source: network-game/common

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Diff Rev Age Author Log Message
(edit) @df79cfd   12 years dmp1488 The server assigns a random team to each player when they login
(edit) @7511a2b   12 years dmp1488 Resolved a bug where objects with duplicate ids were getting created
(edit) @e487381   12 years dmp1488 The server removes objects from its map when they are picked up by …
(edit) @626e5b0   12 years dmp1488 The client sends a DROP_FLAG message when the user presses D
(edit) @b07eeac   12 years dmp1488 Players pick up flags when they get close to the flag objects, not the …
(edit) @b81cea1   12 years dmp1488 Fix a bug that prevents the player from moving anywhere
(edit) @23559e7   12 years dmp1488 Move player interaction with objects on the map from Player::move to …
(edit) @5f868c0   12 years dmp1488 Added partial server support for new messages for sending item info
(edit) @6e66ffd   12 years dmp1488 Add functions to the WorldMap class to allow the server to notify …
(edit) @05051c7   12 years dmp1488 Added support for objects that can be at any pixel on the map, not …
(edit) @035d852   12 years dmp1488 Removed some dbugging statements
(edit) @b26229c   12 years dmp1488 Some more map debugging
(edit) @2864d8e   12 years dmp1488 Added some debugging info
(edit) @e4a5786   12 years dmp1488 Each player now starts off not carrying any flags
(edit) @e76055f   12 years dmp1488 The server now checks if a player got close enough to a flag to pick it up
(edit) @74b8e79   12 years dmp1488 Deleted some commented code
(edit) @c987d79   12 years dmp1488 Removed the actual includes for the previously-mentioned issue
(edit) @7efed11   12 years dmp1488 Removed the draw method from the Player class to avoid an allegro …
(edit) @d436ac4   12 years dmp1488 Modified the player class to include the team and whether the player …
(edit) @7f2cef0   12 years dmp1488 Another change to fix the player movement bug
(edit) @db58227   12 years dmp1488 Fix a rounding bug in player movement
(edit) @d211210   12 years dmp1488 Add server-side checking of player movement
(edit) @227baaa   12 years dmp1488 Fixed some syntax errors related to the player move method
(edit) @a1a3bd5   12 years dmp1488 Made client changes for smooth player movement, changed the player …
(edit) @67d032c   12 years dmp1488 Merge branch 'master' of github.com:weretaco/network-game
(edit) @60940f8   12 years dmp1488 Removed some more print statements
(edit) @3d81c0d   12 years dmp1488 Removed some print statements
(edit) @7b43385   12 years dmp1488 Smooth player movement now works, albeit poorly.
(edit) @ca44f82   12 years dmp1488 Updated files to correctly compile on Windows
(edit) @8f85180   12 years dmp1488 Added a method for measuring milliseconds and implemented smooth …
(edit) @f401cac   12 years dmp1488 Fixed some bugs in the player movement code
(edit) @093c141   12 years dmp1488 Merge branch 'master' of github.com:weretaco/network-game
(edit) @60017fc   12 years dmp1488 Added code for player movement
(edit) @384b7e0   12 years dmp1488 The client displays a small map upon login and lets the user move around
(edit) @62ee2ce   12 years dmp1488 The client shows the map and converts between screen and map coordinates
(edit) @60b77d2   12 years dmp1488 Added a Map class
(edit) @5806dc2   12 years dmp1488 Simplified Player serialization code
(edit) @ad5d122   12 years dmp1488 Fixed a bug with Player serialization
(edit) @80b3f94   12 years dmp1488 Cjamged tje serialize/deserialize functions for Player
(edit) @88cdae2   12 years dmp1488 The user can now move around the screen by clicking once they're …
(edit) @8f438a5   12 years dmp1488 Fixed debug messages in Message.cpp
(edit) @38b85bb   12 years dmp1488 Fixed debug messages in Message.cpp
(edit) @9c83610   12 years dmp1488 Added debug messages to Message.cpp
(edit) @cee623e   12 years dmp1488 Fixed a bug in serializing the player name
(edit) @3535088   12 years dmp1488 Fixed some Plauer serialization compilation errors
(edit) @1106210   12 years dmp1488 Changed the player serialization code
(edit) @01d0d00   12 years dmp1488 The server now uses a map to store players with player ids as keys
(edit) @5066e27   12 years dmp1488 Appending a null terminator after the player name in the serialize function
(edit) @60776f2   12 years dmp1488 Changed the client to use serialize/deserialize and added …
(edit) @3b8adee   12 years dmp1488 Added serialize and deserialize methods to Player and modified the …
(edit) @4c202e0   12 years dmp1488 Added Player to the visual studio project, changed Common to use the …
(edit) @edfd1d0   12 years dmp1488 Moved the Player class to the common directory, added a position to …
(edit) @e607c0f   12 years dmp1488 The client uses nonblocking calls to check for server messages and …
(edit) @3b1efcc   12 years dmp1488 The server sends back an error on failed registration and sends chat …
(edit) @b53c6b3   12 years dmp1488 Capitalized the filenames in common/*
(edit) @8e540f4   12 years dmp1488 Created a separate function for processing error messages, began …
(edit) @2318fff   12 years dmp1488 Added MSG_TYPE_REGISTER
(edit) @171c4fe   12 years dmp1488 Added a logout message and the ability for the client to save it's …
(edit) @0cc431d   12 years dmp1488 Added a state to the client and began using message types. Created a …
(edit) @2488852   12 years dmp1488 Added the player class, added a list of logged-in players, and changed …
(edit) @0dde5da   12 years dmp1488 Added a makefile for the client and made the WSA functions only work …
(edit) @6c92572   12 years dmp1488 The client now keeps sending messages until the user quits
(edit) @e084950   12 years dmp1488 Converted the server to use sendMessage and receiveMessage and it now …
(edit) @d87708d   12 years dmp1488 Added a compiler header to determine whether a windows or linux …
(edit) @a845faf   12 years dmp1488 Added a compiler header to determine whether a windows or linux …
(add) @7d7df47   12 years dmp1488 Added a directory for common code and added basic boost library code …
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