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@ea17281
|
10 years |
dmp1488 |
Game.addPlayer takes a boolean to indicate wheter it runs on the …
|
|
|
@a0ce8a3
|
10 years |
dmp1488 |
Begin creation of the lobby screen for an individual game
|
|
|
@e708305
|
10 years |
dmp1488 |
Client makefile works on both linux and mac
|
|
|
@3ea1839
|
10 years |
dportnoy |
Fix Mac compiler warnings
|
|
|
@34bd549
|
11 years |
dmp1488 |
Make client compile on a Mac
|
|
|
@883bb5d
|
11 years |
dmp1488 |
Extra timer events removed from queue to prevent them from piling up …
|
|
|
@a9e808e
|
11 years |
dmp1488 |
Merge branch 'master' of github.com:weretaco/network-game
|
|
|
@95d7add
|
11 years |
dmp1488 |
more rebust error handling in the data-access code, specifically in …
|
|
|
@af116c0
|
11 years |
dmp1488 |
new graphics library code
|
|
|
@0b6f9ec
|
11 years |
dmp1488 |
Very minor client changes
|
|
|
@84f9797
|
11 years |
dmp1488 |
Server compiles with -g
|
|
|
@2e5aa0c
|
11 years |
dmp1488 |
Global .gitignore has server files as well and the graphics library …
|
|
|
@9cbdc9c
|
11 years |
dportnoy |
Graphics libary can load textures and handle mouse and keyboard …
|
|
|
@8df0c49
|
11 years |
dmp1488 |
Client makefile shows warnings
|
|
|
@2ce5154
|
11 years |
dmp1488 |
new OpenGL program added, that might replace the client's 2D graphics …
|
|
|
@efdb3ec
|
11 years |
dmp1488 |
Attempt to create one gitignore for VC++ projects (continued)
|
|
|
@6fab975
|
11 years |
dmp1488 |
Attempt to create one gitignore for VC++ projects
|
|
|
@8826eed
|
11 years |
dmp1488 |
When a player leaves a game, the client now frees the memory for that …
|
|
|
@64a1f4e
|
11 years |
dmp1488 |
Game.addPlayer reset all the player's stats as well
|
|
|
@d6b5f74
|
11 years |
dmp1488 |
Prior deletion of client-side SCORE message processing reverted
|
|
|
@6f64166
|
11 years |
dmp1488 |
Client no longer processes messages in STATE_LOBBY that should only be …
|
|
|
@dfb9363
|
11 years |
dmp1488 |
Client correctly handles other players leaving
|
|
|
@11ad6fb
|
11 years |
dmp1488 |
The client prints a list of all online players in the lobby
|
|
|
@b29ff6b
|
11 years |
dmp1488 |
Client gui creation code moved to its own method
|
|
|
@c991530
|
11 years |
dmp1488 |
The playerClass instance variable of the Player class is now an enum …
|
|
|
@c51da03
|
11 years |
dmp1488 |
Merge branch 'master' of github.com:weretaco/network-game
|
|
|
@5c7f28d
|
11 years |
dmp1488 |
The global projectile map and related code is gone from main.cpp, the …
|
|
|
@1e250bf
|
11 years |
dmp1488 |
Client makefile is up-to-date and includes -Wall
|
|
|
@9ee50ce
|
11 years |
dmp1488 |
Server logs unknown messages
|
|
|
@1ee0ffa
|
11 years |
dmp1488 |
When the client receives a PLAYER_MOVE messages, it clears that …
|
|
|
@99cf349
|
11 years |
dmp1488 |
When a player starts moving, the server clears that player's target player
|
|
|
@f66d04f
|
11 years |
dmp1488 |
Client update for map structs refactoring
|
|
|
@7f884ea
|
11 years |
dmp1488 |
Map-related structs are now outside of the WorldMap class
|
|
|
@e70b66b
|
11 years |
dmp1488 |
Player targeting logic has been fixed
|
|
|
@06fc7f7
|
11 years |
dmp1488 |
getMsgTypeString is now defined in MessageContainer.cpp and the …
|
|
|
@0678d60
|
11 years |
dmp1488 |
All server warnings have been fixed and the WorldMap class has a new …
|
|
|
@204edcf
|
11 years |
dmp1488 |
Server uses setters and getters to access id and targetPlayer …
|
|
|
@5b92307
|
11 years |
dmp1488 |
id and targetPlayer are now both private members of the Player class …
|
|
|
@949cf70
|
11 years |
dmp1488 |
Server makefile uses -Wall to compile all files
|
|
|
@9ba9b96
|
11 years |
dmp1488 |
All ids should now be unsigned ints
|
|
|
@d998572
|
11 years |
dmp1488 |
updateTarget (from the Player class) now takes the target as a …
|
|
|
@1f6233e
|
11 years |
dmp1488 |
Minor cient fix related to earlier code refactoring
|
|
|
@e5697b1
|
11 years |
dmp1488 |
Projectile drawing code moved to the GameRender class
|
|
|
@d05c484
|
11 years |
dmp1488 |
Some game-specific functions moved from server.cpp to the Game class …
|
|
|
@6054f1e
|
11 years |
dmp1488 |
Moved damagePlayer to the Player class
|
|
|
@eb2ad4f
|
11 years |
dmp1488 |
gameMap removed from client
|
|
|
@2e63b64
|
11 years |
dmp1488 |
gameMap removed from server
|
|
|
@bcfd99a
|
11 years |
dmp1488 |
When a player leaves a game, any flag they were carrying is dropped
|
|
|
@8aed9c0
|
11 years |
dmp1488 |
Client compiles under linux
|
|
|
@360c0f1
|
11 years |
dmp1488 |
Server no longer sends OBJECT messages on player login or runs the …
|
|
|
@3ff2bd7
|
11 years |
dmp1488 |
Client updates related to the attack message change
