Changeset 60578ce in opengl-game for shaders/ship.frag
- Timestamp:
- Dec 18, 2019, 2:48:28 AM (5 years ago)
- Branches:
- feature/imgui-sdl, master, points-test
- Children:
- a79be34
- Parents:
- 7c929fc
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
shaders/ship.frag
r7c929fc r60578ce 6 6 layout(location = 2) in vec3 normal_eye; 7 7 layout(location = 3) in vec3 light_position_eye; 8 layout(location = 4) in vec3 light2_position_eye; 8 9 9 layout(location = 0) out vec4 outColor;10 layout(location = 0) out vec4 frag_color; 10 11 11 12 // fixed point light properties … … 34 35 vec3 Id = Ld * Kd * dot_prod; 35 36 37 vec3 direction_to_light2_eye = normalize(light2_position_eye - position_eye); 38 float dot_prod2 = max(dot(direction_to_light2_eye, normal_eye), 0.0); 39 40 // diffuse intensity 41 vec3 Id2 = Ld * Kd * dot_prod2; 42 36 43 vec3 surface_to_viewer_eye = normalize(-position_eye); 37 44 … … 43 50 vec3 Is = Ls * Ks * specular_factor; 44 51 45 outColor = vec4(Is + Id + Ia, 1.0); 52 vec3 reflection_eye2 = reflect(-direction_to_light2_eye, normal_eye); 53 float dot_prod_specular2 = max(dot(reflection_eye2, surface_to_viewer_eye), 0.0); 54 float specular_factor2 = pow(dot_prod_specular2, specular_exponent); 55 56 // specular intensity 57 vec3 Is2 = Ls * Ks * specular_factor2; 58 59 frag_color = vec4((Is + Id + Ia + Is2 + Id2 + Ia2)/2, 1.0); 46 60 }
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