Timeline
Feb 23, 2021:
- 1:58 AM Changeset in lost-haven [3d64884] by
- Fix a bug involving player movement and another involving inventory …
Feb 22, 2021:
- 2:07 AM Changeset in lost-haven [4d8825f] by
- Add logic to make text files readable from inside a JAR
Feb 20, 2021:
- 6:43 PM Changeset in lost-haven [b2d7893] by
- Change all file paths to work from inside a JAR and update the …
- 5:15 PM Changeset in lost-haven [a49176d] by
- Rename images with spaces in their names to work better with makefiles
Feb 17, 2021:
- 1:38 AM Changeset in lost-perception [57674f3] by
- Fix the makefile so it works correctly for both MapEditor and …
Feb 14, 2021:
- 8:07 PM Changeset in opengl-game [db1b548]feature/imgui-sdl by
- Add a makefile recipe for SDLGame
- 6:53 PM Changeset in opengl-game [6053b24]feature/imgui-sdl by
- Read events from GameGui in both VulkanGame and SDLGame and don't pass …
- 6:37 PM Changeset in opengl-game [8d96e95]feature/imgui-sdl by
- Avoid recreating the swap chain when the window is minimized
- 4:08 PM Changeset in opengl-game [81869ef]feature/imgui-sdl by
- Avoid rendering frames while the window is minimized
- 3:50 PM Changeset in opengl-game [484334e]feature/imgui-sdl by
- In VulkanGame, correctly recreate the swap chain during the render …
- 3:33 PM Changeset in opengl-game [7734042]feature/imgui-sdl by
- Cleanup VulkanGame code
- 3:15 PM Changeset in opengl-game [880cfc2]feature/imgui-sdl by
- Remove some of the example windows from SDLGame and cleanup some code
- 4:24 AM Changeset in opengl-game [ea2b4dc]feature/imgui-sdl by
- In VulkanGame, generate the IMGUI draw data outside of renderFrame() …
- 4:04 AM Changeset in opengl-game [1cb64e6]feature/imgui-sdl by
- In VulkanGame, recreate the command buffers every frame
- 3:32 AM Changeset in opengl-game [737c26a]feature/imgui-sdl by
- Perform minor reformatting in SDLGame
- 3:12 AM Changeset in opengl-game [28ea92f]feature/imgui-sdl by
- Rename the flag for recreating the swap chain to …
- 2:44 AM Changeset in opengl-game [4e2c709]feature/imgui-sdl by
- In VulkanGame, separate renderScene() into renderFrame() and …
- 2:15 AM Changeset in opengl-game [9c0a614]feature/imgui-sdl by
- Switch to using one command pool per swap chain image in VulkanGame
- 1:32 AM Changeset in opengl-game [9067efc]feature/imgui-sdl by
- Use resourceCommandPool in a few more places in VulkanGame
- 12:11 AM Changeset in opengl-game [c6f0793]feature/imgui-sdl by
- Use done instead of quit as the game loop flag and change it to an …
Feb 13, 2021:
- 11:41 PM Changeset in opengl-game [d8cf709]feature/imgui-sdl by
- Change UIEvent to also include the original event from the UI library …
Jan 24, 2021:
- 11:38 PM Changeset in opengl-game [8b823e7]feature/imgui-sdl by
- Create an error-checking macro to check Vulkan function results, which …
- 6:15 PM Changeset in opengl-game [ce9dc9f]feature/imgui-sdl by
- Remove all dependencies on VulkanH functions and structures from SDLGame
- 5:56 PM Changeset in opengl-game [3f32dfd]feature/imgui-sdl by
- In VulkanGame, use the rewritten functions for querting swap chain …
- 5:22 PM Changeset in opengl-game [7f60b28]feature/imgui-sdl by
- Split VulkanUtils::querySwapChainSupport into three separate functions
Note:
See TracTimeline
for information about the timeline view.