[4c202e0] | 1 | #include "../../common/Compiler.h"
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| 2 |
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[e08572c] | 3 | #if defined WINDOWS
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[0dde5da] | 4 | #include <winsock2.h>
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[6319311] | 5 | #include <ws2tcpip.h>
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[e08572c] | 6 | #elif defined LINUX
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[0dde5da] | 7 | #include <sys/types.h>
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| 8 | #include <unistd.h>
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| 9 | #include <sys/socket.h>
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| 10 | #include <netinet/in.h>
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| 11 | #include <netdb.h>
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| 12 | #include <cstring>
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[a845faf] | 13 | #endif
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[1912323] | 14 |
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[88cdae2] | 15 | #include <cstdio>
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| 16 | #include <cstdlib>
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[8c74150] | 17 | #include <cmath>
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| 18 | #include <sys/types.h>
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[a845faf] | 19 | #include <string>
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[1912323] | 20 | #include <iostream>
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[88cdae2] | 21 | #include <sstream>
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[8271c78] | 22 | #include <fstream>
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[3a79253] | 23 | #include <map>
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| 24 |
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[d352805] | 25 | #include <allegro5/allegro.h>
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| 26 | #include <allegro5/allegro_font.h>
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| 27 | #include <allegro5/allegro_ttf.h>
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[88cdae2] | 28 | #include <allegro5/allegro_primitives.h>
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[7d7df47] | 29 |
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[e607c0f] | 30 | #include "../../common/Common.h"
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[b35b2b2] | 31 | #include "../../common/MessageContainer.h"
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[10f6fc2] | 32 | #include "../../common/MessageProcessor.h"
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[62ee2ce] | 33 | #include "../../common/WorldMap.h"
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[4c202e0] | 34 | #include "../../common/Player.h"
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[fbcfc35] | 35 | #include "../../common/Projectile.h"
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[2ee386d] | 36 | #include "../../common/Game.h"
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[7d7df47] | 37 |
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[87b3ee2] | 38 | #include "Window.h"
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[6319311] | 39 | #include "TextLabel.h"
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[87b3ee2] | 40 | #include "Button.h"
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[6319311] | 41 | #include "Textbox.h"
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[5c95436] | 42 | #include "RadioButtonList.h"
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[6319311] | 43 |
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| 44 | #include "GameRender.h"
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| 45 |
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[6475138] | 46 | #include "chat.h"
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| 47 |
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[a845faf] | 48 | #ifdef WINDOWS
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[6475138] | 49 | #pragma comment(lib, "ws2_32.lib")
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[a845faf] | 50 | #endif
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[1912323] | 51 |
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| 52 | using namespace std;
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| 53 |
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[0dde5da] | 54 | void initWinSock();
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| 55 | void shutdownWinSock();
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[e6c26b8] | 56 | void processMessage(NETWORK_MSG &msg, int &state, chat &chatConsole, WorldMap *gameMap, map<unsigned int, Player*>& mapPlayers, map<unsigned int, Projectile>& mapProjectiles, unsigned int& curPlayerId, int &scoreBlue, int &scoreRed);
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[1f1eb58] | 57 | int getRefreshRate(int width, int height);
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[929b4e0] | 58 | void drawMessageStatus(ALLEGRO_FONT* font);
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[87b3ee2] | 59 |
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[929b4e0] | 60 | // Callback declarations
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[5c95436] | 61 | void goToLoginScreen();
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| 62 | void goToRegisterScreen();
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[87b3ee2] | 63 | void registerAccount();
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| 64 | void login();
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| 65 | void logout();
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| 66 | void quit();
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| 67 | void sendChatMessage();
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[b35b2b2] | 68 | void toggleDebugging();
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[929b4e0] | 69 | void joinGame();
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| 70 | void createGame();
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[03ba5e3] | 71 | void leaveGame();
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[4da5aa3] | 72 |
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[1912323] | 73 | void error(const char *);
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[7d7df47] | 74 |
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[d352805] | 75 | const float FPS = 60;
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[9b1e12c] | 76 | const int SCREEN_W = 1024;
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| 77 | const int SCREEN_H = 768;
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[0cc431d] | 78 |
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| 79 | enum STATE {
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| 80 | STATE_START,
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[1785314] | 81 | STATE_LOBBY,
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[803566d] | 82 | STATE_GAME,
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| 83 | STATE_NEW_GAME
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[d352805] | 84 | };
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[87b3ee2] | 85 |
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| 86 | int state;
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| 87 |
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| 88 | bool doexit;
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| 89 |
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| 90 | Window* wndLogin;
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[5c95436] | 91 | Window* wndRegister;
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[1785314] | 92 | Window* wndLobby;
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| 93 | Window* wndGame;
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[03ba5e3] | 94 | Window* wndNewGame;
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[1785314] | 95 | Window* wndGameDebug;
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[87b3ee2] | 96 | Window* wndCurrent;
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| 97 |
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[5c95436] | 98 | // wndLogin
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[87b3ee2] | 99 | Textbox* txtUsername;
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| 100 | Textbox* txtPassword;
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[365e156] | 101 | TextLabel* lblLoginStatus;
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[5c95436] | 102 |
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| 103 | // wndRegister
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| 104 | Textbox* txtUsernameRegister;
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| 105 | Textbox* txtPasswordRegister;
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| 106 | RadioButtonList* rblClasses;
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[365e156] | 107 | TextLabel* lblRegisterStatus;
