Last change
on this file since 3a0d468 was 3a0d468, checked in by dportnoy <devnull@…>, 14 years ago |
Added code to connect to the game server.
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Property mode
set to
100644
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File size:
1.2 KB
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[3a0d468] | 1 | package com.example.helloandroid;
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| 2 |
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| 3 | /*
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| 4 | * This thread is responsible for interacting with the server. It waits to receive messages from the server and then handles them.
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| 5 | */
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| 6 |
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| 7 | public class ClientThread extends Connection {
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| 8 | private Game main;
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| 9 |
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| 10 | public ClientThread(String ip, int port, Game main) {
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| 11 | super(ip, port, "ClientThread");
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| 12 |
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| 13 | this.main = main;
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| 14 | }
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| 15 |
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| 16 | protected void processMessage(MessageType type, String input) {
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| 17 |
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| 18 | }
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| 19 |
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| 20 | protected void connectionStart() {
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| 21 | main.mThread.connMessage = "Connection Started";
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| 22 | }
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| 23 |
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| 24 | protected void connectionSuccess() {
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| 25 | main.mThread.connMessage = "Connected to Server";
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| 26 | sendMessage(MessageType.Info, "Yo, youze beeze gay!");
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| 27 | }
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| 28 |
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| 29 | protected void connectionFailure(String str) {
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| 30 | main.mThread.connMessage = "Server not found";
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| 31 | main.mThread.connMessage = str;
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| 32 | }
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| 33 |
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| 34 | protected void connectionBreak() {
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| 35 | main.mThread.connMessage = "Your connection was interrupted";
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| 36 | }
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| 37 |
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| 38 | protected void peerDisconnect() {
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| 39 | main.mThread.connMessage = "The server disconnected";
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| 40 | }
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| 41 |
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| 42 | protected void connectionEnd() {
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| 43 |
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| 44 | }
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| 45 | }
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