Changeset 58ca135 in network-game
- Timestamp:
- Dec 22, 2013, 10:56:37 PM (11 years ago)
- Branches:
- master
- Children:
- 5ae8dca
- Parents:
- 45734ff
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
client/Client/main.cpp
r45734ff r58ca135 516 516 } 517 517 518 // update projectile positions 519 map<unsigned int, Projectile>::iterator it2; 520 for (it2 = game->getProjectiles().begin(); it2 != game->getProjectiles().end(); it2++) 521 { 522 it2->second.move(game->getPlayers()); 523 } 524 518 525 GameRender::drawMap(game->getMap()); 519 526 GameRender::drawPlayers(game->getPlayers(), font, curPlayerId); 527 528 // draw projectiles 529 for (it2 = game->getProjectiles().begin(); it2 != game->getProjectiles().end(); it2++) 530 { 531 Projectile proj = it2->second; 532 533 FLOAT_POSITION target = game->getPlayers()[proj.target]->pos; 534 float angle = atan2(target.y-proj.pos.toFloat().y, target.x-proj.pos.toFloat().x); 535 536 POSITION start, end; 537 start.x = cos(angle)*15+proj.pos.x; 538 start.y = sin(angle)*15+proj.pos.y; 539 end.x = proj.pos.x; 540 end.y = proj.pos.y; 541 542 start = mapToScreen(start); 543 end = mapToScreen(end); 544 545 al_draw_line(start.x, start.y, end.x, end.y, al_map_rgb(0, 0, 0), 4); 546 } 520 547 } 521 548 else if (wndCurrent == wndGame) … … 1083 1110 source->targetPlayer = targetId; 1084 1111 source->isChasing = true; 1112 1113 break; 1114 } 1115 case MSG_TYPE_PROJECTILE: 1116 { 1117 cout << "Received a PROJECTILE message" << endl; 1118 1119 unsigned int projId, x, y, targetId; 1120 1121 memcpy(&projId, msg.buffer, 4); 1122 memcpy(&x, msg.buffer+4, 4); 1123 memcpy(&y, msg.buffer+8, 4); 1124 memcpy(&targetId, msg.buffer+12, 4); 1125 1126 cout << "projId: " << projId << endl; 1127 cout << "x: " << x << endl; 1128 cout << "y: " << y << endl; 1129 cout << "Target: " << targetId << endl; 1130 1131 Projectile proj(x, y, targetId, 0); 1132 proj.setId(projId); 1133 1134 game->addProjectile(proj); 1135 1136 break; 1137 } 1138 case MSG_TYPE_REMOVE_PROJECTILE: 1139 { 1140 cout << "Received a REMOVE_PROJECTILE message" << endl; 1141 1142 unsigned int id; 1143 memcpy(&id, msg.buffer, 4); 1144 1145 game->removeProjectile(id); 1085 1146 1086 1147 break;
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