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source:
network-game
/
common
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Diff
Rev
Age
Author
Log Message
(edit)
@5066e27
12 years
dmp1488
Appending a null terminator after the player name in the serialize function
(edit)
@60776f2
12 years
dmp1488
Changed the client to use serialize/deserialize and added …
(edit)
@3b8adee
12 years
dmp1488
Added serialize and deserialize methods to Player and modified the …
(edit)
@4c202e0
12 years
dmp1488
Added Player to the visual studio project, changed Common to use the …
(edit)
@edfd1d0
12 years
dmp1488
Moved the Player class to the common directory, added a position to …
(edit)
@e607c0f
12 years
dmp1488
The client uses nonblocking calls to check for server messages and …
(edit)
@3b1efcc
12 years
dmp1488
The server sends back an error on failed registration and sends chat …
(edit)
@b53c6b3
12 years
dmp1488
Capitalized the filenames in common/*
(edit)
@8e540f4
12 years
dmp1488
Created a separate function for processing error messages, began …
(edit)
@2318fff
12 years
dmp1488
Added MSG_TYPE_REGISTER
(edit)
@171c4fe
12 years
dmp1488
Added a logout message and the ability for the client to save it's …
(edit)
@0cc431d
12 years
dmp1488
Added a state to the client and began using message types. Created a …
(edit)
@2488852
12 years
dmp1488
Added the player class, added a list of logged-in players, and changed …
(edit)
@0dde5da
12 years
dmp1488
Added a makefile for the client and made the WSA functions only work …
(edit)
@6c92572
12 years
dmp1488
The client now keeps sending messages until the user quits
(edit)
@e084950
12 years
dmp1488
Converted the server to use sendMessage and receiveMessage and it now …
(edit)
@d87708d
12 years
dmp1488
Added a compiler header to determine whether a windows or linux …
(edit)
@a845faf
12 years
dmp1488
Added a compiler header to determine whether a windows or linux …
(add)
@7d7df47
12 years
dmp1488
Added a directory for common code and added basic boost library code …
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