source: opengl-game/vulkan-game.hpp@ c1c2021

feature/imgui-sdl points-test
Last change on this file since c1c2021 was c1c2021, checked in by Dmitry Portnoy <dmp1488@…>, 5 years ago

In vulkangame, add code to create a logical device

  • Property mode set to 100644
File size: 1.8 KB
Line 
1#ifndef _VULKAN_GAME_H
2#define _VULKAN_GAME_H
3
4#include "game-gui-sdl.hpp"
5
6#ifdef NDEBUG
7 const bool ENABLE_VALIDATION_LAYERS = false;
8#else
9 const bool ENABLE_VALIDATION_LAYERS = true;
10#endif
11
12class VulkanGame {
13 public:
14 VulkanGame();
15 ~VulkanGame();
16
17 void run(int width, int height, unsigned char guiFlags);
18
19 private:
20 GameGui* gui;
21
22 SDL_version sdlVersion;
23 SDL_Window* window;
24 SDL_Renderer* renderer;
25
26 VkInstance instance;
27 VkDebugUtilsMessengerEXT debugMessenger;
28 VkSurfaceKHR surface; // TODO: Change the variable name to vulkanSurface
29 VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
30 VkDevice device;
31
32 VkQueue graphicsQueue;
33 VkQueue presentQueue;
34
35 bool initWindow(int width, int height, unsigned char guiFlags);
36 void initVulkan();
37 void mainLoop();
38 void renderUI();
39 void renderScene();
40 void cleanup();
41
42 void createVulkanInstance(const vector<const char*> &validationLayers);
43 void setupDebugMessenger();
44 void populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo);
45 void createVulkanSurface();
46 void pickPhysicalDevice(const vector<const char*>& deviceExtensions);
47 bool isDeviceSuitable(VkPhysicalDevice device, const vector<const char*>& deviceExtensions);
48 void createLogicalDevice(
49 const vector<const char*> validationLayers,
50 const vector<const char*>& deviceExtensions);
51 void cleanupSwapChain();
52
53 static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(
54 VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
55 VkDebugUtilsMessageTypeFlagsEXT messageType,
56 const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
57 void* pUserData);
58};
59
60#endif // _VULKAN_GAME_H
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