapChainImages.size(); i++) {
|
---|
884 | VulkanUtils::createBuffer(device, physicalDevice, bufferSize, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
885 | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
---|
886 | uniformBuffers[i], uniformBuffersMemory[i]);
|
---|
887 |
|
---|
888 | uniformBufferInfoList[i].buffer = uniformBuffers[i];
|
---|
889 | uniformBufferInfoList[i].offset = 0;
|
---|
890 | uniformBufferInfoList[i].range = sizeof(UniformBufferObject);
|
---|
891 | }
|
---|
892 | }
|
---|
893 |
|
---|
894 | void VulkanGame::createCommandBuffers() {
|
---|
895 | commandBuffers.resize(swapChainImages.size());
|
---|
896 |
|
---|
897 | VkCommandBufferAllocateInfo allocInfo = {};
|
---|
898 | allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
---|
899 | allocInfo.commandPool = commandPool;
|
---|
900 | allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
---|
901 | allocInfo.commandBufferCount = (uint32_t) commandBuffers.size();
|
---|
902 |
|
---|
903 | if (vkAllocateCommandBuffers(device, &allocInfo, commandBuffers.data()) != VK_SUCCESS) {
|
---|
904 | throw runtime_error("failed to allocate command buffers!");
|
---|
905 | }
|
---|
906 |
|
---|
907 | for (size_t i = 0; i < commandBuffers.size(); i++) {
|
---|
908 | VkCommandBufferBeginInfo beginInfo = {};
|
---|
909 | beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
---|
910 | beginInfo.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT;
|
---|
911 | beginInfo.pInheritanceInfo = nullptr;
|
---|
912 |
|
---|
913 | if (vkBeginCommandBuffer(commandBuffers[i], &beginInfo) != VK_SUCCESS) {
|
---|
914 | throw runtime_error("failed to begin recording command buffer!");
|
---|
915 | }
|
---|
916 |
|
---|
917 | VkRenderPassBeginInfo renderPassInfo = {};
|
---|
918 | renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
---|
919 | renderPassInfo.renderPass = renderPass;
|
---|
920 | renderPassInfo.framebuffer = swapChainFramebuffers[i];
|
---|
921 | renderPassInfo.renderArea.offset = { 0, 0 };
|
---|
922 | renderPassInfo.renderArea.extent = swapChainExtent;
|
---|
923 |
|
---|
924 | array<VkClearValue, 2> clearValues = {};
|
---|
925 | clearValues[0].color = {{ 0.0f, 0.0f, 0.0f, 1.0f }};
|
---|
926 | clearValues[1].depthStencil = { 1.0f, 0 };
|
---|
927 |
|
---|
928 | renderPassInfo.clearValueCount = static_cast<uint32_t>(clearValues.size());
|
---|
929 | renderPassInfo.pClearValues = clearValues.data();
|
---|
930 |
|
---|
931 | vkCmdBeginRenderPass(commandBuffers[i], &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
|
---|
932 |
|
---|
933 | for (GraphicsPipeline_Vulkan pipeline : graphicsPipelines) {
|
---|
934 | pipeline.createRenderCommands(commandBuffers[i], i);
|
---|
935 | }
|
---|
936 |
|
---|
937 | vkCmdEndRenderPass(commandBuffers[i]);
|
---|
938 |
|
---|
939 | if (vkEndCommandBuffer(commandBuffers[i]) != VK_SUCCESS) {
|
---|
940 | throw runtime_error("failed to record command buffer!");
|
---|
941 | }
|
---|
942 | }
|
---|
943 | }
|
---|
944 |
|
---|
945 | void VulkanGame::createSyncObjects() {
|
---|
946 | imageAvailableSemaphores.resize(MAX_FRAMES_IN_FLIGHT);
|
---|
947 | renderFinishedSemaphores.resize(MAX_FRAMES_IN_FLIGHT);
|
---|
948 | inFlightFences.resize(MAX_FRAMES_IN_FLIGHT);
|
---|
949 |
|
---|
950 | VkSemaphoreCreateInfo semaphoreInfo = {};
|
---|
951 | semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
---|
952 |
|
---|
953 | VkFenceCreateInfo fenceInfo = {};
|
---|
954 | fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
---|
955 | fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
|
---|
956 |
|
---|
957 | for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
|
---|
958 | if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAvailableSemaphores[i]) != VK_SUCCESS ||
|
---|
959 | vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderFinishedSemaphores[i]) != VK_SUCCESS ||
|
---|
960 | vkCreateFence(device, &fenceInfo, nullptr, &inFlightFences[i]) != VK_SUCCESS) {
|
---|