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[5c95436] | 108 |
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[929b4e0] | 109 | // wndLobby
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| 110 | Textbox* txtJoinGame;
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| 111 | Textbox* txtCreateGame;
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| 112 |
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[1785314] | 113 | // wndGame
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[87b3ee2] | 114 | Textbox* txtChat;
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| 115 |
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| 116 | int sock;
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| 117 | struct sockaddr_in server, from;
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| 118 | struct hostent *hp;
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| 119 | NETWORK_MSG msgTo, msgFrom;
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| 120 | string username;
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[b35b2b2] | 121 | chat chatConsole, debugConsole;
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| 122 | bool debugging;
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[321fbbc] | 123 | map<string, int> mapGames;
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[803566d] | 124 | Game* game;
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[1f1eb58] | 125 |
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[10f6fc2] | 126 | MessageProcessor msgProcessor;
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[753fa8a] | 127 | ofstream outputLog;
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[10f6fc2] | 128 |
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[d352805] | 129 | int main(int argc, char **argv)
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| 130 | {
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| 131 | ALLEGRO_DISPLAY *display = NULL;
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| 132 | ALLEGRO_EVENT_QUEUE *event_queue = NULL;
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| 133 | ALLEGRO_TIMER *timer = NULL;
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| 134 | bool key[4] = { false, false, false, false };
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[e6c26b8] | 135 | map<unsigned int, Player*> mapPlayers;
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[fbcfc35] | 136 | map<unsigned int, Projectile> mapProjectiles;
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[88cdae2] | 137 | unsigned int curPlayerId = -1;
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[15efb4e] | 138 | int scoreBlue, scoreRed;
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[803566d] | 139 |
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| 140 | doexit = false;
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[b35b2b2] | 141 | debugging = false;
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[803566d] | 142 | bool redraw = true;
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| 143 | bool fullscreen = false;
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| 144 | game = NULL;
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[15efb4e] | 145 |
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| 146 | scoreBlue = 0;
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| 147 | scoreRed = 0;
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[9a3e6b1] | 148 |
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[87b3ee2] | 149 | state = STATE_START;
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[9a3e6b1] | 150 |
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[d352805] | 151 | if(!al_init()) {
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| 152 | fprintf(stderr, "failed to initialize allegro!\n");
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| 153 | return -1;
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| 154 | }
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| 155 |
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[8271c78] | 156 | outputLog.open("client.log", ios::app);
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| 157 | outputLog << "Started client on " << getCurrentDateTimeString() << endl;
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| 158 |
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[88cdae2] | 159 | if (al_init_primitives_addon())
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| 160 | cout << "Primitives initialized" << endl;
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| 161 | else
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| 162 | cout << "Primitives not initialized" << endl;
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| 163 |
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[d352805] | 164 | al_init_font_addon();
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| 165 | al_init_ttf_addon();
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| 166 |
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[88cdae2] | 167 | #if defined WINDOWS
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| 168 | ALLEGRO_FONT *font = al_load_ttf_font("../pirulen.ttf", 12, 0);
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| 169 | #elif defined LINUX
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| 170 | ALLEGRO_FONT *font = al_load_ttf_font("pirulen.ttf", 12, 0);
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| 171 | #endif
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| 172 |
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[d352805] | 173 | if (!font) {
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| 174 | fprintf(stderr, "Could not load 'pirulen.ttf'.\n");
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| 175 | getchar();
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[803566d] | 176 | return -1;
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[d352805] | 177 | }
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| 178 |
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| 179 | if(!al_install_keyboard()) {
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| 180 | fprintf(stderr, "failed to initialize the keyboard!\n");
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| 181 | return -1;
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| 182 | }
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[87b3ee2] | 183 |
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| 184 | if(!al_install_mouse()) {
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| 185 | fprintf(stderr, "failed to initialize the mouse!\n");
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| 186 | return -1;
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| 187 | }
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[d352805] | 188 |
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| 189 | timer = al_create_timer(1.0 / FPS);
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| 190 | if(!timer) {
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| 191 | fprintf(stderr, "failed to create timer!\n");
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| 192 | return -1;
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| 193 | }
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| 194 |
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[1f1eb58] | 195 | int refreshRate = getRefreshRate(SCREEN_W, SCREEN_H);
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| 196 | // if the computer doesn't support this resolution, just use windowed mode
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| 197 | if (refreshRate > 0 && fullscreen) {
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| 198 | al_set_new_display_flags(ALLEGRO_FULLSCREEN);
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| 199 | al_set_new_display_refresh_rate(refreshRate);
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| 200 | }
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| 201 | display = al_create_display(SCREEN_W, SCREEN_H);
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[d352805] | 202 | if(!display) {
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| 203 | fprintf(stderr, "failed to create display!\n");
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| 204 | al_destroy_timer(timer);
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| 205 | return -1;
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| 206 | }
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[87b3ee2] | 207 |
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[384b7e0] | 208 | WorldMap* gameMap = WorldMap::loadMapFromFile("../../data/map.txt");
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[62ee2ce] | 209 |
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[365e156] | 210 | cout << "Loaded map" << endl;
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| 211 |
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[b35b2b2] | 212 | debugConsole.addLine("Debug console:");
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| 213 | debugConsole.addLine("");
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| 214 |
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[87b3ee2] | 215 | wndLogin = new Window(0, 0, SCREEN_W, SCREEN_H);
