source: opengl-game/sdl-game.cpp

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(edit) @6053b24   4 years dportnoy Read events from GameGui in both VulkanGame and SDLGame and don't pass … feature/imgui-sdl
(edit) @8d96e95   4 years dportnoy Avoid recreating the swap chain when the window is minimized feature/imgui-sdl
(edit) @81869ef   4 years dportnoy Avoid rendering frames while the window is minimized feature/imgui-sdl
(edit) @484334e   4 years dportnoy In VulkanGame, correctly recreate the swap chain during the render … feature/imgui-sdl
(edit) @880cfc2   4 years dportnoy Remove some of the example windows from SDLGame and cleanup some code feature/imgui-sdl
(edit) @737c26a   4 years dportnoy Perform minor reformatting in SDLGame feature/imgui-sdl
(edit) @28ea92f   4 years dportnoy Rename the flag for recreating the swap chain to … feature/imgui-sdl
(edit) @4e2c709   4 years dportnoy In VulkanGame, separate renderScene() into renderFrame() and … feature/imgui-sdl
(edit) @c6f0793   4 years dportnoy Use done instead of quit as the game loop flag and change it to an … feature/imgui-sdl
(edit) @8b823e7   4 years dportnoy Create an error-checking macro to check Vulkan function results, which … feature/imgui-sdl
(edit) @ce9dc9f   4 years dportnoy Remove all dependencies on VulkanH functions and structures from SDLGame feature/imgui-sdl
(edit) @6493e43   4 years dportnoy In sdl-game, add support for using separate graphics and present … feature/imgui-sdl
(add) @3b7d497   4 years dportnoy Start implementing an ImGUI ui on top of SDL and Vulkan using some … feature/imgui-sdl
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