Changeset 2b40f48 in opengl-game for vulkan-game.cpp


Ignore:
Timestamp:
Dec 5, 2019, 5:48:59 PM (5 years ago)
Author:
Dmitry Portnoy <dmitry.portnoy@…>
Branches:
feature/imgui-sdl, master, points-test
Children:
7c929fc
Parents:
785333b (diff), cf727ca (diff)
Note: this is a merge changeset, the changes displayed below correspond to the merge itself.
Use the (diff) links above to see all the changes relative to each parent.
Message:

Merge branch 'master' into hotfix/ship-shader-lights

File:
1 edited

Legend:

Unmodified
Added
Removed
  • vulkan-game.cpp

    r785333b r2b40f48  
    255255   shipPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ShipVertex::color));
    256256   shipPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ShipVertex::normal));
     257   shipPipeline.addAttribute(VK_FORMAT_R32_UINT, offset_of(&ShipVertex::objIndex));
    257258
    258259   createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
     
    269270   // the same data. Add an option to make some pipelines not use indexing
    270271   /*
    271    shipPipeline.addObject(addVertexNormals<ShipVertex>({
     272   shipPipeline.addObject(
     273      addObjectIndex<ShipVertex>(shipPipeline.getObjects().size(),
     274      addVertexNormals<ShipVertex>({
    272275         //back
    273276         {{ -0.5f,   0.3f,   0.0f}, {0.0f, 0.0f, 0.3f}},
     
    465468         {{  1.5f,   0.0f,   0.0f}, {0.0f, 0.0f, 0.3f}},
    466469         {{  1.3f,   0.0f,  -0.3f}, {0.0f, 0.0f, 0.3f}},
    467       }), {
     470      })), {
    468471           0,   1,   2,   3,   4,   5,
    469472           6,   7,   8,   9,  10,  11,
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