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[9b1e12c] | 216 | wndLogin->addComponent(new Textbox(516, 40, 100, 20, font));
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| 217 | wndLogin->addComponent(new Textbox(516, 70, 100, 20, font));
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[365e156] | 218 | wndLogin->addComponent(new TextLabel(410, 40, 100, 20, font, "Username:", ALLEGRO_ALIGN_RIGHT));
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| 219 | wndLogin->addComponent(new TextLabel(410, 70, 100, 20, font, "Password:", ALLEGRO_ALIGN_RIGHT));
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| 220 | wndLogin->addComponent(new TextLabel((SCREEN_W-600)/2, 100, 600, 20, font, "", ALLEGRO_ALIGN_CENTRE));
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| 221 | wndLogin->addComponent(new Button(SCREEN_W/2-100, 130, 90, 20, font, "Register", goToRegisterScreen));
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| 222 | wndLogin->addComponent(new Button(SCREEN_W/2+10, 130, 90, 20, font, "Login", login));
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[9b1e12c] | 223 | wndLogin->addComponent(new Button(920, 10, 80, 20, font, "Quit", quit));
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[b35b2b2] | 224 | wndLogin->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging));
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[87b3ee2] | 225 |
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| 226 | txtUsername = (Textbox*)wndLogin->getComponent(0);
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| 227 | txtPassword = (Textbox*)wndLogin->getComponent(1);
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[365e156] | 228 | lblLoginStatus = (TextLabel*)wndLogin->getComponent(4);
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| 229 |
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| 230 | cout << "Created login screen" << endl;
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[87b3ee2] | 231 |
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[5c95436] | 232 | wndRegister = new Window(0, 0, SCREEN_W, SCREEN_H);
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[9b1e12c] | 233 | wndRegister->addComponent(new Textbox(516, 40, 100, 20, font));
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| 234 | wndRegister->addComponent(new Textbox(516, 70, 100, 20, font));
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[365e156] | 235 | wndRegister->addComponent(new TextLabel(410, 40, 100, 20, font, "Username:", ALLEGRO_ALIGN_RIGHT));
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| 236 | wndRegister->addComponent(new TextLabel(410, 70, 100, 20, font, "Password:", ALLEGRO_ALIGN_RIGHT));
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| 237 | wndRegister->addComponent(new RadioButtonList(432, 100, "Pick a class", font));
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| 238 | wndRegister->addComponent(new TextLabel((SCREEN_W-600)/2, 190, 600, 20, font, "", ALLEGRO_ALIGN_CENTRE));
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| 239 | wndRegister->addComponent(new Button(SCREEN_W/2-100, 220, 90, 20, font, "Back", goToLoginScreen));
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| 240 | wndRegister->addComponent(new Button(SCREEN_W/2+10, 220, 90, 20, font, "Submit", registerAccount));
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[9b1e12c] | 241 | wndRegister->addComponent(new Button(920, 10, 80, 20, font, "Quit", quit));
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[b35b2b2] | 242 | wndRegister->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging));
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[5c95436] | 243 |
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| 244 | txtUsernameRegister = (Textbox*)wndRegister->getComponent(0);
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| 245 | txtPasswordRegister = (Textbox*)wndRegister->getComponent(1);
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| 246 |
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[365e156] | 247 | rblClasses = (RadioButtonList*)wndRegister->getComponent(4);
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[5c95436] | 248 | rblClasses->addRadioButton("Warrior");
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| 249 | rblClasses->addRadioButton("Ranger");
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| 250 |
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[365e156] | 251 | lblRegisterStatus = (TextLabel*)wndRegister->getComponent(5);
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| 252 |
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| 253 | cout << "Created register screen" << endl;
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| 254 |
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[1785314] | 255 | wndLobby = new Window(0, 0, SCREEN_W, SCREEN_H);
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[929b4e0] | 256 | wndLobby->addComponent(new Button(920, 10, 80, 20, font, "Logout", logout));
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[53d41ea] | 257 | wndLobby->addComponent(new TextLabel(SCREEN_W*1/2+15-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT));
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| 258 | wndLobby->addComponent(new Textbox(SCREEN_W*1/2+15+4, 40, 100, 20, font));
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| 259 | wndLobby->addComponent(new Button(SCREEN_W*1/2+15-100, 80, 200, 20, font, "Join Existing Game", joinGame));
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[929b4e0] | 260 | wndLobby->addComponent(new TextLabel(SCREEN_W*3/4-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT));
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| 261 | wndLobby->addComponent(new Textbox(SCREEN_W*3/4+4, 40, 100, 20, font));
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| 262 | wndLobby->addComponent(new Button(SCREEN_W*3/4-100, 80, 200, 20, font, "Create New Game", createGame));
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[53d41ea] | 263 | wndLobby->addComponent(new Textbox(95, 40, 300, 20, font));
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| 264 | wndLobby->addComponent(new Button(95, 70, 60, 20, font, "Send", sendChatMessage));
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[929b4e0] | 265 |
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| 266 | txtJoinGame = (Textbox*)wndLobby->getComponent(2);
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| 267 | txtCreateGame = (Textbox*)wndLobby->getComponent(5);
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[53d41ea] | 268 | txtChat = (Textbox*)wndLobby->getComponent(7);
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[87b3ee2] | 269 |
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[1785314] | 270 | cout << "Created lobby screen" << endl;
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[87b3ee2] | 271 |
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[53d41ea] | 272 | // this is the old game screen
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[1785314] | 273 | wndGame = new Window(0, 0, SCREEN_W, SCREEN_H);
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| 274 | wndGame->addComponent(new Textbox(95, 40, 300, 20, font));
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| 275 | wndGame->addComponent(new Button(95, 70, 60, 20, font, "Send", sendChatMessage));
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| 276 | wndGame->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging));
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| 277 | wndGame->addComponent(new Button(920, 10, 80, 20, font, "Logout", logout));
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[b35b2b2] | 278 |
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[1785314] | 279 | wndGameDebug = new Window(0, 0, SCREEN_W, SCREEN_H);
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| 280 | wndGameDebug->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging));
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| 281 | wndGameDebug->addComponent(new Button(920, 10, 80, 20, font, "Logout", logout));
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| 282 |
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| 283 | cout << "Created game screen" << endl;
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[365e156] | 284 |
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[53d41ea] | 285 | // this is the new game screen, without a debug console
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[03ba5e3] | 286 | wndNewGame = new Window(0, 0, SCREEN_W, SCREEN_H);
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| 287 | wndNewGame->addComponent(new Button(880, 10, 120, 20, font, "Leave Game", leaveGame));
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| 288 |
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| 289 | cout << "Created new game screen" << endl;
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| 290 |
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[49da01a] | 291 | goToLoginScreen();
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[d352805] | 292 |
