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@885f0bb
|
6 years |
dmitry.portnoy |
Update readme
feature/imgui-sdl
points-test
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@cf2d1e5
|
6 years |
dmp1488 |
-Stop rendering the triangle and square
-Place the player ship at the …
feature/imgui-sdl
points-test
|
|
|
@c8dc5c6
|
6 years |
dmp1488 |
Normalize the surface normals in the shaders.
feature/imgui-sdl
points-test
|
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@20e0020
|
6 years |
dmp1488 |
Finish building the player ship model and scale and rotate it correctly.
feature/imgui-sdl
points-test
|
|
|
@81f28c0
|
6 years |
dmp1488 |
Begin creating a simple model for the player's ship.
feature/imgui-sdl
points-test
|
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@809ce16
|
6 years |
dmp1488 |
Add the ability to tilt the camera up or down with arrow keys. Moving …
feature/imgui-sdl
points-test
|
|
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@5c403fe
|
6 years |
dmp1488 |
Change the SceneObject definition to include a base model matrix and a …
feature/imgui-sdl
points-test
|
|
|
@f7d35da
|
6 years |
dmp1488 |
Add a system to keep track of which keys are pressed or held down and …
feature/imgui-sdl
points-test
|
|
|
@0d5c100
|
7 years |
dmp1488 |
Create a populateBuffers() function to encapsulate populating all the …
feature/imgui-sdl
points-test
|
|
|
@e3ca955
|
7 years |
dmp1488 |
Change the rendering algorithm to draw the selected objects, then draw …
feature/imgui-sdl
points-test
|
|
|
@f9a242b
|
7 years |
dmp1488 |
Create addObjectToScene function to automate some aspects of …
feature/imgui-sdl
points-test
|
|
|
@4f3262f
|
7 years |
dmp1488 |
Move all function definitions in new-game.cpp after main.
feature/imgui-sdl
points-test
|
|
|
@14ff67c
|
7 years |
dmp1488 |
Use uniform buffers to store model matrices and add constants to …
feature/imgui-sdl
points-test
|
|
|
@e165b85
|
7 years |
dmp1488 |
Start incorporating UBOs
feature/imgui-sdl
points-test
|
|
|
@cffca4d
|
7 years |
dmp1488 |
Change the rendering for colored objects by drawing selected and …
feature/imgui-sdl
points-test
|
|
|
@b1d8ddc
|
7 years |
dmp1488 |
Add some VS project settings for 64-bit builds
feature/imgui-sdl
points-test
|
|
|
@93462c6
|
7 years |
dmp1488 |
-Create State and Event enums
-Create the main menu and game states …
feature/imgui-sdl
points-test
|
|
|
@f0cc877
|
7 years |
dmp1488 |
Add code to create a fullscreen window, which will be used to create …
feature/imgui-sdl
points-test
|
|
|
@5b3462b
|
7 years |
dmp1488 |
Implement a basic gui with a stats window and a menubar containing a …
feature/imgui-sdl
points-test
|
|
|
@1c81bf0
|
7 years |
dmp1488 |
Remove imgui_example.cpp from the Visual Studio project and add …
feature/imgui-sdl
points-test
|
|
|
@1a616e6
|
7 years |
dmitry.portnoy |
Remove the ImGui example since it has been integrated into the main …
feature/imgui-sdl
points-test
|
|
|
@c1ca5b5
|
7 years |
dmp1488 |
Show the example ImGui gui in the OpenGL game.
feature/imgui-sdl
points-test
|
|
|
@c58ebc3
|
7 years |
dmp1488 |
Create an IMGUI folder for the imgui library files.
feature/imgui-sdl
points-test
|
|
|
@54b6d6b
|
7 years |
dmp1488 |
Remove gl3w from the ImGui project and use glew instead
feature/imgui-sdl
points-test
|
|
|
@4e0b82b
|
7 years |
dmp1488 |
Add an ImGui example project
feature/imgui-sdl
points-test
|
|
|
@9f4986b
|
7 years |
dmp1488 |
Change the square's selected color to a darker blue-green
feature/imgui-sdl
points-test
|
|
|
@9dd2eb7
|
7 years |
dmp1488 |
Implement Phong shading in the color and texture shaders
feature/imgui-sdl
points-test
|
|
|
@d9f99b2
|
7 years |
dmp1488 |
Remove all instances of ObjectFace and just reference the points …
feature/imgui-sdl
points-test
|
|
|
@07ed460
|
7 years |
dmp1488 |
Move all the point and color data into the SceneObjects and populate …
feature/imgui-sdl
points-test
|
|
|
@05e43cf
|
7 years |
dmp1488 |
Move the points for all models into one vbo
feature/imgui-sdl
points-test
|
|
|
@7280257
|
7 years |
dmitry.portnoy |
Remove uniform buffer code until I figure out how to use it correctly.
