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@1a530df
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7 years |
dmp1488 |
Design an algorithm for rendering objects using colors or shaders and …
feature/imgui-sdl
points-test
|
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@046ce72
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7 years |
dmp1488 |
Add an FPS counter.
feature/imgui-sdl
points-test
|
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@e856d62
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7 years |
dmp1488 |
Make texture images appear right-side up and streamline the code for …
feature/imgui-sdl
points-test
|
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@267c4c5
|
7 years |
dmp1488 |
Re-enable movement controls
feature/imgui-sdl
points-test
|
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@b73cb3b
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7 years |
dmp1488 |
Fix all issues with object click detection, and add the shader files …
feature/imgui-sdl
points-test
|
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@e82692b
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7 years |
dmp1488 |
Pass a reference to faceClicked that will be set to the clicked point …
feature/imgui-sdl
points-test
|
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@5c9d193
|
7 years |
dmp1488 |
Created a faceClicked method to encapsulate checking for the …
feature/imgui-sdl
points-test
|
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@147ac6d
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7 years |
dmp1488 |
Remove the clicked field of the SceneObject and instead use a …
feature/imgui-sdl
points-test
|
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@df652d5
|
7 years |
dmp1488 |
Create SceneObject and ObjectFace structs, a list of objects, and a …
feature/imgui-sdl
points-test
|
|
|
@19c9338
|
7 years |
dmp1488 |
Restrucutre code to enable easier click testing of different …
feature/imgui-sdl
points-test
|
|
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@64a70f4
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7 years |
dmp1488 |
Enable rendering of the textured square again and start implementing …
feature/imgui-sdl
points-test
|
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@a5b5e95
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7 years |
dmp1488 |
Make mouse click object detection work with a non-identity view matrix
feature/imgui-sdl
points-test
|
|
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@d12d003
|
7 years |
dmp1488 |
Continue debugging object detection for mouse clicks
feature/imgui-sdl
points-test
|
|
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@1099b95
|
7 years |
dmp1488 |
Make the Windows build use static versions of glew and glfw3
feature/imgui-sdl
points-test
|
|
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@33a9664
|
7 years |
dmitry.portnoy |
Debug object detection for mouse clicks
feature/imgui-sdl
points-test
|
|
|
@c62eee6
|
7 years |
dmp1488 |
Use glm mat types instead of arrays and mat swizzle operators (e.g. …
feature/imgui-sdl
points-test
|
|
|
@485424b
|
7 years |
dmitry.portnoy |
Add support for loading and applying texture and add a square to the …
feature/imgui-sdl
points-test
|
|
|
@201e2f8
|
7 years |
dmp1488 |
Make the model matrix support rotations and translations
feature/imgui-sdl
points-test
|
|
|
@7ee66ea
|
7 years |
dmitry.portnoy |
Add view and projection matrices allow the player to move and rotate …
feature/imgui-sdl
points-test
|
|
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@93baa0e
|
7 years |
dmp1488 |
Add face culling and a model matrix that can be changed to move the scene
feature/imgui-sdl
points-test
|
|
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@d0b9596
|
7 years |
dmp1488 |
Specify the attribute locations in the vertex shader
feature/imgui-sdl
points-test
|
|
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@8b7cfcf
|
7 years |
dmitry.portnoy |
Allow each vertex to have its own color
feature/imgui-sdl
points-test
|
|
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@ec4456b
|
7 years |
dmitry.portnoy |
Add fullscreen and anti-aliasing support and some more logging
feature/imgui-sdl
points-test
|
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@be246ad
|
7 years |
dmitry.portnoy |
Enable OpenGL 4 on OSX
feature/imgui-sdl
points-test
|
|
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@22b2c37
|
7 years |
dmp1488 |
Add a simple logger and remove some old, unneeded tutorial files
feature/imgui-sdl
points-test
|
|
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@644a2e4
|
7 years |
dmp1488 |
Finish the triangle drawing program
feature/imgui-sdl
points-test
|
|
|
@516668e
|
7 years |
dmp1488 |
WIP for drawing a triangle
feature/imgui-sdl
points-test
|
|
|
@5272b6b
|
7 years |
dmp1488 |
Start building a new game from Anton Gerdelan's tutorials
feature/imgui-sdl
points-test
|