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| 293 | event_queue = al_create_event_queue();
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| 294 | if(!event_queue) {
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| 295 | fprintf(stderr, "failed to create event_queue!\n");
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| 296 | al_destroy_display(display);
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| 297 | al_destroy_timer(timer);
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| 298 | return -1;
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| 299 | }
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| 300 |
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| 301 | al_set_target_bitmap(al_get_backbuffer(display));
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| 302 |
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| 303 | al_register_event_source(event_queue, al_get_display_event_source(display));
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| 304 | al_register_event_source(event_queue, al_get_timer_event_source(timer));
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| 305 | al_register_event_source(event_queue, al_get_keyboard_event_source());
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[87b3ee2] | 306 | al_register_event_source(event_queue, al_get_mouse_event_source());
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[d352805] | 307 |
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| 308 | al_clear_to_color(al_map_rgb(0,0,0));
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| 309 |
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| 310 | al_flip_display();
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[9a3e6b1] | 311 |
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| 312 | if (argc != 3) {
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| 313 | cout << "Usage: server port" << endl;
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| 314 | exit(1);
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| 315 | }
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| 316 |
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| 317 | initWinSock();
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[803566d] | 318 |
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[9a3e6b1] | 319 | sock = socket(AF_INET, SOCK_DGRAM, 0);
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| 320 | if (sock < 0)
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| 321 | error("socket");
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| 322 |
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[e607c0f] | 323 | set_nonblock(sock);
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| 324 |
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[9a3e6b1] | 325 | server.sin_family = AF_INET;
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| 326 | hp = gethostbyname(argv[1]);
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| 327 | if (hp==0)
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| 328 | error("Unknown host");
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| 329 |
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| 330 | memcpy((char *)&server.sin_addr, (char *)hp->h_addr, hp->h_length);
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| 331 | server.sin_port = htons(atoi(argv[2]));
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| 332 |
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[d352805] | 333 | al_start_timer(timer);
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[e607c0f] | 334 |
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[d352805] | 335 | while(!doexit)
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| 336 | {
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| 337 | ALLEGRO_EVENT ev;
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[3d81c0d] | 338 |
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[d352805] | 339 | al_wait_for_event(event_queue, &ev);
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[87b3ee2] | 340 |
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| 341 | if(wndCurrent->handleEvent(ev)) {
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| 342 | // do nothing
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| 343 | }
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| 344 | else if(ev.type == ALLEGRO_EVENT_TIMER) {
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[a1a3bd5] | 345 | redraw = true; // seems like we should just call a draw function here instead
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[d352805] | 346 | }
|
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| 347 | else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) {
|
---|
[9a3e6b1] | 348 | doexit = true;
|
---|
[d352805] | 349 | }
|
---|
| 350 | else if(ev.type == ALLEGRO_EVENT_KEY_DOWN) {
|
---|
| 351 | }
|
---|
| 352 | else if(ev.type == ALLEGRO_EVENT_KEY_UP) {
|
---|
| 353 | switch(ev.keyboard.keycode) {
|
---|
| 354 | case ALLEGRO_KEY_ESCAPE:
|
---|
| 355 | doexit = true;
|
---|
| 356 | break;
|
---|
[4926168] | 357 | case ALLEGRO_KEY_S: // pickup an item next to you
|
---|
[6c9bcdd] | 358 | if (state == STATE_GAME || state == STATE_NEW_GAME) {
|
---|
[4926168] | 359 | msgTo.type = MSG_TYPE_PICKUP_FLAG;
|
---|
| 360 | memcpy(msgTo.buffer, &curPlayerId, 4);
|
---|
[753fa8a] | 361 | msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
|
---|
[4926168] | 362 | }
|
---|
| 363 | break;
|
---|
[626e5b0] | 364 | case ALLEGRO_KEY_D: // drop the current item
|
---|
[6c9bcdd] | 365 | if (state == STATE_GAME || state == STATE_NEW_GAME) {
|
---|
[626e5b0] | 366 | Player* p = NULL;
|
---|
[6c9bcdd] | 367 | try {
|
---|
| 368 | p = mapPlayers.at(curPlayerId);
|
---|
| 369 | } catch (const out_of_range& ex) {}
|
---|
[626e5b0] | 370 |
|
---|
| 371 | if (p != NULL) {
|
---|
| 372 | int flagType = WorldMap::OBJECT_NONE;
|
---|
| 373 |
|
---|
| 374 | if (p->hasBlueFlag)
|
---|
| 375 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
---|
| 376 | else if (p->hasRedFlag)
|
---|
| 377 | flagType = WorldMap::OBJECT_RED_FLAG;
|
---|
| 378 |
|
---|
| 379 | if (flagType != WorldMap::OBJECT_NONE) {
|
---|
| 380 | msgTo.type = MSG_TYPE_DROP_FLAG;
|
---|
| 381 | memcpy(msgTo.buffer, &curPlayerId, 4);
|
---|
[753fa8a] | 382 | msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
|
---|
[626e5b0] | 383 | }
|
---|
| 384 | }
|
---|
| 385 | }
|
---|
| 386 | break;
|
---|
[d352805] | 387 | }
|
---|
| 388 | }
|
---|
[88cdae2] | 389 | else if(ev.type == ALLEGRO_EVENT_MOUSE_BUTTON_UP) {
|
---|
[1785314] | 390 | if(wndCurrent == wndLobby) {
|
---|
[686589c] | 391 | /*
|
---|
[1785314] | 392 | if (ev.mouse.button == 1) { // left click
|
---|
[929b4e0] | 393 | txtJoinGame->clear();
|
---|
| 394 | txtCreateGame->clear();
|
---|
[1785314] | 395 | state = STATE_GAME;
|
---|
| 396 | wndCurrent = wndGame;
|
---|
| 397 | }
|
---|
[686589c] | 398 | */
|
---|
[fef7c69] | 399 | }else if(wndCurrent == wndGame || wndCurrent == wndNewGame) {
|
---|
[e1f78f5] | 400 | if (ev.mouse.button == 1) { // left click
|
---|
| 401 | msgTo.type = MSG_TYPE_PLAYER_MOVE;
|
---|
[88cdae2] | 402 |
|
---|
[e1f78f5] | 403 | POSITION pos;
|
---|
| 404 | pos.x = ev.mouse.x;
|
---|
| 405 | pos.y = ev.mouse.y;
|
---|
| 406 | pos = screenToMap(pos);
|
---|
[62ee2ce] | 407 |
|
---|
[e1f78f5] | 408 | if (pos.x != -1)
|
---|
| 409 | {
|
---|
| 410 | memcpy(msgTo.buffer, &curPlayerId, 4);
|
---|
| 411 | memcpy(msgTo.buffer+4, &pos.x, 4);
|
---|
| 412 | memcpy(msgTo.buffer+8, &pos.y, 4);
|
---|
| 413 |
|
---|
[753fa8a] | 414 | msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
|
---|
[e1f78f5] | 415 | }
|
---|
| 416 | else
|
---|
| 417 | cout << "Invalid point: User did not click on the map" << endl;
|
---|
| 418 | }else if (ev.mouse.button == 2) { // right click
|
---|
[b8abc90] | 419 | cout << "Detected a right-click" << endl;
|
---|
| 420 | map<unsigned int, Player*>::iterator it;
|
---|
[e1f78f5] | 421 |
|
---|
[b8abc90] | 422 | Player* curPlayer;
|
---|
| 423 | for(it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
| 424 | {
|
---|
| 425 | if (it->second->id == curPlayerId)
|
---|
| 426 | curPlayer = it->second;
|
---|
| 427 | }
|
---|
[fbcfc35] | 428 |
|
---|
[b8abc90] | 429 | cout << "Got current player" << endl;
|
---|
| 430 | cout << "current game: " << game << endl;
|
---|
[e1f78f5] | 431 |
|
---|
[b8abc90] | 432 | map<unsigned int, Player*> playersInGame = game->getPlayers();
|
---|
| 433 | Player* target;
|
---|
| 434 |
|
---|
| 435 | for(it = playersInGame.begin(); it != playersInGame.end(); it++)
|
---|
| 436 | {
|
---|
| 437 | // need to check if the right-click was actually on this player
|
---|
| 438 | // right now, this code will target all players other than the current one
|
---|
| 439 | target = it->second;
|
---|
| 440 | cout << "set target" << endl;
|
---|
| 441 | if (target->id != curPlayerId && target->team != curPlayer->team)
|
---|
[e1f78f5] | 442 | {
|
---|
[b8abc90] | 443 | cout << "Found valid target" << endl;
|
---|
[88cdae2] | 444 |
|
---|
[b8abc90] | 445 | msgTo.type = MSG_TYPE_START_ATTACK;
|
---|
| 446 | memcpy(msgTo.buffer, &curPlayerId, 4);
|
---|
| 447 | memcpy(msgTo.buffer+4, &target->id, 4);
|
---|
| 448 |
|
---|