|
|
|
@9bfc1cb
|
11 years |
dmp1488 |
The ATTACK message has been removed and the START_ATTACK message has …
|
|
|
@f63aa57
|
11 years |
dmp1488 |
The old Game window has been completely removed from the client and …
|
|
|
@cbc70eb
|
11 years |
dmp1488 |
A small bit of client code uses curPlayerId instead of searching …
|
|
|
@cd80d63
|
11 years |
dmp1488 |
Issue with players leaving, but not getting removed from games is fixed
|
|
|
@29fdf12
|
11 years |
dmp1488 |
The GAME_INFO message sent when a game finishes now includes the game …
|
|
|
@257de75
|
11 years |
dmp1488 |
Removed some debug messages from the client
|
|
|
@df74597
|
11 years |
dmp1488 |
Server-side logic for handling a game victory is fixed
|
|
|
@e0fd377
|
11 years |
dmp1488 |
Removed global score variables from client, removed the old …
|
|
|
@f3fb980
|
11 years |
dmp1488 |
Removed global score variables from server
|
|
|
@9c18cb7
|
11 years |
dmp1488 |
Removed error function definition from main.cpp
|
|
|
@8554263
|
11 years |
dmp1488 |
Restructuring and code cleanup
|
|
|
@68d94de
|
11 years |
dmp1488 |
MessageProcessor now takes a socket and optional output log file as …
|
|
|
@e1af80c
|
11 years |
dmp1488 |
When a game ends, the server sets currentGame to NULL for all participants
|
|
|
@635ad9b
|
11 years |
dmp1488 |
Correction to GameSummary constructor
|
|
|
@778d0c9
|
11 years |
dmp1488 |
Correction in the server's creation of the FINISH_GAME message
|
|
|
@3e44a59
|
11 years |
dportnoy |
The client shows a game summary screen when the current game cfinishes
|
|
|
@c9f6a1c
|
11 years |
dmp1488 |
New GameSummary class for storing game results
|
|
|
@8ce793b
|
11 years |
dmp1488 |
For for server bug caused by improper deletion while iterating over games
|
|
|
@3b6f46b
|
11 years |
dmp1488 |
Minor code changes
|
|
|
@e5b96e2
|
11 years |
dmp1488 |
When a team scores 3 points, the server sends FINISH_GAME messages to …
|
|
|
@ad1e2fc
|
11 years |
dmp1488 |
When a player picks up a flag, the relevant PLAYER message is now …
|
|
|
@e62b56c
|
11 years |
dmp1488 |
The code that processes player movement, attacks, and flag captures …
|
|
|
@35f6097
|
11 years |
dmp1488 |
Players are revived correctly in individual games
|
|
|
@5ae8dca
|
11 years |
dmp1488 |
Server moves projectiles in all individual games and damages players …
|
|
|
@58ca135
|
11 years |
dmp1488 |
Client handles PROJECTILE and REMOVE_PROJECTILE messages in individual …
|
|
|
@45734ff
|
11 years |
dmp1488 |
The Game class stores a list of projectiles present in that game
|
|
|
@1d96513
|
11 years |
dmp1488 |
Game class includes projectile list
|
|
|
@483a2cb
|
11 years |
dmp1488 |
Melee attacks and dying work in individual games
|
|
|
@b8abc90
|
11 years |
dmp1488 |
Client sends a START_ATTACK message when a player right-clicks on …
|
|
|
@ffadc8e
|
11 years |
dmp1488 |
Server handles movement for players who have attack targets in …
|
|
|
@686589c
|
11 years |
dmp1488 |
The old game screen is no longer accessible by clicking anywhere on …
|
|
|
@d3efa1a
|
11 years |
dmp1488 |
A player gets a list of existing games when they login
|
|
|
@b73bc28
|
11 years |
dmp1488 |
Turning in the opposing team's flag now works in individual games and …
|
|
|
@ce2bb87
|
11 years |
dmp1488 |
A player can pick up an opponent's flag in an individual game
|
|
|
@6c9bcdd
|
11 years |
dmp1488 |
Client sends flag pickup and drop messages in individual games
|
|
|
@402cf86
|
11 years |
dmp1488 |
The server checks player movement in individual games and stops …
|
|
|
@fef7c69
|
11 years |
dmp1488 |
The client sends and processes PLAYER_MOVE messages when in a game and …
|
|
|
@0129700
|
11 years |
dmp1488 |
The Game class validates player movement on the server side
|
|
|
@70fc3e8
|
11 years |
dmp1488 |
Flags are placed correctly when a new game is created
|
|
|
@4509648
|
11 years |
dmp1488 |
The server replies with the correct message type to a LOGOUT message
|
|
|
@2d78e03
|
11 years |
dmp1488 |
Minor server fix
|
|
|
@6012178
|
11 years |
dmp1488 |
Client accepts PLAYER_JOIN_GAME messages
|
|
|
@453087e
|
11 years |
dmp1488 |
PLAYER_JOIN_GAME messages, rather than PLAYER ones, are now sent to …
|
|
|
@31b347a
|
11 years |
dportnoy |
When the client receives a PLAYER message, a new PLAYER object is only …
|
|
|
@e103b51
|
11 years |
dmp1488 |
Client deletes games with no players remaining
|
|
|
@1248984
|
11 years |
dmp1488 |
Server deletes games with no players remaining
|
|
|
@3d6f78f
|
11 years |
dmp1488 |
Comments and design doc changes
|
|
|
@b4c5b6a
|
11 years |
dmp1488 |
PLAYER messages are handled in the NEW_GAME state and players are …
|
|
|
@1a47469
|
11 years |
dmp1488 |
Logging out works correctly now
|
|
|