961 | throw runtime_error("failed to create synchronization objects for a frame!");
|
---|
962 | }
|
---|
963 | }
|
---|
964 | }
|
---|
965 |
|
---|
966 | // TODO: Fix the crash that happens when alt-tabbing
|
---|
967 | void VulkanGame::recreateSwapChain() {
|
---|
968 | cout << "Recreating swap chain" << endl;
|
---|
969 | gui->refreshWindowSize();
|
---|
970 |
|
---|
971 | while (gui->getWindowWidth() == 0 || gui->getWindowHeight() == 0 ||
|
---|
972 | (SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED) != 0) {
|
---|
973 | SDL_WaitEvent(nullptr);
|
---|
974 | gui->refreshWindowSize();
|
---|
975 | }
|
---|
976 |
|
---|
977 | vkDeviceWaitIdle(device);
|
---|
978 |
|
---|
979 | cleanupSwapChain();
|
---|
980 |
|
---|
981 | createSwapChain();
|
---|
982 | createImageViews();
|
---|
983 | createRenderPass();
|
---|
984 |
|
---|
985 | VulkanUtils::createDepthImage(device, physicalDevice, commandPool, findDepthFormat(), swapChainExtent,
|
---|
986 | depthImage, graphicsQueue);
|
---|
987 | createFramebuffers();
|
---|
988 | createUniformBuffers();
|
---|
989 |
|
---|
990 | graphicsPipelines[0].updateRenderPass(renderPass);
|
---|
991 | graphicsPipelines[0].createPipeline("shaders/scene-vert.spv", "shaders/scene-frag.spv");
|
---|
992 | graphicsPipelines[0].createDescriptorPool(swapChainImages);
|
---|
993 | graphicsPipelines[0].createDescriptorSets(swapChainImages);
|
---|
994 |
|
---|
995 | graphicsPipelines[1].updateRenderPass(renderPass);
|
---|
996 | graphicsPipelines[1].createPipeline("shaders/overlay-vert.spv", "shaders/overlay-frag.spv");
|
---|
997 | graphicsPipelines[1].createDescriptorPool(swapChainImages);
|
---|
998 | graphicsPipelines[1].createDescriptorSets(swapChainImages);
|
---|
999 |
|
---|
1000 | createCommandBuffers();
|
---|
1001 | }
|
---|
1002 |
|
---|
1003 | void VulkanGame::updateUniformBuffer(uint32_t currentImage) {
|
---|
1004 | static auto startTime = chrono::high_resolution_clock::now();
|
---|
1005 |
|
---|
1006 | auto currentTime = chrono::high_resolution_clock::now();
|
---|
1007 | float time = chrono::duration<float, chrono::seconds::period>(currentTime - startTime).count();
|
---|
1008 |
|
---|
1009 | UniformBufferObject ubo = {};
|
---|
1010 | ubo.model = rotate(mat4(1.0f), time * radians(90.0f), vec3(0.0f, 0.0f, 1.0f));
|
---|
1011 | ubo.view = lookAt(vec3(0.0f, 2.0f, 2.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 1.0f, 0.0f));
|
---|
1012 | ubo.proj = perspective(radians(45.0f), swapChainExtent.width / (float)swapChainExtent.height, 0.1f, 10.0f);
|
---|
1013 | ubo.proj[1][1] *= -1; // flip the y-axis so that +y is up
|
---|
1014 |
|
---|
1015 | void* data;
|
---|
1016 | vkMapMemory(device, uniformBuffersMemory[currentImage], 0, sizeof(ubo), 0, &data);
|
---|
1017 | memcpy(data, &ubo, sizeof(ubo));
|
---|
1018 | vkUnmapMemory(device, uniformBuffersMemory[currentImage]);
|
---|
1019 | }
|
---|
1020 |
|
---|
1021 | void VulkanGame::cleanupSwapChain() {
|
---|
1022 | VulkanUtils::destroyVulkanImage(device, depthImage);
|
---|
1023 |
|
---|
1024 | for (VkFramebuffer framebuffer : swapChainFramebuffers) {
|
---|
1025 | vkDestroyFramebuffer(device, framebuffer, nullptr);
|
---|
1026 | }
|
---|
1027 |
|
---|
1028 | vkFreeCommandBuffers(device, commandPool, static_cast<uint32_t>(commandBuffers.size()), commandBuffers.data());
|
---|
1029 |
|
---|
1030 | for (GraphicsPipeline_Vulkan pipeline : graphicsPipelines) {
|
---|
1031 | pipeline.cleanup();
|
---|
1032 | }
|
---|
1033 |
|
---|
1034 | vkDestroyRenderPass(device, renderPass, nullptr);
|
---|
1035 |
|
---|
1036 | for (VkImageView imageView : swapChainImageViews) {
|
---|
1037 | vkDestroyImageView(device, imageView, nullptr);
|
---|
1038 | }
|
---|
1039 |
|
---|
1040 | vkDestroySwapchainKHR(device, swapChain, nullptr);
|
---|
1041 |
|
---|
1042 | for (size_t i = 0; i < uniformBuffers.size(); i++) {
|
---|
1043 | vkDestroyBuffer(device, uniformBuffers[i], nullptr);
|
---|
1044 | vkFreeMemory(device, uniformBuffersMemory[i], nullptr);
|
---|
1045 | }
|
---|
1046 | }
|
---|