| 449 | msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
|
---|
[e1f78f5] | 450 | }
|
---|
[b8abc90] | 451 | }
|
---|
[62ee2ce] | 452 | }
|
---|
[ad5d122] | 453 | }
|
---|
[88cdae2] | 454 | }
|
---|
[e607c0f] | 455 |
|
---|
[753fa8a] | 456 | if (msgProcessor.receiveMessage(&msgFrom, sock, &from, &outputLog) >= 0)
|
---|
[fbcfc35] | 457 | processMessage(msgFrom, state, chatConsole, gameMap, mapPlayers, mapProjectiles, curPlayerId, scoreBlue, scoreRed);
|
---|
[054b50b] | 458 |
|
---|
[a1a3bd5] | 459 | if (redraw)
|
---|
[e607c0f] | 460 | {
|
---|
[d352805] | 461 | redraw = false;
|
---|
[88cdae2] | 462 |
|
---|
[753fa8a] | 463 | msgProcessor.resendUnackedMessages(sock, &outputLog);
|
---|
| 464 | //msgProcessor.cleanAckedMessages(&outputLog);
|
---|
[10f6fc2] | 465 |
|
---|
[1785314] | 466 | if (debugging && wndCurrent == wndGame)
|
---|
| 467 | wndGameDebug->draw(display);
|
---|
[b35b2b2] | 468 | else
|
---|
| 469 | wndCurrent->draw(display);
|
---|
[9a3e6b1] | 470 |
|
---|
[50e6c7a] | 471 | if (wndCurrent == wndLobby) {
|
---|
[53d41ea] | 472 | chatConsole.draw(font, al_map_rgb(255,255,255));
|
---|
| 473 |
|
---|
[321fbbc] | 474 | map<string, int>::iterator it;
|
---|
[2ee386d] | 475 | int i=0;
|
---|
[2992b1a] | 476 | ostringstream ossGame;
|
---|
[2ee386d] | 477 | for (it = mapGames.begin(); it != mapGames.end(); it++) {
|
---|
[321fbbc] | 478 | ossGame << it->first << " (" << it->second << " players)" << endl;
|
---|
[b4c5b6a] | 479 | al_draw_text(font, al_map_rgb(0, 255, 0), SCREEN_W*1/2-100, 120+i*15, ALLEGRO_ALIGN_LEFT, ossGame.str().c_str());
|
---|
[2992b1a] | 480 | ossGame.clear();
|
---|
| 481 | ossGame.str("");
|
---|
[2ee386d] | 482 | i++;
|
---|
[50e6c7a] | 483 | }
|
---|
| 484 | }
|
---|
[03ba5e3] | 485 | else if (wndCurrent == wndNewGame)
|
---|
| 486 | {
|
---|
[b4c5b6a] | 487 | al_draw_text(font, al_map_rgb(0, 255, 0), 4, 4, ALLEGRO_ALIGN_LEFT, "Players");
|
---|
| 488 |
|
---|
| 489 | map<unsigned int, Player*>& gamePlayers = game->getPlayers();
|
---|
| 490 | map<unsigned int, Player*>::iterator it;
|
---|
| 491 |
|
---|
| 492 | int playerCount = 0;
|
---|
| 493 | for (it = gamePlayers.begin(); it != gamePlayers.end(); it++)
|
---|
| 494 | {
|
---|
| 495 | al_draw_text(font, al_map_rgb(0, 255, 0), 4, 19+(playerCount+1)*15, ALLEGRO_ALIGN_LEFT, it->second->name.c_str());
|
---|
| 496 | playerCount++;
|
---|
| 497 | }
|
---|
| 498 |
|
---|
[03ba5e3] | 499 | ostringstream ossScoreBlue, ossScoreRed;
|
---|
| 500 |
|
---|
| 501 | ossScoreBlue << "Blue: " << game->getBlueScore() << endl;
|
---|
| 502 | ossScoreRed << "Red: " << game->getRedScore() << endl;
|
---|
| 503 |
|
---|
| 504 | al_draw_text(font, al_map_rgb(0, 255, 0), 330, 80, ALLEGRO_ALIGN_LEFT, ossScoreBlue.str().c_str());
|
---|
| 505 | al_draw_text(font, al_map_rgb(0, 255, 0), 515, 80, ALLEGRO_ALIGN_LEFT, ossScoreRed.str().c_str());
|
---|
[0693e25] | 506 |
|
---|
[fef7c69] | 507 | // update players
|
---|
| 508 | for (it = game->getPlayers().begin(); it != game->getPlayers().end(); it++)
|
---|
| 509 | {
|
---|
| 510 | it->second->updateTarget(game->getPlayers());
|
---|
| 511 | }
|
---|
| 512 |
|
---|
| 513 | for (it = game->getPlayers().begin(); it != game->getPlayers().end(); it++)
|
---|
| 514 | {
|
---|
| 515 | it->second->move(game->getMap()); // ignore return value
|
---|
| 516 | }
|
---|
| 517 |
|
---|
[58ca135] | 518 | // update projectile positions
|
---|
| 519 | map<unsigned int, Projectile>::iterator it2;
|
---|
| 520 | for (it2 = game->getProjectiles().begin(); it2 != game->getProjectiles().end(); it2++)
|
---|
| 521 | {
|
---|
| 522 | it2->second.move(game->getPlayers());
|
---|
| 523 | }
|
---|
| 524 |
|
---|
[6319311] | 525 | GameRender::drawMap(game->getMap());
|
---|
| 526 | GameRender::drawPlayers(game->getPlayers(), font, curPlayerId);
|
---|
[58ca135] | 527 |
|
---|
| 528 | // draw projectiles
|
---|
| 529 | for (it2 = game->getProjectiles().begin(); it2 != game->getProjectiles().end(); it2++)
|
---|
| 530 | {
|
---|
| 531 | Projectile proj = it2->second;
|
---|
| 532 |
|
---|
| 533 | FLOAT_POSITION target = game->getPlayers()[proj.target]->pos;
|
---|
| 534 | float angle = atan2(target.y-proj.pos.toFloat().y, target.x-proj.pos.toFloat().x);
|
---|
| 535 |
|
---|
| 536 | POSITION start, end;
|
---|
| 537 | start.x = cos(angle)*15+proj.pos.x;
|
---|
| 538 | start.y = sin(angle)*15+proj.pos.y;
|
---|
| 539 | end.x = proj.pos.x;
|
---|
| 540 | end.y = proj.pos.y;
|
---|
| 541 |
|
---|
| 542 | start = mapToScreen(start);
|
---|
| 543 | end = mapToScreen(end);
|
---|
| 544 |
|
---|
| 545 | al_draw_line(start.x, start.y, end.x, end.y, al_map_rgb(0, 0, 0), 4);
|
---|
| 546 | }
|
---|
[03ba5e3] | 547 | }
|
---|
[50e6c7a] | 548 | else if (wndCurrent == wndGame)
|
---|
| 549 | {
|
---|
[b35b2b2] | 550 | if (!debugging)
|
---|
| 551 | chatConsole.draw(font, al_map_rgb(255,255,255));
|
---|
[bc70282] | 552 |
|
---|
[87b3ee2] | 553 | al_draw_text(font, al_map_rgb(0, 255, 0), 4, 43, ALLEGRO_ALIGN_LEFT, "Message:");
|
---|
[62ee2ce] | 554 |
|
---|
[15efb4e] | 555 | ostringstream ossScoreBlue, ossScoreRed;
|
---|
| 556 |
|
---|
| 557 | ossScoreBlue << "Blue: " << scoreBlue << endl;
|
---|
| 558 | ossScoreRed << "Red: " << scoreRed << endl;
|
---|
| 559 |
|
---|
| 560 | al_draw_text(font, al_map_rgb(0, 255, 0), 330, 80, ALLEGRO_ALIGN_LEFT, ossScoreBlue.str().c_str());
|
---|
| 561 | al_draw_text(font, al_map_rgb(0, 255, 0), 515, 80, ALLEGRO_ALIGN_LEFT, ossScoreRed.str().c_str());
|
---|
| 562 |
|
---|
[032e550] | 563 | // update players
|
---|
[e6c26b8] | 564 | map<unsigned int, Player*>::iterator it;
|
---|
[032e550] | 565 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
| 566 | {
|
---|
[e6c26b8] | 567 | it->second->updateTarget(mapPlayers);
|
---|
[032e550] | 568 | }
|
---|
| 569 |
|
---|
[a1a3bd5] | 570 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
| 571 | {
|
---|
[e6c26b8] | 572 | it->second->move(gameMap); // ignore return value
|
---|
[a1a3bd5] | 573 | }
|
---|
| 574 |
|
---|
[8c74150] | 575 | // update projectile positions
|
---|
| 576 | map<unsigned int, Projectile>::iterator it2;
|
---|
| 577 | for (it2 = mapProjectiles.begin(); it2 != mapProjectiles.end(); it2++)
|
---|
| 578 | {
|
---|
| 579 | it2->second.move(mapPlayers);
|
---|
| 580 | }
|
---|
| 581 |
|
---|
[6319311] | 582 | GameRender::drawMap(gameMap);
|
---|
| 583 | GameRender::drawPlayers(mapPlayers, font, curPlayerId);
|
---|
[8c74150] | 584 |
|
---|
| 585 | // draw projectiles
|
---|
| 586 | for (it2 = mapProjectiles.begin(); it2 != mapProjectiles.end(); it2++)
|
---|
| 587 | {
|
---|
| 588 | Projectile proj = it2->second;
|
---|
| 589 |
|
---|
[e6c26b8] | 590 | FLOAT_POSITION target = mapPlayers[proj.target]->pos;
|
---|
[8c74150] | 591 | float angle = atan2(target.y-proj.pos.toFloat().y, target.x-proj.pos.toFloat().x);
|
---|
| 592 |
|
---|
| 593 | POSITION start, end;
|
---|
| 594 | start.x = cos(angle)*15+proj.pos.x;
|
---|
| 595 | start.y = sin(angle)*15+proj.pos.y;
|
---|
| 596 | end.x = proj.pos.x;
|
---|
| 597 | end.y = proj.pos.y;
|
---|
| 598 |
|
---|
| 599 | start = mapToScreen(start);
|
---|
| 600 | end = mapToScreen(end);
|
---|
| 601 |
|
---|
| 602 | al_draw_line(start.x, start.y, end.x, end.y, al_map_rgb(0, 0, 0), 4);
|
---|
| 603 | }
|
---|
[87b3ee2] | 604 | }
|
---|
| 605 |
|
---|
[b35b2b2] | 606 | if (debugging) {
|
---|
| 607 | //debugConsole.draw(font, al_map_rgb(255,255,255));
|
---|
| 608 | drawMessageStatus(font);
|
---|
| 609 | }
|
---|
| 610 |
|
---|
[d352805] | 611 | al_flip_display();
|
---|
| 612 | }
|
---|
| 613 | }
|
---|
[9a3e6b1] | 614 |
|
---|
| 615 | #if defined WINDOWS
|
---|
| 616 | closesocket(sock);
|
---|
| 617 | #elif defined LINUX
|
---|
| 618 | close(sock);
|
---|
| 619 | #endif
|
---|
| 620 |
|
---|
| 621 | shutdownWinSock();
|
---|
[d352805] | 622 |
|
---|
[87b3ee2] | 623 | delete wndLogin;
|
---|
[1785314] | 624 | delete wndRegister;
|
---|
| 625 | delete wndLobby;
|
---|
| 626 | delete wndGame;
|
---|
| 627 | delete wndGameDebug;
|
---|
[87b3ee2] | 628 |
|
---|
[62ee2ce] | 629 | delete gameMap;
|
---|
[d519032] | 630 |
|
---|
| 631 | if (game != NULL)
|
---|
| 632 | delete game;
|
---|
[62ee2ce] | 633 |
|
---|
[e6c26b8] | 634 | map<unsigned int, Player*>::iterator it;
|
---|
| 635 |
|
---|
| 636 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++) {
|
---|
| 637 | delete it->second;
|
---|
| 638 | }
|
---|
| 639 |
|
---|
[d352805] | 640 | al_destroy_event_queue(event_queue);
|
---|
| 641 | al_destroy_display(display);
|
---|
| 642 | al_destroy_timer(timer);
|
---|
[8271c78] | 643 |
|
---|
| 644 | outputLog << "Stopped client on " << getCurrentDateTimeString() << endl;
|
---|
| 645 | outputLog.close();
|
---|
| 646 |
|
---|
[d352805] | 647 | return 0;
|
---|
| 648 | }
|
---|
| 649 |
|
---|
[1f1eb58] | 650 |
|
---|
| 651 |
|
---|
[4da5aa3] | 652 | // need to make a function like this that works on windows
|
---|
| 653 | void error(const char *msg)
|
---|
| 654 | {
|
---|
| 655 | perror(msg);
|
---|
| 656 | shutdownWinSock();
|
---|
| 657 | exit(1);
|
---|
| 658 | }
|
---|
| 659 |
|
---|
[0dde5da] | 660 | void initWinSock()
|
---|
| 661 | {
|
---|
| 662 | #if defined WINDOWS
|
---|
| 663 | WORD wVersionRequested;
|
---|
| 664 | WSADATA wsaData;
|
---|
| 665 | int wsaerr;
|
---|
| 666 |
|
---|