feature/imgui-sdl
points-test
|
|
|
@baa5848
|
7 years |
dmp1488 |
Create a new rendering algorithm that supports a variable number of …
feature/imgui-sdl
points-test
|
|
|
@f70ab75
|
7 years |
dmitry.portnoy |
Remove previous_seconds_fps since it's unused
feature/imgui-sdl
points-test
|
|
|
@1a530df
|
7 years |
dmp1488 |
Design an algorithm for rendering objects using colors or shaders and …
feature/imgui-sdl
points-test
|
|
|
@046ce72
|
7 years |
dmp1488 |
Add an FPS counter.
feature/imgui-sdl
points-test
|
|
|
@e856d62
|
7 years |
dmp1488 |
Make texture images appear right-side up and streamline the code for …
feature/imgui-sdl
points-test
|
|
|
@267c4c5
|
7 years |
dmp1488 |
Re-enable movement controls
feature/imgui-sdl
points-test
|
|
|
@fc424f6
|
7 years |
dmitry.portnoy |
Update README and makefile comments
feature/imgui-sdl
points-test
|
|
|
@b73cb3b
|
7 years |
dmp1488 |
Fix all issues with object click detection, and add the shader files …
feature/imgui-sdl
points-test
|
|
|
@e82692b
|
7 years |
dmp1488 |
Pass a reference to faceClicked that will be set to the clicked point …
feature/imgui-sdl
points-test
|
|
|
@5c9d193
|
7 years |
dmp1488 |
Created a faceClicked method to encapsulate checking for the …
feature/imgui-sdl
points-test
|
|
|
@147ac6d
|
7 years |
dmp1488 |
Remove the clicked field of the SceneObject and instead use a …
feature/imgui-sdl
points-test
|
|
|
@df652d5
|
7 years |
dmp1488 |
Create SceneObject and ObjectFace structs, a list of objects, and a …
feature/imgui-sdl
points-test
|
|
|
@de1d7f6
|
7 years |
dmp1488 |
Merge branch 'master' of medievaltech.com:opengl-game
feature/imgui-sdl
points-test
|
|
|
@19c9338
|
7 years |
dmp1488 |
Restrucutre code to enable easier click testing of different …
feature/imgui-sdl
points-test
|
|
|
@bc6d8f6
|
7 years |
dmp1488 |
Restrucutre code to enable easier click testing of different …
feature/imgui-sdl
points-test
|
|
|
@64a70f4
|
7 years |
dmp1488 |
Enable rendering of the textured square again and start implementing …
feature/imgui-sdl
points-test
|
|
|
@a5b5e95
|
7 years |
dmp1488 |
Make mouse click object detection work with a non-identity view matrix
feature/imgui-sdl
points-test
|
|
|
@0424bd8
|
7 years |
dmp1488 |
Update the OpenGLGame project to only include mygame.cpp and the files …
feature/imgui-sdl
points-test
|
|
|
@d12d003
|
7 years |
dmp1488 |
Continue debugging object detection for mouse clicks
feature/imgui-sdl
points-test
|
|
|
@6f73e0c
|
7 years |
dmp1488 |
In the Visual Studio project, make the include and lib paths relative.
feature/imgui-sdl
points-test
|
|
|
@1099b95
|
7 years |
dmp1488 |
Make the Windows build use static versions of glew and glfw3
feature/imgui-sdl
points-test
|
|
|
@33a9664
|
7 years |
dmitry.portnoy |
Debug object detection for mouse clicks
feature/imgui-sdl
points-test
|
|
|
@c62eee6
|
7 years |
dmp1488 |
Use glm mat types instead of arrays and mat swizzle operators (e.g. …
feature/imgui-sdl
points-test
|
|
|
@485424b
|
7 years |
dmitry.portnoy |
Add support for loading and applying texture and add a square to the …
feature/imgui-sdl
points-test
|
|
|
@8e232ce
|
7 years |
dmitry.portnoy |
Fix the error where unchanged .cpp dependencies don't get included in …
feature/imgui-sdl
points-test
|
|
|
@201e2f8
|
7 years |
dmp1488 |
Make the model matrix support rotations and translations
feature/imgui-sdl
points-test
|
|
|
@7ee66ea
|
7 years |
dmitry.portnoy |
Add view and projection matrices allow the player to move and rotate …
feature/imgui-sdl
points-test
|
|
|
@9d22ee9
|
7 years |
dmp1488 |
Finish implementing pong by allowing the ball to bounce off at an …
feature/imgui-sdl
points-test
|
|
|
@237ec28
|
7 years |
dmp1488 |
Finish writing the logic to create circles, and make the ball bounce …
feature/imgui-sdl
points-test
