- Timestamp:
- Feb 20, 2021, 6:43:24 PM (4 years ago)
- Branches:
- master
- Children:
- 4d8825f
- Parents:
- a49176d
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
makefile
ra49176d rb2d7893 1 # Copied from lost-perception 2 # TODO: Make this makefile work for this project 1 GAMEGUI_DEPS = gamegui/Align.class gamegui/Animation.class gamegui/Button.class gamegui/Label.class gamegui/Listable.class gamegui/Member.class gamegui/MultiTextbox.class gamegui/ScrollBar.class gamegui/ScrollList.class gamegui/Textbox.class gamegui/Window.class 3 2 4 #ASTAR_DEPS = astar/AStarMap.class astar/AStarNode.class astar/AStarSearch.class astar/BinaryHeap.class astar/QuadTree.class 5 #COLLISION_DEPS = collision/Bound.class 6 #GAMEGUI_DEPS = gamegui/Align.class gamegui/Animation.class gamegui/Button.class gamegui/Label.class gamegui/Listable.class gamegui/Member.class gamegui/ScrollBar.class gamegui/ScrollList.class gamegui/Textbox.class gamegui/Window.class 7 GAMEGUI_DEPS = gamegui/Animation.class gamegui/Button.class gamegui/Label.class gamegui/Member.class gamegui/RadioGroup.class gamegui/Textbox.class 8 #UTILS_DEPS = utils/DynamicImage.class utils/Utils.class utils/WrappedString.class 3 MAIN_DEPS = main/Action.class main/AreaOfEffect.class main/ArtifactPoint.class main/AttackType.class main/Attribute.class main/AuxState.class main/ChangeDamage.class main/Confuse.class main/Creature.class main/CreatureType.class main/Damage.class main/Direction.class main/Disable.class main/GameState.class main/Effect.class main/EffectType.class main/EquippedWeapon.class main/Gem.class main/Item.class main/ItemDrop.class main/ItemType.class main/Land.class main/LandType.class main/Location.class main/LostHavenRPG.class main/ManaDrain.class main/Map.class main/MapElement.class main/Model.class main/MoveSpeed.class main/Penetrate.class main/Player.class main/Point.class main/ProjectileSpeed.class main/RespawnPoint.class main/Skill.class main/SpawnPoint.class main/Structure.class main/StructureType.class main/TargetType.class main/TimedEffect.class main/Weapon.class 9 4 10 #MAIN_DEPS = main/Action.class main/Armor.class main/Creature.class main/Dialog.class main/Direction.class main/Effect.class main/Enemy.class main/Item.class main/Location.class main/LostHavenRPG.class main/Map.class main/MapImage.class main/MapObject.class main/MapType.class main/Model.class main/NPC.class main/Player.class main/StatType.class main/Tile.class main/Weapon.class11 MAIN_ DEPS = main/LostHavenRPG.class5 GAMEGUI_INNER_DEPS = gamegui/Button\$$1.class gamegui/Label\$$1.class 6 MAIN_INNER_DEPS = main/Creature\$$1.class main/EquippedWeapon\$$1.class main/LostHavenRPG\$$1.class main/Model\$$1.class main/Player\$$1.class main/Player\$$ItemImg.class 12 7 13 #GAMEGUI_INNER_DEPS = gamegui/Button\$$1.class gamegui/Label\$$1.class 14 #MAIN_INNER_DEPS = main/Armor\$$ArmorType.class main/Effect\$$MoveSpeed.class main/Effect\$$Hitpoints.class main/Effect\$$Manapoints.class main/Effect\$$Damage.class main/Effect\$$AttackSpeed.class main/LostHavenRPG\$$1.class main/LostHavenRPG\$$AuxState.class main/LostHavenRPG\$$GameState.class main/Model\$$1.class 15 #UTILS_INNER_DEPS = utils/Utils\$$1.class 8 INNER_DEPS = $(GAMEGUI_INNER_DEPS) $(MAIN_INNER_DEPS) 16 9 17 #INNER_DEPS = $(GAMEGUI_INNER_DEPS) $(MAIN_INNER_DEPS) $(UTILS_INNER_DEPS) 10 IMAGE_FILE_DEPS = images/*.png images/*/*.png images/*/*/*.png 11 MAP_FIL_DEPS = 18 12 19 #DIALOG_FILE_DEPS = dialog/*.txt 20 #IMAGE_FILE_DEPS = images/*/*.png images/creatures/*/*/*.png images/*/*.ttf 21 #MAP_FILE_DEPS = maps/*.txt 13 CLASS_DEPS = $(MAIN_DEPS) $(GAMEGUI_DEPS) 14 FILE_DEPS = $(IMAGE_FILE_DEPS) $(MAP_FILE_DEPS) 22 15 23 #CLASS_DEPS = $(MAIN_DEPS) $(ASTAR_DEPS) $(GAMEGUI_DEPS) $(COLLISION_DEPS) $(UTILS_DEPS) 24 CLASS_DEPS = $(MAIN_DEPS) 25 #FILE_DEPS = $(DIALOG_FILE_DEPS) $(IMAGE_FILE_DEPS) $(MAP_FILE_DEPS) 26 FILE_DEPS = 27 28 LostHaven: $(CLASS_DEPS) #$(FILE_DEPS) 29 jar cfe [email protected] main.LostHavenRPG $^ 16 LostHaven: $(CLASS_DEPS) $(FILE_DEPS) 17 jar cfe [email protected] main.LostHavenRPG $(INNER_DEPS) $^
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