| 667 | wVersionRequested = MAKEWORD(2, 2);
|
---|
| 668 | wsaerr = WSAStartup(wVersionRequested, &wsaData);
|
---|
[803566d] | 669 |
|
---|
[0dde5da] | 670 | if (wsaerr != 0) {
|
---|
| 671 | cout << "The Winsock dll not found." << endl;
|
---|
| 672 | exit(1);
|
---|
| 673 | }else
|
---|
| 674 | cout << "The Winsock dll was found." << endl;
|
---|
| 675 | #endif
|
---|
| 676 | }
|
---|
| 677 |
|
---|
| 678 | void shutdownWinSock()
|
---|
| 679 | {
|
---|
| 680 | #if defined WINDOWS
|
---|
| 681 | WSACleanup();
|
---|
| 682 | #endif
|
---|
[1912323] | 683 | }
|
---|
| 684 |
|
---|
[e6c26b8] | 685 | void processMessage(NETWORK_MSG &msg, int &state, chat &chatConsole, WorldMap *gameMap, map<unsigned int, Player*>& mapPlayers, map<unsigned int, Projectile>& mapProjectiles, unsigned int& curPlayerId, int &scoreBlue, int &scoreRed)
|
---|
[1912323] | 686 | {
|
---|
[53ba300] | 687 | // this is outdated since most messages now don't contain just a text string
|
---|
[4da5aa3] | 688 | string response = string(msg.buffer);
|
---|
| 689 |
|
---|
| 690 | switch(state)
|
---|
| 691 | {
|
---|
| 692 | case STATE_START:
|
---|
| 693 | {
|
---|
[e607c0f] | 694 | cout << "In STATE_START" << endl;
|
---|
| 695 |
|
---|
[87b3ee2] | 696 | switch(msg.type)
|
---|
[4da5aa3] | 697 | {
|
---|
[87b3ee2] | 698 | case MSG_TYPE_REGISTER:
|
---|
| 699 | {
|
---|
[365e156] | 700 | lblRegisterStatus->setText(response);
|
---|
[87b3ee2] | 701 | break;
|
---|
| 702 | }
|
---|
[bc70282] | 703 | default:
|
---|
| 704 | {
|
---|
| 705 | cout << "(STATE_REGISTER) Received invalid message of type " << msg.type << endl;
|
---|
| 706 | break;
|
---|
| 707 | }
|
---|
| 708 | }
|
---|
| 709 |
|
---|
| 710 | break;
|
---|
| 711 | }
|
---|
[1785314] | 712 | case STATE_LOBBY:
|
---|
[d519032] | 713 | cout << "In STATE_LOBBY" << endl;
|
---|
[1785314] | 714 | case STATE_GAME:
|
---|
[bc70282] | 715 | {
|
---|
| 716 | switch(msg.type)
|
---|
| 717 | {
|
---|
[87b3ee2] | 718 | case MSG_TYPE_LOGIN:
|
---|
| 719 | {
|
---|
| 720 | if (response.compare("Player has already logged in.") == 0)
|
---|
| 721 | {
|
---|
[bc70282] | 722 | goToLoginScreen();
|
---|
| 723 | state = STATE_START;
|
---|
| 724 |
|
---|
[365e156] | 725 | lblLoginStatus->setText(response);
|
---|
[87b3ee2] | 726 | }
|
---|
| 727 | else if (response.compare("Incorrect username or password") == 0)
|
---|
| 728 | {
|
---|
[bc70282] | 729 | goToLoginScreen();
|
---|
| 730 | state = STATE_START;
|
---|
| 731 |
|
---|
[365e156] | 732 | lblLoginStatus->setText(response);
|
---|
[87b3ee2] | 733 | }
|
---|
| 734 | else
|
---|
| 735 | {
|
---|
[1785314] | 736 | wndCurrent = wndLobby;
|
---|
[95ffe57] | 737 |
|
---|
| 738 | // this message should only be sent when a player first logs in so they know their id
|
---|
| 739 |
|
---|
| 740 | Player* p = new Player("", "");
|
---|
| 741 | p->deserialize(msg.buffer);
|
---|
[e6c26b8] | 742 |
|
---|
[95ffe57] | 743 | if (mapPlayers.find(p->id) != mapPlayers.end())
|
---|
| 744 | delete mapPlayers[p->id];
|
---|
| 745 | mapPlayers[p->id] = p;
|
---|
| 746 | curPlayerId = p->id;
|
---|
[88cdae2] | 747 |
|
---|
| 748 | cout << "Got a valid login response with the player" << endl;
|
---|
[1f1eb58] | 749 | cout << "Player id: " << curPlayerId << endl;
|
---|
[95ffe57] | 750 | cout << "Player health: " << p->health << endl;
|
---|
[bc70282] | 751 | cout << "player map size: " << mapPlayers.size() << endl;
|
---|
[87b3ee2] | 752 | }
|
---|
[88cdae2] | 753 |
|
---|
[a1a3bd5] | 754 | break;
|
---|
| 755 | }
|
---|
| 756 | case MSG_TYPE_LOGOUT:
|
---|
| 757 | {
|
---|
[054b50b] | 758 | cout << "Got a logout message" << endl;
|
---|
[a1a3bd5] | 759 |
|
---|
[53ba300] | 760 | int playerId;
|
---|
| 761 |
|
---|
| 762 | // Check if it's about you or another player
|
---|
| 763 | memcpy(&playerId, msg.buffer, 4);
|
---|
| 764 | response = string(msg.buffer+4);
|
---|
| 765 |
|
---|
| 766 | if (playerId == curPlayerId)
|
---|
[87b3ee2] | 767 | {
|
---|
[53ba300] | 768 | if (response.compare("You have successfully logged out.") == 0)
|
---|
| 769 | {
|
---|
| 770 | cout << "Logged out" << endl;
|
---|
| 771 | state = STATE_START;
|
---|
| 772 | goToLoginScreen();
|
---|
| 773 | }
|
---|
| 774 |
|
---|
| 775 | // if there was an error logging out, nothing happens
|
---|
| 776 | }
|
---|
| 777 | else
|
---|
| 778 | {
|
---|
| 779 | delete mapPlayers[playerId];
|
---|
[87b3ee2] | 780 | }
|
---|
[054b50b] | 781 |
|
---|
| 782 | break;
|
---|
| 783 | }
|
---|
[4c202e0] | 784 | case MSG_TYPE_PLAYER:
|
---|
| 785 | {
|
---|
[1f1eb58] | 786 | cout << "Received MSG_TYPE_PLAYER" << endl;
|
---|
| 787 |
|
---|
[31b347a] | 788 | Player p("", "");
|
---|
| 789 | p.deserialize(msg.buffer);
|
---|
| 790 | p.timeLastUpdated = getCurrentMillis();
|
---|
| 791 | p.isChasing = false;
|
---|
| 792 | if (p.health <= 0)
|
---|
| 793 | p.isDead = true;
|
---|
[5a5f131] | 794 | else
|
---|
[31b347a] | 795 | p.isDead = false;
|
---|
[5a5f131] | 796 |
|
---|
[31b347a] | 797 | if (mapPlayers.find(p.id) != mapPlayers.end())
|
---|
| 798 | *(mapPlayers[p.id]) = p;
|
---|
| 799 | else
|
---|
| 800 | mapPlayers[p.id] = new Player(p);
|
---|
[4c202e0] | 801 |
|
---|
[eb8adb1] | 802 | break;
|
---|
| 803 | }
|
---|
[a1a3bd5] | 804 | case MSG_TYPE_PLAYER_MOVE:
|
---|
| 805 | {
|
---|
| 806 | unsigned int id;
|
---|
| 807 | int x, y;
|
---|
| 808 |
|
---|
| 809 | memcpy(&id, msg.buffer, 4);
|
---|
| 810 | memcpy(&x, msg.buffer+4, 4);
|
---|
| 811 | memcpy(&y, msg.buffer+8, 4);
|
---|
| 812 |
|
---|
[e6c26b8] | 813 | mapPlayers[id]->target.x = x;
|
---|
| 814 | mapPlayers[id]->target.y = y;
|
---|
[a1a3bd5] | 815 |
|
---|
| 816 | break;
|
---|
| 817 | }
|
---|
[eb8adb1] | 818 | case MSG_TYPE_CHAT:
|
---|
| 819 | {
|
---|
| 820 | chatConsole.addLine(response);
|
---|
[4c202e0] | 821 |
|
---|
[87b3ee2] | 822 | break;
|
---|
| 823 | }
|
---|
[45b2750] | 824 | case MSG_TYPE_OBJECT:
|
---|
| 825 | {
|
---|
[d519032] | 826 | cout << "Received OBJECT message" << endl;
|
---|
[45b2750] | 827 |
|
---|
| 828 | WorldMap::Object o(0, WorldMap::OBJECT_NONE, 0, 0);
|
---|
| 829 | o.deserialize(msg.buffer);
|
---|
[bc70282] | 830 | cout << "object id: " << o.id << endl;
|
---|
[45b2750] | 831 | gameMap->updateObject(o.id, o.type, o.pos.x, o.pos.y);
|
---|
| 832 |
|
---|
| 833 | break;
|
---|
| 834 | }
|
---|
[2df63d6] | 835 | case MSG_TYPE_REMOVE_OBJECT:
|
---|
| 836 | {
|
---|
[7511a2b] | 837 | cout << "Received REMOVE_OBJECT message!" << endl;
|
---|
| 838 |
|
---|
[2df63d6] | 839 | int id;
|
---|
| 840 | memcpy(&id, msg.buffer, 4);
|
---|
[7511a2b] | 841 |
|
---|
| 842 | cout << "Removing object with id " << id << endl;
|
---|
| 843 |
|
---|
[2df63d6] | 844 | if (!gameMap->removeObject(id))
|
---|
| 845 | cout << "Did not remove the object" << endl;
|
---|
[7511a2b] | 846 |
|
---|
| 847 | break;
|
---|
[2df63d6] | 848 | }
|
---|
[15efb4e] | 849 | case MSG_TYPE_SCORE:
|
---|
| 850 | {
|
---|
| 851 | memcpy(&scoreBlue, msg.buffer, 4);
|
---|
| 852 | memcpy(&scoreRed, msg.buffer+4, 4);
|
---|
| 853 |
|
---|
| 854 | break;
|
---|
| 855 | }
|
---|
[b978503] | 856 | case MSG_TYPE_ATTACK:
|
---|
| 857 | {
|
---|
[032e550] | 858 | cout << "Received ATTACK message" << endl;
|
---|
| 859 |
|
---|
| 860 | break;
|
---|
| 861 | }
|
---|
| 862 | case MSG_TYPE_START_ATTACK:
|
---|
| 863 | {
|
---|
| 864 | cout << "Received START_ATTACK message" << endl;
|
---|
| 865 |
|
---|
| 866 | unsigned int id, targetID;
|
---|
| 867 | memcpy(&id, msg.buffer, 4);
|
---|
| 868 | memcpy(&targetID, msg.buffer+4, 4);
|
---|
| 869 |
|
---|
| 870 | cout << "source id: " << id << endl;
|
---|
| 871 | cout << "target id: " << targetID << endl;
|
---|
| 872 |
|
---|
[e6c26b8] | 873 | Player* source = mapPlayers[id];
|
---|
[032e550] | 874 | source->targetPlayer = targetID;
|
---|
| 875 | source->isChasing = true;
|
---|
| 876 |
|
---|
[b978503] | 877 | break;
|
---|
| 878 | }
|
---|
| 879 | case MSG_TYPE_PROJECTILE:
|
---|
| 880 | {
|
---|
[8c74150] | 881 | cout << "Received a PROJECTILE message" << endl;
|
---|
[fbcfc35] | 882 |
|
---|
[50e6c7a] | 883 | unsigned int id, x, y, targetId;
|
---|
[fbcfc35] | 884 |
|
---|
| 885 | memcpy(&id, msg.buffer, 4);
|
---|
| 886 | memcpy(&x, msg.buffer+4, 4);
|
---|
| 887 | memcpy(&y, msg.buffer+8, 4);
|
---|
| 888 | memcpy(&targetId, msg.buffer+12, 4);
|
---|
| 889 |
|
---|
[8c74150] | 890 | cout << "id: " << id << endl;
|
---|
| 891 | cout << "x: " << x << endl;
|
---|
| 892 | cout << "y: " << y << endl;
|
---|
| 893 | cout << "Target: " << targetId << endl;
|
---|
| 894 |
|
---|
| 895 | Projectile proj(x, y, targetId, 0);
|
---|
| 896 | proj.setId(id);
|
---|
| 897 |
|
---|
| 898 | mapProjectiles[id] = proj;
|
---|
[fbcfc35] | 899 |
|
---|
[b978503] | 900 | break;
|
---|
| 901 | }
|
---|
| 902 | case MSG_TYPE_REMOVE_PROJECTILE:
|
---|
| 903 | {
|
---|
[8c74150] | 904 | cout << "Received a REMOVE_PROJECTILE message" << endl;
|
---|
| 905 |
|
---|
| 906 | int id;
|
---|
| 907 | memcpy(&id, msg.buffer, 4);
|
---|
| 908 |
|
---|
| 909 | mapProjectiles.erase(id);
|
---|
| 910 |
|
---|
[b978503] | 911 | break;
|
---|
| 912 | }
|
---|
[50e6c7a] | 913 | case MSG_TYPE_GAME_INFO:
|
---|
| 914 | {
|
---|
[803566d] | 915 | cout << "Received a GAME_INFO message" << endl;
|
---|
[50e6c7a] | 916 |
|
---|
[2ee386d] | 917 | string gameName(msg.buffer+4);