|
|
|
@4046b51
|
7 years |
dmp1488 |
Dynamically allocate the points and colors arrays for the ball and …
feature/imgui-sdl
points-test
|
|
|
@363d5ff
|
7 years |
dmp1488 |
Implement moving the paddle up and down the screen
feature/imgui-sdl
points-test
|
|
|
@eeece4e
|
7 years |
dmp1488 |
In the pong game, allow shapes to be composed of multiple triangles …
feature/imgui-sdl
points-test
|
|
|
@9e81839
|
7 years |
dmp1488 |
Start implementing pong and encapsulating some of the OpenGL code into …
feature/imgui-sdl
points-test
|
|
|
@49756cb
|
7 years |
dmp1488 |
Remove game.cpp
feature/imgui-sdl
points-test
|
|
|
@93baa0e
|
7 years |
dmp1488 |
Add face culling and a model matrix that can be changed to move the scene
feature/imgui-sdl
points-test
|
|
|
@d0b9596
|
7 years |
dmp1488 |
Specify the attribute locations in the vertex shader
feature/imgui-sdl
points-test
|
|
|
@8b7cfcf
|
7 years |
dmitry.portnoy |
Allow each vertex to have its own color
feature/imgui-sdl
points-test
|
|
|
@c40990d
|
7 years |
dmitry.portnoy |
Merge branch 'master' of http://medievaltech.com/git/opengl-game
feature/imgui-sdl
points-test
|
|
|
@ec4456b
|
7 years |
dmitry.portnoy |
Add fullscreen and anti-aliasing support and some more logging
feature/imgui-sdl
points-test
|
|
|
@772d8c7
|
7 years |
dmp1488 |
Add fullscreen and anti-aliasing support and some more logging
feature/imgui-sdl
points-test
|
|
|
@be246ad
|
7 years |
dmitry.portnoy |
Enable OpenGL 4 on OSX
feature/imgui-sdl
points-test
|
|
|
@21de283
|
7 years |
dmp1488 |
Create a VS project for the new version of the game
feature/imgui-sdl
points-test
|
|
|
@22b2c37
|
7 years |
dmp1488 |
Add a simple logger and remove some old, unneeded tutorial files
feature/imgui-sdl
points-test
|
|
|
@644a2e4
|
7 years |
dmp1488 |
Finish the triangle drawing program
feature/imgui-sdl
points-test
|
|
|
@516668e
|
7 years |
dmp1488 |
WIP for drawing a triangle
feature/imgui-sdl
points-test
|
|
|
@5272b6b
|
7 years |
dmp1488 |
Start building a new game from Anton Gerdelan's tutorials
feature/imgui-sdl
points-test
|
|
|
@11a48af
|
7 years |
dmp1488 |
Merge branch 'master' of http://medievaltech.com/git/opengl-game
feature/imgui-sdl
points-test
|
|
|
@669c4e6
|
7 years |
dmp1488 |
Change the README
feature/imgui-sdl
points-test
|
|
|
@1f63bdb
|
7 years |
dmitry.portnoy |
Some minor changes
feature/imgui-sdl
points-test
|
|
|
@4813066
|
7 years |
dmp1488 |
Convert the VC++ project to VS2017 and update the Windows build …
feature/imgui-sdl
points-test
|
|
|
@fe70cd3
|
7 years |
dmp1488 |
Update the build instructions for Linux
feature/imgui-sdl
points-test
|
|
|
@92bc4fe
|
7 years |
dmitry.portnoy |
Make the game window fullscreen, hide the mouse cursor, and change the …
feature/imgui-sdl
points-test
|
|
|
@8a6d19d
|
7 years |
dmitry.portnoy |
Implement movement in a basic 3D scene and add some examples from the …
feature/imgui-sdl
points-test
|
|
|
@b33f87b
|
8 years |
dmp1488 |
Use EXIT_SUCCESS and EXIT_FAILURE and add basic fullscreen support
feature/imgui-sdl
points-test
|
|
|
@4d52702
|
8 years |
dmp1488 |
Add Visual Studio project files and support for building in Windows
feature/imgui-sdl
points-test
|
|
|
@15c7ed9
|
8 years |
dmp1488 |
Change the makefile to fully support mac and linux and add …
feature/imgui-sdl
points-test
|
|
|
@5540132
|
8 years |
dmitry.portnoy |
Start detecting the OS in the preprocessor to support running …
feature/imgui-sdl
points-test
|
|
|
@5a643d3
|
8 years |
dmitry.portnoy |
Change the makefile to support building for OSX and Linux
feature/imgui-sdl
points-test
|
|
|
@a6edbfb
|
8 years |
dmitry.portnoy |
Add .gitignore and ignore the game exe
feature/imgui-sdl
points-test
|
|
|
@cfda3b2
|
8 years |
dmp1488 |
Create a simple window and a Linux makefile
feature/imgui-sdl
points-test
|