source: network-game/common/WorldMap.h@ 6e66ffd

Last change on this file since 6e66ffd was 6e66ffd, checked in by dportnoy <dmp1488@…>, 12 years ago

Add functions to the WorldMap class to allow the server to notify clients of object creation and movement

  • Property mode set to 100644
File size: 1.3 KB
RevLine 
[62ee2ce]1#ifndef _WORLDMAP_H
2#define _WORLDMAP_H
[60b77d2]3
[f401cac]4#include <string>
5
[60b77d2]6#include <vector>
7
[05051c7]8#include "Common.h"
9
[60b77d2]10using namespace std;
11
[62ee2ce]12class WorldMap {
[60b77d2]13public:
14 enum TerrainType {
15 TERRAIN_NONE,
16 TERRAIN_GRASS,
[62ee2ce]17 TERRAIN_OCEAN,
18 TERRAIN_ROCK
[60b77d2]19 };
20
[05051c7]21 enum StructureType {
22 STRUCTURE_NONE,
23 STRUCTURE_BLUE_FLAG,
24 STRUCTURE_RED_FLAG
25 };
26
[a1a3bd5]27 enum ObjectType {
28 OBJECT_NONE,
[e76055f]29 OBJECT_BLUE_FLAG,
30 OBJECT_RED_FLAG
[a1a3bd5]31 };
32
[05051c7]33 class Object {
34 public:
[6e66ffd]35 int id;
[05051c7]36 ObjectType type;
37 POSITION pos;
38
[6e66ffd]39 Object(ObjectType type, int id, int x, int y);
40 Object(ObjectType type, int id, POSITION pos);
[05051c7]41
42 ~Object();
43 };
44
[60b77d2]45 int width, height;
46 vector<vector<TerrainType>*>* vctMap;
[05051c7]47 vector<vector<StructureType>*>* vctStructures;
48 vector<Object>* vctObjects;
[60b77d2]49
[62ee2ce]50 WorldMap(int width, int height);
[60b77d2]51
[62ee2ce]52 ~WorldMap();
[60b77d2]53
[62ee2ce]54 TerrainType getElement(int x, int y);
[60b77d2]55 void setElement(int x, int y, TerrainType type);
56
[05051c7]57 StructureType getStructure(int x, int y);
58 void setStructure(int x, int y, StructureType type);
59
60 vector<Object> getObjects(int x, int y);
[6e66ffd]61 void addObject(ObjectType type, int x, int y);
62 void updateObject(int id, WorldMap::ObjectType t, int x, int y);
[a1a3bd5]63
[62ee2ce]64 static WorldMap* createDefaultMap();
[384b7e0]65 static WorldMap* loadMapFromFile(string filename);
[60b77d2]66};
67
[f401cac]68#endif
Note: See TracBrowser for help on using the repository browser.