|
---|
[50e6c7a] | 918 | int numPlayers;
|
---|
| 919 |
|
---|
| 920 | memcpy(&numPlayers, msg.buffer, 4);
|
---|
| 921 |
|
---|
[2ee386d] | 922 | cout << "Received game info for " << gameName << " (num players: " << numPlayers << ")" << endl;
|
---|
| 923 |
|
---|
[e103b51] | 924 | if (numPlayers > 0)
|
---|
| 925 | mapGames[gameName] = numPlayers;
|
---|
| 926 | else
|
---|
| 927 | mapGames.erase(gameName);
|
---|
[50e6c7a] | 928 |
|
---|
| 929 | break;
|
---|
| 930 | }
|
---|
[d519032] | 931 | case MSG_TYPE_JOIN_GAME_SUCCESS:
|
---|
| 932 | {
|
---|
| 933 | cout << "Received a JOIN_GAME_SUCCESS message" << endl;
|
---|
| 934 |
|
---|
[03ba5e3] | 935 | string gameName(msg.buffer);
|
---|
[233e736] | 936 | game = new Game(gameName, "../../data/map.txt");
|
---|
[03ba5e3] | 937 | cout << "Game name: " << gameName << endl;
|
---|
[d519032] | 938 |
|
---|
| 939 | state = STATE_NEW_GAME;
|
---|
[03ba5e3] | 940 | wndCurrent = wndNewGame;
|
---|
[d519032] | 941 |
|
---|
| 942 | msgTo.type = MSG_TYPE_JOIN_GAME_ACK;
|
---|
| 943 | strcpy(msgTo.buffer, gameName.c_str());
|
---|
| 944 |
|
---|
| 945 | msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
|
---|
| 946 |
|
---|
| 947 | break;
|
---|
| 948 | }
|
---|
| 949 | case MSG_TYPE_JOIN_GAME_FAILURE:
|
---|
| 950 | {
|
---|
| 951 | cout << "Received a JOIN_GAME_FAILURE message" << endl;
|
---|
| 952 |
|
---|
| 953 | break;
|
---|
| 954 | }
|
---|
[45b2750] | 955 | default:
|
---|
| 956 | {
|
---|
[1785314] | 957 | cout << "(STATE_LOBBY) Received invlaid message of type " << msg.type << endl;
|
---|
[50e6c7a] | 958 |
|
---|
[365e156] | 959 | break;
|
---|
[45b2750] | 960 | }
|
---|
[4da5aa3] | 961 | }
|
---|
[eb8adb1] | 962 |
|
---|
[4da5aa3] | 963 | break;
|
---|
| 964 | }
|
---|
[803566d] | 965 | case STATE_NEW_GAME:
|
---|
| 966 | {
|
---|
[d519032] | 967 | cout << "(STATE_NEW_GAME) ";
|
---|
[803566d] | 968 | switch(msg.type)
|
---|
| 969 | {
|
---|
| 970 | case MSG_TYPE_GAME_INFO:
|
---|
| 971 | {
|
---|
[d519032] | 972 | cout << "Received a GAME_INFO message" << endl;
|
---|
[803566d] | 973 |
|
---|
| 974 | string gameName(msg.buffer+4);
|
---|
| 975 | int numPlayers;
|
---|
| 976 |
|
---|
| 977 | memcpy(&numPlayers, msg.buffer, 4);
|
---|
| 978 |
|
---|
| 979 | cout << "Received game info for " << gameName << " (num players: " << numPlayers << ")" << endl;
|
---|
| 980 |
|
---|
[e103b51] | 981 | if (numPlayers > 0)
|
---|
| 982 | mapGames[gameName] = numPlayers;
|
---|
| 983 | else
|
---|
| 984 | mapGames.erase(gameName);
|
---|
[803566d] | 985 |
|
---|
| 986 | break;
|
---|
| 987 | }
|
---|
[b4c5b6a] | 988 | case MSG_TYPE_PLAYER:
|
---|
| 989 | {
|
---|
| 990 | cout << "Received MSG_TYPE_PLAYER" << endl;
|
---|
| 991 |
|
---|
[31b347a] | 992 | Player p("", "");
|
---|
| 993 | p.deserialize(msg.buffer);
|
---|
| 994 | p.timeLastUpdated = getCurrentMillis();
|
---|
| 995 | p.isChasing = false;
|
---|
| 996 | if (p.health <= 0)
|
---|
| 997 | p.isDead = true;
|
---|
| 998 | else
|
---|
| 999 | p.isDead = false;
|
---|
| 1000 |
|
---|
| 1001 | if (mapPlayers.find(p.id) != mapPlayers.end())
|
---|
| 1002 | *(mapPlayers[p.id]) = p;
|
---|
[b4c5b6a] | 1003 | else
|
---|
[31b347a] | 1004 | mapPlayers[p.id] = new Player(p);
|
---|
[b4c5b6a] | 1005 |
|
---|
[31b347a] | 1006 | break;
|
---|
[6012178] | 1007 | }
|
---|
| 1008 | case MSG_TYPE_PLAYER_JOIN_GAME:
|
---|
| 1009 | {
|
---|
| 1010 | cout << "Received MSG_TYPE_PLAYER_JOIN_GAME" << endl;
|
---|
| 1011 |
|
---|
| 1012 | Player p("", "");
|
---|
| 1013 | p.deserialize(msg.buffer);
|
---|
| 1014 | p.timeLastUpdated = getCurrentMillis();
|
---|
| 1015 | p.isChasing = false;
|
---|
| 1016 | if (p.health <= 0)
|
---|
| 1017 | p.isDead = true;
|
---|
| 1018 | else
|
---|
| 1019 | p.isDead = false;
|
---|
| 1020 |
|
---|
| 1021 | if (mapPlayers.find(p.id) != mapPlayers.end())
|
---|
| 1022 | *(mapPlayers[p.id]) = p;
|
---|
| 1023 | else
|
---|
| 1024 | mapPlayers[p.id] = new Player(p);
|
---|
[b4c5b6a] | 1025 |
|
---|
[31b347a] | 1026 | game->addPlayer(mapPlayers[p.id]);
|
---|
[b4c5b6a] | 1027 |
|
---|
| 1028 | break;
|
---|
| 1029 | }
|
---|
[fef7c69] | 1030 | case MSG_TYPE_PLAYER_MOVE:
|
---|
| 1031 | {
|
---|
| 1032 | cout << "Received PLAYER_MOVE message" << endl;
|
---|
| 1033 |
|
---|
| 1034 | unsigned int id;
|
---|
| 1035 | int x, y;
|
---|
| 1036 |
|
---|
| 1037 | memcpy(&id, msg.buffer, 4);
|
---|
| 1038 | memcpy(&x, msg.buffer+4, 4);
|
---|
| 1039 | memcpy(&y, msg.buffer+8, 4);
|
---|
| 1040 |
|
---|
| 1041 | cout << "id: " << id << endl;
|
---|
| 1042 |
|
---|
| 1043 | mapPlayers[id]->target.x = x;
|
---|
| 1044 | mapPlayers[id]->target.y = y;
|
---|
| 1045 |
|
---|
| 1046 | break;
|
---|
| 1047 | }
|
---|
[803566d] | 1048 | case MSG_TYPE_OBJECT:
|
---|
| 1049 | {
|
---|
[d519032] | 1050 | cout << "Received object message in STATE_NEW_GAME" << endl;
|
---|
[803566d] | 1051 |
|
---|
| 1052 | WorldMap::Object o(0, WorldMap::OBJECT_NONE, 0, 0);
|
---|
| 1053 | o.deserialize(msg.buffer);
|
---|
| 1054 | cout << "object id: " << o.id << endl;
|
---|
| 1055 | game->getMap()->updateObject(o.id, o.type, o.pos.x, o.pos.y);
|
---|
| 1056 |
|
---|
| 1057 | break;
|
---|
| 1058 | }
|
---|
| 1059 | case MSG_TYPE_REMOVE_OBJECT:
|
---|
| 1060 | {
|
---|
[d519032] | 1061 | cout << "Received REMOVE_OBJECT message!" << endl;
|
---|
[803566d] | 1062 |
|
---|
| 1063 | int id;
|
---|
| 1064 | memcpy(&id, msg.buffer, 4);
|
---|
| 1065 |
|
---|
| 1066 | cout << "Removing object with id " << id << endl;
|
---|
| 1067 |
|
---|
| 1068 | if (!game->getMap()->removeObject(id))
|
---|
| 1069 | cout << "Did not remove the object" << endl;
|
---|
| 1070 |
|
---|
| 1071 | break;
|
---|
| 1072 | }
|
---|
| 1073 | case MSG_TYPE_SCORE:
|
---|
| 1074 | {
|
---|
| 1075 | cout << "Received SCORE message!" << endl;
|
---|
| 1076 |
|
---|
| 1077 | int blueScore;
|
---|
| 1078 | memcpy(&blueScore, msg.buffer, 4);
|
---|
| 1079 | cout << "blue score: " << blueScore << endl;
|
---|
| 1080 | game->setBlueScore(blueScore);
|
---|
| 1081 |
|
---|
| 1082 | int redScore;
|
---|
| 1083 | memcpy(&redScore, msg.buffer+4, 4);
|
---|
| 1084 | cout << "red score: " << redScore << endl;
|
---|
| 1085 | game->setRedScore(redScore);
|
---|
| 1086 |
|
---|
| 1087 | cout << "Processed SCORE message!" << endl;
|
---|
| 1088 |
|
---|
| 1089 | break;
|
---|
| 1090 | }
|
---|
[b8abc90] | 1091 | case MSG_TYPE_ATTACK:
|
---|
| 1092 | {
|
---|
| 1093 | cout << "Received ATTACK message" << endl;
|
---|
| 1094 |
|
---|
| 1095 | break;
|
---|
| 1096 | }
|
---|
| 1097 | case MSG_TYPE_START_ATTACK:
|
---|
| 1098 | {
|
---|
| 1099 | cout << "Received START_ATTACK message" << endl;
|
---|
| 1100 |
|
---|
| 1101 | unsigned int id, targetId;
|
---|
| 1102 | memcpy(&id, msg.buffer, 4);
|
---|
| 1103 | memcpy(&targetId, msg.buffer+4, 4);
|
---|
| 1104 |
|
---|
| 1105 | cout << "source id: " << id << endl;
|
---|
| 1106 | cout << "target id: " << targetId << endl;
|
---|
| 1107 |
|
---|
| 1108 | // need to check the target exists in the current game
|
---|
| 1109 | Player* source = game->getPlayers()[id];
|
---|
| 1110 | source->targetPlayer = targetId;
|
---|
| 1111 | source->isChasing = true;
|
---|
| 1112 |
|
---|
| 1113 | break;
|
---|
| 1114 | }
|
---|
[58ca135] | 1115 | case MSG_TYPE_PROJECTILE:
|
---|
| 1116 | {
|
---|
| 1117 | cout << "Received a PROJECTILE message" << endl;
|
---|
| 1118 |
|
---|
| 1119 | unsigned int projId, x, y, targetId;
|
---|
| 1120 |
|
---|
| 1121 | memcpy(&projId, msg.buffer, 4);
|
---|
| 1122 | memcpy(&x, msg.buffer+4, 4);
|
---|
| 1123 | memcpy(&y, msg.buffer+8, 4);
|
---|
| 1124 | memcpy(&targetId, msg.buffer+12, 4);
|
---|
| 1125 |
|
---|
| 1126 | cout << "projId: " << projId << endl;
|
---|
| 1127 | cout << "x: " << x << endl;
|
---|
| 1128 | cout << "y: " << y << endl;
|
---|
| 1129 | cout << "Target: " << targetId << endl;
|
---|
| 1130 |
|
---|
| 1131 | Projectile proj(x, y, targetId, 0);
|
---|
| 1132 | proj.setId(projId);
|
---|
| 1133 |
|
---|
| 1134 | game->addProjectile(proj);
|
---|
| 1135 |
|
---|
| 1136 | break;
|
---|
| 1137 | }
|
---|
| 1138 | case MSG_TYPE_REMOVE_PROJECTILE:
|
---|
| 1139 | {
|
---|
| 1140 | cout << "Received a REMOVE_PROJECTILE message" << endl;
|
---|
| 1141 |
|
---|
| 1142 | unsigned int id;
|
---|
| 1143 | memcpy(&id, msg.buffer, 4);
|
---|
| 1144 |
|
---|
| 1145 | game->removeProjectile(id);
|
---|
| 1146 |
|
---|
| 1147 | break;
|
---|
| 1148 | }
|
---|
[803566d] | 1149 | default:
|
---|
| 1150 | {
|
---|
[d519032] | 1151 | cout << "Received invalid message of type " << msg.type << endl;
|
---|
[803566d] | 1152 |
|
---|
| 1153 | break;
|
---|
| 1154 | }
|
---|
| 1155 | }
|
---|
| 1156 |
|
---|
| 1157 | break;
|
---|
| 1158 | }
|
---|
[4da5aa3] | 1159 | default:
|
---|
| 1160 | {
|
---|
| 1161 | cout << "The state has an invalid value: " << state << endl;
|
---|
| 1162 |
|
---|
| 1163 | break;
|
---|
| 1164 | }
|
---|
| 1165 | }
|
---|
[0dde5da] | 1166 | }
|
---|
[87b3ee2] | 1167 |
|
---|
[929b4e0] | 1168 | int getRefreshRate(int width, int height)
|
---|
| 1169 | {
|
---|
| 1170 | int numRefreshRates = al_get_num_display_modes();
|
---|
| 1171 | ALLEGRO_DISPLAY_MODE displayMode;
|
---|
| 1172 |
|
---|
| 1173 | for(int i=0; i<numRefreshRates; i++) {
|
---|
| 1174 | al_get_display_mode(i, &displayMode);
|
---|
| 1175 |
|
---|
| 1176 | if (displayMode.width == width && displayMode.height == height)
|
---|
| 1177 | return displayMode.refresh_rate;
|
---|
| 1178 | }
|
---|
| 1179 |
|
---|
| 1180 | return 0;
|
---|
| 1181 | }
|
---|
| 1182 |
|
---|
| 1183 | void drawMessageStatus(ALLEGRO_FONT* font)
|
---|
| 1184 | {
|
---|
| 1185 | int clientMsgOffset = 5;
|
---|
| 1186 | int serverMsgOffset = 950;
|
---|
| 1187 |
|
---|
| 1188 | al_draw_text(font, al_map_rgb(0, 255, 255), 0+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "ID");
|
---|
| 1189 | al_draw_text(font, al_map_rgb(0, 255, 255), 20+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "Type");
|
---|
| 1190 | al_draw_text(font, al_map_rgb(0, 255, 255), 240+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "Acked?");
|
---|
| 1191 |
|
---|
| 1192 | al_draw_text(font, al_map_rgb(0, 255, 255), serverMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "ID");
|
---|
| 1193 |
|
---|
| 1194 | map<unsigned int, map<unsigned long, MessageContainer> >& sentMessages = msgProcessor.getSentMessages();
|
---|
| 1195 | int id, type;
|
---|
| 1196 | bool acked;
|
---|
| 1197 | ostringstream ossId, ossAcked;
|
---|
| 1198 |
|
---|
| 1199 | map<unsigned int, map<unsigned long, MessageContainer> >::iterator it;
|
---|
| 1200 |
|
---|
| 1201 | int msgCount = 0;
|
---|
| 1202 | for (it = sentMessages.begin(); it != sentMessages.end(); it++) {
|
---|
| 1203 | map<unsigned long, MessageContainer> playerMessage = it->second;
|
---|
| 1204 | map<unsigned long, MessageContainer>::iterator it2;
|
---|
| 1205 | for (it2 = playerMessage.begin(); it2 != playerMessage.end(); it2++) {
|
---|
| 1206 |
|
---|
| 1207 | id = it->first;
|
---|
| 1208 | ossId.str("");;
|
---|
| 1209 | ossId << id;
|
---|
| 1210 |
|
---|
| 1211 | type = it2->second.getMessage()->type;
|
---|
| 1212 | string typeStr = MessageContainer::getMsgTypeString(type);
|
---|
| 1213 |
|
---|
| 1214 | acked = it2->second.getAcked();
|
---|
| 1215 | ossAcked.str("");;
|
---|
| 1216 | ossAcked << boolalpha << acked;
|
---|
| 1217 |
|
---|
| 1218 | al_draw_text(font, al_map_rgb(0, 255, 0), clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossId.str().c_str());
|
---|
| 1219 | al_draw_text(font, al_map_rgb(0, 255, 0), 20+clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, typeStr.c_str());
|
---|
| 1220 | al_draw_text(font, al_map_rgb(0, 255, 0), 240+clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossAcked.str().c_str());
|
---|
| 1221 |
|
---|
| 1222 | msgCount++;
|
---|
| 1223 | }
|
---|
| 1224 | }
|
---|
| 1225 |
|
---|
| 1226 | if (msgProcessor.getAckedMessages().size() > 0) {
|
---|
| 1227 | map<unsigned int, unsigned long long> ackedMessages = msgProcessor.getAckedMessages()[0];
|
---|
| 1228 | map<unsigned int, unsigned long long>::iterator it3;
|
---|
| 1229 |
|
---|
| 1230 | msgCount = 0;
|
---|
| 1231 | for (it3 = ackedMessages.begin(); it3 != ackedMessages.end(); it3++) {
|
---|
| 1232 | ossId.str("");;
|
---|
| 1233 | ossId << it3->first;
|
---|
| 1234 |
|
---|
| 1235 | al_draw_text(font, al_map_rgb(255, 0, 0), 25+serverMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossId.str().c_str());
|
---|
| 1236 |
|
---|
| 1237 | msgCount++;
|
---|
| 1238 | }
|
---|
| 1239 | }
|
---|
| 1240 | }
|
---|
| 1241 |
|
---|
| 1242 | // Callback definitions
|
---|
| 1243 |
|
---|
[5c95436] | 1244 | void goToRegisterScreen()
|
---|
| 1245 | {
|
---|
| 1246 | txtUsernameRegister->clear();
|
---|
| 1247 | txtPasswordRegister->clear();
|
---|
[49da01a] | 1248 | lblRegisterStatus->setText("");
|
---|
| 1249 | rblClasses->setSelectedButton(-1);
|
---|
| 1250 |
|
---|
| 1251 | wndCurrent = wndRegister;
|
---|
[5c95436] | 1252 | }
|
---|
| 1253 |
|
---|
| 1254 | void goToLoginScreen()
|
---|
[87b3ee2] | 1255 | {
|
---|
| 1256 | txtUsername->clear();
|
---|
| 1257 | txtPassword->clear();
|
---|
[49da01a] | 1258 | lblLoginStatus->setText("");
|
---|
| 1259 |
|
---|
| 1260 | wndCurrent = wndLogin;
|
---|
[5c95436] | 1261 | }
|
---|
| 1262 |
|
---|
[bc70282] | 1263 | // maybe need a goToGameScreen function as well and add state changes to these functions as well
|
---|
| 1264 |
|
---|
[5c95436] | 1265 | void registerAccount()
|
---|
| 1266 | {
|
---|
| 1267 | string username = txtUsernameRegister->getStr();
|
---|
| 1268 | string password = txtPasswordRegister->getStr();
|
---|
| 1269 |
|
---|
| 1270 | txtUsernameRegister->clear();
|
---|
| 1271 | txtPasswordRegister->clear();
|
---|
| 1272 | // maybe clear rblClasses as well (add a method to RadioButtonList to enable this)
|
---|
| 1273 |
|
---|
| 1274 | Player::PlayerClass playerClass;
|
---|
| 1275 |
|
---|
| 1276 | switch (rblClasses->getSelectedButton()) {
|
---|
| 1277 | case 0:
|
---|
| 1278 | playerClass = Player::CLASS_WARRIOR;
|
---|
| 1279 | break;
|
---|
| 1280 | case 1:
|
---|
| 1281 | playerClass = Player::CLASS_RANGER;
|
---|
| 1282 | break;
|
---|
| 1283 | default:
|
---|
| 1284 | cout << "Invalid class selection" << endl;
|
---|
| 1285 | playerClass = Player::CLASS_NONE;
|
---|
| 1286 | break;
|
---|
| 1287 | }
|
---|
[87b3ee2] | 1288 |
|
---|
| 1289 | msgTo.type = MSG_TYPE_REGISTER;
|
---|
| 1290 |
|
---|
| 1291 | strcpy(msgTo.buffer, username.c_str());
|
---|
| 1292 | strcpy(msgTo.buffer+username.size()+1, password.c_str());
|
---|
[5c95436] | 1293 | memcpy(msgTo.buffer+username.size()+password.size()+2, &playerClass, 4);
|
---|
[87b3ee2] | 1294 |
|
---|
[753fa8a] | 1295 | msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
|
---|
[87b3ee2] | 1296 | }
|
---|
| 1297 |
|
---|
| 1298 | void login()
|
---|
| 1299 | {
|
---|
| 1300 | string strUsername = txtUsername->getStr();
|
---|
| 1301 | string strPassword = txtPassword->getStr();
|
---|
| 1302 | username = strUsername;
|
---|
| 1303 |
|
---|
| 1304 | txtUsername->clear();
|
---|
| 1305 | txtPassword->clear();
|
---|
| 1306 |
|
---|
| 1307 | msgTo.type = MSG_TYPE_LOGIN;
|
---|
| 1308 |
|
---|
| 1309 | strcpy(msgTo.buffer, strUsername.c_str());
|
---|
| 1310 | strcpy(msgTo.buffer+username.size()+1, strPassword.c_str());
|
---|
| 1311 |
|
---|
[753fa8a] | 1312 | msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
|
---|
[bc70282] | 1313 |
|
---|
[1785314] | 1314 | state = STATE_LOBBY;
|
---|
[87b3ee2] | 1315 | }
|
---|
| 1316 |
|
---|
| 1317 | void logout()
|
---|
| 1318 | {
|
---|
[929b4e0] | 1319 | switch(state) {
|
---|
| 1320 | case STATE_LOBBY:
|
---|
| 1321 | txtJoinGame->clear();
|
---|
| 1322 | txtCreateGame->clear();
|
---|
| 1323 | break;
|
---|
| 1324 | case STATE_GAME:
|
---|
| 1325 | txtChat->clear();
|
---|
| 1326 | chatConsole.clear();
|
---|
| 1327 | break;
|
---|
| 1328 | default:
|
---|
| 1329 | cout << "Logout called from invalid state: " << state << endl;
|
---|
| 1330 | break;
|
---|
| 1331 | }
|
---|
[87b3ee2] | 1332 |
|
---|
| 1333 | msgTo.type = MSG_TYPE_LOGOUT;
|
---|
| 1334 |
|
---|
| 1335 | strcpy(msgTo.buffer, username.c_str());
|
---|
| 1336 |
|
---|
[753fa8a] | 1337 | msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
|
---|
[87b3ee2] | 1338 | }
|
---|
| 1339 |
|
---|
| 1340 | void quit()
|
---|
| 1341 | {
|
---|
| 1342 | doexit = true;
|
---|
| 1343 | }
|
---|
| 1344 |
|
---|
| 1345 | void sendChatMessage()
|
---|
| 1346 | {
|
---|
| 1347 | string msg = txtChat->getStr();
|
---|
| 1348 | txtChat->clear();
|
---|
| 1349 |
|
---|
| 1350 | msgTo.type = MSG_TYPE_CHAT;
|
---|
| 1351 | strcpy(msgTo.buffer, msg.c_str());
|
---|
| 1352 |
|
---|
[753fa8a] | 1353 | msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
|
---|
[87b3ee2] | 1354 | }
|
---|
[1f1eb58] | 1355 |
|
---|
[b35b2b2] | 1356 | void toggleDebugging()
|
---|
| 1357 | {
|
---|
| 1358 | debugging = !debugging;
|
---|
| 1359 | }
|
---|
| 1360 |
|
---|
[929b4e0] | 1361 | void joinGame()
|
---|
[b35b2b2] | 1362 | {
|
---|
[929b4e0] | 1363 | cout << "Joining game" << endl;
|
---|
[bbebe9c] | 1364 |
|
---|
| 1365 | string msg = txtJoinGame->getStr();
|
---|
| 1366 | txtJoinGame->clear();
|
---|
| 1367 |
|
---|
| 1368 | msgTo.type = MSG_TYPE_JOIN_GAME;
|
---|
| 1369 | strcpy(msgTo.buffer, msg.c_str());
|
---|
| 1370 |
|
---|
| 1371 | msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
|
---|
[dee75cc] | 1372 | }
|
---|
[b35b2b2] | 1373 |
|
---|
[929b4e0] | 1374 | void createGame()
|
---|
[b35b2b2] | 1375 | {
|
---|
[929b4e0] | 1376 | cout << "Creating game" << endl;
|
---|
[bbebe9c] | 1377 |
|
---|
| 1378 | string msg = txtCreateGame->getStr();
|
---|
| 1379 | txtCreateGame->clear();
|
---|
| 1380 |
|
---|
[d519032] | 1381 | cout << "Sending message: " << msg.c_str() << endl;
|
---|
| 1382 |
|
---|
[bbebe9c] | 1383 | msgTo.type = MSG_TYPE_CREATE_GAME;
|
---|
| 1384 | strcpy(msgTo.buffer, msg.c_str());
|
---|
| 1385 |
|
---|
[03ba5e3] | 1386 | msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
|
---|
| 1387 | }
|
---|
| 1388 |
|
---|
| 1389 | void leaveGame()
|
---|
| 1390 | {
|
---|
| 1391 | cout << "Leaving game" << endl;
|
---|
| 1392 |
|
---|
| 1393 | game = NULL;
|
---|
| 1394 |
|
---|
| 1395 | state = STATE_LOBBY;
|
---|
| 1396 | wndCurrent = wndLobby;
|
---|
| 1397 |
|
---|
| 1398 | msgTo.type = MSG_TYPE_LEAVE_GAME;
|
---|
| 1399 |
|
---|
[bbebe9c] | 1400 | msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
|
---|
[95ffe57] | 1401 | }
|
---|